mirror of https://github.com/bkaradzic/bgfx
Added imageRgba8Downsample2x2 utility function and updated 07-callback to demonstrate how to use it to generate mip maps.
This commit is contained in:
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@ -219,8 +219,65 @@ struct BgfxCallback : public bgfx::CallbackI
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virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t /*_size*/, bool _yflip) BX_OVERRIDE
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{
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char temp[1024];
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// Save screen shot as TGA.
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saveTga(_filePath, _width, _height, _pitch, _data, false, _yflip);
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bx::snprintf(temp, BX_COUNTOF(temp), "%s.mip0.tga", _filePath);
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saveTga(temp, _width, _height, _pitch, _data, false, _yflip);
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uint32_t width = _width;
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uint32_t height = _height;
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uint32_t pitch = _pitch;
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uint8_t* data = (uint8_t*)_data;
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// Generate mip maps.
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uint32_t mip = 1;
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for (; 2 <= width && 2 <= height; ++mip)
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{
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bx::snprintf(temp, BX_COUNTOF(temp), "%s.mip%d.tga", _filePath, mip);
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bgfx::imageRgba8Downsample2x2(width, height, pitch, data, data);
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width >>= 1;
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height >>= 1;
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pitch = width*4;
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saveTga(temp, width, height, pitch, _data, false, _yflip);
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}
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if (width > height)
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{
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for (; 2 <= width; ++mip)
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{
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memcpy(&data[width*4], data, width*4);
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bx::snprintf(temp, BX_COUNTOF(temp), "%s.mip%d.tga", _filePath, mip);
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bgfx::imageRgba8Downsample2x2(width, 2, pitch, data, data);
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width >>= 1;
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pitch = width*4;
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saveTga(temp, width, 2, pitch, _data, false, _yflip);
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}
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}
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else
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{
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for (; 2 <= height; ++mip)
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{
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uint32_t* src = (uint32_t*)data;
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for (uint32_t ii = 0; ii < height; ++ii, src += 2)
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{
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src[1] = src[0];
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}
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bx::snprintf(temp, BX_COUNTOF(temp), "%s.mip%d.tga", _filePath, mip);
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bgfx::imageRgba8Downsample2x2(2, height, 8, data, data);
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height >>= 1;
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saveTga(temp, 2, height, 8, _data, false, _yflip);
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}
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}
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}
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virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t /*_pitch*/, bgfx::TextureFormat::Enum /*_format*/, bool _yflip) BX_OVERRIDE
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@ -403,7 +460,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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// Take screen shot at frame 150.
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if (150 == frame)
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{
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bgfx::saveScreenShot("temp/frame150.tga");
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bgfx::saveScreenShot("temp/frame150");
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}
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// Advance to next frame. Rendering thread will be kicked to
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@ -512,7 +512,26 @@ namespace bgfx
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void vertexConvert(const VertexDecl& _destDecl, void* _destData, const VertexDecl& _srcDecl, const void* _srcData, uint32_t _num = 1);
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/// Swizzle RGBA8 image to BGRA8.
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void imageSwizzleBGRA8(uint8_t* _rgbaData, uint32_t _width, uint32_t _height);
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///
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/// @param _width Width of input image (pixels).
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/// @param _height Height of input image (pixels).
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/// @param _pitch Pitch of input image (bytes).
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/// @param _src Source image.
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/// @param _dst Destination image. Must be the same size as input image.
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/// _dst might be pointer to the same memory as _src.
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///
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void imageSwizzleBgra8(uint32_t _width, uint32_t _height, const void* _src, void* _dst);
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/// Downsample RGBA8 image with 2x2 pixel average filter.
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///
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/// @param _width Width of input image (pixels).
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/// @param _height Height of input image (pixels).
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/// @param _pitch Pitch of input image (bytes).
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/// @param _src Source image.
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/// @param _dst Destination image. Must be at least quarter size of
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/// input image. _dst might be pointer to the same memory as _src.
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///
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void imageRgba8Downsample2x2(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst);
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/// Returns renderer backend API type.
