mirror of https://github.com/libsdl-org/SDL
Use SDL_bool where appropriate in SDL events
This involved changing button state from Uint8 to SDL_bool, and made SDL_PRESSED and SDL_RELEASED unnecessary. Fixes https://github.com/libsdl-org/SDL/issues/10069
This commit is contained in:
parent
7d1bbae6b2
commit
6fc6e3dc7e
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@ -3614,6 +3614,14 @@ typedef SDL_JoystickGUID, SDL_GUID;
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- SDL_size_add_overflow
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+ SDL_size_add_check_overflow
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(...)
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@@
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@@
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- SDL_PRESSED
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+ SDL_TRUE
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@@
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@@
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- SDL_RELEASED
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+ SDL_FALSE
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// This should be the last rule in the file, since it works on SDL3 functions and previous rules may have renamed old functions.
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@ bool_return_type @
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@ -360,6 +360,8 @@ The following functions have been removed:
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## SDL_events.h
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SDL_PRESSED and SDL_RELEASED have been removed. For the most part you can replace uses of these with SDL_TRUE and SDL_FALSE respectively. Events which had a field `state` to represent these values have had those fields changed to SDL_bool `down`, e.g. `event.key.state` is now `event.key.down`.
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The timestamp member of the SDL_Event structure now represents nanoseconds, and is populated with SDL_GetTicksNS()
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The timestamp_us member of the sensor events has been renamed sensor_timestamp and now represents nanoseconds. This value is filled in from the hardware, if available, and may not be synchronized with values returned from SDL_GetTicksNS().
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@ -596,6 +598,8 @@ SDL_bool SDL_IsJoystickNVIDIASHIELDController(Uint16 vendor_id, Uint16 product_i
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The inputType and outputType fields of SDL_GamepadBinding have been renamed input_type and output_type.
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SDL_GetGamepadTouchpadFinger() takes a pointer to SDL_bool for the finger state instead of a pointer to Uint8.
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The following enums have been renamed:
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* SDL_GameControllerAxis => SDL_GamepadAxis
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* SDL_GameControllerBindType => SDL_GamepadBindingType
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@ -1002,6 +1006,8 @@ The text input state hase been changed to be window-specific. SDL_StartTextInput
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SDL_GetDefaultKeyFromScancode(), SDL_GetKeyFromScancode(), and SDL_GetScancodeFromKey() take an SDL_Keymod parameter and use that to provide the correct result based on keyboard modifier state.
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SDL_GetKeyboardState() returns a pointer to SDL_bool instead of Uint8.
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The following functions have been renamed:
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* SDL_IsScreenKeyboardShown() => SDL_ScreenKeyboardShown()
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* SDL_IsTextInputActive() => SDL_TextInputActive()
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@ -52,25 +52,6 @@ extern "C" {
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/* General keyboard/mouse/pen state definitions */
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/**
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* A value that signifies a button is no longer pressed.
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*
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* \since This macro is available since SDL 3.0.0.
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*
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* \sa SDL_PRESSED
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*/
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#define SDL_RELEASED 0
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/**
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* A value that signifies a button has been pressed down.
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*
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* \since This macro is available since SDL 3.0.0.
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*
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* \sa SDL_RELEASED
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*/
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#define SDL_PRESSED 1
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/**
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* The types of events that can be delivered.
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*
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@ -346,8 +327,8 @@ typedef struct SDL_KeyboardEvent
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SDL_Keycode key; /**< SDL virtual key code */
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SDL_Keymod mod; /**< current key modifiers */
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Uint16 raw; /**< The platform dependent scancode for this event */
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Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
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Uint8 repeat; /**< Non-zero if this is a key repeat */
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SDL_bool down; /**< SDL_TRUE if the key is pressed */
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SDL_bool repeat; /**< SDL_TRUE if this is a key repeat */
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} SDL_KeyboardEvent;
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/**
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@ -455,7 +436,7 @@ typedef struct SDL_MouseButtonEvent
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SDL_WindowID windowID; /**< The window with mouse focus, if any */
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SDL_MouseID which; /**< The mouse instance id, SDL_TOUCH_MOUSEID */
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Uint8 button; /**< The mouse button index */
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Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
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SDL_bool down; /**< SDL_TRUE if the button is pressed */
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Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */
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Uint8 padding;
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float x; /**< X coordinate, relative to window */
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@ -554,7 +535,7 @@ typedef struct SDL_JoyButtonEvent
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_JoystickID which; /**< The joystick instance id */
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Uint8 button; /**< The joystick button index */
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Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
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SDL_bool down; /**< SDL_TRUE if the button is pressed */
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Uint8 padding1;
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Uint8 padding2;
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} SDL_JoyButtonEvent;
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@ -619,7 +600,7 @@ typedef struct SDL_GamepadButtonEvent
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_JoystickID which; /**< The joystick instance id */
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Uint8 button; /**< The gamepad button (SDL_GamepadButton) */
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Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
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SDL_bool down; /**< SDL_TRUE if the button is pressed */
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Uint8 padding1;
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Uint8 padding2;
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} SDL_GamepadButtonEvent;
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@ -683,7 +664,7 @@ typedef struct SDL_AudioDeviceEvent
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_AudioDeviceID which; /**< SDL_AudioDeviceID for the device being added or removed or changing */
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Uint8 recording; /**< zero if a playback device, non-zero if a recording device. */
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SDL_bool recording; /**< SDL_FALSE if a playback device, SDL_TRUE if a recording device. */
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Uint8 padding1;
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Uint8 padding2;
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Uint8 padding3;
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@ -787,8 +768,8 @@ typedef struct SDL_PenTouchEvent
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SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */
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float x; /**< X position of pen on tablet */
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float y; /**< Y position of pen on tablet */
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Uint8 eraser; /**< Non-zero if eraser end is used (not all pens support this). */
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Uint8 state; /**< SDL_PRESSED (pen is touching) or SDL_RELEASED (pen is lifted off) */
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SDL_bool eraser; /**< SDL_TRUE if eraser end is used (not all pens support this). */
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SDL_bool down; /**< SDL_TRUE if the pen is touching or SDL_FALSE if the pen is lifted off */
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} SDL_PenTouchEvent;
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/**
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@ -810,7 +791,7 @@ typedef struct SDL_PenButtonEvent
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float x; /**< X position of pen on tablet */
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float y; /**< Y position of pen on tablet */
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Uint8 button; /**< The pen button index (first button is 1). */
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Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
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SDL_bool down; /**< SDL_TRUE if the button is pressed */
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} SDL_PenButtonEvent;
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/**
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@ -1184,15 +1184,14 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GamepadHasButton(SDL_Gamepad *gamepad,
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*
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* \param gamepad a gamepad.
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* \param button a button index (one of the SDL_GamepadButton values).
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* \returns 1 for pressed state or 0 for not pressed state or failure; call
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* SDL_GetError() for more information.
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* \returns SDL_TRUE if the button is pressed, SDL_FALSE otherwise.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GamepadHasButton
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* \sa SDL_GetGamepadAxis
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*/
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extern SDL_DECLSPEC Uint8 SDLCALL SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);
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extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);
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/**
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* Get the label of a button on a gamepad.
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@ -1253,12 +1252,12 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetNumGamepadTouchpadFingers(SDL_Gamepad *ga
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* \param gamepad a gamepad.
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* \param touchpad a touchpad.
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* \param finger a finger.
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* \param state filled with state.
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* \param x filled with x position, normalized 0 to 1, with the origin in the
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* upper left.
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* \param y filled with y position, normalized 0 to 1, with the origin in the
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* upper left.
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* \param pressure filled with pressure value.
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* \param down a pointer filled with SDL_TRUE if the finger is down, SDL_FALSE otherwise, may be NULL.
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* \param x a pointer filled with the x position, normalized 0 to 1, with the origin in the
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* upper left, may be NULL.
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* \param y a pointer filled with the y position, normalized 0 to 1, with the origin in the
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* upper left, may be NULL.
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* \param pressure a pointer filled with pressure value, may be NULL.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
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* for more information.
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*
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@ -1266,7 +1265,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetNumGamepadTouchpadFingers(SDL_Gamepad *ga
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*
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* \sa SDL_GetNumGamepadTouchpadFingers
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*/
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extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GetGamepadTouchpadFinger(SDL_Gamepad *gamepad, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure);
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extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GetGamepadTouchpadFinger(SDL_Gamepad *gamepad, int touchpad, int finger, SDL_bool *down, float *x, float *y, float *pressure);
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/**
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* Return whether a gamepad has a particular sensor.
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@ -558,13 +558,13 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_SetJoystickVirtualBall(SDL_Joystick *jo
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*
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* \param joystick the virtual joystick on which to set state.
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* \param button the index of the button on the virtual joystick to update.
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* \param value the new value for the specified button.
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* \param down SDL_TRUE if the button is pressed, SDL_FALSE otherwise.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
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* for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC SDL_bool SDLCALL SDL_SetJoystickVirtualButton(SDL_Joystick *joystick, int button, Uint8 value);
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extern SDL_DECLSPEC SDL_bool SDLCALL SDL_SetJoystickVirtualButton(SDL_Joystick *joystick, int button, SDL_bool down);
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/**
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* Set the state of a hat on an opened virtual joystick.
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@ -598,7 +598,7 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_SetJoystickVirtualHat(SDL_Joystick *joy
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* \param touchpad the index of the touchpad on the virtual joystick to
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* update.
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* \param finger the index of the finger on the touchpad to set.
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* \param state `SDL_PRESSED` if the finger is pressed, `SDL_RELEASED` if the
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* \param down SDL_TRUE if the finger is pressed, SDL_FALSE if the
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* finger is released.
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* \param x the x coordinate of the finger on the touchpad, normalized 0 to 1,
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* with the origin in the upper left.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC SDL_bool SDLCALL SDL_SetJoystickVirtualTouchpad(SDL_Joystick *joystick, int touchpad, int finger, Uint8 state, float x, float y, float pressure);
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extern SDL_DECLSPEC SDL_bool SDLCALL SDL_SetJoystickVirtualTouchpad(SDL_Joystick *joystick, int touchpad, int finger, SDL_bool down, float x, float y, float pressure);
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/**
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* Send a sensor update for an opened virtual joystick.
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* \param joystick an SDL_Joystick structure containing joystick information.
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* \param button the button index to get the state from; indices start at
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* index 0.
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* \returns 1 if the specified button is pressed, 0 otherwise.
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* \returns SDL_TRUE if the button is pressed, SDL_FALSE otherwise.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetNumJoystickButtons
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*/
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extern SDL_DECLSPEC Uint8 SDLCALL SDL_GetJoystickButton(SDL_Joystick *joystick, int button);
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extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GetJoystickButton(SDL_Joystick *joystick, int button);
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/**
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* Start a rumble effect.
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@ -119,8 +119,8 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
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* valid for the whole lifetime of the application and should not be freed by
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* the caller.
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*
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* A array element with a value of 1 means that the key is pressed and a value
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* of 0 means that it is not. Indexes into this array are obtained by using
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* A array element with a value of SDL_TRUE means that the key is pressed and a value
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* of SDL_FALSE means that it is not. Indexes into this array are obtained by using
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* SDL_Scancode values.
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*
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* Use SDL_PumpEvents() to update the state array.
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* \sa SDL_PumpEvents
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* \sa SDL_ResetKeyboard
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*/
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extern SDL_DECLSPEC const Uint8 * SDLCALL SDL_GetKeyboardState(int *numkeys);
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extern SDL_DECLSPEC const SDL_bool * SDLCALL SDL_GetKeyboardState(int *numkeys);
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/**
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* Clear the state of the keyboard.
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@ -2474,7 +2474,7 @@ void SDL_UpdateAudio(void)
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SDL_zero(event);
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event.type = i->type;
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event.adevice.which = (Uint32) i->devid;
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event.adevice.recording = (i->devid & (1<<0)) ? 0 : 1; // bit #0 of devid is set for playback devices and unset for recording.
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event.adevice.recording = ((i->devid & (1<<0)) != 0); // bit #0 of devid is set for playback devices and unset for recording.
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SDL_PushEvent(&event);
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}
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SDL_free(i);
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@ -264,15 +264,16 @@ class SDL_BLooper : public BLooper
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{
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SDL_Window *win;
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int32 winID;
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int32 button, state; // left/middle/right, pressed/released
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int32 button;
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bool down;
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if (
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!_GetWinID(msg, &winID) ||
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msg->FindInt32("button-id", &button) != B_OK ||
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msg->FindInt32("button-state", &state) != B_OK) {
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msg->FindBool("button-down", &down) != B_OK) {
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return;
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}
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win = GetSDLWindow(winID);
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SDL_SendMouseButton(0, win, SDL_DEFAULT_MOUSE_ID, state, button);
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SDL_SendMouseButton(0, win, SDL_DEFAULT_MOUSE_ID, button, down);
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}
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void _HandleMouseWheel(BMessage *msg)
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@ -294,18 +295,19 @@ class SDL_BLooper : public BLooper
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{
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SDL_Window *win;
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int32 winID;
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int32 scancode, state; // scancode, pressed/released
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int32 scancode;
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bool down;
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if (
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!_GetWinID(msg, &winID) ||
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msg->FindInt32("key-state", &state) != B_OK ||
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msg->FindInt32("key-scancode", &scancode) != B_OK) {
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msg->FindInt32("key-scancode", &scancode) != B_OK ||
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msg->FindBool("key-down", &down) != B_OK) {
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return;
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}
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SDL_SendKeyboardKey(0, SDL_DEFAULT_KEYBOARD_ID, scancode, HAIKU_GetScancodeFromBeKey(scancode), state);
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SDL_SendKeyboardKey(0, SDL_DEFAULT_KEYBOARD_ID, scancode, HAIKU_GetScancodeFromBeKey(scancode), down);
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win = GetSDLWindow(winID);
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if (state == SDL_PRESSED && SDL_TextInputActive(win)) {
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if (down && SDL_TextInputActive(win)) {
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const int8 *keyUtf8;
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ssize_t count;
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if (msg->FindData("key-utf8", B_INT8_TYPE, (const void **)&keyUtf8, &count) == B_OK) {
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@ -347,11 +347,7 @@ void SDL_EVDEV_Poll(void)
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case EV_KEY:
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if (event->code >= BTN_MOUSE && event->code < BTN_MOUSE + SDL_arraysize(EVDEV_MouseButtons)) {
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mouse_button = event->code - BTN_MOUSE;
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if (event->value == 0) {
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SDL_SendMouseButton(SDL_EVDEV_GetEventTimestamp(event), mouse->focus, (SDL_MouseID)item->fd, SDL_RELEASED, EVDEV_MouseButtons[mouse_button]);
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} else if (event->value == 1) {
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SDL_SendMouseButton(SDL_EVDEV_GetEventTimestamp(event), mouse->focus, (SDL_MouseID)item->fd, SDL_PRESSED, EVDEV_MouseButtons[mouse_button]);
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}
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SDL_SendMouseButton(SDL_EVDEV_GetEventTimestamp(event), mouse->focus, (SDL_MouseID)item->fd, EVDEV_MouseButtons[mouse_button], (event->value != 0));
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break;
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}
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@ -373,9 +369,9 @@ void SDL_EVDEV_Poll(void)
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// Probably keyboard
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scancode = SDL_EVDEV_translate_keycode(event->code);
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if (event->value == 0) {
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SDL_SendKeyboardKey(SDL_EVDEV_GetEventTimestamp(event), (SDL_KeyboardID)item->fd, event->code, scancode, SDL_RELEASED);
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SDL_SendKeyboardKey(SDL_EVDEV_GetEventTimestamp(event), (SDL_KeyboardID)item->fd, event->code, scancode, false);
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} else if (event->value == 1 || event->value == 2 /* key repeated */) {
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SDL_SendKeyboardKey(SDL_EVDEV_GetEventTimestamp(event), (SDL_KeyboardID)item->fd, event->code, scancode, SDL_PRESSED);
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SDL_SendKeyboardKey(SDL_EVDEV_GetEventTimestamp(event), (SDL_KeyboardID)item->fd, event->code, scancode, true);
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}
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SDL_EVDEV_kbd_keycode(_this->kbd, event->code, event->value);
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break;
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@ -379,11 +379,11 @@ void SDL_Fcitx_Reset(void)
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FcitxClientICCallMethod(&fcitx_client, "Reset");
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}
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bool SDL_Fcitx_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, Uint8 state)
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bool SDL_Fcitx_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, bool down)
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{
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Uint32 mod_state = Fcitx_ModState();
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Uint32 handled = false;
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Uint32 is_release = (state == SDL_RELEASED);
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Uint32 is_release = !down;
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Uint32 event_time = 0;
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if (!fcitx_client.ic_path) {
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@ -28,7 +28,7 @@ extern bool SDL_Fcitx_Init(void);
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extern void SDL_Fcitx_Quit(void);
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extern void SDL_Fcitx_SetFocus(bool focused);
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extern void SDL_Fcitx_Reset(void);
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extern bool SDL_Fcitx_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, Uint8 state);
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extern bool SDL_Fcitx_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, bool down);
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extern void SDL_Fcitx_UpdateTextInputArea(SDL_Window *window);
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extern void SDL_Fcitx_PumpEvents(void);
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@ -660,7 +660,7 @@ void SDL_IBus_Reset(void)
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IBus_SimpleMessage("Reset");
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}
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bool SDL_IBus_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, Uint8 state)
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bool SDL_IBus_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, bool down)
|
||||
{
|
||||
Uint32 result = 0;
|
||||
SDL_DBusContext *dbus = SDL_DBus_GetContext();
|
||||
|
@ -668,7 +668,7 @@ bool SDL_IBus_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, Uint8 state)
|
|||
if (IBus_CheckConnection(dbus)) {
|
||||
Uint32 mods = IBus_ModState();
|
||||
Uint32 ibus_keycode = keycode - 8;
|
||||
if (state == SDL_RELEASED) {
|
||||
if (!down) {
|
||||
mods |= (1 << 30); // IBUS_RELEASE_MASK
|
||||
}
|
||||
if (!SDL_DBus_CallMethodOnConnection(ibus_conn, ibus_service, input_ctx_path, ibus_input_interface, "ProcessKeyEvent",
|
||||
|
|
|
@ -40,7 +40,7 @@ extern void SDL_IBus_Reset(void);
|
|||
/* Sends a keypress event to IBus, returns true if IBus used this event to
|
||||
update its candidate list or change input methods. PumpEvents should be
|
||||
called some time after this, to receive the TextInput / TextEditing event back. */
|
||||
extern bool SDL_IBus_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, Uint8 state);
|
||||
extern bool SDL_IBus_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, bool down);
|
||||
|
||||
/* Update the position of IBus' candidate list. If rect is NULL then this will
|
||||
just reposition it relative to the focused window's new position. */
|
||||
|
|
|
@ -28,7 +28,7 @@ typedef bool (*SDL_IME_Init_t)(void);
|
|||
typedef void (*SDL_IME_Quit_t)(void);
|
||||
typedef void (*SDL_IME_SetFocus_t)(bool);
|
||||
typedef void (*SDL_IME_Reset_t)(void);
|
||||
typedef bool (*SDL_IME_ProcessKeyEvent_t)(Uint32, Uint32, Uint8 state);
|
||||
typedef bool (*SDL_IME_ProcessKeyEvent_t)(Uint32, Uint32, bool down);
|
||||
typedef void (*SDL_IME_UpdateTextInputArea_t)(SDL_Window *window);
|
||||
typedef void (*SDL_IME_PumpEvents_t)(void);
|
||||
|
||||
|
@ -126,10 +126,10 @@ void SDL_IME_Reset(void)
|
|||
}
|
||||
}
|
||||
|
||||
bool SDL_IME_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, Uint8 state)
|
||||
bool SDL_IME_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, bool down)
|
||||
{
|
||||
if (SDL_IME_ProcessKeyEvent_Real) {
|
||||
return SDL_IME_ProcessKeyEvent_Real(keysym, keycode, state);
|
||||
return SDL_IME_ProcessKeyEvent_Real(keysym, keycode, down);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
|
|
@ -28,7 +28,7 @@ extern bool SDL_IME_Init(void);
|
|||
extern void SDL_IME_Quit(void);
|
||||
extern void SDL_IME_SetFocus(bool focused);
|
||||
extern void SDL_IME_Reset(void);
|
||||
extern bool SDL_IME_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, Uint8 state);
|
||||
extern bool SDL_IME_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, bool down);
|
||||
extern void SDL_IME_UpdateTextInputArea(SDL_Window *window);
|
||||
extern void SDL_IME_PumpEvents(void);
|
||||
|
||||
|
|
|
@ -560,22 +560,22 @@ static void Translate_to_keycode(SDL_WSCONS_input_data *input, int type, keysym_
|
|||
switch (keyDesc.command) {
|
||||
case KS_Cmd_ScrollBack:
|
||||
{
|
||||
SDL_SendKeyboardKey(0, input->keyboardID, 0, SDL_SCANCODE_PAGEUP, type == WSCONS_EVENT_KEY_DOWN ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendKeyboardKey(0, input->keyboardID, 0, SDL_SCANCODE_PAGEUP, (type == WSCONS_EVENT_KEY_DOWN));
|
||||
return;
|
||||
}
|
||||
case KS_Cmd_ScrollFwd:
|
||||
{
|
||||
SDL_SendKeyboardKey(0, input->keyboardID, 0, SDL_SCANCODE_PAGEDOWN, type == WSCONS_EVENT_KEY_DOWN ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendKeyboardKey(0, input->keyboardID, 0, SDL_SCANCODE_PAGEDOWN, (type == WSCONS_EVENT_KEY_DOWN));
|
||||
return;
|
||||
}
|
||||
}
|
||||
for (i = 0; i < sizeof(conversion_table) / sizeof(struct wscons_keycode_to_SDL); i++) {
|
||||
if (conversion_table[i].sourcekey == group[0]) {
|
||||
SDL_SendKeyboardKey(0, input->keyboardID, group[0], conversion_table[i].targetKey, type == WSCONS_EVENT_KEY_DOWN ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendKeyboardKey(0, input->keyboardID, group[0], conversion_table[i].targetKey, (type == WSCONS_EVENT_KEY_DOWN));
|
||||
return;
|
||||
}
|
||||
}
|
||||
SDL_SendKeyboardKey(0, input->keyboardID, group[0], SDL_SCANCODE_UNKNOWN, type == WSCONS_EVENT_KEY_DOWN ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendKeyboardKey(0, input->keyboardID, group[0], SDL_SCANCODE_UNKNOWN, (type == WSCONS_EVENT_KEY_DOWN));
|
||||
}
|
||||
|
||||
static void updateKeyboard(SDL_WSCONS_input_data *input)
|
||||
|
@ -809,13 +809,13 @@ static void updateKeyboard(SDL_WSCONS_input_data *input)
|
|||
} break;
|
||||
case WSCONS_EVENT_ALL_KEYS_UP:
|
||||
for (i = 0; i < SDL_NUM_SCANCODES; i++) {
|
||||
SDL_SendKeyboardKey(0, input->keyboardID, 0, (SDL_Scancode)i, SDL_RELEASED);
|
||||
SDL_SendKeyboardKey(0, input->keyboardID, 0, (SDL_Scancode)i, false);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (input->type == WSKBD_TYPE_USB && events[i].value <= 0xE7)
|
||||
SDL_SendKeyboardKey(0, input->keyboardID, 0, (SDL_Scancode)events[i].value, type == WSCONS_EVENT_KEY_DOWN ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendKeyboardKey(0, input->keyboardID, 0, (SDL_Scancode)events[i].value, (type == WSCONS_EVENT_KEY_DOWN));
|
||||
else
|
||||
Translate_to_keycode(input, type, events[i].value);
|
||||
|
||||
|
|
|
@ -79,13 +79,13 @@ void updateMouse(SDL_WSCONS_mouse_input_data *input)
|
|||
{
|
||||
switch (events[i].value) {
|
||||
case 0: // Left Mouse Button.
