2014-03-15 23:35:45 +04:00
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[bgfx](https://github.com/bkaradzic/bgfx) - Cross-platform rendering library
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============================================================================
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2013-02-28 11:30:39 +04:00
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2016-01-20 07:26:30 +03:00
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[![Build Status](https://travis-ci.org/bkaradzic/bgfx.svg?branch=master)](https://travis-ci.org/bkaradzic/bgfx)
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2016-01-22 08:05:36 +03:00
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[![Build status](https://ci.appveyor.com/api/projects/status/ipa3ojgeaet1oko5?svg=true)](https://ci.appveyor.com/project/bkaradzic/bgfx)
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2016-04-15 08:53:50 +03:00
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[![License](https://img.shields.io/badge/license-BSD--2%20clause-blue.svg)](https://bkaradzic.github.io/bgfx/license.html)
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[![Join the chat at https://gitter.im/bkaradzic/bgfx](https://badges.gitter.im/bkaradzic/bgfx.svg)](https://gitter.im/bkaradzic/bgfx)
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2016-01-20 07:26:30 +03:00
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2015-08-12 08:11:24 +03:00
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[What is it?](https://bkaradzic.github.io/bgfx/overview.html)
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-------------------------------------------------------------
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2013-02-22 09:07:31 +04:00
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2015-03-19 08:24:53 +03:00
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Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style
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rendering library.
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2013-02-22 09:07:31 +04:00
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Supported rendering backends:
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2013-10-24 07:34:31 +04:00
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* Direct3D 9
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* Direct3D 11
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2015-07-30 06:28:56 +03:00
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* Direct3D 12 (WIP)
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2015-08-14 22:57:41 +03:00
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* Metal (WIP)
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2013-02-22 09:07:31 +04:00
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* OpenGL 2.1
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2014-09-05 20:23:37 +04:00
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* OpenGL 3.1+
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2013-02-22 09:07:31 +04:00
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* OpenGL ES 2
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2014-08-25 07:40:58 +04:00
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* OpenGL ES 3.1
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2014-11-20 20:43:42 +03:00
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* WebGL 1.0
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2016-03-21 02:25:46 +03:00
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* WebGL 2.0
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2014-11-20 20:43:42 +03:00
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Supported HMD:
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2016-04-02 12:41:40 +03:00
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* OculusVR (1.3.0)
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2013-02-22 09:07:31 +04:00
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2014-10-19 09:16:02 +04:00
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Supported platforms:
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2013-02-22 09:07:31 +04:00
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2014-11-20 20:43:42 +03:00
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* Android (14+, ARM, x86, MIPS)
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2014-10-19 09:16:02 +04:00
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* asm.js/Emscripten (1.25.0)
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2015-04-10 18:37:57 +03:00
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* FreeBSD
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2015-10-13 04:08:20 +03:00
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* iOS (iPhone, iPad, AppleTV)
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2016-02-02 07:28:12 +03:00
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* Linux
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2015-10-13 04:08:20 +03:00
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* MIPS Creator CI20
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2014-11-20 20:43:42 +03:00
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* Native Client (PPAPI 37+, ARM, x86, x64, PNaCl)
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2015-10-13 04:08:20 +03:00
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* OSX (10.9+)
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2014-08-25 07:40:58 +04:00
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* RaspberryPi
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2016-02-16 08:42:30 +03:00
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* SteamLink
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2016-02-02 07:28:12 +03:00
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* Windows (XP, Vista, 7, 8, 10)
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2014-11-16 02:48:24 +03:00
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* WinRT (WinPhone 8.0+)
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2013-02-22 09:07:31 +04:00
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2014-10-19 09:16:02 +04:00
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Supported compilers:
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2014-10-19 03:04:42 +04:00
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* Clang 3.3 and above
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* GCC 4.6 and above
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2016-12-01 20:57:18 +03:00
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* VS2012 and above
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2014-10-19 03:04:42 +04:00
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2014-06-15 22:32:15 +04:00
