bgfx/examples/07-callback/callback.cpp

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/*
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* Copyright 2011-2017 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
#include "common.h"
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#include "bgfx_utils.h"
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#include <bx/allocator.h>
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#include <bx/string.h>
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#include <bx/crtimpl.h>
#include "aviwriter.h"
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#include <inttypes.h>
struct PosColorVertex
{
float m_x;
float m_y;
float m_z;
uint32_t m_abgr;
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static void init()
{
ms_decl
.begin()
.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
.end();
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};
static bgfx::VertexDecl ms_decl;
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};
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bgfx::VertexDecl PosColorVertex::ms_decl;
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static PosColorVertex s_cubeVertices[8] =
{
{-1.0f, 1.0f, 1.0f, 0xff000000 },
{ 1.0f, 1.0f, 1.0f, 0xff0000ff },
{-1.0f, -1.0f, 1.0f, 0xff00ff00 },
{ 1.0f, -1.0f, 1.0f, 0xff00ffff },
{-1.0f, 1.0f, -1.0f, 0xffff0000 },
{ 1.0f, 1.0f, -1.0f, 0xffff00ff },
{-1.0f, -1.0f, -1.0f, 0xffffff00 },
{ 1.0f, -1.0f, -1.0f, 0xffffffff },
};
static const uint16_t s_cubeIndices[36] =
{
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0, 1, 2, // 0
1, 3, 2,
4, 6, 5, // 2
5, 6, 7,
0, 2, 4, // 4
4, 2, 6,
1, 5, 3, // 6
5, 7, 3,
0, 4, 1, // 8
4, 5, 1,
2, 3, 6, // 10
6, 3, 7,
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};
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void imageWriteTga(bx::WriterI* _writer, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, bool _grayscale, bool _yflip, bx::Error* _err)
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{
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BX_ERROR_SCOPE(_err);
uint8_t type = _grayscale ? 3 : 2;
uint8_t bpp = _grayscale ? 8 : 32;
uint8_t header[18] = {};
header[ 2] = type;
header[12] = _width &0xff;
header[13] = (_width >>8)&0xff;
header[14] = _height &0xff;
header[15] = (_height>>8)&0xff;
header[16] = bpp;
header[17] = 32;
bx::write(_writer, header, sizeof(header), _err);
uint32_t dstPitch = _width*bpp/8;
if (_yflip)
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{
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uint8_t* data = (uint8_t*)_src + _pitch*_height - _pitch;
for (uint32_t yy = 0; yy < _height; ++yy)
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{
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bx::write(_writer, data, dstPitch, _err);
data -= _pitch;
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}
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}
else if (_pitch == dstPitch)
{
bx::write(_writer, _src, _height*_pitch, _err);
}
else
{
uint8_t* data = (uint8_t*)_src;
for (uint32_t yy = 0; yy < _height; ++yy)
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{
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bx::write(_writer, data, dstPitch, _err);
data += _pitch;
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}
}
}
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void saveTga(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _srcPitch, const void* _src, bool _grayscale, bool _yflip)
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{
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bx::CrtFileWriter writer;
bx::Error err;
if (bx::open(&writer, _filePath, false, &err) )
{
imageWriteTga(&writer, _width, _height, _srcPitch, _src, _grayscale, _yflip, &err);
bx::close(&writer);
}
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}
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struct BgfxCallback : public bgfx::CallbackI
{
virtual ~BgfxCallback()
{
}
virtual void fatal(bgfx::Fatal::Enum _code, const char* _str) BX_OVERRIDE
{
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// Something unexpected happened, inform user and bail out.
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bx::debugPrintf("Fatal error: 0x%08x: %s", _code, _str);
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// Must terminate, continuing will cause crash anyway.
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abort();
}
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virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) BX_OVERRIDE
{
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bx::debugPrintf("%s (%d): ", _filePath, _line);
bx::debugPrintfVargs(_format, _argList);
}
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virtual uint32_t cacheReadSize(uint64_t _id) BX_OVERRIDE
{
char filePath[256];
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bx::snprintf(filePath, sizeof(filePath), "temp/%016" PRIx64, _id);
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// Use cache id as filename.
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bx::FileReaderI* reader = entry::getFileReader();
bx::Error err;
if (bx::open(reader, filePath, &err) )
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{
uint32_t size = (uint32_t)bx::getSize(reader);
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bx::close(reader);
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// Return size of shader file.