|
||||
SDL_SendMouseButton(0, mouse->focus, input->mouseID, SDL_PRESSED, SDL_BUTTON_LEFT);
|
||||
SDL_SendMouseButton(0, mouse->focus, input->mouseID, SDL_BUTTON_LEFT, true);
|
||||
break;
|
||||
case 1: // Middle Mouse Button.
|
||||
SDL_SendMouseButton(0, mouse->focus, input->mouseID, SDL_PRESSED, SDL_BUTTON_MIDDLE);
|
||||
SDL_SendMouseButton(0, mouse->focus, input->mouseID, SDL_BUTTON_MIDDLE, true);
|
||||
break;
|
||||
case 2: // Right Mouse Button.
|
||||
SDL_SendMouseButton(0, mouse->focus, input->mouseID, SDL_PRESSED, SDL_BUTTON_RIGHT);
|
||||
SDL_SendMouseButton(0, mouse->focus, input->mouseID, SDL_BUTTON_RIGHT, true);
|
||||
break;
|
||||
}
|
||||
} break;
|
||||
|
@ -93,13 +93,13 @@ void updateMouse(SDL_WSCONS_mouse_input_data *input)
|
|||
{
|
||||
switch (events[i].value) {
|
||||
case 0: // Left Mouse Button.
|
||||
SDL_SendMouseButton(0, mouse->focus, input->mouseID, SDL_RELEASED, SDL_BUTTON_LEFT);
|
||||
SDL_SendMouseButton(0, mouse->focus, input->mouseID, SDL_BUTTON_LEFT, false);
|
||||
break;
|
||||
case 1: // Middle Mouse Button.
|
||||
SDL_SendMouseButton(0, mouse->focus, input->mouseID, SDL_RELEASED, SDL_BUTTON_MIDDLE);
|
||||
SDL_SendMouseButton(0, mouse->focus, input->mouseID, SDL_BUTTON_MIDDLE, false);
|
||||
break;
|
||||
case 2: // Right Mouse Button.
|
||||
SDL_SendMouseButton(0, mouse->focus, input->mouseID, SDL_RELEASED, SDL_BUTTON_RIGHT);
|
||||
SDL_SendMouseButton(0, mouse->focus, input->mouseID, SDL_BUTTON_RIGHT, false);
|
||||
break;
|
||||
}
|
||||
} break;
|
||||
|
|
|
@ -327,7 +327,7 @@ SDL_DYNAPI_PROC(const char*,SDL_GetGamepadAppleSFSymbolsNameForButton,(SDL_Gamep
|
|||
SDL_DYNAPI_PROC(Sint16,SDL_GetGamepadAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_GamepadAxis,SDL_GetGamepadAxisFromString,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_GamepadBinding**,SDL_GetGamepadBindings,(SDL_Gamepad *a, int *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(Uint8,SDL_GetGamepadButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GetGamepadButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_GamepadButton,SDL_GetGamepadButtonFromString,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_GamepadButtonLabel,SDL_GetGamepadButtonLabel,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_GamepadButtonLabel,SDL_GetGamepadButtonLabelForType,(SDL_GamepadType a, SDL_GamepadButton b),(a,b),return)
|
||||
|
@ -361,7 +361,7 @@ SDL_DYNAPI_PROC(Uint64,SDL_GetGamepadSteamHandle,(SDL_Gamepad *a),(a),return)
|
|||
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadStringForAxis,(SDL_GamepadAxis a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadStringForButton,(SDL_GamepadButton a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadStringForType,(SDL_GamepadType a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GetGamepadTouchpadFinger,(SDL_Gamepad *a, int b, int c, Uint8 *d, float *e, float *f, float *g),(a,b,c,d,e,f,g),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GetGamepadTouchpadFinger,(SDL_Gamepad *a, int b, int c, SDL_bool *d, float *e, float *f, float *g),(a,b,c,d,e,f,g),return)
|
||||
SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadType,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadTypeForID,(SDL_JoystickID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadTypeFromString,(const char *a),(a),return)
|
||||
|
@ -386,7 +386,7 @@ SDL_DYNAPI_PROC(SDL_IOStatus,SDL_GetIOStatus,(SDL_IOStream *a),(a),return)
|
|||
SDL_DYNAPI_PROC(Sint16,SDL_GetJoystickAxis,(SDL_Joystick *a, int b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GetJoystickAxisInitialState,(SDL_Joystick *a, int b, Sint16 *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GetJoystickBall,(SDL_Joystick *a, int b, int *c, int *d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(Uint8,SDL_GetJoystickButton,(SDL_Joystick *a, int b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GetJoystickButton,(SDL_Joystick *a, int b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickConnectionState,SDL_GetJoystickConnectionState,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickFirmwareVersion,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromID,(SDL_JoystickID a),(a),return)
|
||||
|
@ -419,7 +419,7 @@ SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromScancode,(SDL_Scancode a, SDL_Keymod b
|
|||
SDL_DYNAPI_PROC(const char*,SDL_GetKeyName,(SDL_Keycode a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Window*,SDL_GetKeyboardFocus,(void),(),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetKeyboardNameForID,(SDL_KeyboardID a),(a),return)
|
||||
SDL_DYNAPI_PROC(const Uint8*,SDL_GetKeyboardState,(int *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const SDL_bool*,SDL_GetKeyboardState,(int *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_KeyboardID*,SDL_GetKeyboards,(int *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_GetLogOutputFunction,(SDL_LogOutputFunction *a, void **b),(a,b),)
|
||||
SDL_DYNAPI_PROC(SDL_LogPriority,SDL_GetLogPriority,(int a),(a),return)
|
||||
|
@ -832,9 +832,9 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_SetJoystickLED,(SDL_Joystick *a, Uint8 b, Uint8 c,
|
|||
SDL_DYNAPI_PROC(SDL_bool,SDL_SetJoystickPlayerIndex,(SDL_Joystick *a, int b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_SetJoystickVirtualAxis,(SDL_Joystick *a, int b, Sint16 c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_SetJoystickVirtualBall,(SDL_Joystick *a, int b, Sint16 c, Sint16 d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_SetJoystickVirtualButton,(SDL_Joystick *a, int b, Uint8 c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_SetJoystickVirtualButton,(SDL_Joystick *a, int b, SDL_bool c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_SetJoystickVirtualHat,(SDL_Joystick *a, int b, Uint8 c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_SetJoystickVirtualTouchpad,(SDL_Joystick *a, int b, int c, Uint8 d, float e, float f, float g),(a,b,c,d,e,f,g),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_SetJoystickVirtualTouchpad,(SDL_Joystick *a, int b, int c, SDL_bool d, float e, float f, float g),(a,b,c,d,e,f,g),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_SetLinuxThreadPriority,(Sint64 a, int b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_SetLinuxThreadPriorityAndPolicy,(Sint64 a, int b, int c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_SetLogOutputFunction,(SDL_LogOutputFunction a, void *b),(a,b),)
|
||||
|
|
|
@ -512,7 +512,7 @@ static void SDL_LogEvent(const SDL_Event *event)
|
|||
#define PRINT_KEY_EVENT(event) \
|
||||
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u which=%u state=%s repeat=%s scancode=%u keycode=%u mod=0x%x)", \
|
||||
(uint)event->key.timestamp, (uint)event->key.windowID, (uint)event->key.which, \
|
||||
event->key.state == SDL_PRESSED ? "pressed" : "released", \
|
||||
event->key.down ? "pressed" : "released", \
|
||||
event->key.repeat ? "true" : "false", \
|
||||
(uint)event->key.scancode, \
|
||||
(uint)event->key.key, \
|
||||
|
@ -562,7 +562,7 @@ static void SDL_LogEvent(const SDL_Event *event)
|
|||
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u which=%u button=%u state=%s clicks=%u x=%g y=%g)", \
|
||||
(uint)event->button.timestamp, (uint)event->button.windowID, \
|
||||
(uint)event->button.which, (uint)event->button.button, \
|
||||
event->button.state == SDL_PRESSED ? "pressed" : "released", \
|
||||
event->button.down ? "pressed" : "released", \
|
||||
(uint)event->button.clicks, event->button.x, event->button.y)
|
||||
SDL_EVENT_CASE(SDL_EVENT_MOUSE_BUTTON_DOWN)
|
||||
PRINT_MBUTTON_EVENT(event);
|
||||
|
@ -600,7 +600,7 @@ static void SDL_LogEvent(const SDL_Event *event)
|
|||
#define PRINT_JBUTTON_EVENT(event) \
|
||||
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d button=%u state=%s)", \
|
||||
(uint)event->jbutton.timestamp, (int)event->jbutton.which, \
|
||||
(uint)event->jbutton.button, event->jbutton.state == SDL_PRESSED ? "pressed" : "released")
|
||||
(uint)event->jbutton.button, event->jbutton.down ? "pressed" : "released")
|
||||
SDL_EVENT_CASE(SDL_EVENT_JOYSTICK_BUTTON_DOWN)
|
||||
PRINT_JBUTTON_EVENT(event);
|
||||
break;
|
||||
|
@ -636,7 +636,7 @@ static void SDL_LogEvent(const SDL_Event *event)
|
|||
#define PRINT_CBUTTON_EVENT(event) \
|
||||
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d button=%u state=%s)", \
|
||||
(uint)event->gbutton.timestamp, (int)event->gbutton.which, \
|
||||
(uint)event->gbutton.button, event->gbutton.state == SDL_PRESSED ? "pressed" : "released")
|
||||
(uint)event->gbutton.button, event->gbutton.down ? "pressed" : "released")
|
||||
SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_BUTTON_DOWN)
|
||||
PRINT_CBUTTON_EVENT(event);
|
||||
break;
|
||||
|
@ -704,7 +704,7 @@ static void SDL_LogEvent(const SDL_Event *event)
|
|||
#define PRINT_PTOUCH_EVENT(event) \
|
||||
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u which=%u pen_state=%u x=%g y=%g eraser=%s state=%s)", \
|
||||
(uint)event->ptouch.timestamp, (uint)event->ptouch.windowID, (uint)event->ptouch.which, (uint)event->ptouch.pen_state, event->ptouch.x, event->ptouch.y, \
|
||||
event->ptouch.eraser ? "yes" : "no", event->ptouch.state == SDL_PRESSED ? "down" : "up");
|
||||
event->ptouch.eraser ? "yes" : "no", event->ptouch.down ? "down" : "up");
|
||||
SDL_EVENT_CASE(SDL_EVENT_PEN_DOWN)
|
||||
PRINT_PTOUCH_EVENT(event);
|
||||
break;
|
||||
|
@ -738,7 +738,7 @@ static void SDL_LogEvent(const SDL_Event *event)
|
|||
#define PRINT_PBUTTON_EVENT(event) \
|
||||
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u which=%u pen_state=%u x=%g y=%g button=%u state=%s)", \
|
||||
(uint)event->pbutton.timestamp, (uint)event->pbutton.windowID, (uint)event->pbutton.which, (uint)event->pbutton.pen_state, event->pbutton.x, event->pbutton.y, \
|
||||
(uint)event->pbutton.button, event->pbutton.state == SDL_PRESSED ? "down" : "up");
|
||||
(uint)event->pbutton.button, event->pbutton.down ? "down" : "up");
|
||||
SDL_EVENT_CASE(SDL_EVENT_PEN_BUTTON_DOWN)
|
||||
PRINT_PBUTTON_EVENT(event);
|
||||
break;
|
||||
|
|
|
@ -54,7 +54,7 @@ typedef struct SDL_Keyboard
|
|||
SDL_Window *focus;
|
||||
SDL_Keymod modstate;
|
||||
Uint8 keysource[SDL_NUM_SCANCODES];
|
||||
Uint8 keystate[SDL_NUM_SCANCODES];
|
||||
SDL_bool keystate[SDL_NUM_SCANCODES];
|
||||
SDL_Keymap *keymap;
|
||||
bool french_numbers;
|
||||
bool latin_letters;
|
||||
|
@ -220,8 +220,8 @@ void SDL_ResetKeyboard(void)
|
|||
printf("Resetting keyboard\n");
|
||||
#endif
|
||||
for (scancode = SDL_SCANCODE_UNKNOWN; scancode < SDL_NUM_SCANCODES; ++scancode) {
|
||||
if (keyboard->keystate[scancode] == SDL_PRESSED) {
|
||||
SDL_SendKeyboardKey(0, SDL_GLOBAL_KEYBOARD_ID, 0, (SDL_Scancode)scancode, SDL_RELEASED);
|
||||
if (keyboard->keystate[scancode]) {
|
||||
SDL_SendKeyboardKey(0, SDL_GLOBAL_KEYBOARD_ID, 0, (SDL_Scancode)scancode, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -490,36 +490,29 @@ SDL_Scancode SDL_GetScancodeFromKey(SDL_Keycode key, SDL_Keymod *modstate)
|
|||
return SDL_GetKeymapScancode(keyboard->keymap, key, modstate);
|
||||
}
|
||||
|
||||
static bool SDL_SendKeyboardKeyInternal(Uint64 timestamp, Uint32 flags, SDL_KeyboardID keyboardID, int rawcode, SDL_Scancode scancode, Uint8 state)
|
||||
static bool SDL_SendKeyboardKeyInternal(Uint64 timestamp, Uint32 flags, SDL_KeyboardID keyboardID, int rawcode, SDL_Scancode scancode, bool down)
|
||||
{
|
||||
SDL_Keyboard *keyboard = &SDL_keyboard;
|
||||
bool posted = false;
|
||||
SDL_Keycode keycode = SDLK_UNKNOWN;
|
||||
Uint32 type;
|
||||
Uint8 repeat = false;
|
||||
bool repeat = false;
|
||||
const Uint8 source = flags & KEYBOARD_SOURCE_MASK;
|
||||
|
||||
#ifdef DEBUG_KEYBOARD
|
||||
printf("The '%s' key has been %s\n", SDL_GetScancodeName(scancode),
|
||||
state == SDL_PRESSED ? "pressed" : "released");
|
||||
printf("The '%s' key has been %s\n", SDL_GetScancodeName(scancode), down ? "pressed" : "released");
|
||||
#endif
|
||||
|
||||
// Figure out what type of event this is
|
||||
switch (state) {
|
||||
case SDL_PRESSED:
|
||||
if (down) {
|
||||
type = SDL_EVENT_KEY_DOWN;
|
||||
break;
|
||||
case SDL_RELEASED:
|
||||
} else {
|
||||
type = SDL_EVENT_KEY_UP;
|
||||
break;
|
||||
default:
|
||||
// Invalid state -- bail
|
||||
return false;
|
||||
}
|
||||
|
||||
if (scancode > SDL_SCANCODE_UNKNOWN && scancode < SDL_NUM_SCANCODES) {
|
||||
// Drop events that don't change state
|
||||
if (state) {
|
||||
if (down) {
|
||||
if (keyboard->keystate[scancode]) {
|
||||
if (!(keyboard->keysource[scancode] & source)) {
|
||||
keyboard->keysource[scancode] |= source;
|
||||
|
@ -536,7 +529,7 @@ static bool SDL_SendKeyboardKeyInternal(Uint64 timestamp, Uint32 flags, SDL_Keyb
|
|||
}
|
||||
|
||||
// Update internal keyboard state
|
||||
keyboard->keystate[scancode] = state;
|
||||
keyboard->keystate[scancode] = down;
|
||||
|
||||
keycode = SDL_GetKeyFromScancode(scancode, keyboard->modstate, true);
|
||||
|
||||
|
@ -616,7 +609,7 @@ static bool SDL_SendKeyboardKeyInternal(Uint64 timestamp, Uint32 flags, SDL_Keyb
|
|||
event.key.key = keycode;
|
||||
event.key.mod = keyboard->modstate;
|
||||
event.key.raw = (Uint16)rawcode;
|
||||
event.key.state = state;
|
||||
event.key.down = down;
|
||||
event.key.repeat = repeat;
|
||||
event.key.windowID = keyboard->focus ? keyboard->focus->id : 0;
|
||||
event.key.which = keyboardID;
|
||||
|
@ -626,8 +619,7 @@ static bool SDL_SendKeyboardKeyInternal(Uint64 timestamp, Uint32 flags, SDL_Keyb
|
|||
/* If the keyboard is grabbed and the grabbed window is in full-screen,
|
||||
minimize the window when we receive Alt+Tab, unless the application
|
||||
has explicitly opted out of this behavior. */
|
||||
if (keycode == SDLK_TAB &&
|
||||
state == SDL_PRESSED &&
|
||||
if (keycode == SDLK_TAB && down &&
|
||||
(keyboard->modstate & SDL_KMOD_ALT) &&
|
||||
keyboard->focus &&
|
||||
(keyboard->focus->flags & SDL_WINDOW_KEYBOARD_GRABBED) &&
|
||||
|
@ -655,42 +647,42 @@ void SDL_SendKeyboardUnicodeKey(Uint64 timestamp, Uint32 ch)
|
|||
|
||||
if (modstate & SDL_KMOD_SHIFT) {
|
||||
// If the character uses shift, press shift down
|
||||
SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_GLOBAL_KEYBOARD_ID, 0, SDL_SCANCODE_LSHIFT, SDL_PRESSED);
|
||||
SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_GLOBAL_KEYBOARD_ID, 0, SDL_SCANCODE_LSHIFT, true);
|
||||
}
|
||||
|
||||
// Send a keydown and keyup for the character
|
||||
SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_GLOBAL_KEYBOARD_ID, 0, scancode, SDL_PRESSED);
|
||||
SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_GLOBAL_KEYBOARD_ID, 0, scancode, SDL_RELEASED);
|
||||
SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_GLOBAL_KEYBOARD_ID, 0, scancode, true);
|
||||
SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_GLOBAL_KEYBOARD_ID, 0, scancode, false);
|
||||
|
||||
if (modstate & SDL_KMOD_SHIFT) {
|
||||
// If the character uses shift, release shift
|
||||
SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_GLOBAL_KEYBOARD_ID, 0, SDL_SCANCODE_LSHIFT, SDL_RELEASED);
|
||||
SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_VIRTUAL, SDL_GLOBAL_KEYBOARD_ID, 0, SDL_SCANCODE_LSHIFT, false);
|
||||
}
|
||||
}
|
||||
|
||||
bool SDL_SendKeyboardKey(Uint64 timestamp, SDL_KeyboardID keyboardID, int rawcode, SDL_Scancode scancode, Uint8 state)
|
||||
bool SDL_SendKeyboardKey(Uint64 timestamp, SDL_KeyboardID keyboardID, int rawcode, SDL_Scancode scancode, bool down)
|
||||
{
|
||||
return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_HARDWARE, keyboardID, rawcode, scancode, state);
|
||||
return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_HARDWARE, keyboardID, rawcode, scancode, down);
|
||||
}
|
||||
|
||||
bool SDL_SendKeyboardKeyAndKeycode(Uint64 timestamp, SDL_KeyboardID keyboardID, int rawcode, SDL_Scancode scancode, SDL_Keycode keycode, Uint8 state)
|
||||
bool SDL_SendKeyboardKeyAndKeycode(Uint64 timestamp, SDL_KeyboardID keyboardID, int rawcode, SDL_Scancode scancode, SDL_Keycode keycode, bool down)
|
||||
{
|
||||
if (state == SDL_PRESSED) {
|
||||
if (down) {
|
||||
// Make sure we have this keycode in our keymap
|
||||
SetKeymapEntry(scancode, SDL_GetModState(), keycode);
|
||||
}
|
||||
|
||||
return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_HARDWARE, keyboardID, rawcode, scancode, state);
|
||||
return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_HARDWARE, keyboardID, rawcode, scancode, down);
|
||||
}
|
||||
|
||||
bool SDL_SendKeyboardKeyIgnoreModifiers(Uint64 timestamp, SDL_KeyboardID keyboardID, int rawcode, SDL_Scancode scancode, Uint8 state)
|
||||
bool SDL_SendKeyboardKeyIgnoreModifiers(Uint64 timestamp, SDL_KeyboardID keyboardID, int rawcode, SDL_Scancode scancode, bool down)
|
||||
{
|
||||
return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_HARDWARE | KEYBOARD_IGNOREMODIFIERS, keyboardID, rawcode, scancode, state);
|
||||
return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_HARDWARE | KEYBOARD_IGNOREMODIFIERS, keyboardID, rawcode, scancode, down);
|
||||
}
|
||||
|
||||
bool SDL_SendKeyboardKeyAutoRelease(Uint64 timestamp, SDL_Scancode scancode)
|
||||
{
|
||||
return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_AUTORELEASE, SDL_GLOBAL_KEYBOARD_ID, 0, scancode, SDL_PRESSED);
|
||||
return SDL_SendKeyboardKeyInternal(timestamp, KEYBOARD_AUTORELEASE, SDL_GLOBAL_KEYBOARD_ID, 0, scancode, false);
|
||||
}
|
||||
|
||||
void SDL_ReleaseAutoReleaseKeys(void)
|
||||
|
@ -701,7 +693,7 @@ void SDL_ReleaseAutoReleaseKeys(void)
|
|||
if (keyboard->autorelease_pending) {
|
||||
for (scancode = SDL_SCANCODE_UNKNOWN; scancode < SDL_NUM_SCANCODES; ++scancode) {
|
||||
if (keyboard->keysource[scancode] == KEYBOARD_AUTORELEASE) {
|
||||
SDL_SendKeyboardKeyInternal(0, KEYBOARD_AUTORELEASE, SDL_GLOBAL_KEYBOARD_ID, 0, (SDL_Scancode)scancode, SDL_RELEASED);
|
||||
SDL_SendKeyboardKeyInternal(0, KEYBOARD_AUTORELEASE, SDL_GLOBAL_KEYBOARD_ID, 0, (SDL_Scancode)scancode, false);
|
||||
}
|
||||
}
|
||||
keyboard->autorelease_pending = false;
|
||||
|
@ -871,7 +863,7 @@ void SDL_QuitKeyboard(void)
|
|||
SDL_KeycodeOptionsChanged, &SDL_keyboard);
|
||||
}
|
||||
|
||||
const Uint8 *SDL_GetKeyboardState(int *numkeys)
|
||||
const SDL_bool *SDL_GetKeyboardState(int *numkeys)
|
||||
{
|
||||
SDL_Keyboard *keyboard = &SDL_keyboard;
|
||||
|
||||
|
|
|
@ -55,13 +55,13 @@ extern bool SDL_SetKeyboardFocus(SDL_Window *window);
|
|||
extern void SDL_SendKeyboardUnicodeKey(Uint64 timestamp, Uint32 ch);
|
||||
|
||||
// Send a keyboard key event
|
||||
extern bool SDL_SendKeyboardKey(Uint64 timestamp, SDL_KeyboardID keyboardID, int rawcode, SDL_Scancode scancode, Uint8 state);
|
||||
extern bool SDL_SendKeyboardKeyIgnoreModifiers(Uint64 timestamp, SDL_KeyboardID keyboardID, int rawcode, SDL_Scancode scancode, Uint8 state);
|
||||
extern bool SDL_SendKeyboardKey(Uint64 timestamp, SDL_KeyboardID keyboardID, int rawcode, SDL_Scancode scancode, bool down);
|
||||
extern bool SDL_SendKeyboardKeyIgnoreModifiers(Uint64 timestamp, SDL_KeyboardID keyboardID, int rawcode, SDL_Scancode scancode, bool down);
|
||||
extern bool SDL_SendKeyboardKeyAutoRelease(Uint64 timestamp, SDL_Scancode scancode);
|
||||
|
||||
/* This is for platforms that don't know the keymap but can report scancode and keycode directly.
