bgfx/examples/01-cubes/cubes.cpp

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/*
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* Copyright 2011-2019 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
#include "common.h"
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#include "bgfx_utils.h"
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#include "imgui/imgui.h"
namespace
{
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struct PosColorVertex
{
float m_x;
float m_y;
float m_z;
uint32_t m_abgr;
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static void init()
{
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ms_decl
.begin()
.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
.end();
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};
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static bgfx::VertexLayout ms_decl;
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};
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bgfx::VertexLayout PosColorVertex::ms_decl;
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static PosColorVertex s_cubeVertices[] =
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{
{-1.0f, 1.0f, 1.0f, 0xff000000 },
{ 1.0f, 1.0f, 1.0f, 0xff0000ff },
{-1.0f, -1.0f, 1.0f, 0xff00ff00 },
{ 1.0f, -1.0f, 1.0f, 0xff00ffff },
{-1.0f, 1.0f, -1.0f, 0xffff0000 },
{ 1.0f, 1.0f, -1.0f, 0xffff00ff },
{-1.0f, -1.0f, -1.0f, 0xffffff00 },
{ 1.0f, -1.0f, -1.0f, 0xffffffff },
};
static const uint16_t s_cubeTriList[] =
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{
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0, 1, 2, // 0
1, 3, 2,
4, 6, 5, // 2
5, 6, 7,
0, 2, 4, // 4
4, 2, 6,
1, 5, 3, // 6
5, 7, 3,
0, 4, 1, // 8
4, 5, 1,
2, 3, 6, // 10
6, 3, 7,
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};
static const uint16_t s_cubeTriStrip[] =
{
0, 1, 2,
3,
7,
1,
5,
0,
4,
2,
6,
7,
4,
5,
};
static const uint16_t s_cubeLineList[] =
{
0, 1,
0, 2,
0, 4,
1, 3,
1, 5,
2, 3,
2, 6,
3, 7,
4, 5,
4, 6,
5, 7,
6, 7,
};
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static const uint16_t s_cubeLineStrip[] =
{
0, 2, 3, 1, 5, 7, 6, 4,
0, 2, 6, 4, 5, 7, 3, 1,
0,
};
static const uint16_t s_cubePoints[] =
{
0, 1, 2, 3, 4, 5, 6, 7
};
static const char* s_ptNames[]
{
"Triangle List",
"Triangle Strip",
"Lines",
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"Line Strip",
"Points",
};
static const uint64_t s_ptState[]
{
UINT64_C(0),
BGFX_STATE_PT_TRISTRIP,
BGFX_STATE_PT_LINES,
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BGFX_STATE_PT_LINESTRIP,
BGFX_STATE_PT_POINTS,
};
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BX_STATIC_ASSERT(BX_COUNTOF(s_ptState) == BX_COUNTOF(s_ptNames) );
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class ExampleCubes : public entry::AppI
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{
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public:
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ExampleCubes(const char* _name, const char* _description, const char* _url)
: entry::AppI(_name, _description, _url)
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, m_pt(0)
, m_r(true)
, m_g(true)
, m_b(true)
, m_a(true)
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{
}
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void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
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{
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Args args(_argc, _argv);
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m_width = _width;
m_height = _height;
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m_debug = BGFX_DEBUG_NONE;
m_reset = BGFX_RESET_VSYNC;
bgfx::Init init;
init.type = args.m_type;
init.vendorId = args.m_pciId;
init.resolution.width = m_width;
init.resolution.height = m_height;
init.resolution.reset = m_reset;
bgfx::init(init);
// Enable debug text.
bgfx::setDebug(m_debug);
// Set view 0 clear state.
bgfx::setViewClear(0
, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
, 0x303030ff
, 1.0f
, 0
);
// Create vertex stream declaration.
PosColorVertex::init();
// Create static vertex buffer.
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m_vbh = bgfx::createVertexBuffer(
// Static data can be passed with bgfx::makeRef
bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
, PosColorVertex::ms_decl
);
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// Create static index buffer for triangle list rendering.
m_ibh[0] = bgfx::createIndexBuffer(
// Static data can be passed with bgfx::makeRef
bgfx::makeRef(s_cubeTriList, sizeof(s_cubeTriList) )
);
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// Create static index buffer for triangle strip rendering.
m_ibh[1] = bgfx::createIndexBuffer(
// Static data can be passed with bgfx::makeRef
bgfx::makeRef(s_cubeTriStrip, sizeof(s_cubeTriStrip) )
);
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// Create static index buffer for line list rendering.
m_ibh[2] = bgfx::createIndexBuffer(
// Static data can be passed with bgfx::makeRef
bgfx::makeRef(s_cubeLineList, sizeof(s_cubeLineList) )
);
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// Create static index buffer for line strip rendering.