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return size;
}
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// Return 0 if shader is not found.
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return 0;
}
virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) BX_OVERRIDE
{
char filePath[256];
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bx::snprintf(filePath, sizeof(filePath), "temp/%016" PRIx64, _id);
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// Use cache id as filename.
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bx::FileReaderI* reader = entry::getFileReader();
bx::Error err;
if (bx::open(reader, filePath, &err) )
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{
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// Read shader.
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uint32_t result = bx::read(reader, _data, _size, &err);
bx::close(reader);
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// Make sure that read size matches requested size.
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return result == _size;
}
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// Shader is not found in cache, needs to be rebuilt.
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return false;
}
virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) BX_OVERRIDE
{
char filePath[256];
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bx::snprintf(filePath, sizeof(filePath), "temp/%016" PRIx64, _id);
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// Use cache id as filename.
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bx::FileWriterI* writer = entry::getFileWriter();
bx::Error err;
if (bx::open(writer, filePath, false, &err) )
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{
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// Write shader to cache location.
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bx::write(writer, _data, _size, &err);
bx::close(writer);
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}
}
virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t /*_size*/, bool _yflip) BX_OVERRIDE
{
char temp[1024];
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// Save screen shot as TGA.
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bx::snprintf(temp, BX_COUNTOF(temp), "%s.tga", _filePath);
saveTga(temp, _width, _height, _pitch, _data, false, _yflip);
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}
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virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t /*_pitch*/, bgfx::TextureFormat::Enum /*_format*/, bool _yflip) BX_OVERRIDE
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{
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m_writer = BX_NEW(entry::getAllocator(), AviWriter)(entry::getFileWriter() );
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if (!m_writer->open("temp/capture.avi", _width, _height, 60, _yflip) )
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{
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BX_DELETE(entry::getAllocator(), m_writer);
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m_writer = NULL;
}
}
virtual void captureEnd() BX_OVERRIDE
{
if (NULL != m_writer)
{
m_writer->close();
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BX_DELETE(entry::getAllocator(), m_writer);
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m_writer = NULL;
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}
}
virtual void captureFrame(const void* _data, uint32_t /*_size*/) BX_OVERRIDE
{
if (NULL != m_writer)
{
m_writer->frame(_data);
}
}
AviWriter* m_writer;
};
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class BgfxAllocator : public bx::AllocatorI
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{
public:
BgfxAllocator()
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: m_numBlocks(0)
, m_maxBlocks(0)
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{
}
virtual ~BgfxAllocator()
{
}
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virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
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{
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if (0 == _size)
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{
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if (NULL != _ptr)
{
if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
{
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bx::debugPrintf("%s(%d): FREE %p\n", _file, _line, _ptr);
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::free(_ptr);
--m_numBlocks;
}
else
{
bx::alignedFree(this, _ptr, _align, _file, _line);
}
}
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return NULL;
}
else if (NULL == _ptr)
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{
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if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
{
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void* ptr = ::malloc(_size);
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bx::debugPrintf("%s(%d): ALLOC %p of %d byte(s)\n", _file, _line, ptr, _size);
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++m_numBlocks;
m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
return ptr;
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}
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return bx::alignedAlloc(this, _size, _align, _file, _line);
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}
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if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
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{
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void* ptr = ::realloc(_ptr, _size);
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bx::debugPrintf("%s(%d): REALLOC %p (old %p) of %d byte(s)\n", _file, _line, ptr, _ptr, _size);
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if (NULL == _ptr)
{
++m_numBlocks;
m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
}
return ptr;
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}
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return bx::alignedRealloc(this, _ptr, _size, _align, _file, _line);
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}
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void dumpStats() const
{
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bx::debugPrintf("Allocator stats: num blocks %d (peak: %d)\n", m_numBlocks, m_maxBlocks);
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}
private:
uint32_t m_numBlocks;
uint32_t m_maxBlocks;
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};
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int _main_(int _argc, char** _argv)
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{
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Args args(_argc, _argv);
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BgfxCallback callback;
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BgfxAllocator allocator;
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uint32_t width = 1280;
uint32_t height = 720;
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// Enumerate supported backend renderers.