|
||||
Most platforms should prefer to optionally call SDL_SetKeymap and then use SDL_SendKeyboardKey. */
|
||||
extern bool SDL_SendKeyboardKeyAndKeycode(Uint64 timestamp, SDL_KeyboardID keyboardID, int rawcode, SDL_Scancode scancode, SDL_Keycode keycode, Uint8 state);
|
||||
extern bool SDL_SendKeyboardKeyAndKeycode(Uint64 timestamp, SDL_KeyboardID keyboardID, int rawcode, SDL_Scancode scancode, SDL_Keycode keycode, bool down);
|
||||
|
||||
// Release all the autorelease keys
|
||||
extern void SDL_ReleaseAutoReleaseKeys(void);
|
||||
|
|
|
@ -486,7 +486,7 @@ void SDL_ResetMouse(void)
|
|||
|
||||
for (i = 1; i <= sizeof(buttonState)*8; ++i) {
|
||||
if (buttonState & SDL_BUTTON(i)) {
|
||||
SDL_SendMouseButton(0, mouse->focus, mouse->mouseID, SDL_RELEASED, i);
|
||||
SDL_SendMouseButton(0, mouse->focus, mouse->mouseID, i, false);
|
||||
}
|
||||
}
|
||||
SDL_assert(SDL_GetMouseButtonState(mouse, SDL_GLOBAL_MOUSE_ID, false) == 0);
|
||||
|
@ -863,7 +863,7 @@ static void SDL_PrivateSendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL
|
|||
}
|
||||
}
|
||||
|
||||
static SDL_MouseInputSource *GetMouseInputSource(SDL_Mouse *mouse, SDL_MouseID mouseID, Uint8 state, Uint8 button)
|
||||
static SDL_MouseInputSource *GetMouseInputSource(SDL_Mouse *mouse, SDL_MouseID mouseID, bool down, Uint8 button)
|
||||
{
|
||||
SDL_MouseInputSource *source, *match = NULL, *sources;
|
||||
int i;
|
||||
|
@ -876,7 +876,7 @@ static SDL_MouseInputSource *GetMouseInputSource(SDL_Mouse *mouse, SDL_MouseID m
|
|||
}
|
||||
}
|
||||
|
||||
if (!state && (!match || !(match->buttonstate & SDL_BUTTON(button)))) {
|
||||
if (!down && (!match || !(match->buttonstate & SDL_BUTTON(button)))) {
|
||||
/* This might be a button release from a transition between mouse messages and raw input.
|
||||
* See if there's another mouse source that already has that button down and use that.
|
||||
*/
|
||||
|
@ -922,7 +922,7 @@ static SDL_MouseClickState *GetMouseClickState(SDL_Mouse *mouse, Uint8 button)
|
|||
return &mouse->clickstate[button];
|
||||
}
|
||||
|
||||
static void SDL_PrivateSendMouseButton(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 state, Uint8 button, int clicks)
|
||||
static void SDL_PrivateSendMouseButton(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 button, bool down, int clicks)
|
||||
{
|
||||
SDL_Mouse *mouse = SDL_GetMouse();
|
||||
Uint32 type;
|
||||
|
@ -934,7 +934,7 @@ static void SDL_PrivateSendMouseButton(Uint64 timestamp, SDL_Window *window, SDL
|
|||
mouseID = SDL_GLOBAL_MOUSE_ID;
|
||||
}
|
||||
|
||||
source = GetMouseInputSource(mouse, mouseID, state, button);
|
||||
source = GetMouseInputSource(mouse, mouseID, down, button);
|
||||
if (!source) {
|
||||
return;
|
||||
}
|
||||
|
@ -943,7 +943,7 @@ static void SDL_PrivateSendMouseButton(Uint64 timestamp, SDL_Window *window, SDL
|
|||
// SDL_HINT_MOUSE_TOUCH_EVENTS: controlling whether mouse events should generate synthetic touch events
|
||||
if (mouse->mouse_touch_events) {
|
||||
if (mouseID != SDL_TOUCH_MOUSEID && button == SDL_BUTTON_LEFT) {
|
||||
if (state == SDL_PRESSED) {
|
||||
if (down) {
|
||||
track_mouse_down = true;
|
||||
} else {
|
||||
track_mouse_down = false;
|
||||
|
@ -964,22 +964,16 @@ static void SDL_PrivateSendMouseButton(Uint64 timestamp, SDL_Window *window, SDL
|
|||
}
|
||||
|
||||
// Figure out which event to perform
|
||||
switch (state) {
|
||||
case SDL_PRESSED:
|
||||
if (down) {
|
||||
type = SDL_EVENT_MOUSE_BUTTON_DOWN;
|
||||
buttonstate |= SDL_BUTTON(button);
|
||||
break;
|
||||
case SDL_RELEASED:
|
||||
} else {
|
||||
type = SDL_EVENT_MOUSE_BUTTON_UP;
|
||||
buttonstate &= ~SDL_BUTTON(button);
|
||||
break;
|
||||
default:
|
||||
// Invalid state -- bail
|
||||
return;
|
||||
}
|
||||
|
||||
// We do this after calculating buttonstate so button presses gain focus
|
||||
if (window && state == SDL_PRESSED) {
|
||||
if (window && down) {
|
||||
SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate, true);
|
||||
}
|
||||
|
||||
|
@ -992,7 +986,7 @@ static void SDL_PrivateSendMouseButton(Uint64 timestamp, SDL_Window *window, SDL
|
|||
if (clicks < 0) {
|
||||
SDL_MouseClickState *clickstate = GetMouseClickState(mouse, button);
|
||||
if (clickstate) {
|
||||
if (state == SDL_PRESSED) {
|
||||
if (down) {
|
||||
Uint64 now = SDL_GetTicks();
|
||||
|
||||
if (now >= (clickstate->last_timestamp + mouse->double_click_time) ||
|
||||
|
@ -1020,7 +1014,7 @@ static void SDL_PrivateSendMouseButton(Uint64 timestamp, SDL_Window *window, SDL
|
|||
event.common.timestamp = timestamp;
|
||||
event.button.windowID = mouse->focus ? mouse->focus->id : 0;
|
||||
event.button.which = source->mouseID;
|
||||
event.button.state = state;
|
||||
event.button.down = down;
|
||||
event.button.button = button;
|
||||
event.button.clicks = (Uint8)SDL_min(clicks, 255);
|
||||
event.button.x = mouse->x;
|
||||
|
@ -1029,7 +1023,7 @@ static void SDL_PrivateSendMouseButton(Uint64 timestamp, SDL_Window *window, SDL
|
|||
}
|
||||
|
||||
// We do this after dispatching event so button releases can lose focus
|
||||
if (window && state == SDL_RELEASED) {
|
||||
if (window && !down) {
|
||||
SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate, true);
|
||||
}
|
||||
|
||||
|
@ -1039,15 +1033,15 @@ static void SDL_PrivateSendMouseButton(Uint64 timestamp, SDL_Window *window, SDL
|
|||
}
|
||||
}
|
||||
|
||||
void SDL_SendMouseButtonClicks(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 state, Uint8 button, int clicks)
|
||||
void SDL_SendMouseButtonClicks(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 button, bool down, int clicks)
|
||||
{
|
||||
clicks = SDL_max(clicks, 0);
|
||||
SDL_PrivateSendMouseButton(timestamp, window, mouseID, state, button, clicks);
|
||||
SDL_PrivateSendMouseButton(timestamp, window, mouseID, button, down, clicks);
|
||||
}
|
||||
|
||||
void SDL_SendMouseButton(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 state, Uint8 button)
|
||||
void SDL_SendMouseButton(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 button, bool down)
|
||||
{
|
||||
SDL_PrivateSendMouseButton(timestamp, window, mouseID, state, button, -1);
|
||||
SDL_PrivateSendMouseButton(timestamp, window, mouseID, button, down, -1);
|
||||
}
|
||||
|
||||
void SDL_SendMouseWheel(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, float x, float y, SDL_MouseWheelDirection direction)
|
||||
|
|
|
@ -169,10 +169,10 @@ extern bool SDL_SetMouseSystemScale(int num_values, const float *values);
|
|||
extern void SDL_SendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, bool relative, float x, float y);
|
||||
|
||||
// Send a mouse button event
|
||||
extern void SDL_SendMouseButton(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 state, Uint8 button);
|
||||
extern void SDL_SendMouseButton(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 button, bool down);
|
||||
|
||||
// Send a mouse button event with a click count
|
||||
extern void SDL_SendMouseButtonClicks(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 state, Uint8 button, int clicks);
|
||||
extern void SDL_SendMouseButtonClicks(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, Uint8 button, bool down, int clicks);
|
||||
|
||||
// Send a mouse wheel event
|
||||
extern void SDL_SendMouseWheel(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, float x, float y, SDL_MouseWheelDirection direction);
|
||||
|
|
|
@ -309,7 +309,7 @@ void SDL_RemoveAllPenDevices(void (*callback)(SDL_PenID instance_id, void *handl
|
|||
SDL_UnlockRWLock(pen_device_rwlock);
|
||||
}
|
||||
|
||||
void SDL_SendPenTouch(Uint64 timestamp, SDL_PenID instance_id, const SDL_Window *window, Uint8 state, Uint8 eraser)
|
||||
void SDL_SendPenTouch(Uint64 timestamp, SDL_PenID instance_id, const SDL_Window *window, bool eraser, bool down)
|
||||
{
|
||||
bool send_event = false;
|
||||
SDL_PenInputFlags input_state = 0;
|
||||
|
@ -327,10 +327,10 @@ void SDL_SendPenTouch(Uint64 timestamp, SDL_PenID instance_id, const SDL_Window
|
|||
x = pen->x;
|
||||
y = pen->y;
|
||||
|
||||
if (state && ((input_state & SDL_PEN_INPUT_DOWN) == 0)) {
|
||||
if (down && ((input_state & SDL_PEN_INPUT_DOWN) == 0)) {
|
||||
input_state |= SDL_PEN_INPUT_DOWN;
|
||||
send_event = true;
|
||||
} else if (!state && (input_state & SDL_PEN_INPUT_DOWN)) {
|
||||
} else if (!down && (input_state & SDL_PEN_INPUT_DOWN)) {
|
||||
input_state &= ~SDL_PEN_INPUT_DOWN;
|
||||
send_event = true;
|
||||
}
|
||||
|
@ -338,7 +338,7 @@ void SDL_SendPenTouch(Uint64 timestamp, SDL_PenID instance_id, const SDL_Window
|
|||
if (eraser && ((input_state & SDL_PEN_INPUT_ERASER_TIP) == 0)) {
|
||||
input_state |= SDL_PEN_INPUT_ERASER_TIP;
|
||||
send_event = true;
|
||||
} else if (!state && (input_state & SDL_PEN_INPUT_ERASER_TIP)) {
|
||||
} else if (!down && (input_state & SDL_PEN_INPUT_ERASER_TIP)) {
|
||||
input_state &= ~SDL_PEN_INPUT_ERASER_TIP;
|
||||
send_event = true;
|
||||
}
|
||||
|
@ -348,7 +348,7 @@ void SDL_SendPenTouch(Uint64 timestamp, SDL_PenID instance_id, const SDL_Window
|
|||
SDL_UnlockRWLock(pen_device_rwlock);
|
||||
|
||||
if (send_event) {
|
||||
const SDL_EventType evtype = state ? SDL_EVENT_PEN_DOWN : SDL_EVENT_PEN_UP;
|
||||
const SDL_EventType evtype = down ? SDL_EVENT_PEN_DOWN : SDL_EVENT_PEN_UP;
|
||||
if (send_event && SDL_EventEnabled(evtype)) {
|
||||
SDL_Event event;
|
||||
SDL_zero(event);
|
||||
|
@ -359,8 +359,8 @@ void SDL_SendPenTouch(Uint64 timestamp, SDL_PenID instance_id, const SDL_Window
|
|||
event.ptouch.pen_state = input_state;
|
||||
event.ptouch.x = x;
|
||||
event.ptouch.y = y;
|
||||
event.ptouch.eraser = eraser ? 1 : 0;
|
||||
event.ptouch.state = state ? SDL_PRESSED : SDL_RELEASED;
|
||||
event.ptouch.eraser = eraser;
|
||||
event.ptouch.down = down;
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
}
|
||||
|
@ -443,7 +443,7 @@ void SDL_SendPenMotion(Uint64 timestamp, SDL_PenID instance_id, const SDL_Window
|
|||
}
|
||||
}
|
||||
|
||||
void SDL_SendPenButton(Uint64 timestamp, SDL_PenID instance_id, const SDL_Window *window, Uint8 state, Uint8 button)
|
||||
void SDL_SendPenButton(Uint64 timestamp, SDL_PenID instance_id, const SDL_Window *window, Uint8 button, bool down)
|
||||
{
|
||||
bool send_event = false;
|
||||
SDL_PenInputFlags input_state = 0;
|
||||
|
@ -463,13 +463,13 @@ void SDL_SendPenButton(Uint64 timestamp, SDL_PenID instance_id, const SDL_Window
|
|||
if (pen) {
|
||||
input_state = pen->input_state;
|
||||
const Uint32 flag = (Uint32) (1u << button);
|
||||
const Uint8 current = (input_state & flag) ? 1 : 0;
|
||||
const bool current = ((input_state & flag) != 0);
|
||||
x = pen->x;
|
||||
y = pen->y;
|
||||
if (state && !current) {
|
||||
if (down && !current) {
|
||||
input_state |= flag;
|
||||
send_event = true;
|
||||
} else if (!state && current) {
|
||||
} else if (!down && current) {
|
||||
input_state &= ~flag;
|
||||
send_event = true;
|
||||
}
|
||||
|
@ -478,7 +478,7 @@ void SDL_SendPenButton(Uint64 timestamp, SDL_PenID instance_id, const SDL_Window
|
|||
SDL_UnlockRWLock(pen_device_rwlock);
|
||||
|
||||
if (send_event) {
|
||||
const SDL_EventType evtype = state ? SDL_EVENT_PEN_BUTTON_DOWN : SDL_EVENT_PEN_BUTTON_UP;
|
||||
const SDL_EventType evtype = down ? SDL_EVENT_PEN_BUTTON_DOWN : SDL_EVENT_PEN_BUTTON_UP;
|
||||
if (SDL_EventEnabled(evtype)) {
|
||||
SDL_Event event;
|
||||
SDL_zero(event);
|
||||
|
@ -490,7 +490,7 @@ void SDL_SendPenButton(Uint64 timestamp, SDL_PenID instance_id, const SDL_Window
|
|||
event.pbutton.x = x;
|
||||
event.pbutton.y = y;
|
||||
event.pbutton.button = button;
|
||||
event.pbutton.state = state ? SDL_PRESSED : SDL_RELEASED;
|
||||
event.pbutton.down = down;
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -68,7 +68,7 @@ extern void SDL_RemovePenDevice(Uint64 timestamp, SDL_PenID instance_id);
|
|||
extern void SDL_RemoveAllPenDevices(void (*callback)(SDL_PenID instance_id, void *handle, void *userdata), void *userdata);
|
||||
|
||||
// Backend calls this when a pen's button changes, to generate events and update state.
|
||||
extern void SDL_SendPenTouch(Uint64 timestamp, SDL_PenID instance_id, const SDL_Window *window, Uint8 state, Uint8 eraser);
|
||||
extern void SDL_SendPenTouch(Uint64 timestamp, SDL_PenID instance_id, const SDL_Window *window, bool eraser, bool down);
|
||||
|
||||
// Backend calls this when a pen moves on the tablet, to generate events and update state.
|
||||
extern void SDL_SendPenMotion(Uint64 timestamp, SDL_PenID instance_id, const SDL_Window *window, float x, float y);
|
||||
|
@ -77,7 +77,7 @@ extern void SDL_SendPenMotion(Uint64 timestamp, SDL_PenID instance_id, const SDL
|
|||
extern void SDL_SendPenAxis(Uint64 timestamp, SDL_PenID instance_id, const SDL_Window *window, SDL_PenAxis axis, float value);
|
||||
|
||||
// Backend calls this when a pen's button changes, to generate events and update state.