m_ibh[3] = bgfx::createIndexBuffer(
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// Static data can be passed with bgfx::makeRef
bgfx::makeRef(s_cubeLineStrip, sizeof(s_cubeLineStrip) )
);
// Create static index buffer for point list rendering.
m_ibh[4] = bgfx::createIndexBuffer(
// Static data can be passed with bgfx::makeRef
bgfx::makeRef(s_cubePoints, sizeof(s_cubePoints) )
);
// Create program from shaders.
m_program = loadProgram("vs_cubes", "fs_cubes");
m_timeOffset = bx::getHPCounter();
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imguiCreate();
}
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virtual int shutdown() override
{
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imguiDestroy();
// Cleanup.
for (uint32_t ii = 0; ii < BX_COUNTOF(m_ibh); ++ii)
{
bgfx::destroy(m_ibh[ii]);
}
bgfx::destroy(m_vbh);
bgfx::destroy(m_program);
// Shutdown bgfx.
bgfx::shutdown();
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return 0;
}
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bool update() override
{
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if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
{
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imguiBeginFrame(m_mouseState.m_mx
, m_mouseState.m_my
, (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
| (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
| (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
, m_mouseState.m_mz
, uint16_t(m_width)
, uint16_t(m_height)
);
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showExampleDialog(this);
ImGui::SetNextWindowPos(
ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
, ImGuiCond_FirstUseEver
);
ImGui::SetNextWindowSize(
ImVec2(m_width / 5.0f, m_height / 3.5f)
, ImGuiCond_FirstUseEver
);
ImGui::Begin("Settings"
, NULL
, 0
);
ImGui::Checkbox("Write R", &m_r);
ImGui::Checkbox("Write G", &m_g);
ImGui::Checkbox("Write B", &m_b);
ImGui::Checkbox("Write A", &m_a);
ImGui::Text("Primitive topology:");
ImGui::Combo("", (int*)&m_pt, s_ptNames, BX_COUNTOF(s_ptNames) );
ImGui::End();
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imguiEndFrame();
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float time = (float)( (bx::getHPCounter()-m_timeOffset)/double(bx::getHPFrequency() ) );
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const bx::Vec3 at = { 0.0f, 0.0f, 0.0f };
const bx::Vec3 eye = { 0.0f, 0.0f, -35.0f };
// Set view and projection matrix for view 0.
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{
float view[16];
bx::mtxLookAt(view, eye, at);
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float proj[16];
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bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
bgfx::setViewTransform(0, view, proj);
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// Set view 0 default viewport.
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bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
}
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// This dummy draw call is here to make sure that view 0 is cleared
// if no other draw calls are submitted to view 0.
bgfx::touch(0);
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bgfx::IndexBufferHandle ibh = m_ibh[m_pt];
uint64_t state = 0
| (m_r ? BGFX_STATE_WRITE_R : 0)
| (m_g ? BGFX_STATE_WRITE_G : 0)
| (m_b ? BGFX_STATE_WRITE_B : 0)
| (m_a ? BGFX_STATE_WRITE_A : 0)
| BGFX_STATE_WRITE_Z
| BGFX_STATE_DEPTH_TEST_LESS
| BGFX_STATE_CULL_CW
| BGFX_STATE_MSAA
| s_ptState[m_pt]
;
// Submit 11x11 cubes.
for (uint32_t yy = 0; yy < 11; ++yy)
{
for (uint32_t xx = 0; xx < 11; ++xx)
{
float mtx[16];
bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
mtx[12] = -15.0f + float(xx)*3.0f;
mtx[13] = -15.0f + float(yy)*3.0f;
mtx[14] = 0.0f;
// Set model matrix for rendering.
bgfx::setTransform(mtx);
// Set vertex and index buffer.
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bgfx::setVertexBuffer(0, m_vbh);
bgfx::setIndexBuffer(ibh);
// Set render states.
bgfx::setState(state);
// Submit primitive for rendering to view 0.
bgfx::submit(0, m_program);
}
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}
// Advance to next frame. Rendering thread will be kicked to
// process submitted rendering primitives.
bgfx::frame();
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return true;
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}
return false;
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}
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entry::MouseState m_mouseState;
uint32_t m_width;
uint32_t m_height;
uint32_t m_debug;
uint32_t m_reset;
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bgfx::VertexBufferHandle m_vbh;
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bgfx::IndexBufferHandle m_ibh[BX_COUNTOF(s_ptState)];
bgfx::ProgramHandle m_program;
int64_t m_timeOffset;
int32_t m_pt;
bool m_r;
bool m_g;
bool m_b;
bool m_a;
};
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} // namespace
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ENTRY_IMPLEMENT_MAIN(ExampleCubes, "01-cubes", "Rendering simple static mesh.", "https://bkaradzic.github.io/bgfx/examples.html#cubes");