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Languages:
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2015-07-28 09:10:43 +03:00
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* [C/C++ API documentation](https://bkaradzic.github.io/bgfx/bgfx.html)
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2014-06-22 05:18:26 +04:00
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* [C#/VB/F# language API bindings](https://github.com/MikePopoloski/SharpBgfx)
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2014-11-05 19:34:22 +03:00
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* [D language API bindings](https://github.com/DerelictOrg/DerelictBgfx)
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2014-06-22 05:18:26 +04:00
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* [Go language API bindings](https://github.com/james4k/go-bgfx)
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2015-12-23 12:40:38 +03:00
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* [Haskell language API bindings](https://github.com/haskell-game/bgfx)
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2016-04-30 07:16:17 +03:00
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* [Java language API bindings](https://github.com/enleeten/twilight-bgfx)
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2016-10-01 22:38:41 +03:00
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* [Lightweight Java Game Library 3 bindings](https://github.com/LWJGL/lwjgl3)
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2016-04-30 07:16:17 +03:00
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* [Lua language API bindings](https://github.com/excessive/lua-bgfx)
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2016-08-25 19:33:46 +03:00
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* [Nim language API bindings](https://github.com/Halsys/nim-bgfx)
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2016-03-01 06:56:56 +03:00
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* [Python language API bindings](https://github.com/jnadro/pybgfx#pybgf)
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2016-01-14 20:50:31 +03:00
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* [Rust language API bindings](https://github.com/rhoot/bgfx-rs)
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2016-05-03 17:31:14 +03:00
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* [Swift language API bindings](https://github.com/stuartcarnie/SwiftBGFX)
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2014-06-15 22:32:15 +04:00
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2016-02-26 08:21:36 +03:00
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[Building](https://bkaradzic.github.io/bgfx/build.html)
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----------------------------------------------------
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2016-01-20 06:58:06 +03:00
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2016-01-22 08:05:36 +03:00
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- AppVeyor https://ci.appveyor.com/project/bkaradzic/bgfx
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2016-01-20 07:26:30 +03:00
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- TravisCI https://travis-ci.org/bkaradzic/bgfx
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2015-11-07 01:23:29 +03:00
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2016-02-26 08:21:36 +03:00
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[Examples](https://bkaradzic.github.io/bgfx/examples.html)
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----------------------------------------------------------
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[API Reference](https://bkaradzic.github.io/bgfx/bgfx.html)
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-----------------------------------------------------------
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[Tools](https://bkaradzic.github.io/bgfx/tools.html)
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----------------------------------------------------
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2013-06-23 04:51:59 +04:00
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Who is using it?
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----------------
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http://airmech.com/ AirMech is a free-to-play futuristic action real-time
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2016-03-11 11:11:55 +03:00
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strategy video game developed and published by Carbon Games.
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![airmech](https://www.mobygames.com/images/shots/l/830630-airmech-playstation-4-screenshot-blue-bar-on-your-mech-indicates.jpg)
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2013-06-23 04:51:59 +04:00
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2014-10-18 08:44:19 +04:00
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https://github.com/dariomanesku/cmftStudio cmftStudio - cubemap filtering tool.
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2014-10-18 08:52:25 +04:00
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![cmftStudio](https://github.com/dariomanesku/cmftStudio/raw/master/screenshots/cmftStudio_small.jpg)
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2014-09-05 20:23:37 +04:00
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https://github.com/taylor001/crown Crown is a general purpose data-driven game
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engine, written from scratch with a minimalistic and data-oriented design
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2015-12-18 22:20:43 +03:00
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philosophy in mind.
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![Crown screenshot](https://raw.githubusercontent.com/taylor001/crown/master/docs/shots/level-editor.png)
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2014-09-05 20:23:37 +04:00
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2014-10-18 20:24:13 +04:00
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https://github.com/emoon/ProDBG - ProDBG is a new debugger under development
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2014-10-18 20:27:06 +04:00
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that will support a variety of targets and operating systems. Currently it's in
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2014-10-18 20:24:13 +04:00
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very early development and primary focusing on Mac as primary target. This is
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how it currently looks.