|
||||
extern void SDL_SendPenButton(Uint64 timestamp, SDL_PenID instance_id, const SDL_Window *window, Uint8 state, Uint8 button);
|
||||
extern void SDL_SendPenButton(Uint64 timestamp, SDL_PenID instance_id, const SDL_Window *window, Uint8 button, bool down);
|
||||
|
||||
// Backend can optionally use this to find the SDL_PenID for the `handle` that was passed to SDL_AddPenDevice.
|
||||
extern SDL_PenID SDL_FindPenByHandle(void *handle);
|
||||
|
|
|
@ -295,11 +295,11 @@ void SDL_SendTouch(Uint64 timestamp, SDL_TouchID id, SDL_FingerID fingerid, SDL_
|
|||
pos_y = (float)(window->h - 1);
|
||||
}
|
||||
SDL_SendMouseMotion(timestamp, window, SDL_TOUCH_MOUSEID, false, pos_x, pos_y);
|
||||
SDL_SendMouseButton(timestamp, window, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);
|
||||
SDL_SendMouseButton(timestamp, window, SDL_TOUCH_MOUSEID, SDL_BUTTON_LEFT, true);
|
||||
}
|
||||
} else {
|
||||
if (finger_touching == true && track_touchid == id && track_fingerid == fingerid) {
|
||||
SDL_SendMouseButton(timestamp, window, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
|
||||
SDL_SendMouseButton(timestamp, window, SDL_TOUCH_MOUSEID, SDL_BUTTON_LEFT, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -154,7 +154,7 @@ static GamepadMapping_t *SDL_PrivateAddMappingForGUID(SDL_GUID jGUID, const char
|
|||
static void SDL_PrivateLoadButtonMapping(SDL_Gamepad *gamepad, GamepadMapping_t *pGamepadMapping);
|
||||
static GamepadMapping_t *SDL_PrivateGetGamepadMapping(SDL_JoystickID instance_id, bool create_mapping);
|
||||
static void SDL_SendGamepadAxis(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadAxis axis, Sint16 value);
|
||||
static void SDL_SendGamepadButton(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadButton button, Uint8 state);
|
||||
static void SDL_SendGamepadButton(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadButton button, bool down);
|
||||
|
||||
static bool HasSameOutput(SDL_GamepadBinding *a, SDL_GamepadBinding *b)
|
||||
{
|
||||
|
@ -174,7 +174,7 @@ static void ResetOutput(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadBindi
|
|||
if (bind->output_type == SDL_GAMEPAD_BINDTYPE_AXIS) {
|
||||
SDL_SendGamepadAxis(timestamp, gamepad, bind->output.axis.axis, 0);
|
||||
} else {
|
||||
SDL_SendGamepadButton(timestamp, gamepad, bind->output.button, SDL_RELEASED);
|
||||
SDL_SendGamepadButton(timestamp, gamepad, bind->output.button, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -220,20 +220,20 @@ static void HandleJoystickAxis(Uint64 timestamp, SDL_Gamepad *gamepad, int axis,
|
|||
}
|
||||
SDL_SendGamepadAxis(timestamp, gamepad, match->output.axis.axis, (Sint16)value);
|
||||
} else {
|
||||
Uint8 state;
|
||||
bool down;
|
||||
int threshold = match->input.axis.axis_min + (match->input.axis.axis_max - match->input.axis.axis_min) / 2;
|
||||
if (match->input.axis.axis_max < match->input.axis.axis_min) {
|
||||
state = (value <= threshold) ? SDL_PRESSED : SDL_RELEASED;
|
||||
down = (value <= threshold);
|
||||
} else {
|
||||
state = (value >= threshold) ? SDL_PRESSED : SDL_RELEASED;
|
||||
down = (value >= threshold);
|
||||
}
|
||||
SDL_SendGamepadButton(timestamp, gamepad, match->output.button, state);
|
||||
SDL_SendGamepadButton(timestamp, gamepad, match->output.button, down);
|
||||
}
|
||||
}
|
||||
gamepad->last_match_axis[axis] = match;
|
||||
}
|
||||
|
||||
static void HandleJoystickButton(Uint64 timestamp, SDL_Gamepad *gamepad, int button, Uint8 state)
|
||||
static void HandleJoystickButton(Uint64 timestamp, SDL_Gamepad *gamepad, int button, bool down)
|
||||
{
|
||||
int i;
|
||||
|
||||
|
@ -244,10 +244,10 @@ static void HandleJoystickButton(Uint64 timestamp, SDL_Gamepad *gamepad, int but
|
|||
if (binding->input_type == SDL_GAMEPAD_BINDTYPE_BUTTON &&
|
||||
button == binding->input.button) {
|
||||
if (binding->output_type == SDL_GAMEPAD_BINDTYPE_AXIS) {
|
||||
int value = state ? binding->output.axis.axis_max : binding->output.axis.axis_min;
|
||||
int value = down ? binding->output.axis.axis_max : binding->output.axis.axis_min;
|
||||
SDL_SendGamepadAxis(timestamp, gamepad, binding->output.axis.axis, (Sint16)value);
|
||||
} else {
|
||||
SDL_SendGamepadButton(timestamp, gamepad, binding->output.button, state);
|
||||
SDL_SendGamepadButton(timestamp, gamepad, binding->output.button, down);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -271,7 +271,7 @@ static void HandleJoystickHat(Uint64 timestamp, SDL_Gamepad *gamepad, int hat, U
|
|||
if (binding->output_type == SDL_GAMEPAD_BINDTYPE_AXIS) {
|
||||
SDL_SendGamepadAxis(timestamp, gamepad, binding->output.axis.axis, (Sint16)binding->output.axis.axis_max);
|
||||
} else {
|
||||
SDL_SendGamepadButton(timestamp, gamepad, binding->output.button, SDL_PRESSED);
|
||||
SDL_SendGamepadButton(timestamp, gamepad, binding->output.button, true);
|
||||
}
|
||||
} else {
|
||||
ResetOutput(timestamp, gamepad, binding);
|
||||
|
@ -296,7 +296,7 @@ static void RecenterGamepad(SDL_Gamepad *gamepad)
|
|||
for (i = 0; i < SDL_GAMEPAD_BUTTON_MAX; ++i) {
|
||||
SDL_GamepadButton button = (SDL_GamepadButton)i;
|
||||
if (SDL_GetGamepadButton(gamepad, button)) {
|
||||
SDL_SendGamepadButton(timestamp, gamepad, button, SDL_RELEASED);
|
||||
SDL_SendGamepadButton(timestamp, gamepad, button, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -386,7 +386,7 @@ static SDL_bool SDLCALL SDL_GamepadEventWatcher(void *userdata, SDL_Event *event
|
|||
|
||||
for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
|
||||
if (gamepad->joystick->instance_id == event->jbutton.which) {
|
||||
HandleJoystickButton(event->common.timestamp, gamepad, event->jbutton.button, event->jbutton.state);
|
||||
HandleJoystickButton(event->common.timestamp, gamepad, event->jbutton.button, event->jbutton.down);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -2810,8 +2810,7 @@ Sint16 SDL_GetGamepadAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis)
|
|||
value = 0;
|
||||
}
|
||||
} else if (binding->input_type == SDL_GAMEPAD_BINDTYPE_BUTTON) {
|
||||
value = SDL_GetJoystickButton(gamepad->joystick, binding->input.button);
|
||||
if (value == SDL_PRESSED) {
|
||||
if (SDL_GetJoystickButton(gamepad->joystick, binding->input.button)) {
|
||||
value = binding->output.axis.axis_max;
|
||||
}
|
||||
} else if (binding->input_type == SDL_GAMEPAD_BINDTYPE_HAT) {
|
||||
|
@ -2868,15 +2867,15 @@ SDL_bool SDL_GamepadHasButton(SDL_Gamepad *gamepad, SDL_GamepadButton button)
|
|||
/*
|
||||
* Get the current state of a button on a gamepad
|
||||
*/
|
||||
Uint8 SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_GamepadButton button)
|
||||
SDL_bool SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_GamepadButton button)
|
||||
{
|
||||
Uint8 result = SDL_RELEASED;
|
||||
bool result = false;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
{
|
||||
int i;
|
||||
|
||||
CHECK_GAMEPAD_MAGIC(gamepad, 0);
|
||||
CHECK_GAMEPAD_MAGIC(gamepad, false);
|
||||
|
||||
for (i = 0; i < gamepad->num_bindings; ++i) {
|
||||
SDL_GamepadBinding *binding = &gamepad->bindings[i];
|
||||
|
@ -2889,13 +2888,13 @@ Uint8 SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_GamepadButton button)
|
|||
if (binding->input.axis.axis_min < binding->input.axis.axis_max) {
|
||||
valid_input_range = (value >= binding->input.axis.axis_min && value <= binding->input.axis.axis_max);
|
||||
if (valid_input_range) {
|
||||
result = (value >= threshold) ? SDL_PRESSED : SDL_RELEASED;
|
||||
result = (value >= threshold);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
valid_input_range = (value >= binding->input.axis.axis_max && value <= binding->input.axis.axis_min);
|
||||
if (valid_input_range) {
|
||||
result = (value <= threshold) ? SDL_PRESSED : SDL_RELEASED;
|
||||
result = (value <= threshold);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -2904,7 +2903,7 @@ Uint8 SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_GamepadButton button)
|
|||
break;
|
||||
} else if (binding->input_type == SDL_GAMEPAD_BINDTYPE_HAT) {
|
||||
int hat_mask = SDL_GetJoystickHat(gamepad->joystick, binding->input.hat.hat);
|
||||
result = (hat_mask & binding->input.hat.hat_mask) ? SDL_PRESSED : SDL_RELEASED;
|
||||
result = ((hat_mask & binding->input.hat.hat_mask) != 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -3054,7 +3053,7 @@ int SDL_GetNumGamepadTouchpadFingers(SDL_Gamepad *gamepad, int touchpad)
|
|||
/**
|
||||
* Get the current state of a finger on a touchpad on a gamepad.
|
||||
*/
|
||||
SDL_bool SDL_GetGamepadTouchpadFinger(SDL_Gamepad *gamepad, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure)
|
||||
SDL_bool SDL_GetGamepadTouchpadFinger(SDL_Gamepad *gamepad, int touchpad, int finger, SDL_bool *down, float *x, float *y, float *pressure)
|
||||
{
|
||||
bool result = false;
|
||||
|
||||
|
@ -3067,8 +3066,8 @@ SDL_bool SDL_GetGamepadTouchpadFinger(SDL_Gamepad *gamepad, int touchpad, int fi
|
|||
if (finger >= 0 && finger < touchpad_info->nfingers) {
|
||||
SDL_JoystickTouchpadFingerInfo *info = &touchpad_info->fingers[finger];
|
||||
|
||||
if (state) {
|
||||
*state = info->state;
|
||||
if (down) {
|
||||
*down = info->down;
|
||||
}
|
||||
if (x) {
|
||||
*x = info->x;
|
||||
|
@ -3732,7 +3731,7 @@ static void SDL_SendGamepadAxis(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_Game
|
|||
}
|
||||
}
|
||||
|
||||
static void SDL_SendGamepadButton(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadButton button, Uint8 state)
|
||||
static void SDL_SendGamepadButton(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadButton button, bool down)
|
||||
{
|
||||
SDL_Event event;
|
||||
|
||||
|
@ -3742,21 +3741,15 @@ static void SDL_SendGamepadButton(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_Ga
|
|||
return;
|
||||
}
|
||||
|
||||
switch (state) {
|
||||
case SDL_PRESSED:
|
||||
if (down) {
|
||||
event.type = SDL_EVENT_GAMEPAD_BUTTON_DOWN;
|
||||
break;
|
||||
case SDL_RELEASED:
|
||||
} else {
|
||||
event.type = SDL_EVENT_GAMEPAD_BUTTON_UP;
|
||||
break;
|
||||
default:
|
||||
// Invalid state -- bail
|
||||
return;
|
||||
}
|
||||
|
||||
if (button == SDL_GAMEPAD_BUTTON_GUIDE) {
|
||||
Uint64 now = SDL_GetTicks();
|
||||
if (state == SDL_PRESSED) {
|
||||
if (down) {
|
||||
gamepad->guide_button_down = now;
|
||||
|
||||
if (gamepad->joystick->delayed_guide_button) {
|
||||
|
@ -3777,7 +3770,7 @@ static void SDL_SendGamepadButton(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_Ga
|
|||
event.common.timestamp = timestamp;
|
||||
event.gbutton.which = gamepad->joystick->instance_id;
|
||||
event.gbutton.button = button;
|
||||
event.gbutton.state = state;
|
||||
event.gbutton.down = down;
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
}
|
||||
|
@ -3826,7 +3819,7 @@ void SDL_GamepadHandleDelayedGuideButton(SDL_Joystick *joystick)
|
|||
|
||||
for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
|
||||
if (gamepad->joystick == joystick) {
|
||||
SDL_SendGamepadButton(0, gamepad, SDL_GAMEPAD_BUTTON_GUIDE, SDL_RELEASED);
|
||||
SDL_SendGamepadButton(0, gamepad, SDL_GAMEPAD_BUTTON_GUIDE, false);
|
||||
|
||||
// Make sure we send an update complete event for this change
|
||||
if (!gamepad->joystick->update_complete) {
|
||||
|
|
|
@ -1127,7 +1127,7 @@ SDL_Joystick *SDL_OpenJoystick(SDL_JoystickID instance_id)
|
|||
joystick->hats = (Uint8 *)SDL_calloc(joystick->nhats, sizeof(*joystick->hats));
|
||||
}
|
||||
if (joystick->nbuttons > 0) {
|
||||
joystick->buttons = (Uint8 *)SDL_calloc(joystick->nbuttons, sizeof(*joystick->buttons));
|
||||
joystick->buttons = (SDL_bool *)SDL_calloc(joystick->nbuttons, sizeof(*joystick->buttons));
|
||||
}
|
||||
if (((joystick->naxes > 0) && !joystick->axes) ||
|
||||
((joystick->nballs > 0) && !joystick->balls) ||
|
||||
|
@ -1259,7 +1259,7 @@ SDL_bool SDL_SetJoystickVirtualBall(SDL_Joystick *joystick, int ball, Sint16 xre
|
|||
return result;
|
||||
}
|
||||
|
||||
SDL_bool SDL_SetJoystickVirtualButton(SDL_Joystick *joystick, int button, Uint8 value)
|
||||
SDL_bool SDL_SetJoystickVirtualButton(SDL_Joystick *joystick, int button, SDL_bool down)
|
||||
{
|
||||
bool result;
|
||||
|
||||
|
@ -1268,7 +1268,7 @@ SDL_bool SDL_SetJoystickVirtualButton(SDL_Joystick *joystick, int button, Uint8
|
|||
CHECK_JOYSTICK_MAGIC(joystick, false);
|
||||
|
||||
#ifdef SDL_JOYSTICK_VIRTUAL
|
||||
result = SDL_SetJoystickVirtualButtonInner(joystick, button, value);
|
||||
result = SDL_SetJoystickVirtualButtonInner(joystick, button, down);
|
||||
#else
|
||||
result = SDL_SetError("SDL not built with virtual-joystick support");
|
||||
#endif
|
||||
|
@ -1297,7 +1297,7 @@ SDL_bool SDL_SetJoystickVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value)
|
|||
return result;
|
||||
}
|
||||
|
||||
SDL_bool SDL_SetJoystickVirtualTouchpad(SDL_Joystick *joystick, int touchpad, int finger, Uint8 state, float x, float y, float pressure)
|
||||
SDL_bool SDL_SetJoystickVirtualTouchpad(SDL_Joystick *joystick, int touchpad, int finger, SDL_bool down, float x, float y, float pressure)
|
||||
{
|
||||
bool result;
|
||||
|
||||
|
@ -1306,7 +1306,7 @@ SDL_bool SDL_SetJoystickVirtualTouchpad(SDL_Joystick *joystick, int touchpad, in
|
|||
CHECK_JOYSTICK_MAGIC(joystick, false);
|
||||
|
||||
#ifdef SDL_JOYSTICK_VIRTUAL
|
||||
result = SDL_SetJoystickVirtualTouchpadInner(joystick, touchpad, finger, state, x, y, pressure);
|
||||
result = SDL_SetJoystickVirtualTouchpadInner(joystick, touchpad, finger, down, x, y, pressure);
|
||||
#else
|
||||
result = SDL_SetError("SDL not built with virtual-joystick support");
|
||||
#endif
|
||||
|
@ -1528,24 +1528,23 @@ SDL_bool SDL_GetJoystickBall(SDL_Joystick *joystick, int ball, int *dx, int *dy)
|
|||
/*
|
||||
* Get the current state of a button on a joystick
|
||||
*/
|
||||
Uint8 SDL_GetJoystickButton(SDL_Joystick *joystick, int button)
|
||||
SDL_bool SDL_GetJoystickButton(SDL_Joystick *joystick, int button)
|
||||
{
|
||||
Uint8 state;
|
||||
bool down = false;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
{
|
||||
CHECK_JOYSTICK_MAGIC(joystick, 0);
|
||||
CHECK_JOYSTICK_MAGIC(joystick, false);
|
||||
|
||||
if (button < joystick->nbuttons) {
|
||||
state = joystick->buttons[button];
|
||||
down = joystick->buttons[button];
|
||||
} else {
|
||||
SDL_SetError("Joystick only has %d buttons", joystick->nbuttons);
|
||||
state = 0;
|
||||
}
|
||||
}
|
||||
SDL_UnlockJoysticks();
|
||||
|
||||
return state;
|
||||
return down;
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -2113,7 +2112,7 @@ void SDL_PrivateJoystickForceRecentering(SDL_Joystick *joystick)
|
|||
}
|
||||
|
||||
for (i = 0; i < joystick->nbuttons; i++) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, i, SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, i, false);
|
||||
}
|
||||
|
||||
for (i = 0; i < joystick->nhats; i++) {
|
||||
|
@ -2124,7 +2123,7 @@ void SDL_PrivateJoystickForceRecentering(SDL_Joystick *joystick)
|
|||
SDL_JoystickTouchpadInfo *touchpad = &joystick->touchpads[i];
|
||||
|
||||
for (j = 0; j < touchpad->nfingers; ++j) {
|
||||
SDL_SendJoystickTouchpad(timestamp, joystick, i, j, SDL_RELEASED, 0.0f, 0.0f, 0.0f);
|
||||
SDL_SendJoystickTouchpad(timestamp, joystick, i, j, false, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2297,43 +2296,37 @@ void SDL_SendJoystickHat(Uint64 timestamp, SDL_Joystick *joystick, Uint8 hat, Ui
|
|||
}
|
||||
}
|
||||
|
||||
void SDL_SendJoystickButton(Uint64 timestamp, SDL_Joystick *joystick, Uint8 button, Uint8 state)
|
||||
void SDL_SendJoystickButton(Uint64 timestamp, SDL_Joystick *joystick, Uint8 button, bool down)
|
||||
{
|
||||
SDL_Event event;
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
switch (state) {
|
||||
case SDL_PRESSED:
|
||||
if (down) {
|
||||
event.type = SDL_EVENT_JOYSTICK_BUTTON_DOWN;
|
||||
break;
|
||||
case SDL_RELEASED:
|
||||
} else {
|
||||
event.type = SDL_EVENT_JOYSTICK_BUTTON_UP;
|
||||
break;
|
||||
default:
|
||||
// Invalid state -- bail
|
||||
return;
|
||||
}
|
||||
|
||||
// Make sure we're not getting garbage or duplicate events
|
||||
if (button >= joystick->nbuttons) {
|
||||
return;
|
||||
}
|
||||
if (state == joystick->buttons[button]) {
|
||||
if (down == joystick->buttons[button]) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* We ignore events if we don't have keyboard focus, except for button
|
||||
* release. */
|
||||
if (SDL_PrivateJoystickShouldIgnoreEvent()) {
|
||||
if (state == SDL_PRESSED) {
|
||||
if (down) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Update internal joystick state
|
||||
SDL_assert(timestamp != 0);
|
||||
joystick->buttons[button] = state;
|
||||
joystick->buttons[button] = down;
|
||||
joystick->update_complete = timestamp;
|
||||
|
||||
// Post the event, if desired
|
||||
|
@ -2341,7 +2334,7 @@ void SDL_SendJoystickButton(Uint64 timestamp, SDL_Joystick *joystick, Uint8 butt
|
|||
event.common.timestamp = timestamp;
|
||||
event.jbutton.which = joystick->instance_id;
|
||||
event.jbutton.button = button;
|
||||
event.jbutton.state = state;
|
||||
event.jbutton.down = down;
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
}
|
||||
|
@ -3515,7 +3508,7 @@ SDL_PowerState SDL_GetJoystickPowerInfo(SDL_Joystick *joystick, int *percent)
|
|||
return result;
|
||||
}
|
||||
|
||||
void SDL_SendJoystickTouchpad(Uint64 timestamp, SDL_Joystick *joystick, int touchpad, int finger, Uint8 state, float x, float y, float pressure)
|
||||
void SDL_SendJoystickTouchpad(Uint64 timestamp, SDL_Joystick *joystick, int touchpad, int finger, bool down, float x, float y, float pressure)
|
||||
{
|
||||
SDL_JoystickTouchpadInfo *touchpad_info;
|
||||
SDL_JoystickTouchpadFingerInfo *finger_info;
|
||||
|
@ -3534,7 +3527,7 @@ void SDL_SendJoystickTouchpad(Uint64 timestamp, SDL_Joystick *joystick, int touc
|
|||
|
||||
finger_info = &touchpad_info->fingers[finger];
|
||||
|
||||
if (!state) {
|
||||
if (!down) {
|
||||
if (x == 0.0f && y == 0.0f) {
|
||||
x = finger_info->x;
|
||||
y = finger_info->y;
|
||||
|
@ -3558,16 +3551,16 @@ void SDL_SendJoystickTouchpad(Uint64 timestamp, SDL_Joystick *joystick, int touc
|
|||
pressure = 1.0f;
|
||||
}
|
||||
|
||||
if (state == finger_info->state) {
|
||||
if (!state ||
|
||||
if (down == finger_info->down) {
|
||||
if (!down ||
|
||||
(x == finger_info->x && y == finger_info->y && pressure == finger_info->pressure)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (state == finger_info->state) {
|
||||
if (down == finger_info->down) {
|
||||
event_type = SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION;
|
||||
} else if (state) {
|
||||
} else if (down) {
|
||||
event_type = SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN;
|
||||
} else {
|
||||
event_type = SDL_EVENT_GAMEPAD_TOUCHPAD_UP;
|
||||
|
@ -3582,7 +3575,7 @@ void SDL_SendJoystickTouchpad(Uint64 timestamp, SDL_Joystick *joystick, int touc
|
|||
|
||||
// Update internal joystick state
|
||||
SDL_assert(timestamp != 0);
|
||||
finger_info->state = state;
|
||||
finger_info->down = down;
|
||||
finger_info->x = x;
|
||||
finger_info->y = y;
|
||||
finger_info->pressure = pressure;
|
||||
|
|
|
@ -164,8 +164,8 @@ extern void SDL_PrivateJoystickForceRecentering(SDL_Joystick *joystick);
|
|||
extern void SDL_SendJoystickAxis(Uint64 timestamp, SDL_Joystick *joystick, Uint8 axis, Sint16 value);
|
||||
extern void SDL_SendJoystickBall(Uint64 timestamp, SDL_Joystick *joystick, Uint8 ball, Sint16 xrel, Sint16 yrel);
|
||||
extern void SDL_SendJoystickHat(Uint64 timestamp, SDL_Joystick *joystick, Uint8 hat, Uint8 value);
|
||||
extern void SDL_SendJoystickButton(Uint64 timestamp, SDL_Joystick *joystick, Uint8 button, Uint8 state);
|
||||
extern void SDL_SendJoystickTouchpad(Uint64 timestamp, SDL_Joystick *joystick, int touchpad, int finger, Uint8 state, float x, float y, float pressure);
|
||||
extern void SDL_SendJoystickButton(Uint64 timestamp, SDL_Joystick *joystick, Uint8 button, bool down);
|
||||
extern void SDL_SendJoystickTouchpad(Uint64 timestamp, SDL_Joystick *joystick, int touchpad, int finger, bool down, float x, float y, float pressure);
|
||||
extern void SDL_SendJoystickSensor(Uint64 timestamp, SDL_Joystick *joystick, SDL_SensorType type, Uint64 sensor_timestamp, const float *data, int num_values);
|
||||
extern void SDL_SendJoystickPowerInfo(SDL_Joystick *joystick, SDL_PowerState state, int percent);
|
||||
|
||||
|
|
|
@ -52,7 +52,7 @@ typedef struct SDL_JoystickBallData
|
|||
|
||||
typedef struct SDL_JoystickTouchpadFingerInfo
|
||||
{
|
||||
Uint8 state;
|
||||
bool down;
|
||||
float x;
|
||||
float y;
|
||||
float pressure;
|
||||
|
@ -94,7 +94,7 @@ struct SDL_Joystick
|
|||
Uint8 *hats _guarded; // Current hat states
|
||||
|
||||
int nbuttons _guarded; // Number of buttons on the joystick
|
||||
Uint8 *buttons _guarded; // Current button states
|
||||
bool *buttons _guarded; // Current button states
|
||||
|
||||
int ntouchpads _guarded; // Number of touchpads on the joystick
|
||||
SDL_JoystickTouchpadInfo *touchpads _guarded; // Current touchpad states
|
||||
|
|
|
@ -203,9 +203,9 @@ bool Android_OnPadDown(int device_id, int keycode)
|
|||
SDL_LockJoysticks();
|
||||
item = JoystickByDeviceId(device_id);
|
||||
if (item && item->joystick) {
|
||||