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RendererType::Enum getRendererType();
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56
src/bgfx.cpp
56
src/bgfx.cpp
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@ -98,7 +98,10 @@ namespace bgfx
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virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t /*_size*/, bool _yflip) BX_OVERRIDE
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{
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saveTga(_filePath, _width, _height, _pitch, _data, false, _yflip);
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bx::CrtFileWriter writer;
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writer.open(_filePath);
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imageWriteTga(&writer, _width, _height, _pitch, _data, false, _yflip);
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writer.close();
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}
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virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) BX_OVERRIDE
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@ -187,57 +190,6 @@ namespace bgfx
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_result[15] = 1.0f;
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}
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void saveTga(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _srcPitch, const void* _src, bool _grayscale, bool _yflip)
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{
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FILE* file = fopen(_filePath, "wb");
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if ( NULL != file )
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{
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uint8_t type = _grayscale ? 3 : 2;
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uint8_t bpp = _grayscale ? 8 : 32;
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putc(0, file);
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putc(0, file);
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putc(type, file);
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putc(0, file);
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putc(0, file);
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putc(0, file);
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putc(0, file);
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putc(0, file);
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putc(0, file);
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putc(0, file);
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putc(0, file);
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putc(0, file);
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putc(_width&0xff, file);
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putc( (_width>>8)&0xff, file);
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putc(_height&0xff, file);
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putc( (_height>>8)&0xff, file);
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putc(bpp, file);
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putc(32, file);
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uint32_t dstPitch = _width*bpp/8;
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if (_yflip)
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{
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uint8_t* data = (uint8_t*)_src + _srcPitch*_height - _srcPitch;
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for (uint32_t yy = 0; yy < _height; ++yy)
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{
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fwrite(data, dstPitch, 1, file);
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data -= _srcPitch;
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}
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}
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else
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{
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uint8_t* data = (uint8_t*)_src;
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for (uint32_t yy = 0; yy < _height; ++yy)
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{
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fwrite(data, dstPitch, 1, file);
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data += _srcPitch;
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}
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}
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fclose(file);
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}
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}
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#include "charset.h"
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void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
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@ -229,7 +229,7 @@ namespace bgfx
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extern FreeFn g_free;
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void release(const Memory* _mem);
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void saveTga(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _srcPitch, const void* _src, bool _grayscale = false, bool _yflip = false);
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void imageWriteTga(bx::WriterI* _writer, uint32_t _width, uint32_t _height, uint32_t _srcPitch, const void* _src, bool _grayscale = false, bool _yflip = false);
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const char* getAttribName(Attrib::Enum _attr);
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bool renderFrame();
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231
src/image.cpp
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src/image.cpp
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@ -8,27 +8,187 @@
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namespace bgfx
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{
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static void imageSwizzleBGRA8Ref(uint8_t* _rgbaData, uint32_t _width, uint32_t _height)
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void imageSolid(uint32_t _width, uint32_t _height, uint32_t _solid, void* _dst)
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{
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uint8_t* ptr = _rgbaData;
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for (uint32_t xx = 0, num = _width*_height; xx < num; ++xx)
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uint32_t* dst = (uint32_t*)_dst;
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for (uint32_t ii = 0, num = _width*_height; ii < num; ++ii)