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2015-10-20 07:40:15 +03:00
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![ProDBG_screenshot](https://raw.githubusercontent.com/emoon/ProDBG/master/data/screens/mac_screenshot.png)
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2014-10-18 20:21:50 +04:00
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2015-02-06 20:03:42 +03:00
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http://www.dogbytegames.com/ Dogbyte Games is an indie mobile developer studio
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2015-02-19 19:57:48 +03:00
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focusing on racing games.
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![ios](http://www.dogbytegames.com/bgfx/offroadlegends2_bgfx_ipad2.jpg)
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2015-02-06 20:03:42 +03:00
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2015-03-08 21:07:07 +03:00
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https://github.com/andr3wmac/Torque6 Torque 6 is an MIT licensed 3D engine
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loosely based on Torque2D. Being neither Torque2D or Torque3D it is the 6th
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derivative of the original Torque Engine.
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2015-08-17 07:44:50 +03:00
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<a href="http://www.youtube.com/watch?feature=player_embedded&v=p4LTM_QGK34
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" target="_blank"><img src="http://img.youtube.com/vi/p4LTM_QGK34/0.jpg"
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alt="Torque 6 Material Editor" width="640" height="480" border="0" /></a>
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2015-03-08 21:07:07 +03:00
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https://github.com/cgbystrom/twinkle GPU-accelerated UI framework powered by
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JavaScript for desktop/mobile apps. Idea is to combine the fast workflow and
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deployment model of web with the performance of native code and GPU acceleration.
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2015-08-17 07:44:50 +03:00
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https://github.com/nem0/LumixEngine LumixEngine is a MIT licensed 3D engine.
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2015-10-20 07:40:15 +03:00
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The main goal is performance and Unity-like usability.
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2016-02-09 21:40:04 +03:00
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![LumixEngine screenshot](https://cloud.githubusercontent.com/assets/153526/12904252/3fcf130e-cece-11e5-878b-c9fe24c1b11a.png)
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2015-08-17 07:42:25 +03:00
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2015-12-03 05:34:16 +03:00
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https://github.com/podgorskiy/KeplerOrbits KeplerOrbits - Tool that calculates
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positions of celestial bodies using their orbital elements. [Web Demo](http://podgorskiy.com/KeplerOrbits/KeplerOrbits.html)
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2015-12-10 10:49:07 +03:00
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https://github.com/cyberegoorg/cetech - CETech is Data-Driven game engine and
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toolbox inspired by Bitsquid/Stingray engine.
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![CETech screenshot](https://github.com/cyberegoorg/cetech/raw/master/docs/img/prototyp.png)
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https://github.com/jpcy/ioq3-renderer-bgfx - A renderer for ioquake3 written in
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2015-12-11 07:27:29 +03:00
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C++ and using bgfx to support multiple rendering APIs.
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![ioq3-renderer-bgfx screenshot](https://camo.githubusercontent.com/052aa40c05120e56306294d3a1bb5f99f97de8c8/687474703a2f2f692e696d6775722e636f6d2f64364f6856594b2e6a7067)
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2015-12-10 10:49:07 +03:00
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2016-01-25 02:32:03 +03:00
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http://makingartstudios.itch.io/dls - DLS the digital logic simulator game.
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2016-01-25 02:29:37 +03:00
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![dls-screenshot](https://img.itch.io/aW1hZ2UvMzk3MTgvMTc5MjQ4LnBuZw==/original/kA%2FQPb.png)
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2016-03-25 23:02:19 +03:00
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https://github.com/mamedev/mame MAME - Multiple Arcade Machine Emulator
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[Try MAME in Browser!](http://fos.textfiles.com/dfjustin/pacman/pacman/)
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![mame-screenshot](https://raw.githubusercontent.com/mamedev/www.mamedev.org/d8d716dbb63919a11964b5d47b9b7f6cfa006b56/bgfx/Raiden.png)
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2016-02-08 06:01:48 +03:00
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2016-03-23 09:08:44 +03:00
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https://blackshift.itch.io/blackshift - Blackshift is a grid-based, space-themed
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action puzzle game which isn't afraid of complexity — think Chip's Challenge on
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2016-05-16 00:12:16 +03:00
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crack.