SDL_SendJoystickButton(timestamp, item->joystick, button, SDL_PRESSED);
|
||||
SDL_SendJoystickButton(timestamp, item->joystick, button, true);
|
||||
} else {
|
||||
SDL_SendKeyboardKey(timestamp, SDL_GLOBAL_KEYBOARD_ID, keycode, button_to_scancode(button), SDL_PRESSED);
|
||||
SDL_SendKeyboardKey(timestamp, SDL_GLOBAL_KEYBOARD_ID, keycode, button_to_scancode(button), true);
|
||||
}
|
||||
SDL_UnlockJoysticks();
|
||||
return true;
|
||||
|
@ -223,9 +223,9 @@ bool Android_OnPadUp(int device_id, int keycode)
|
|||
SDL_LockJoysticks();
|
||||
item = JoystickByDeviceId(device_id);
|
||||
if (item && item->joystick) {
|
||||
SDL_SendJoystickButton(timestamp, item->joystick, button, SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, item->joystick, button, false);
|
||||
} else {
|
||||
SDL_SendKeyboardKey(timestamp, SDL_GLOBAL_KEYBOARD_ID, keycode, button_to_scancode(button), SDL_RELEASED);
|
||||
SDL_SendKeyboardKey(timestamp, SDL_GLOBAL_KEYBOARD_ID, keycode, button_to_scancode(button), false);
|
||||
}
|
||||
SDL_UnlockJoysticks();
|
||||
return true;
|
||||
|
@ -280,16 +280,20 @@ bool Android_OnHat(int device_id, int hat_id, int x, int y)
|
|||
dpad_delta = (dpad_state ^ item->dpad_state);
|
||||
if (dpad_delta) {
|
||||
if (dpad_delta & DPAD_UP_MASK) {
|
||||
SDL_SendJoystickButton(timestamp, item->joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, (dpad_state & DPAD_UP_MASK) ? SDL_PRESSED : SDL_RELEASED);
|
||||
bool down = ((dpad_state & DPAD_UP_MASK) != 0);
|
||||
SDL_SendJoystickButton(timestamp, item->joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, down);
|
||||
}
|
||||
if (dpad_delta & DPAD_DOWN_MASK) {
|
||||
SDL_SendJoystickButton(timestamp, item->joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, (dpad_state & DPAD_DOWN_MASK) ? SDL_PRESSED : SDL_RELEASED);
|
||||
bool down = ((dpad_state & DPAD_DOWN_MASK) != 0);
|
||||
SDL_SendJoystickButton(timestamp, item->joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, down);
|
||||
}
|
||||
if (dpad_delta & DPAD_LEFT_MASK) {
|
||||
SDL_SendJoystickButton(timestamp, item->joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, (dpad_state & DPAD_LEFT_MASK) ? SDL_PRESSED : SDL_RELEASED);
|
||||
bool down = ((dpad_state & DPAD_LEFT_MASK) != 0);
|
||||
SDL_SendJoystickButton(timestamp, item->joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, down);
|
||||
}
|
||||
if (dpad_delta & DPAD_RIGHT_MASK) {
|
||||
SDL_SendJoystickButton(timestamp, item->joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, (dpad_state & DPAD_RIGHT_MASK) ? SDL_PRESSED : SDL_RELEASED);
|
||||
bool down = ((dpad_state & DPAD_RIGHT_MASK) != 0);
|
||||
SDL_SendJoystickButton(timestamp, item->joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, down);
|
||||
}
|
||||
item->dpad_state = dpad_state;
|
||||
}
|
||||
|
|
|
@ -1105,13 +1105,13 @@ static void IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
|
|||
|
||||
int button = 0;
|
||||
for (id key in device->buttons) {
|
||||
Uint8 value;
|
||||
bool down;
|
||||
if (button == device->pause_button_index) {
|
||||
value = (device->pause_button_pressed > 0);
|
||||
down = (device->pause_button_pressed > 0);
|
||||
} else {
|
||||
value = buttons[key].isPressed;
|
||||
down = buttons[key].isPressed;
|
||||
}
|
||||
SDL_SendJoystickButton(timestamp, joystick, button++, value);
|
||||
SDL_SendJoystickButton(timestamp, joystick, button++, down);
|
||||
}
|
||||
} else
|
||||
#endif
|
||||
|
@ -1130,7 +1130,7 @@ static void IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
|
|||
};
|
||||
|
||||
// Button order matches the XInput Windows mappings.
|
||||
Uint8 *buttons = SDL_small_alloc(Uint8, joystick->nbuttons, &isstack);
|
||||
bool *buttons = SDL_small_alloc(bool, joystick->nbuttons, &isstack);
|
||||
int button_count = 0;
|
||||
|
||||
if (buttons == NULL) {
|
||||
|
@ -1186,7 +1186,7 @@ static void IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
|
|||
GCGamepad *gamepad = controller.gamepad;
|
||||
|
||||
// Button order matches the XInput Windows mappings.
|
||||
Uint8 *buttons = SDL_small_alloc(Uint8, joystick->nbuttons, &isstack);
|
||||
bool *buttons = SDL_small_alloc(bool, joystick->nbuttons, &isstack);
|
||||
int button_count = 0;
|
||||
|
||||
if (buttons == NULL) {
|
||||
|
@ -1222,7 +1222,7 @@ static void IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
|
|||
SDL_SendJoystickAxis(timestamp, joystick, i, axes[i]);
|
||||
}
|
||||
|
||||
Uint8 buttons[joystick->nbuttons];
|
||||
bool buttons[joystick->nbuttons];
|
||||
int button_count = 0;
|
||||
buttons[button_count++] = gamepad.buttonA.isPressed;
|
||||
buttons[button_count++] = gamepad.buttonX.isPressed;
|
||||
|
@ -1253,16 +1253,16 @@ static void IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
|
|||
|
||||
dpad = controller.physicalInputProfile.dpads[GCInputDualShockTouchpadOne];
|
||||
if (dpad.xAxis.value != 0.f || dpad.yAxis.value != 0.f) {
|
||||
SDL_SendJoystickTouchpad(timestamp, joystick, 0, 0, SDL_PRESSED, (1.0f + dpad.xAxis.value) * 0.5f, 1.0f - (1.0f + dpad.yAxis.value) * 0.5f, 1.0f);
|
||||
SDL_SendJoystickTouchpad(timestamp, joystick, 0, 0, true, (1.0f + dpad.xAxis.value) * 0.5f, 1.0f - (1.0f + dpad.yAxis.value) * 0.5f, 1.0f);
|
||||
} else {
|
||||
SDL_SendJoystickTouchpad(timestamp, joystick, 0, 0, SDL_RELEASED, 0.0f, 0.0f, 1.0f);
|
||||
SDL_SendJoystickTouchpad(timestamp, joystick, 0, 0, false, 0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
dpad = controller.physicalInputProfile.dpads[GCInputDualShockTouchpadTwo];
|
||||
if (dpad.xAxis.value != 0.f || dpad.yAxis.value != 0.f) {
|
||||
SDL_SendJoystickTouchpad(timestamp, joystick, 0, 1, SDL_PRESSED, (1.0f + dpad.xAxis.value) * 0.5f, 1.0f - (1.0f + dpad.yAxis.value) * 0.5f, 1.0f);
|
||||
SDL_SendJoystickTouchpad(timestamp, joystick, 0, 1, true, (1.0f + dpad.xAxis.value) * 0.5f, 1.0f - (1.0f + dpad.yAxis.value) * 0.5f, 1.0f);
|
||||
} else {
|
||||
SDL_SendJoystickTouchpad(timestamp, joystick, 0, 1, SDL_RELEASED, 0.0f, 0.0f, 1.0f);
|
||||
SDL_SendJoystickTouchpad(timestamp, joystick, 0, 1, false, 0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -650,8 +650,8 @@ static void BSD_JoystickUpdate(SDL_Joystick *joy)
|
|||
v = (((SDL_JOYSTICK_AXIS_MAX - SDL_JOYSTICK_AXIS_MIN) * ((Sint32)y - ymin)) / (ymax - ymin)) + SDL_JOYSTICK_AXIS_MIN;
|
||||
SDL_SendJoystickAxis(timestamp, joy, 1, v);
|
||||
}
|
||||
SDL_SendJoystickButton(timestamp, joy, 0, gameport.b1);
|
||||
SDL_SendJoystickButton(timestamp, joy, 1, gameport.b2);
|
||||
SDL_SendJoystickButton(timestamp, joy, 0, (gameport.b1 != 0));
|
||||
SDL_SendJoystickButton(timestamp, joy, 1, (gameport.b2 != 0));
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
@ -720,7 +720,7 @@ static void BSD_JoystickUpdate(SDL_Joystick *joy)
|
|||
case HUP_BUTTON:
|
||||
v = (Sint32)hid_get_data(REP_BUF_DATA(rep), &hitem);
|
||||
nbutton = HID_USAGE(hitem.usage) - 1; // SDL buttons are zero-based
|
||||
SDL_SendJoystickButton(timestamp, joy, nbutton, v);
|
||||
SDL_SendJoystickButton(timestamp, joy, nbutton, (v != 0));
|
||||
break;
|
||||
default:
|
||||
continue;
|
||||
|
|
|
@ -967,10 +967,7 @@ static void DARWIN_JoystickUpdate(SDL_Joystick *joystick)
|
|||
while (element) {
|
||||
goodRead = GetHIDElementState(device, element, &value);
|
||||
if (goodRead) {
|
||||
if (value > 1) { // handle pressure-sensitive buttons
|
||||
value = 1;
|
||||
}
|
||||
SDL_SendJoystickButton(timestamp, joystick, i, value);
|
||||
SDL_SendJoystickButton(timestamp, joystick, i, (value != 0));
|
||||
}
|
||||
|
||||
element = element->pNext;
|
||||
|
|
|
@ -325,7 +325,7 @@ static void EMSCRIPTEN_JoystickUpdate(SDL_Joystick *joystick)
|
|||
{
|
||||
EmscriptenGamepadEvent gamepadState;
|
||||
SDL_joylist_item *item = (SDL_joylist_item *)joystick->hwdata;
|
||||
int i, result, buttonState;
|
||||
int i, result;
|
||||
Uint64 timestamp = SDL_GetTicksNS();
|
||||
|
||||
emscripten_sample_gamepad_data();
|
||||
|
@ -336,8 +336,8 @@ static void EMSCRIPTEN_JoystickUpdate(SDL_Joystick *joystick)
|
|||
if (gamepadState.timestamp == 0 || gamepadState.timestamp != item->timestamp) {
|
||||
for (i = 0; i < item->nbuttons; i++) {
|
||||
if (item->digitalButton[i] != gamepadState.digitalButton[i]) {
|
||||
buttonState = gamepadState.digitalButton[i] ? SDL_PRESSED : SDL_RELEASED;
|
||||
SDL_SendJoystickButton(timestamp, item->joystick, i, buttonState);
|
||||
bool down = (gamepadState.digitalButton[i] != 0);
|
||||
SDL_SendJoystickButton(timestamp, item->joystick, i, down);
|
||||
}
|
||||
|
||||
// store values to compare them in the next update
|
||||
|
|
|
@ -419,10 +419,12 @@ static void CALLBACK GAMEINPUT_InternalSystemButtonCallback(
|
|||
|
||||
SDL_LockJoysticks();
|
||||
if (changedButtons & GameInputSystemButtonGuide) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (currentButtons & GameInputSystemButtonGuide) ? SDL_PRESSED : SDL_RELEASED);
|
||||
bool down = ((currentButtons & GameInputSystemButtonGuide) != 0);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, down);
|
||||
}
|
||||
if (changedButtons & GameInputSystemButtonShare) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GAMEINPUT_SHARE, (currentButtons & GameInputSystemButtonShare) ? SDL_PRESSED : SDL_RELEASED);
|
||||
bool down = ((currentButtons & GameInputSystemButtonShare) != 0);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GAMEINPUT_SHARE, down);
|
||||
}
|
||||
SDL_UnlockJoysticks();
|
||||
}
|
||||
|
@ -567,7 +569,7 @@ static void GAMEINPUT_JoystickUpdate(SDL_Joystick *joystick)
|
|||
GameInputGamepadLeftShoulder, // SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
|
||||
GameInputGamepadRightShoulder, // SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
|
||||
};
|
||||
Uint8 btnidx = 0, btnstate = 0, hat = 0;
|
||||
Uint8 btnidx = 0, hat = 0;
|
||||
|
||||
if (IGameInputReading_GetGamepadState(reading, &state)) {
|
||||
for (btnidx = 0; btnidx < SDL_arraysize(s_XInputButtons); ++btnidx) {
|
||||
|
@ -575,8 +577,8 @@ static void GAMEINPUT_JoystickUpdate(SDL_Joystick *joystick)
|
|||
if (!button_mask) {
|
||||
continue;
|
||||
}
|
||||
btnstate = (state.buttons & button_mask) ? SDL_PRESSED : SDL_RELEASED;
|
||||
SDL_SendJoystickButton(timestamp, joystick, btnidx, btnstate);
|
||||
bool down = ((state.buttons & button_mask) != 0);
|
||||
SDL_SendJoystickButton(timestamp, joystick, btnidx, down);
|
||||
}
|
||||
|
||||
if (state.buttons & GameInputGamepadDPadUp) {
|
||||
|
@ -637,7 +639,7 @@ static void GAMEINPUT_JoystickUpdate(SDL_Joystick *joystick)
|
|||
for (i = 0; i < touch_count; ++i) {
|
||||
GameInputTouchState *touch = &touch_state[i];
|
||||
// FIXME: We should use touch->touchId to track fingers instead of using i below
|
||||
SDL_SendJoystickTouchpad(timestamp, joystick, 0, i, SDL_PRESSED, touch->positionX * info->touchSensorInfo[i].resolutionX, touch->positionY * info->touchSensorInfo[0].resolutionY, touch->pressure);
|
||||
SDL_SendJoystickTouchpad(timestamp, joystick, 0, i, true, touch->positionX * info->touchSensorInfo[i].resolutionX, touch->positionY * info->touchSensorInfo[0].resolutionY, touch->pressure);
|
||||
}
|
||||
SDL_stack_free(touch_state);
|
||||
}
|
||||
|
|
|
@ -212,7 +212,8 @@ extern "C"
|
|||
|
||||
// Generate button events
|
||||
for (i = 0; i < joystick->nbuttons; ++i) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, i, (buttons & 0x01));
|
||||
bool down = ((buttons & 0x01) != 0);
|
||||
SDL_SendJoystickButton(timestamp, joystick, i, down);
|
||||
buttons >>= 1;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -231,7 +231,7 @@ static void HIDAPI_DriverGameCube_HandleJoystickPacket(SDL_HIDAPI_Device *device
|
|||
timestamp, \
|
||||
joystick, \
|
||||
button, \
|
||||
(packet[off] & flag) ? SDL_PRESSED : SDL_RELEASED);
|
||||
((packet[off] & flag) != 0));
|
||||
READ_BUTTON(1, 0x02, 0) // A
|
||||
READ_BUTTON(1, 0x04, 1) // B
|
||||
READ_BUTTON(1, 0x08, 3) // Y
|
||||
|
@ -314,7 +314,7 @@ static void HIDAPI_DriverGameCube_HandleNintendoPacket(SDL_HIDAPI_Device *device
|
|||
timestamp, \
|
||||
joystick, \
|
||||
button, \
|
||||
(curSlot[off] & flag) ? SDL_PRESSED : SDL_RELEASED);
|
||||
((curSlot[off] & flag) != 0));
|
||||
READ_BUTTON(1, 0x01, 0) // A
|
||||
READ_BUTTON(1, 0x02, 1) // B
|
||||
READ_BUTTON(1, 0x04, 2) // X
|
||||
|
|
|
@ -168,20 +168,20 @@ static void HIDAPI_DriverLuna_HandleUSBStatePacket(SDL_Joystick *joystick, SDL_D
|
|||
Uint64 timestamp = SDL_GetTicksNS();
|
||||
|
||||
if (ctx->last_state[1] != data[1]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, (data[1] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, (data[1] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, (data[1] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[1] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[1] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[1] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[1] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[1] & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[1] & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[1] & 0x04) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[1] & 0x08) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data[1] & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data[1] & 0x20) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data[1] & 0x40) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[1] & 0x80) != 0));
|
||||
}
|
||||
if (ctx->last_state[2] != data[2]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LUNA_MICROPHONE, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[2] & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LUNA_MICROPHONE, ((data[2] & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[2] & 0x04) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data[2] & 0x08) != 0));
|
||||
}
|
||||
|
||||
if (ctx->last_state[3] != data[3]) {
|
||||
|
@ -252,7 +252,7 @@ static void HIDAPI_DriverLuna_HandleBluetoothStatePacket(SDL_Joystick *joystick,
|
|||
|
||||
if (size >= 2 && data[0] == 0x02) {
|
||||
// Home button has dedicated report
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[1] & 0x1) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[1] & 0x1) != 0));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -304,21 +304,21 @@ static void HIDAPI_DriverLuna_HandleBluetoothStatePacket(SDL_Joystick *joystick,
|
|||
}
|
||||
|
||||
if (ctx->last_state[14] != data[14]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, (data[14] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, (data[14] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, (data[14] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, (data[14] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[14] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[14] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[14] & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[14] & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[14] & 0x08) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[14] & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data[14] & 0x40) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data[14] & 0x80) != 0));
|
||||
}
|
||||
if (ctx->last_state[15] != data[15]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[15] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[15] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[15] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[15] & 0x08) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[15] & 0x20) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data[15] & 0x40) != 0));
|
||||
}
|
||||
if (ctx->last_state[16] != data[16]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[16] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LUNA_MICROPHONE, (data[16] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data[16] & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LUNA_MICROPHONE, ((data[16] & 0x02) != 0));
|
||||
}
|
||||
|
||||
#define READ_STICK_AXIS(offset) \
|
||||
|
|
|
@ -388,21 +388,21 @@ static void HIDAPI_DriverPS3_HandleMiniStatePacket(SDL_Joystick *joystick, SDL_D
|
|||
}
|
||||
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
|
||||
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, (data[4] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, (data[4] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, (data[4] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, (data[4] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[4] & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[4] & 0x20) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[4] & 0x40) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[4] & 0x80) != 0));
|
||||
}
|
||||
|
||||
if (ctx->last_state[5] != data[5]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[5] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[5] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data[5] & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data[5] & 0x02) != 0));
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, (data[5] & 0x04) ? SDL_JOYSTICK_AXIS_MAX : SDL_JOYSTICK_AXIS_MIN);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, (data[5] & 0x08) ? SDL_JOYSTICK_AXIS_MAX : SDL_JOYSTICK_AXIS_MIN);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[5] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[5] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[5] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[5] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data[5] & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[5] & 0x20) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[5] & 0x40) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data[5] & 0x80) != 0));
|
||||
}
|
||||
|
||||
axis = ((int)data[2] * 257) - 32768;
|
||||
|
@ -425,10 +425,10 @@ static void HIDAPI_DriverPS3_HandleStatePacket(SDL_Joystick *joystick, SDL_Drive
|
|||
if (ctx->last_state[2] != data[2]) {
|
||||
Uint8 hat = 0;
|
||||
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data[2] & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[2] & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data[2] & 0x04) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[2] & 0x08) != 0));
|
||||
|
||||
if (data[2] & 0x10) {
|
||||
hat |= SDL_HAT_UP;
|
||||
|
@ -446,16 +446,16 @@ static void HIDAPI_DriverPS3_HandleStatePacket(SDL_Joystick *joystick, SDL_Drive
|
|||
}
|
||||
|
||||
if (ctx->last_state[3] != data[3]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[3] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data[3] & 0x04) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data[3] & 0x08) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[3] & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[3] & 0x20) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[3] & 0x40) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[3] & 0x80) != 0));
|
||||
}
|
||||
|
||||
if (ctx->last_state[4] != data[4]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[4] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[4] & 0x01) != 0));
|
||||
}
|
||||
|
||||
axis = ((int)data[18] * 257) - 32768;
|
||||
|
@ -744,21 +744,21 @@ static void HIDAPI_DriverPS3ThirdParty_HandleStatePacket18(SDL_Joystick *joystic
|
|||
Uint64 timestamp = SDL_GetTicksNS();
|
||||
|
||||
if (ctx->last_state[0] != data[0]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, (data[0] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, (data[0] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, (data[0] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, (data[0] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[0] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[0] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[0] & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[0] & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[0] & 0x04) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[0] & 0x08) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data[0] & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data[0] & 0x20) != 0));
|
||||
}
|
||||
|
||||
if (ctx->last_state[1] != data[1]) {
|
||||
Uint8 hat;
|
||||
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[1] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[1] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[1] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data[1] & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[1] & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[1] & 0x04) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data[1] & 0x08) != 0));
|
||||
|
||||
switch (data[1] >> 4) {
|
||||
case 0:
|
||||
|
@ -848,20 +848,20 @@ static void HIDAPI_DriverPS3ThirdParty_HandleStatePacket19(SDL_Joystick *joystic
|
|||
Uint64 timestamp = SDL_GetTicksNS();
|
||||
|
||||
if (ctx->last_state[0] != data[0]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, (data[0] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, (data[0] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, (data[0] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, (data[0] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[0] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[0] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[0] & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[0] & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[0] & 0x04) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[0] & 0x08) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data[0] & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data[0] & 0x20) != 0));