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{
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uint8_t tmp = ptr[0];
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ptr[0] = ptr[2];
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ptr[2] = tmp;
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ptr += 4;
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*dst++ = _solid;
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}
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}
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void imageSwizzleBGRA8(uint8_t* _rgbaData, uint32_t _width, uint32_t _height)
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void imageChessboard(uint32_t _width, uint32_t _height, uint32_t _step, uint32_t _0, uint32_t _1, void* _dst)
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{
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uint32_t* dst = (uint32_t*)_dst;
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for (uint32_t yy = 0; yy < _height; ++yy)
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{
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for (uint32_t xx = 0; xx < _width; ++xx)
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{
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uint32_t abgr = ( (xx/_step)&1) ^ ( (yy/_step)&1) ? _1 : _0;
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*dst++ = abgr;
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}
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}
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}
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void imageRgba8Downsample2x2Ref(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst)
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{
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const uint32_t dstwidth = _width/2;
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const uint32_t dstheight = _height/2;
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if (0 == dstwidth
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|| 0 == dstheight)
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{
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return;
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}
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uint8_t* dst = (uint8_t*)_dst;
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const uint8_t* src = (const uint8_t*)_src;
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for (uint32_t yy = 0, ystep = _pitch*2; yy < dstheight; ++yy, src += ystep)
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{
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const uint8_t* rgba = src;
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for (uint32_t xx = 0; xx < dstwidth; ++xx, rgba += 8, dst += 4)
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{
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float rr = powf(rgba[ 0], 2.2f);
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float gg = powf(rgba[ 1], 2.2f);
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float bb = powf(rgba[ 2], 2.2f);
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float aa = rgba[ 3];
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rr += powf(rgba[ 4], 2.2f);
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gg += powf(rgba[ 5], 2.2f);
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bb += powf(rgba[ 6], 2.2f);
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aa += rgba[ 7];
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rr += powf(rgba[_pitch+0], 2.2f);
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gg += powf(rgba[_pitch+1], 2.2f);
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bb += powf(rgba[_pitch+2], 2.2f);
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aa += rgba[_pitch+3];
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rr += powf(rgba[_pitch+4], 2.2f);
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gg += powf(rgba[_pitch+5], 2.2f);
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bb += powf(rgba[_pitch+6], 2.2f);
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aa += rgba[_pitch+7];
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rr *= 0.25f;
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gg *= 0.25f;
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bb *= 0.25f;
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aa *= 0.25f;
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rr = powf(rr, 1.0f/2.2f);
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gg = powf(gg, 1.0f/2.2f);
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bb = powf(bb, 1.0f/2.2f);
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aa = aa;
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dst[0] = (uint8_t)rr;
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dst[1] = (uint8_t)gg;
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dst[2] = (uint8_t)bb;
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dst[3] = (uint8_t)aa;
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}
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}
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}
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void imageRgba8Downsample2x2(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst)
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{
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const uint32_t dstwidth = _width/2;
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const uint32_t dstheight = _height/2;
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if (0 == dstwidth
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|| 0 == dstheight)
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{
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return;
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}
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uint8_t* dst = (uint8_t*)_dst;
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const uint8_t* src = (const uint8_t*)_src;
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using namespace bx;
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const float4_t unpack = float4_ld(1.0f, 1.0f/256.0f, 1.0f/65536.0f, 1.0f/16777216.0f);
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const float4_t pack = float4_ld(1.0f, 256.0f*0.5f, 65536.0f, 16777216.0f*0.5f);
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const float4_t umask = float4_ild(0xff, 0xff00, 0xff0000, 0xff000000);
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const float4_t pmask = float4_ild(0xff, 0x7f80, 0xff0000, 0x7f800000);
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const float4_t wflip = float4_ild(0, 0, 0, 0x80000000);