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<a href="http://www.youtube.com/watch?feature=player_embedded&v=PUl8612Y-ds
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" target="_blank"><img src="http://img.youtube.com/vi/PUl8612Y-ds/0.jpg"
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alt="Blackshift Trailer, May 2016"
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width="640" height="480" border="0" /></a>
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2016-03-23 09:08:44 +03:00
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2016-04-21 21:08:22 +03:00
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https://eheitzresearch.wordpress.com/415-2/ - Real-Time Polygonal-Light Shading
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with Linearly Transformed Cosines, Eric Heitz, Jonathan Dupuy, Stephen Hill and
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David Neubelt, ACM SIGGRAPH 2016
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<a href="http://www.youtube.com/watch?feature=player_embedded&v=ZLRgEN7AQgM
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" target="_blank"><img src="http://img.youtube.com/vi/ZLRgEN7AQgM/0.jpg"
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2016-06-23 07:18:55 +03:00
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alt="Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"
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2016-04-21 21:08:22 +03:00
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width="640" height="480" border="0" /></a>
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2016-06-23 07:18:55 +03:00
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http://www.dogbytegames.com/dead_venture.html - Dead Venture is a new Drive 'N
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Gun game where you help a handful of survivals reach the safe haven: a military
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base on a far island.
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<a href="http://www.youtube.com/watch?feature=player_embedded&v=CgMr1g12yXw
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" target="_blank"><img src="http://img.youtube.com/vi/CgMr1g12yXw/0.jpg"
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alt="Dead Venture - Gameplay Teaser (iOS / Android)"
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width="640" height="480" border="0" /></a>
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2016-08-23 06:28:44 +03:00
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https://github.com/degenerated1123/REGoth - Open source reimplementation of the
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2016-08-23 06:22:53 +03:00
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zEngine, used by the game "Gothic" and "Gothic II".
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2016-08-23 06:29:20 +03:00
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2016-08-23 06:22:53 +03:00
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<a href="http://www.youtube.com/watch?feature=player_embedded&v=8bLAGttYYpY
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" target="_blank"><img src="http://img.youtube.com/vi/8bLAGttYYpY/0.jpg"
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alt="REGoth Engine"
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width="640" height="480" border="0" /></a>
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2016-12-01 08:54:29 +03:00
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https://github.com/volcoma/EtherealEngine EtherealEngine C++ Game Engine and
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WYSIWYG Editor
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![EtherealEngine screenshot](https://cloud.githubusercontent.com/assets/1499411/19988985/2a302204-a22c-11e6-98af-5f446d0c79ac.png)
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2015-08-12 08:11:24 +03:00
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[License (BSD 2-clause)](https://bkaradzic.github.io/bgfx/license.html)
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-----------------------------------------------------------------------
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2015-08-12 08:08:07 +03:00
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2015-08-17 07:14:03 +03:00
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<a href="http://opensource.org/licenses/BSD-2-Clause" target="_blank">
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2015-08-16 21:23:18 +03:00
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<img align="right" src="http://opensource.org/trademarks/opensource/OSI-Approved-License-100x137.png">
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2015-08-17 07:14:03 +03:00
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</a>
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2015-08-16 21:23:18 +03:00
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2016-01-01 22:48:32 +03:00
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Copyright 2010-2016 Branimir Karadzic. All rights reserved.
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2015-08-12 08:08:07 +03:00
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https://github.com/bkaradzic/bgfx
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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2015-08-16 21:25:16 +03:00
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2. Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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2015-08-12 08:08:07 +03:00
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THIS SOFTWARE IS PROVIDED BY COPYRIGHT HOLDER ``AS IS'' AND ANY EXPRESS OR
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IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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EVENT SHALL COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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2015-08-16 21:25:16 +03:00
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INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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