SDL/src/audio
Sam Lantinga 76ce83801a Removed pipewire client version check
@smcv may have found the root cause of the pipewire thread crash, so removing the pipewire client version check to re-enable use of pipewire in older container runtimes.
2024-09-10 13:05:48 -07:00
..
aaudio Set the desired channel count when opening audio on Android 2024-09-04 13:59:48 -07:00
alsa Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
coreaudio Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
directsound Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
disk Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
dsp Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
dummy Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
emscripten Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
haiku Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
jack Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
n3ds Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
netbsd Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
openslES Updated Android audio log messages 2024-09-04 13:59:48 -07:00
pipewire Removed pipewire client version check 2024-09-10 13:05:48 -07:00
ps2 Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
psp Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
pulseaudio pulseaudio: fixed cleanup if couldn't connect to pulseaudio server 2024-09-03 13:34:19 -07:00
qnx Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
sndio Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
vita Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
wasapi winrt: Removed WinRT/Windows Phone/UWP support. 2024-09-06 13:28:39 -04:00
SDL_audio.c Use SDL_bool where appropriate in SDL events 2024-09-09 14:00:19 -07:00
SDL_audio_c.h Use C++ style comments consistently in SDL source code 2024-08-22 13:30:02 -07:00
SDL_audio_channel_converters.h Use C++ style comments consistently in SDL source code 2024-08-22 13:30:02 -07:00
SDL_audiocvt.c Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
SDL_audiodev.c Use C99 bool internally in SDL 2024-08-22 13:30:02 -07:00
SDL_audiodev_c.h Use C99 bool internally in SDL 2024-08-22 13:30:02 -07:00
SDL_audioqueue.c Additional cleanup exposed by building with a C++ compiler 2024-08-27 10:31:46 -07:00
SDL_audioqueue.h Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
SDL_audioresample.c Adjust rounding when calculating resampled output frames 2024-08-30 07:16:47 -07:00
SDL_audioresample.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_audiotypecvt.c Use C99 bool internally in SDL 2024-08-22 13:30:02 -07:00
SDL_mixer.c Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
SDL_sysaudio.h Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
SDL_wave.c Additional cleanup exposed by building with a C++ compiler 2024-08-27 10:31:46 -07:00
SDL_wave.h Use C++ style comments consistently in SDL source code 2024-08-22 13:30:02 -07:00