|
||||
}
|
||||
|
||||
if (ctx->last_state[1] != data[1]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[1] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[1] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[1] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[1] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data[1] & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[1] & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[1] & 0x04) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data[1] & 0x08) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[1] & 0x10) != 0));
|
||||
}
|
||||
|
||||
if (ctx->device->vendor_id == USB_VENDOR_SAITEK && ctx->device->product_id == USB_PRODUCT_SAITEK_CYBORG_V3) {
|
||||
|
@ -1227,10 +1227,10 @@ static void HIDAPI_DriverPS3SonySixaxis_HandleStatePacket(SDL_Joystick *joystick
|
|||
if (ctx->last_state[2] != data[2]) {
|
||||
Uint8 hat = 0;
|
||||
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data[2] & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[2] & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data[2] & 0x04) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[2] & 0x08) != 0));
|
||||
|
||||
if (data[2] & 0x10) {
|
||||
hat |= SDL_HAT_UP;
|
||||
|
@ -1248,16 +1248,16 @@ static void HIDAPI_DriverPS3SonySixaxis_HandleStatePacket(SDL_Joystick *joystick
|
|||
}
|
||||
|
||||
if (ctx->last_state[3] != data[3]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[3] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data[3] & 0x04) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data[3] & 0x08) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[3] & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[3] & 0x20) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[3] & 0x40) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[3] & 0x80) != 0));
|
||||
}
|
||||
|
||||
if (ctx->last_state[4] != data[4]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[4] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[4] & 0x01) != 0));
|
||||
}
|
||||
|
||||
axis = ((int)data[18] * 257) - 32768;
|
||||
|
|
|
@ -1010,7 +1010,7 @@ static void HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, SDL_hid_d
|
|||
static const float TOUCHPAD_SCALEX = 1.0f / 1920;
|
||||
static const float TOUCHPAD_SCALEY = 1.0f / 920; // This is noted as being 944 resolution, but 920 feels better
|
||||
Sint16 axis;
|
||||
Uint8 touchpad_state;
|
||||
bool touchpad_down;
|
||||
int touchpad_x, touchpad_y;
|
||||
Uint64 timestamp = SDL_GetTicksNS();
|
||||
|
||||
|
@ -1018,10 +1018,10 @@ static void HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, SDL_hid_d
|
|||
{
|
||||
Uint8 data = (packet->rgucButtonsHatAndCounter[0] >> 4);
|
||||
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data & 0x04) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data & 0x08) != 0));
|
||||
}
|
||||
{
|
||||
Uint8 hat;
|
||||
|
@ -1063,12 +1063,12 @@ static void HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, SDL_hid_d
|
|||
if (ctx->last_state.rgucButtonsHatAndCounter[1] != packet->rgucButtonsHatAndCounter[1]) {
|
||||
Uint8 data = packet->rgucButtonsHatAndCounter[1];
|
||||
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data & 0x20) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data & 0x40) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data & 0x80) != 0));
|
||||
}
|
||||
|
||||
/* Some fightsticks, ex: Victrix FS Pro will only this these digital trigger bits and not the analog values so this needs to run whenever the
|
||||
|
@ -1083,8 +1083,8 @@ static void HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, SDL_hid_d
|
|||
if (ctx->last_state.rgucButtonsHatAndCounter[2] != packet->rgucButtonsHatAndCounter[2]) {
|
||||
Uint8 data = (packet->rgucButtonsHatAndCounter[2] & 0x03);
|
||||
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PS4_TOUCHPAD, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PS4_TOUCHPAD, ((data & 0x02) != 0));
|
||||
}
|
||||
|
||||
axis = ((int)packet->ucTriggerLeft * 257) - 32768;
|
||||
|
@ -1124,15 +1124,15 @@ static void HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, SDL_hid_d
|
|||
}
|
||||
|
||||
if (size > 9 && ctx->report_touchpad && ctx->enhanced_reports) {
|
||||
touchpad_state = !(packet->ucTouchpadCounter1 & 0x80) ? SDL_PRESSED : SDL_RELEASED;
|
||||
touchpad_down = ((packet->ucTouchpadCounter1 & 0x80) == 0);
|
||||
touchpad_x = packet->rgucTouchpadData1[0] | (((int)packet->rgucTouchpadData1[1] & 0x0F) << 8);
|
||||
touchpad_y = (packet->rgucTouchpadData1[1] >> 4) | ((int)packet->rgucTouchpadData1[2] << 4);
|
||||
SDL_SendJoystickTouchpad(timestamp, joystick, 0, 0, touchpad_state, touchpad_x * TOUCHPAD_SCALEX, touchpad_y * TOUCHPAD_SCALEY, touchpad_state ? 1.0f : 0.0f);
|
||||
SDL_SendJoystickTouchpad(timestamp, joystick, 0, 0, touchpad_down, touchpad_x * TOUCHPAD_SCALEX, touchpad_y * TOUCHPAD_SCALEY, touchpad_down ? 1.0f : 0.0f);
|
||||
|
||||
touchpad_state = !(packet->ucTouchpadCounter2 & 0x80) ? SDL_PRESSED : SDL_RELEASED;
|
||||
touchpad_down = ((packet->ucTouchpadCounter2 & 0x80) == 0);
|
||||
touchpad_x = packet->rgucTouchpadData2[0] | (((int)packet->rgucTouchpadData2[1] & 0x0F) << 8);
|
||||
touchpad_y = (packet->rgucTouchpadData2[1] >> 4) | ((int)packet->rgucTouchpadData2[2] << 4);
|
||||
SDL_SendJoystickTouchpad(timestamp, joystick, 0, 1, touchpad_state, touchpad_x * TOUCHPAD_SCALEX, touchpad_y * TOUCHPAD_SCALEY, touchpad_state ? 1.0f : 0.0f);
|
||||
SDL_SendJoystickTouchpad(timestamp, joystick, 0, 1, touchpad_down, touchpad_x * TOUCHPAD_SCALEX, touchpad_y * TOUCHPAD_SCALEY, touchpad_down ? 1.0f : 0.0f);
|
||||
}
|
||||
|
||||
if (size > 9 && ctx->report_sensors) {
|
||||
|
|
|
@ -1137,10 +1137,10 @@ static void HIDAPI_DriverPS5_HandleSimpleStatePacket(SDL_Joystick *joystick, SDL
|
|||
{
|
||||
Uint8 data = (packet->rgucButtonsHatAndCounter[0] >> 4);
|
||||
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data & 0x04) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data & 0x08) != 0));
|
||||
}
|
||||
{
|
||||
Uint8 data = (packet->rgucButtonsHatAndCounter[0] & 0x0F);
|
||||
|
@ -1182,19 +1182,19 @@ static void HIDAPI_DriverPS5_HandleSimpleStatePacket(SDL_Joystick *joystick, SDL
|
|||
if (ctx->last_state.simple.rgucButtonsHatAndCounter[1] != packet->rgucButtonsHatAndCounter[1]) {
|
||||
Uint8 data = packet->rgucButtonsHatAndCounter[1];
|
||||
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data & 0x20) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data & 0x40) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data & 0x80) != 0));
|
||||
}
|
||||
|
||||
if (ctx->last_state.simple.rgucButtonsHatAndCounter[2] != packet->rgucButtonsHatAndCounter[2]) {
|
||||
Uint8 data = (packet->rgucButtonsHatAndCounter[2] & 0x03);
|
||||
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PS5_TOUCHPAD, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PS5_TOUCHPAD, ((data & 0x02) != 0));
|
||||
}
|
||||
|
||||
if (packet->ucTriggerLeft == 0 && (packet->rgucButtonsHatAndCounter[1] & 0x04)) {
|
||||
|
@ -1229,10 +1229,10 @@ static void HIDAPI_DriverPS5_HandleStatePacketCommon(SDL_Joystick *joystick, SDL
|
|||
{
|
||||
Uint8 data = (packet->rgucButtonsAndHat[0] >> 4);
|
||||
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data & 0x04) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data & 0x08) != 0));
|
||||
}
|
||||
{
|
||||
Uint8 data = (packet->rgucButtonsAndHat[0] & 0x0F);
|
||||
|
@ -1274,24 +1274,24 @@ static void HIDAPI_DriverPS5_HandleStatePacketCommon(SDL_Joystick *joystick, SDL
|
|||
if (ctx->last_state.state.rgucButtonsAndHat[1] != packet->rgucButtonsAndHat[1]) {
|
||||
Uint8 data = packet->rgucButtonsAndHat[1];
|
||||
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data & 0x20) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data & 0x40) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data & 0x80) != 0));
|
||||
}
|
||||
|
||||
if (ctx->last_state.state.rgucButtonsAndHat[2] != packet->rgucButtonsAndHat[2]) {
|
||||
Uint8 data = packet->rgucButtonsAndHat[2];
|
||||
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PS5_TOUCHPAD, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PS5_MICROPHONE, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PS5_LEFT_FUNCTION, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PS5_RIGHT_FUNCTION, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PS5_LEFT_PADDLE, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PS5_RIGHT_PADDLE, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PS5_TOUCHPAD, ((data & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PS5_MICROPHONE, ((data & 0x04) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PS5_LEFT_FUNCTION, ((data & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PS5_RIGHT_FUNCTION, ((data & 0x20) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PS5_LEFT_PADDLE, ((data & 0x40) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PS5_RIGHT_PADDLE, ((data & 0x80) != 0));
|
||||
}
|
||||
|
||||
if (packet->ucTriggerLeft == 0 && (packet->rgucButtonsAndHat[1] & 0x04)) {
|
||||
|
@ -1369,19 +1369,19 @@ static void HIDAPI_DriverPS5_HandleStatePacket(SDL_Joystick *joystick, SDL_hid_d
|
|||
{
|
||||
static const float TOUCHPAD_SCALEX = 1.0f / 1920;
|
||||
static const float TOUCHPAD_SCALEY = 1.0f / 1070;
|
||||
Uint8 touchpad_state;
|
||||
bool touchpad_down;
|
||||
int touchpad_x, touchpad_y;
|
||||
|
||||
if (ctx->report_touchpad) {
|
||||
touchpad_state = !(packet->ucTouchpadCounter1 & 0x80) ? SDL_PRESSED : SDL_RELEASED;
|
||||
touchpad_down = ((packet->ucTouchpadCounter1 & 0x80) == 0);
|
||||
touchpad_x = packet->rgucTouchpadData1[0] | (((int)packet->rgucTouchpadData1[1] & 0x0F) << 8);
|
||||
touchpad_y = (packet->rgucTouchpadData1[1] >> 4) | ((int)packet->rgucTouchpadData1[2] << 4);
|
||||
SDL_SendJoystickTouchpad(timestamp, joystick, 0, 0, touchpad_state, touchpad_x * TOUCHPAD_SCALEX, touchpad_y * TOUCHPAD_SCALEY, touchpad_state ? 1.0f : 0.0f);
|
||||
SDL_SendJoystickTouchpad(timestamp, joystick, 0, 0, touchpad_down, touchpad_x * TOUCHPAD_SCALEX, touchpad_y * TOUCHPAD_SCALEY, touchpad_down ? 1.0f : 0.0f);
|
||||
|
||||
touchpad_state = !(packet->ucTouchpadCounter2 & 0x80) ? SDL_PRESSED : SDL_RELEASED;
|
||||
touchpad_down = ((packet->ucTouchpadCounter2 & 0x80) == 0);
|
||||
touchpad_x = packet->rgucTouchpadData2[0] | (((int)packet->rgucTouchpadData2[1] & 0x0F) << 8);
|
||||
touchpad_y = (packet->rgucTouchpadData2[1] >> 4) | ((int)packet->rgucTouchpadData2[2] << 4);
|
||||
SDL_SendJoystickTouchpad(timestamp, joystick, 0, 1, touchpad_state, touchpad_x * TOUCHPAD_SCALEX, touchpad_y * TOUCHPAD_SCALEY, touchpad_state ? 1.0f : 0.0f);
|
||||
SDL_SendJoystickTouchpad(timestamp, joystick, 0, 1, touchpad_down, touchpad_x * TOUCHPAD_SCALEX, touchpad_y * TOUCHPAD_SCALEY, touchpad_down ? 1.0f : 0.0f);
|
||||
}
|
||||
|
||||
if (ctx->report_battery) {
|
||||
|
@ -1418,19 +1418,19 @@ static void HIDAPI_DriverPS5_HandleStatePacketAlt(SDL_Joystick *joystick, SDL_hi
|
|||
{
|
||||
static const float TOUCHPAD_SCALEX = 1.0f / 1920;
|
||||
static const float TOUCHPAD_SCALEY = 1.0f / 1070;
|
||||
Uint8 touchpad_state;
|
||||
bool touchpad_down;
|
||||
int touchpad_x, touchpad_y;
|
||||
|
||||
if (ctx->report_touchpad) {
|
||||
touchpad_state = !(packet->ucTouchpadCounter1 & 0x80) ? SDL_PRESSED : SDL_RELEASED;
|
||||
touchpad_down = ((packet->ucTouchpadCounter1 & 0x80) == 0);
|
||||
touchpad_x = packet->rgucTouchpadData1[0] | (((int)packet->rgucTouchpadData1[1] & 0x0F) << 8);
|
||||
touchpad_y = (packet->rgucTouchpadData1[1] >> 4) | ((int)packet->rgucTouchpadData1[2] << 4);
|
||||
SDL_SendJoystickTouchpad(timestamp, joystick, 0, 0, touchpad_state, touchpad_x * TOUCHPAD_SCALEX, touchpad_y * TOUCHPAD_SCALEY, touchpad_state ? 1.0f : 0.0f);
|
||||
SDL_SendJoystickTouchpad(timestamp, joystick, 0, 0, touchpad_down, touchpad_x * TOUCHPAD_SCALEX, touchpad_y * TOUCHPAD_SCALEY, touchpad_down ? 1.0f : 0.0f);
|
||||
|
||||
touchpad_state = !(packet->ucTouchpadCounter2 & 0x80) ? SDL_PRESSED : SDL_RELEASED;
|
||||
touchpad_down = ((packet->ucTouchpadCounter2 & 0x80) == 0);
|
||||
touchpad_x = packet->rgucTouchpadData2[0] | (((int)packet->rgucTouchpadData2[1] & 0x0F) << 8);
|
||||
touchpad_y = (packet->rgucTouchpadData2[1] >> 4) | ((int)packet->rgucTouchpadData2[2] << 4);
|
||||
SDL_SendJoystickTouchpad(timestamp, joystick, 0, 1, touchpad_state, touchpad_x * TOUCHPAD_SCALEX, touchpad_y * TOUCHPAD_SCALEY, touchpad_state ? 1.0f : 0.0f);
|
||||
SDL_SendJoystickTouchpad(timestamp, joystick, 0, 1, touchpad_down, touchpad_x * TOUCHPAD_SCALEX, touchpad_y * TOUCHPAD_SCALEY, touchpad_down ? 1.0f : 0.0f);
|
||||
}
|
||||
|
||||
SDL_memcpy(&ctx->last_state, packet, sizeof(ctx->last_state));
|
||||
|
|
|
@ -326,23 +326,23 @@ static void HIDAPI_DriverShield_HandleStatePacketV103(SDL_Joystick *joystick, SD
|
|||
}
|
||||
|
||||
if (ctx->last_state[1] != data[1]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, (data[1] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, (data[1] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, (data[1] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[1] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[1] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[1] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[1] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[1] & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[1] & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[1] & 0x04) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[1] & 0x08) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data[1] & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data[1] & 0x20) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[1] & 0x40) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data[1] & 0x80) != 0));
|
||||
}
|
||||
|
||||
if (ctx->last_state[2] != data[2]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SHIELD_V103_PLUS, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SHIELD_V103_MINUS, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SHIELD_SHARE, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[2] & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SHIELD_V103_PLUS, ((data[2] & 0x08) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SHIELD_V103_MINUS, ((data[2] & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[2] & 0x20) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data[2] & 0x40) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SHIELD_SHARE, ((data[2] & 0x80) != 0));
|
||||
}
|
||||
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, SDL_Swap16LE(*(Sint16 *)&data[4]) - 0x8000);
|
||||
|
@ -362,17 +362,17 @@ static void HIDAPI_DriverShield_HandleStatePacketV103(SDL_Joystick *joystick, SD
|
|||
|
||||
static void HIDAPI_DriverShield_HandleTouchPacketV103(SDL_Joystick *joystick, SDL_DriverShield_Context *ctx, const Uint8 *data, int size)
|
||||
{
|
||||
Uint8 touchpad_state;
|
||||
bool touchpad_down;
|
||||
float touchpad_x, touchpad_y;
|
||||
Uint64 timestamp = SDL_GetTicksNS();
|
||||
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SHIELD_V103_TOUCHPAD, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SHIELD_V103_TOUCHPAD, ((data[1] & 0x01) != 0));
|
||||
|
||||
// It's a triangular pad, but just use the center as the usable touch area
|
||||
touchpad_state = !(data[1] & 0x80) ? SDL_PRESSED : SDL_RELEASED;
|
||||
touchpad_down = ((data[1] & 0x80) == 0);
|
||||
touchpad_x = clamp((float)(data[2] - 0x70) / 0x50, 0.0f, 1.0f);
|
||||
touchpad_y = clamp((float)(data[4] - 0x40) / 0x15, 0.0f, 1.0f);
|
||||
SDL_SendJoystickTouchpad(timestamp, joystick, 0, 0, touchpad_state, touchpad_x, touchpad_y, touchpad_state ? 1.0f : 0.0f);
|
||||
SDL_SendJoystickTouchpad(timestamp, joystick, 0, 0, touchpad_down, touchpad_x, touchpad_y, touchpad_down ? 1.0f : 0.0f);
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverShield_HandleStatePacketV104(SDL_Joystick *joystick, SDL_DriverShield_Context *ctx, Uint8 *data, int size)
|
||||
|
@ -419,18 +419,18 @@ static void HIDAPI_DriverShield_HandleStatePacketV104(SDL_Joystick *joystick, SD
|
|||
}
|
||||
|
||||
if (ctx->last_state[3] != data[3]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, (data[3] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[3] & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[3] & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[3] & 0x04) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[3] & 0x08) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data[3] & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data[3] & 0x20) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[3] & 0x40) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data[3] & 0x80) != 0));
|
||||
}
|
||||
|
||||
if (ctx->last_state[4] != data[4]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[4] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[4] & 0x01) != 0));
|
||||
}
|
||||
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, SDL_Swap16LE(*(Sint16 *)&data[9]) - 0x8000);
|
||||
|
@ -443,9 +443,9 @@ static void HIDAPI_DriverShield_HandleStatePacketV104(SDL_Joystick *joystick, SD
|
|||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, SDL_Swap16LE(*(Sint16 *)&data[21]) - 0x8000);
|
||||
|
||||
if (ctx->last_state[17] != data[17]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SHIELD_SHARE, (data[17] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[17] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[17] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SHIELD_SHARE, ((data[17] & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data[17] & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[17] & 0x04) != 0));
|
||||
}
|
||||
|
||||
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
|
||||
|
|
|
@ -213,22 +213,22 @@ static void HIDAPI_DriverStadia_HandleStatePacket(SDL_Joystick *joystick, SDL_Dr
|
|||
}
|
||||
|
||||
if (ctx->last_state[2] != data[2]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STADIA_CAPTURE, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STADIA_GOOGLE_ASSISTANT, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data[2] & 0x40) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[2] & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[2] & 0x20) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data[2] & 0x80) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STADIA_CAPTURE, ((data[2] & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STADIA_GOOGLE_ASSISTANT, ((data[2] & 0x02) != 0));
|
||||
}
|
||||
|
||||
if (ctx->last_state[3] != data[3]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, (data[3] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[3] & 0x40) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[3] & 0x20) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[3] & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[3] & 0x08) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data[3] & 0x04) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data[3] & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[3] & 0x01) != 0));
|
||||
}
|
||||
|
||||
#define READ_STICK_AXIS(offset) \
|
||||
|
|
|
@ -1121,38 +1121,38 @@ static bool HIDAPI_DriverSteam_UpdateDevice(SDL_HIDAPI_Device *device)
|
|||
Uint8 hat = 0;
|
||||
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH,
|
||||
(ctx->m_state.ulButtons & STEAM_BUTTON_SOUTH_MASK) ? SDL_PRESSED : SDL_RELEASED);
|
||||
((ctx->m_state.ulButtons & STEAM_BUTTON_SOUTH_MASK) != 0));
|
||||
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST,
|
||||
(ctx->m_state.ulButtons & STEAM_BUTTON_EAST_MASK) ? SDL_PRESSED : SDL_RELEASED);
|
||||
((ctx->m_state.ulButtons & STEAM_BUTTON_EAST_MASK) != 0));
|
||||
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST,
|
||||
(ctx->m_state.ulButtons & STEAM_BUTTON_WEST_MASK) ? SDL_PRESSED : SDL_RELEASED);
|
||||
((ctx->m_state.ulButtons & STEAM_BUTTON_WEST_MASK) != 0));
|
||||
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH,
|
||||
(ctx->m_state.ulButtons & STEAM_BUTTON_NORTH_MASK) ? SDL_PRESSED : SDL_RELEASED);
|
||||
((ctx->m_state.ulButtons & STEAM_BUTTON_NORTH_MASK) != 0));
|
||||
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER,
|
||||
(ctx->m_state.ulButtons & STEAM_LEFT_BUMPER_MASK) ? SDL_PRESSED : SDL_RELEASED);
|
||||
((ctx->m_state.ulButtons & STEAM_LEFT_BUMPER_MASK) != 0));
|
||||
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER,
|
||||
(ctx->m_state.ulButtons & STEAM_RIGHT_BUMPER_MASK) ? SDL_PRESSED : SDL_RELEASED);
|
||||
((ctx->m_state.ulButtons & STEAM_RIGHT_BUMPER_MASK) != 0));
|
||||
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK,
|
||||
(ctx->m_state.ulButtons & STEAM_BUTTON_MENU_MASK) ? SDL_PRESSED : SDL_RELEASED);
|
||||
((ctx->m_state.ulButtons & STEAM_BUTTON_MENU_MASK) != 0));
|
||||
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START,
|
||||