bgfx::RendererType::Enum renderers[bgfx::RendererType::Count];
uint8_t numRenderers = bgfx::getSupportedRenderers(BX_COUNTOF(renderers), renderers);
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bgfx::init(bgfx::RendererType::Count == args.m_type
? renderers[bx::getHPCounter() % numRenderers] /* randomize renderer */
: args.m_type
, args.m_pciId
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, 0
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, &callback // custom callback handler
, &allocator // custom allocator
);
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bgfx::reset(width, height, BGFX_RESET_CAPTURE|BGFX_RESET_MSAA_X16);
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// Enable debug text.
bgfx::setDebug(BGFX_DEBUG_TEXT);
// Set view 0 default viewport.
bgfx::setViewRect(0, 0, 0, 1280, 720);
// Set view 0 clear state.
bgfx::setViewClear(0
, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
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, 0x303030ff
, 1.0f
, 0
);
// Create vertex stream declaration.
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PosColorVertex::init();
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// Create static vertex buffer.
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bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(
bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
, PosColorVertex::ms_decl
);
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// Create static index buffer.
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bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ) );
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// Create program from shaders.
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bgfx::ProgramHandle program = loadProgram("vs_callback", "fs_callback");
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float time = 0.0f;
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const bgfx::RendererType::Enum rendererType = bgfx::getRendererType();
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// 5 second 60Hz video
for (uint32_t frame = 0; frame < 300; ++frame)
{
// This dummy draw call is here to make sure that view 0 is cleared
// if no other draw calls are submitted to view 0.
bgfx::touch(0);
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int64_t now = bx::getHPCounter();
static int64_t last = now;
const int64_t frameTime = now - last;
last = now;
const double freq = double(bx::getHPFrequency() );
const double toMs = 1000.0/freq;
// Use debug font to print information about this example.
bgfx::dbgTextClear();
bgfx::dbgTextPrintf( 0, 1, 0x4f, "bgfx/examples/07-callback");
bgfx::dbgTextPrintf( 0, 2, 0x6f, "Description: Implementing application specific callbacks for taking screen shots,");
bgfx::dbgTextPrintf(13, 3, 0x6f, "caching OpenGL binary shaders, and video capture.");
bgfx::dbgTextPrintf( 0, 4, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
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bgfx::dbgTextPrintf( 2, 6, 0x0e, "Supported renderers:");
for (uint8_t ii = 0; ii < numRenderers; ++ii)
{
bgfx::dbgTextPrintf( 2, 7+ii, 0x0c, "[%c] %s"
, renderers[ii] == rendererType ? '\xfe' : ' '
, bgfx::getRendererName(renderers[ii])
);
}
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float at[3] = { 0.0f, 0.0f, 0.0f };
float eye[3] = { 0.0f, 0.0f, -35.0f };
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float view[16];
float proj[16];
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bx::mtxLookAt(view, eye, at);
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bx::mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
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// Set view and projection matrix for view 0.
bgfx::setViewTransform(0, view, proj);
time += 1.0f/60.0f;
// Submit 11x11 cubes.
for (uint32_t yy = 0; yy < 11; ++yy)
{
for (uint32_t xx = 0; xx < 11-yy; ++xx)
{
float mtx[16];
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bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
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mtx[12] = -15.0f + float(xx)*3.0f;
mtx[13] = -15.0f + float(yy)*3.0f;
mtx[14] = 0.0f;
// Set model matrix for rendering.
bgfx::setTransform(mtx);
// Set vertex and index buffer.
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bgfx::setVertexBuffer(0, vbh);
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bgfx::setIndexBuffer(ibh);
// Set render states.
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bgfx::setState(BGFX_STATE_DEFAULT);
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// Submit primitive for rendering to view 0.
bgfx::submit(0, program);
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}
}
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// Take screen shot at frame 150.
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if (150 == frame)
{
bgfx::FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
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bgfx::requestScreenShot(fbh, "temp/frame150");
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}
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// Advance to next frame. Rendering thread will be kicked to
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// process submitted rendering primitives.
bgfx::frame();
}
// Cleanup.
bgfx::destroyIndexBuffer(ibh);
bgfx::destroyVertexBuffer(vbh);
bgfx::destroyProgram(program);
// Shutdown bgfx.
bgfx::shutdown();
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allocator.dumpStats();
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return 0;
}