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const float4_t wadd = float4_ld(0.0f, 0.0f, 0.0f, 32768.0f*65536.0f);
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const float4_t gamma = float4_ld(1.0f/2.2f, 1.0f/2.2f, 1.0f/2.2f, 1.0f);
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const float4_t linear = float4_ld(2.2f, 2.2f, 2.2f, 1.0f);
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const float4_t quater = float4_splat(0.25f);
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for (uint32_t yy = 0, ystep = _pitch*2; yy < dstheight; ++yy, src += ystep)
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{
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const uint8_t* rgba = src;
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for (uint32_t xx = 0; xx < dstwidth; ++xx, rgba += 8, dst += 4)
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{
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const float4_t abgr0 = float4_splat(rgba);
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const float4_t abgr1 = float4_splat(rgba+4);
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const float4_t abgr2 = float4_splat(rgba+_pitch);
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const float4_t abgr3 = float4_splat(rgba+_pitch+4);
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const float4_t abgr0m = float4_and(abgr0, umask);
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const float4_t abgr1m = float4_and(abgr1, umask);
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const float4_t abgr2m = float4_and(abgr2, umask);
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const float4_t abgr3m = float4_and(abgr3, umask);
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const float4_t abgr0x = float4_xor(abgr0m, wflip);
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const float4_t abgr1x = float4_xor(abgr1m, wflip);
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const float4_t abgr2x = float4_xor(abgr2m, wflip);
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const float4_t abgr3x = float4_xor(abgr3m, wflip);
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const float4_t abgr0f = float4_itof(abgr0x);
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const float4_t abgr1f = float4_itof(abgr1x);
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const float4_t abgr2f = float4_itof(abgr2x);
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const float4_t abgr3f = float4_itof(abgr3x);
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const float4_t abgr0c = float4_add(abgr0f, wadd);
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const float4_t abgr1c = float4_add(abgr1f, wadd);
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const float4_t abgr2c = float4_add(abgr2f, wadd);
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const float4_t abgr3c = float4_add(abgr3f, wadd);
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const float4_t abgr0n = float4_mul(abgr0c, unpack);
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const float4_t abgr1n = float4_mul(abgr1c, unpack);
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const float4_t abgr2n = float4_mul(abgr2c, unpack);
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const float4_t abgr3n = float4_mul(abgr3c, unpack);
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const float4_t abgr0l = float4_pow(abgr0n, linear);
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const float4_t abgr1l = float4_pow(abgr1n, linear);
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const float4_t abgr2l = float4_pow(abgr2n, linear);
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const float4_t abgr3l = float4_pow(abgr3n, linear);
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const float4_t sum0 = float4_add(abgr0l, abgr1l);
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const float4_t sum1 = float4_add(abgr2l, abgr3l);
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const float4_t sum2 = float4_add(sum0, sum1);
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const float4_t avg0 = float4_mul(sum2, quater);
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const float4_t avg1 = float4_pow(avg0, gamma);
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const float4_t avg2 = float4_mul(avg1, pack);
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const float4_t ftoi0 = float4_ftoi(avg2);
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const float4_t ftoi1 = float4_and(ftoi0, pmask);
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const float4_t zwxy = float4_swiz_zwxy(ftoi1);
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const float4_t tmp0 = float4_or(ftoi1, zwxy);
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const float4_t yyyy = float4_swiz_yyyy(tmp0);
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const float4_t tmp1 = float4_iadd(yyyy, yyyy);
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const float4_t result = float4_or(tmp0, tmp1);
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float4_stx(dst, result);
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}
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}
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}
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static void imageSwizzleBgra8Ref(uint32_t _width, uint32_t _height, const void* _src, void* _dst)
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{
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const uint8_t* src = (uint8_t*) _src;
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uint8_t* dst = (uint8_t*)_dst;
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for (uint32_t xx = 0, num = _width*_height; xx < num; ++xx, src += 4, dst += 4)
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{
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uint8_t rr = src[0];
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uint8_t gg = src[1];
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uint8_t bb = src[2];
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uint8_t aa = src[3];
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dst[0] = bb;
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dst[1] = gg;
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dst[2] = rr;
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dst[3] = aa;
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}
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}
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void imageSwizzleBgra8(uint32_t _width, uint32_t _height, const void* _src, void* _dst)
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{
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// Test can we do four 4-byte pixels at the time.