(ctx->m_state.ulButtons & STEAM_BUTTON_ESCAPE_MASK) ? SDL_PRESSED : SDL_RELEASED);
|
||||
((ctx->m_state.ulButtons & STEAM_BUTTON_ESCAPE_MASK) != 0));
|
||||
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE,
|
||||
(ctx->m_state.ulButtons & STEAM_BUTTON_STEAM_MASK) ? SDL_PRESSED : SDL_RELEASED);
|
||||
((ctx->m_state.ulButtons & STEAM_BUTTON_STEAM_MASK) != 0));
|
||||
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK,
|
||||
(ctx->m_state.ulButtons & STEAM_JOYSTICK_BUTTON_MASK) ? SDL_PRESSED : SDL_RELEASED);
|
||||
((ctx->m_state.ulButtons & STEAM_JOYSTICK_BUTTON_MASK) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STEAM_LEFT_PADDLE,
|
||||
(ctx->m_state.ulButtons & STEAM_BUTTON_BACK_LEFT_MASK) ? SDL_PRESSED : SDL_RELEASED);
|
||||
((ctx->m_state.ulButtons & STEAM_BUTTON_BACK_LEFT_MASK) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STEAM_RIGHT_PADDLE,
|
||||
(ctx->m_state.ulButtons & STEAM_BUTTON_BACK_RIGHT_MASK) ? SDL_PRESSED : SDL_RELEASED);
|
||||
((ctx->m_state.ulButtons & STEAM_BUTTON_BACK_RIGHT_MASK) != 0));
|
||||
|
||||
if (ctx->m_state.ulButtons & STEAM_DPAD_UP_MASK) {
|
||||
hat |= SDL_HAT_UP;
|
||||
|
|
|
@ -155,41 +155,41 @@ static void HIDAPI_DriverSteamDeck_HandleState(SDL_HIDAPI_Device *device,
|
|||
Uint8 hat = 0;
|
||||
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH,
|
||||
(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_A) ? SDL_PRESSED : SDL_RELEASED);
|
||||
((pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_A) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST,
|
||||
(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_B) ? SDL_PRESSED : SDL_RELEASED);
|
||||
((pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_B) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST,
|
||||
(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_X) ? SDL_PRESSED : SDL_RELEASED);
|
||||
((pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_X) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH,
|
||||
(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_Y) ? SDL_PRESSED : SDL_RELEASED);
|
||||
((pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_Y) != 0));
|
||||
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER,
|
||||
(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_L) ? SDL_PRESSED : SDL_RELEASED);
|
||||
((pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_L) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER,
|
||||
(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_R) ? SDL_PRESSED : SDL_RELEASED);
|
||||
((pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_R) != 0));
|
||||
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK,
|
||||
(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_VIEW) ? SDL_PRESSED : SDL_RELEASED);
|
||||
((pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_VIEW) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START,
|
||||
(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_MENU) ? SDL_PRESSED : SDL_RELEASED);
|
||||
((pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_MENU) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE,
|
||||
(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_STEAM) ? SDL_PRESSED : SDL_RELEASED);
|
||||
((pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_STEAM) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STEAM_DECK_QAM,
|
||||
(pInReport->payload.deckState.ulButtonsH & STEAMDECK_HBUTTON_QAM) ? SDL_PRESSED : SDL_RELEASED);
|
||||
((pInReport->payload.deckState.ulButtonsH & STEAMDECK_HBUTTON_QAM) != 0));
|
||||
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK,
|
||||
(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_L3) ? SDL_PRESSED : SDL_RELEASED);
|
||||
((pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_L3) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK,
|
||||
(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_R3) ? SDL_PRESSED : SDL_RELEASED);
|
||||
((pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_R3) != 0));
|
||||
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STEAM_DECK_RIGHT_PADDLE1,
|
||||
(pInReport->payload.deckState.ulButtonsH & STEAMDECK_HBUTTON_R4) ? SDL_PRESSED : SDL_RELEASED);
|
||||
((pInReport->payload.deckState.ulButtonsH & STEAMDECK_HBUTTON_R4) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STEAM_DECK_LEFT_PADDLE1,
|
||||
(pInReport->payload.deckState.ulButtonsH & STEAMDECK_HBUTTON_L4) ? SDL_PRESSED : SDL_RELEASED);
|
||||
((pInReport->payload.deckState.ulButtonsH & STEAMDECK_HBUTTON_L4) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STEAM_DECK_RIGHT_PADDLE2,
|
||||
(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_R5) ? SDL_PRESSED : SDL_RELEASED);
|
||||
((pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_R5) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_STEAM_DECK_LEFT_PADDLE2,
|
||||
(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_L5) ? SDL_PRESSED : SDL_RELEASED);
|
||||
((pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_L5) != 0));
|
||||
|
||||
if (pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_DPAD_UP) {
|
||||
hat |= SDL_HAT_UP;
|
||||
|
|
|
@ -1718,22 +1718,22 @@ static void HandleInputOnlyControllerState(SDL_Joystick *joystick, SDL_DriverSwi
|
|||
|
||||
if (packet->rgucButtons[0] != ctx->m_lastInputOnlyState.rgucButtons[0]) {
|
||||
Uint8 data = packet->rgucButtons[0];
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_SOUTH), (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_EAST), (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_WEST), (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_NORTH), (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_SOUTH), ((data & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_EAST), ((data & 0x04) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_WEST), ((data & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_NORTH), ((data & 0x08) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data & 0x20) != 0));
|
||||
}
|
||||
|
||||
if (packet->rgucButtons[1] != ctx->m_lastInputOnlyState.rgucButtons[1]) {
|
||||
Uint8 data = packet->rgucButtons[1];
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_SHARE, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data & 0x04) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data & 0x08) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_SHARE, ((data & 0x20) != 0));
|
||||
}
|
||||
|
||||
if (packet->ucStickHat != ctx->m_lastInputOnlyState.ucStickHat) {
|
||||
|
@ -1820,16 +1820,16 @@ static void HandleCombinedSimpleControllerStateL(Uint64 timestamp, SDL_Joystick
|
|||
}
|
||||
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
|
||||
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_LEFT_PADDLE1, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_LEFT_PADDLE2, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_LEFT_PADDLE1, ((data & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_LEFT_PADDLE2, ((data & 0x20) != 0));
|
||||
}
|
||||
|
||||
if (packet->rgucButtons[1] != ctx->m_lastSimpleState.rgucButtons[1]) {
|
||||
Uint8 data = packet->rgucButtons[1];
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_SHARE, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data & 0x04) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_SHARE, ((data & 0x20) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data & 0x40) != 0));
|
||||
}
|
||||
|
||||
Sint16 axis = (packet->rgucButtons[1] & 0x80) ? 32767 : -32768;
|
||||
|
@ -1881,20 +1881,20 @@ static void HandleCombinedSimpleControllerStateR(Uint64 timestamp, SDL_Joystick
|
|||
{
|
||||
if (packet->rgucButtons[0] != ctx->m_lastSimpleState.rgucButtons[0]) {
|
||||
Uint8 data = packet->rgucButtons[0];
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_EAST), (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_NORTH), (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_SOUTH), (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_WEST), (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_RIGHT_PADDLE2, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_RIGHT_PADDLE1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_EAST), ((data & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_NORTH), ((data & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_SOUTH), ((data & 0x04) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_WEST), ((data & 0x08) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_RIGHT_PADDLE2, ((data & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_RIGHT_PADDLE1, ((data & 0x20) != 0));
|
||||
}
|
||||
|
||||
if (packet->rgucButtons[1] != ctx->m_lastSimpleState.rgucButtons[1]) {
|
||||
Uint8 data = packet->rgucButtons[1];
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data & 0x08) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data & 0x40) != 0));
|
||||
}
|
||||
|
||||
Sint16 axis = (packet->rgucButtons[1] & 0x80) ? 32767 : -32768;
|
||||
|
@ -1946,21 +1946,21 @@ static void HandleMiniSimpleControllerStateL(Uint64 timestamp, SDL_Joystick *joy
|
|||
{
|
||||
if (packet->rgucButtons[0] != ctx->m_lastSimpleState.rgucButtons[0]) {
|
||||
Uint8 data = packet->rgucButtons[0];
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_SOUTH), (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_EAST), (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_WEST), (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_NORTH), (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_SOUTH), ((data & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_EAST), ((data & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_WEST), ((data & 0x04) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_NORTH), ((data & 0x08) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data & 0x20) != 0));
|
||||
}
|
||||
|
||||
if (packet->rgucButtons[1] != ctx->m_lastSimpleState.rgucButtons[1]) {
|
||||
Uint8 data = packet->rgucButtons[1];
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_LEFT_PADDLE1, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_LEFT_PADDLE2, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data & 0x04) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data & 0x20) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_LEFT_PADDLE1, ((data & 0x40) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_LEFT_PADDLE2, ((data & 0x80) != 0));
|
||||
}
|
||||
|
||||
if (packet->ucStickHat != ctx->m_lastSimpleState.ucStickHat) {
|
||||
|
@ -2009,22 +2009,22 @@ static void HandleMiniSimpleControllerStateR(Uint64 timestamp, SDL_Joystick *joy
|
|||
{
|
||||
if (packet->rgucButtons[0] != ctx->m_lastSimpleState.rgucButtons[0]) {
|
||||
Uint8 data = packet->rgucButtons[0];
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_SOUTH), (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_EAST), (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_WEST), (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_NORTH), (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_SOUTH), ((data & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_EAST), ((data & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_WEST), ((data & 0x04) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_NORTH), ((data & 0x08) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data & 0x20) != 0));
|
||||
}
|
||||
|
||||
if (packet->rgucButtons[1] != ctx->m_lastSimpleState.rgucButtons[1]) {
|
||||
Uint8 data = packet->rgucButtons[1];
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_SHARE, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_RIGHT_PADDLE1, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_RIGHT_PADDLE2, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data & 0x08) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_SHARE, ((data & 0x20) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_RIGHT_PADDLE1, ((data & 0x40) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_RIGHT_PADDLE2, ((data & 0x80) != 0));
|
||||
}
|
||||
|
||||
if (packet->ucStickHat != ctx->m_lastSimpleState.ucStickHat) {
|
||||
|
@ -2090,22 +2090,22 @@ static void HandleSimpleControllerState(SDL_Joystick *joystick, SDL_DriverSwitch
|
|||
|
||||
if (packet->rgucButtons[0] != ctx->m_lastSimpleState.rgucButtons[0]) {
|
||||
Uint8 data = packet->rgucButtons[0];
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_SOUTH), (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_EAST), (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_WEST), (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_NORTH), (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_SOUTH), ((data & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_EAST), ((data & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_WEST), ((data & 0x04) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_NORTH), ((data & 0x08) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data & 0x20) != 0));
|
||||
}
|
||||
|
||||
if (packet->rgucButtons[1] != ctx->m_lastSimpleState.rgucButtons[1]) {
|
||||
Uint8 data = packet->rgucButtons[1];
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_SHARE, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data & 0x04) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data & 0x08) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_SHARE, ((data & 0x20) != 0));
|
||||
}
|
||||
|
||||
if (packet->ucStickHat != ctx->m_lastSimpleState.ucStickHat) {
|
||||
|
@ -2214,9 +2214,9 @@ static void HandleCombinedControllerStateL(Uint64 timestamp, SDL_Joystick *joyst
|
|||
|
||||
if (packet->controllerState.rgucButtons[1] != ctx->m_lastFullState.controllerState.rgucButtons[1]) {
|
||||
Uint8 data = packet->controllerState.rgucButtons[1];
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_SHARE, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data & 0x08) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_SHARE, ((data & 0x20) != 0));
|
||||
}
|
||||
|
||||
if (packet->controllerState.rgucButtons[2] != ctx->m_lastFullState.controllerState.rgucButtons[2]) {
|
||||
|
@ -2237,9 +2237,9 @@ static void HandleCombinedControllerStateL(Uint64 timestamp, SDL_Joystick *joyst
|
|||
}
|
||||
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
|
||||
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_LEFT_PADDLE2, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_LEFT_PADDLE1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_LEFT_PADDLE2, ((data & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_LEFT_PADDLE1, ((data & 0x20) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data & 0x40) != 0));
|
||||
axis = (data & 0x80) ? 32767 : -32768;
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);
|
||||
}
|
||||
|
@ -2259,22 +2259,22 @@ static void HandleCombinedControllerStateR(Uint64 timestamp, SDL_Joystick *joyst
|
|||
|
||||
if (packet->controllerState.rgucButtons[0] != ctx->m_lastFullState.controllerState.rgucButtons[0]) {
|
||||
Uint8 data = packet->controllerState.rgucButtons[0];
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_SOUTH), (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_EAST), (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_WEST), (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_NORTH), (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_RIGHT_PADDLE1, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_RIGHT_PADDLE2, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_SOUTH), ((data & 0x04) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_EAST), ((data & 0x08) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_WEST), ((data & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_NORTH), ((data & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_RIGHT_PADDLE1, ((data & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_RIGHT_PADDLE2, ((data & 0x20) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data & 0x40) != 0));
|
||||
axis = (data & 0x80) ? 32767 : -32768;
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis);
|
||||
}
|
||||
|
||||
if (packet->controllerState.rgucButtons[1] != ctx->m_lastFullState.controllerState.rgucButtons[1]) {
|
||||
Uint8 data = packet->controllerState.rgucButtons[1];
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data & 0x04) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data & 0x10) != 0));
|
||||
}
|
||||
|
||||
axis = packet->controllerState.rgucJoystickRight[0] | ((packet->controllerState.rgucJoystickRight[1] & 0xF) << 8);
|
||||
|
@ -2292,21 +2292,21 @@ static void HandleMiniControllerStateL(Uint64 timestamp, SDL_Joystick *joystick,
|
|||
|
||||
if (packet->controllerState.rgucButtons[1] != ctx->m_lastFullState.controllerState.rgucButtons[1]) {
|
||||
Uint8 data = packet->controllerState.rgucButtons[1];
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data & 0x08) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data & 0x20) != 0));
|
||||
}
|
||||
|
||||
if (packet->controllerState.rgucButtons[2] != ctx->m_lastFullState.controllerState.rgucButtons[2]) {
|
||||
Uint8 data = packet->controllerState.rgucButtons[2];
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_SOUTH), (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_EAST), (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_WEST), (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_NORTH), (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_LEFT_PADDLE1, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_LEFT_PADDLE2, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_SOUTH), ((data & 0x08) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_EAST), ((data & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_WEST), ((data & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_NORTH), ((data & 0x04) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data & 0x20) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_LEFT_PADDLE1, ((data & 0x40) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_LEFT_PADDLE2, ((data & 0x80) != 0));
|
||||
}
|
||||
|
||||
axis = packet->controllerState.rgucJoystickLeft[0] | ((packet->controllerState.rgucJoystickLeft[1] & 0xF) << 8);
|
||||
|
@ -2324,21 +2324,21 @@ static void HandleMiniControllerStateR(Uint64 timestamp, SDL_Joystick *joystick,
|
|||
|
||||
if (packet->controllerState.rgucButtons[0] != ctx->m_lastFullState.controllerState.rgucButtons[0]) {
|
||||
Uint8 data = packet->controllerState.rgucButtons[0];
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_SOUTH), (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_EAST), (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_WEST), (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_NORTH), (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_RIGHT_PADDLE1, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_RIGHT_PADDLE2, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_SOUTH), ((data & 0x08) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_EAST), ((data & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_WEST), ((data & 0x04) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_NORTH), ((data & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data & 0x20) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_RIGHT_PADDLE1, ((data & 0x40) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_RIGHT_PADDLE2, ((data & 0x80) != 0));
|
||||
}
|
||||
|
||||
if (packet->controllerState.rgucButtons[1] != ctx->m_lastFullState.controllerState.rgucButtons[1]) {
|
||||
Uint8 data = packet->controllerState.rgucButtons[1];
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data & 0x04) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data & 0x10) != 0));
|
||||
}
|
||||
|
||||
axis = packet->controllerState.rgucJoystickRight[0] | ((packet->controllerState.rgucJoystickRight[1] & 0xF) << 8);
|
||||
|
@ -2371,22 +2371,22 @@ static void HandleFullControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_C
|
|||
|
||||
if (packet->controllerState.rgucButtons[0] != ctx->m_lastFullState.controllerState.rgucButtons[0]) {
|
||||
Uint8 data = packet->controllerState.rgucButtons[0];
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_SOUTH), (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_EAST), (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_WEST), (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_NORTH), (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_SOUTH), ((data & 0x04) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_EAST), ((data & 0x08) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_WEST), ((data & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_NORTH), ((data & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data & 0x40) != 0));
|
||||
}
|
||||
|
||||
if (packet->controllerState.rgucButtons[1] != ctx->m_lastFullState.controllerState.rgucButtons[1]) {
|
||||
Uint8 data = packet->controllerState.rgucButtons[1];
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data & 0x04) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data & 0x08) != 0));
|
||||
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_SHARE, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH_SHARE, ((data & 0x20) != 0));
|
||||
}
|
||||
|
||||
if (packet->controllerState.rgucButtons[2] != ctx->m_lastFullState.controllerState.rgucButtons[2]) {
|
||||
|