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if (0 != (_width&0x3)
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|| _width < 4)
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{
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BX_WARN(_width < 4, "Image swizzle is taking slow path. Image width must be multiple of 4 (width %d).", _width);
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imageSwizzleBGRA8Ref(_rgbaData, _width, _height);
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imageSwizzleBgra8Ref(_width, _height, _src, _dst);
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return;
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}
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@ -38,19 +198,60 @@ namespace bgfx
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const float4_t mf0f0 = float4_isplat(0xff00ff00);
|
||||
const float4_t m0f0f = float4_isplat(0x00ff00ff);
|
||||
uint8_t* ptr = _rgbaData;
|
||||
const uint8_t* src = (uint8_t*) _src;
|
||||
uint8_t* dst = (uint8_t*)_dst;
|
||||
|
||||
for (uint32_t xx = 0, num = dstpitch/16*_height; xx < num; ++xx)
|
||||
for (uint32_t xx = 0, num = dstpitch/16*_height; xx < num; ++xx, src += 16, dst += 16)
|
||||
{
|
||||
const float4_t tabgr = float4_ld(ptr);
|
||||
const float4_t tabgr = float4_ld(src);
|
||||
const float4_t t00ab = float4_srl(tabgr, 16);
|
||||
const float4_t tgr00 = float4_sll(tabgr, 16);
|
||||
const float4_t tgrab = float4_or(t00ab, tgr00);
|
||||
const float4_t ta0g0 = float4_and(tabgr, mf0f0);
|
||||
const float4_t t0r0b = float4_and(tgrab, m0f0f);
|
||||
const float4_t targb = float4_or(ta0g0, t0r0b);
|
||||
float4_st(ptr, targb);
|
||||
ptr += 16;
|
||||
float4_st(dst, targb);
|
||||
}
|
||||
}
|
||||
|
||||
void imageWriteTga(bx::WriterI* _writer, uint32_t _width, uint32_t _height, uint32_t _srcPitch, const void* _src, bool _grayscale, bool _yflip)
|
||||
{
|
||||
uint8_t type = _grayscale ? 3 : 2;
|
||||
uint8_t bpp = _grayscale ? 8 : 32;
|
||||
|
||||
uint8_t header[18] = {};
|
||||
header[2] = type;
|
||||
header[12] = _width&0xff;
|
||||
header[13] = (_width>>8)&0xff;
|
||||
header[14] = _height&0xff;
|
||||
header[15] = (_height>>8)&0xff;
|
||||
header[16] = bpp;
|
||||
header[17] = 32;
|
||||
|
||||
bx::write(_writer, header, sizeof(header) );
|
||||
|
||||
uint32_t dstPitch = _width*bpp/8;
|
||||
if (_yflip)
|
||||
{
|
||||
uint8_t* data = (uint8_t*)_src + _srcPitch*_height - _srcPitch;
|
||||
for (uint32_t yy = 0; yy < _height; ++yy)
|
||||
{
|
||||
bx::write(_writer, data, dstPitch);
|
||||
data -= _srcPitch;
|
||||
}
|
||||
}
|
||||
else if (_srcPitch == dstPitch)
|
||||
{
|
||||
bx::write(_writer, _src, _height*_srcPitch);
|
||||
}
|
||||
else
|
||||
{
|
||||
uint8_t* data = (uint8_t*)_src;
|
||||
for (uint32_t yy = 0; yy < _height; ++yy)
|
||||
{
|
||||
bx::write(_writer, data, dstPitch);
|
||||
data += _srcPitch;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -758,7 +758,7 @@ namespace bgfx
|
|||
|
||||
if (GL_RGBA == fmt)
|
||||
{
|
||||
imageSwizzleBGRA8(data, width, height);
|
||||
imageSwizzleBgra8(width, height, data, data);
|
||||
}
|
||||
|
||||
g_callback->screenShot(_filePath
|
||||
|
@ -1455,7 +1455,7 @@ namespace bgfx
|
|||
|
||||
if (swizzle)
|
||||
{
|
||||
imageSwizzleBGRA8(bits, width, height);
|
||||
imageSwizzleBgra8(width, height, bits, bits);
|
||||
}
|
||||
|
||||
texImage(target+side
|
||||
|
@ -1604,7 +1604,7 @@ namespace bgfx
|
|||
if (NULL != data
|
||||
&& swizzle)
|
||||
{
|
||||
imageSwizzleBGRA8(data, width, height);
|
||||
imageSwizzleBgra8(width, height, data, data);
|
||||
}
|
||||
|
||||
texImage(target+side
|
||||
|
|
Loading…
Reference in New Issue