@ -2407,7 +2407,7 @@ static void HandleFullControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_C
|
|||
}
|
||||
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
|
||||
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data & 0x40) != 0));
|
||||
}
|
||||
|
||||
axis = (packet->controllerState.rgucButtons[0] & 0x80) ? 32767 : -32768;
|
||||
|
|
|
@ -919,7 +919,7 @@ static void PostStickCalibrated(Uint64 timestamp, SDL_Joystick *joystick, StickC
|
|||
*`on` is the joystick value to be sent if a bit is on
|
||||
*`off` is the joystick value to be sent if a bit is off
|
||||
*/
|
||||
static void PostPackedButtonData(Uint64 timestamp, SDL_Joystick *joystick, const Uint8 defs[][8], const Uint8 *data, int size, Uint8 on, Uint8 off)
|
||||
static void PostPackedButtonData(Uint64 timestamp, SDL_Joystick *joystick, const Uint8 defs[][8], const Uint8 *data, int size, bool on, bool off)
|
||||
{
|
||||
int i, j;
|
||||
|
||||
|
@ -927,8 +927,8 @@ static void PostPackedButtonData(Uint64 timestamp, SDL_Joystick *joystick, const
|
|||
for (j = 0; j < 8; j++) {
|
||||
Uint8 button = defs[i][j];
|
||||
if (button != 0xFF) {
|
||||
Uint8 state = (data[i] >> j) & 1 ? on : off;
|
||||
SDL_SendJoystickButton(timestamp, joystick, button, state);
|
||||
bool down = (data[i] >> j) & 1 ? on : off;
|
||||
SDL_SendJoystickButton(timestamp, joystick, button, down);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1035,7 +1035,7 @@ static void HandleWiiUProButtonData(SDL_DriverWii_Context *ctx, SDL_Joystick *jo
|
|||
}
|
||||
|
||||
// Buttons
|
||||
PostPackedButtonData(ctx->timestamp, joystick, buttons, data->rgucExtension + 8, 3, SDL_RELEASED, SDL_PRESSED);
|
||||
PostPackedButtonData(ctx->timestamp, joystick, buttons, data->rgucExtension + 8, 3, false, true);
|
||||
|
||||
// Triggers
|
||||
zl = data->rgucExtension[9] & 0x80;
|
||||
|
@ -1063,9 +1063,9 @@ static void HandleGamepadControllerButtonData(SDL_DriverWii_Context *ctx, SDL_Jo
|
|||
}
|
||||
|
||||
// Buttons
|
||||
PostPackedButtonData(ctx->timestamp, joystick, buttons, data->rgucExtension + 4, 2, SDL_RELEASED, SDL_PRESSED);
|
||||
PostPackedButtonData(ctx->timestamp, joystick, buttons, data->rgucExtension + 4, 2, false, true);
|
||||
if (ctx->m_ucMotionPlusMode == WII_MOTIONPLUS_MODE_GAMEPAD) {
|
||||
PostPackedButtonData(ctx->timestamp, joystick, MP_FIXUP_DPAD_BUTTON_DEFS, data->rgucExtension, 2, SDL_RELEASED, SDL_PRESSED);
|
||||
PostPackedButtonData(ctx->timestamp, joystick, MP_FIXUP_DPAD_BUTTON_DEFS, data->rgucExtension, 2, false, true);
|
||||
}
|
||||
|
||||
// Triggers
|
||||
|
@ -1115,7 +1115,7 @@ static void HandleWiiRemoteButtonData(SDL_DriverWii_Context *ctx, SDL_Joystick *
|
|||
}
|
||||
};
|
||||
if (data->hasBaseButtons) {
|
||||
PostPackedButtonData(ctx->timestamp, joystick, buttons, data->rgucBaseButtons, 2, SDL_PRESSED, SDL_RELEASED);
|
||||
PostPackedButtonData(ctx->timestamp, joystick, buttons, data->rgucBaseButtons, 2, true, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1148,24 +1148,24 @@ static void HandleWiiRemoteButtonDataAsMainController(SDL_DriverWii_Context *ctx
|
|||
}
|
||||
};
|
||||
if (data->hasBaseButtons) {
|
||||
PostPackedButtonData(ctx->timestamp, joystick, buttons, data->rgucBaseButtons, 2, SDL_PRESSED, SDL_RELEASED);
|
||||
PostPackedButtonData(ctx->timestamp, joystick, buttons, data->rgucBaseButtons, 2, true, false);
|
||||
}
|
||||
}
|
||||
|
||||
static void HandleNunchuckButtonData(SDL_DriverWii_Context *ctx, SDL_Joystick *joystick, const WiiButtonData *data)
|
||||
{
|
||||
Uint8 c_button, z_button;
|
||||
bool c_button, z_button;
|
||||
|
||||
if (data->ucNExtensionBytes < 6) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (ctx->m_ucMotionPlusMode == WII_MOTIONPLUS_MODE_NUNCHUK) {
|
||||
c_button = (data->rgucExtension[5] & 0x08) ? SDL_RELEASED : SDL_PRESSED;
|
||||
z_button = (data->rgucExtension[5] & 0x04) ? SDL_RELEASED : SDL_PRESSED;
|
||||
c_button = (data->rgucExtension[5] & 0x08) ? false : true;
|
||||
z_button = (data->rgucExtension[5] & 0x04) ? false : true;
|
||||
} else {
|
||||
c_button = (data->rgucExtension[5] & 0x02) ? SDL_RELEASED : SDL_PRESSED;
|
||||
z_button = (data->rgucExtension[5] & 0x01) ? SDL_RELEASED : SDL_PRESSED;
|
||||
c_button = (data->rgucExtension[5] & 0x02) ? false : true;
|
||||
z_button = (data->rgucExtension[5] & 0x01) ? false : true;
|
||||
}
|
||||
SDL_SendJoystickButton(ctx->timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, c_button);
|
||||
SDL_SendJoystickAxis(ctx->timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, z_button ? SDL_JOYSTICK_AXIS_MAX : SDL_JOYSTICK_AXIS_MIN);
|
||||
|
|
|
@ -291,20 +291,20 @@ static void HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, SDL_D
|
|||
}
|
||||
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
|
||||
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[2] & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data[2] & 0x20) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[2] & 0x40) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data[2] & 0x80) != 0));
|
||||
}
|
||||
|
||||
if (ctx->last_state[3] != data[3]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data[3] & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data[3] & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[3] & 0x04) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[3] & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[3] & 0x20) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[3] & 0x40) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[3] & 0x80) != 0));
|
||||
}
|
||||
|
||||
axis = ((int)data[4] * 257) - 32768;
|
||||
|
|
|
@ -248,20 +248,20 @@ static void HIDAPI_DriverXbox360W_HandleStatePacket(SDL_Joystick *joystick, SDL_
|
|||
}
|
||||
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
|
||||
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[2] & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data[2] & 0x20) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[2] & 0x40) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data[2] & 0x80) != 0));
|
||||
}
|
||||
|
||||
if (ctx->last_state[3] != data[3]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data[3] & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data[3] & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[3] & 0x04) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[3] & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[3] & 0x20) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[3] & 0x40) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[3] & 0x80) != 0));
|
||||
}
|
||||
|
||||
axis = ((int)data[4] * 257) - 32768;
|
||||
|
|
|
@ -633,10 +633,10 @@ static void HIDAPI_DriverXboxOne_HandleUnmappedStatePacket(SDL_Joystick *joystic
|
|||
|
||||
if (ctx->last_paddle_state != data[paddle_index]) {
|
||||
Uint8 nButton = (Uint8)(SDL_GAMEPAD_BUTTON_XBOX_SHARE_BUTTON + ctx->has_share_button); // Next available button
|
||||
SDL_SendJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button1_bit) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button2_bit) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button3_bit) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button4_bit) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, nButton++, ((data[paddle_index] & button1_bit) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, nButton++, ((data[paddle_index] & button2_bit) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, nButton++, ((data[paddle_index] & button3_bit) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, nButton++, ((data[paddle_index] & button4_bit) != 0));
|
||||
ctx->last_paddle_state = data[paddle_index];
|
||||
}
|
||||
ctx->has_unmapped_state = true;
|
||||
|
@ -658,12 +658,12 @@ static void HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, SDL_D
|
|||
}
|
||||
|
||||
if (ctx->last_state[0] != data[0]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[0] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[0] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, (data[0] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, (data[0] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, (data[0] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, (data[0] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[0] & 0x04) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data[0] & 0x08) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[0] & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[0] & 0x20) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[0] & 0x40) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[0] & 0x80) != 0));
|
||||
}
|
||||
|
||||
if (ctx->last_state[1] != data[1]) {
|
||||
|
@ -685,14 +685,14 @@ static void HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, SDL_D
|
|||
|
||||
if (ctx->vendor_id == USB_VENDOR_RAZER && ctx->product_id == USB_PRODUCT_RAZER_ATROX) {
|
||||
// The Razer Atrox has the right and left shoulder bits reversed
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[1] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[1] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data[1] & 0x20) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data[1] & 0x10) != 0));
|
||||
} else {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[1] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[1] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data[1] & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data[1] & 0x20) != 0));
|
||||
}
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[1] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[1] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[1] & 0x40) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data[1] & 0x80) != 0));
|
||||
}
|
||||
|
||||
if (ctx->has_share_button) {
|
||||
|
@ -704,19 +704,19 @@ static void HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, SDL_D
|
|||
*/
|
||||
if (size < 44) {
|
||||
if (ctx->last_state[14] != data[14]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_XBOX_SHARE_BUTTON, (data[14] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_XBOX_SHARE_BUTTON, ((data[14] & 0x01) != 0));
|
||||
}
|
||||
} else if (size == 44) {
|
||||
if (ctx->last_state[18] != data[18]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_XBOX_SHARE_BUTTON, (data[18] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_XBOX_SHARE_BUTTON, ((data[18] & 0x01) != 0));
|
||||
}
|
||||
} else if (size == 46) {
|
||||
if (ctx->last_state[28] != data[28]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_XBOX_SHARE_BUTTON, (data[28] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_XBOX_SHARE_BUTTON, ((data[28] & 0x01) != 0));
|
||||
}
|
||||
} else if (size == 60) {
|
||||
if (ctx->last_state[42] != data[42]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_XBOX_SHARE_BUTTON, (data[42] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_XBOX_SHARE_BUTTON, ((data[42] & 0x01) != 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -800,10 +800,10 @@ static void HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, SDL_D
|
|||
|
||||
if (ctx->last_paddle_state != data[paddle_index]) {
|
||||
Uint8 nButton = (Uint8)(SDL_GAMEPAD_BUTTON_XBOX_SHARE_BUTTON + ctx->has_share_button); // Next available button
|
||||
SDL_SendJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button1_bit) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button2_bit) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button3_bit) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button4_bit) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, nButton++, ((data[paddle_index] & button1_bit) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, nButton++, ((data[paddle_index] & button2_bit) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, nButton++, ((data[paddle_index] & button3_bit) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, nButton++, ((data[paddle_index] & button4_bit) != 0));
|
||||
ctx->last_paddle_state = data[paddle_index];
|
||||
}
|
||||
}
|
||||
|
@ -852,7 +852,7 @@ static void HIDAPI_DriverXboxOne_HandleModePacket(SDL_Joystick *joystick, SDL_Dr
|
|||
{
|
||||
Uint64 timestamp = SDL_GetTicksNS();
|
||||
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[0] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[0] & 0x01) != 0));
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -861,19 +861,19 @@ static void HIDAPI_DriverXboxOne_HandleModePacket(SDL_Joystick *joystick, SDL_Dr
|
|||
static void HIDAPI_DriverXboxOneBluetooth_HandleButtons16(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverXboxOne_Context *ctx, const Uint8 *data, int size)
|
||||
{
|
||||
if (ctx->last_state[14] != data[14]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, (data[14] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, (data[14] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, (data[14] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, (data[14] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[14] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[14] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[14] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[14] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[14] & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[14] & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[14] & 0x04) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[14] & 0x08) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data[14] & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data[14] & 0x20) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data[14] & 0x40) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[14] & 0x80) != 0));
|
||||
}
|
||||
|
||||
if (ctx->last_state[15] != data[15]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[15] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[15] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[15] & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data[15] & 0x02) != 0));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -888,28 +888,28 @@ static void HIDAPI_DriverXboxOneBluetooth_HandleButtons16(Uint64 timestamp, SDL_
|
|||
static void HIDAPI_DriverXboxOneBluetooth_HandleButtons(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverXboxOne_Context *ctx, Uint8 *data, int size)
|
||||
{
|
||||
if (ctx->last_state[14] != data[14]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, (data[14] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, (data[14] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, (data[14] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, (data[14] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[14] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[14] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[14] & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[14] & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[14] & 0x08) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[14] & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data[14] & 0x40) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data[14] & 0x80) != 0));
|
||||
}
|
||||
|
||||
if (ctx->last_state[15] != data[15]) {
|
||||
if (!ctx->has_guide_packet) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[15] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[15] & 0x10) != 0));
|
||||
}
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[15] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[15] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[15] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[15] & 0x08) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[15] & 0x20) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data[15] & 0x40) != 0));
|
||||
}
|
||||
|
||||
if (ctx->has_share_button) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[15] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_XBOX_SHARE_BUTTON, (data[16] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data[15] & 0x04) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_XBOX_SHARE_BUTTON, ((data[16] & 0x01) != 0));
|
||||
} else {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data[15] & 0x04) || (data[16] & 0x01)) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data[15] & 0x04) || ((data[16] & 0x01)) != 0));
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -967,10 +967,10 @@ static void HIDAPI_DriverXboxOneBluetooth_HandleButtons(Uint64 timestamp, SDL_Jo
|
|||
|
||||
if (ctx->last_paddle_state != data[paddle_index]) {
|
||||
Uint8 nButton = SDL_GAMEPAD_BUTTON_XBOX_SHARE_BUTTON; // Next available button
|
||||
SDL_SendJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button1_bit) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button2_bit) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button3_bit) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button4_bit) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, nButton++, ((data[paddle_index] & button1_bit) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, nButton++, ((data[paddle_index] & button2_bit) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, nButton++, ((data[paddle_index] & button3_bit) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, nButton++, ((data[paddle_index] & button4_bit) != 0));
|
||||
ctx->last_paddle_state = data[paddle_index];
|
||||
}
|
||||
}
|
||||
|
@ -1057,7 +1057,7 @@ static void HIDAPI_DriverXboxOneBluetooth_HandleGuidePacket(SDL_Joystick *joysti
|
|||
Uint64 timestamp = SDL_GetTicksNS();
|
||||
|
||||
ctx->has_guide_packet = true;
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[1] & 0x01) != 0));
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverXboxOneBluetooth_HandleBatteryPacket(SDL_Joystick *joystick, SDL_DriverXboxOne_Context *ctx, const Uint8 *data, int size)
|
||||
|
|
|
@ -1894,13 +1894,13 @@ static void PollAllValues(Uint64 timestamp, SDL_Joystick *joystick)
|
|||
if (ioctl(joystick->hwdata->fd, EVIOCGKEY(sizeof(keyinfo)), keyinfo) >= 0) {
|
||||
for (i = 0; i < KEY_MAX; i++) {
|
||||
if (joystick->hwdata->has_key[i]) {
|
||||
const Uint8 value = test_bit(i, keyinfo) ? SDL_PRESSED : SDL_RELEASED;
|
||||
bool down = test_bit(i, keyinfo);
|
||||
#ifdef DEBUG_INPUT_EVENTS
|
||||
SDL_Log("Joystick : Re-read Button %d (%d) val= %d\n",
|
||||
joystick->hwdata->key_map[i], i, value);
|
||||
joystick->hwdata->key_map[i], i, down);
|
||||
#endif
|
||||
SDL_SendJoystickButton(timestamp, joystick,
|
||||
joystick->hwdata->key_map[i], value);
|
||||
joystick->hwdata->key_map[i], down);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1982,7 +1982,7 @@ static void HandleInputEvents(SDL_Joystick *joystick)
|
|||
#endif
|
||||
SDL_SendJoystickButton(SDL_EVDEV_GetEventTimestamp(event), joystick,
|
||||
joystick->hwdata->key_map[code],
|
||||
event->value);
|
||||
(event->value != 0));
|
||||
break;
|
||||
case EV_ABS:
|
||||
switch (code) {
|
||||
|
@ -2163,8 +2163,8 @@ static void HandleClassicEvents(SDL_Joystick *joystick)
|
|||
case JS_EVENT_BUTTON:
|
||||
code = joystick->hwdata->key_pam[events[i].number];
|
||||
SDL_SendJoystickButton(timestamp, joystick,
|
||||
joystick->hwdata->key_map[code],
|
||||
events[i].value);
|
||||
joystick->hwdata->key_map[code],
|
||||
(events[i].value != 0));
|
||||
break;
|
||||
case JS_EVENT_AXIS:
|
||||
code = joystick->hwdata->abs_pam[events[i].number];
|
||||
|
|
|
@ -120,7 +120,7 @@ static void UpdateN3DSPressedButtons(Uint64 timestamp, SDL_Joystick *joystick)
|
|||
if (updated_down) {
|
||||
for (Uint8 i = 0; i < joystick->nbuttons; i++) {
|
||||
if (current_state & BIT(i) & updated_down) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, i, SDL_PRESSED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, i, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -136,7 +136,7 @@ static void UpdateN3DSReleasedButtons(Uint64 timestamp, SDL_Joystick *joystick)
|
|||
if (updated_up) {
|
||||
for (Uint8 i = 0; i < joystick->nbuttons; i++) {
|
||||
if (current_state & BIT(i) & updated_up) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, i, SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, i, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -294,7 +294,7 @@ static void PS2_JoystickUpdate(SDL_Joystick *joystick)
|
|||
previous = info->btns & mask;
|
||||
current = pressed_buttons & mask;
|
||||
if (previous != current) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, i, current ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, i, (current != 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -227,9 +227,9 @@ static void PSP_JoystickUpdate(SDL_Joystick *joystick)
|
|||
if (changed) {
|
||||
for (i = 0; i < SDL_arraysize(button_map); i++) {
|
||||
if (changed & button_map[i]) {
|
||||
bool down = ((buttons & button_map[i]) != 0);
|
||||
SDL_SendJoystickButton(timestamp,
|
||||
joystick, i,
|
||||
(buttons & button_map[i]) ? SDL_PRESSED : SDL_RELEASED);
|
||||
joystick, i, down);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -99,7 +99,7 @@ static void VIRTUAL_FreeHWData(joystick_hwdata *hwdata)
|
|||
hwdata->axes = NULL;
|
||||
}
|
||||
if (hwdata->buttons) {
|
||||
SDL_free((void *)hwdata->buttons);
|
||||
SDL_free(hwdata->buttons);
|
||||
hwdata->buttons = NULL;
|
||||
}
|
||||
if (hwdata->hats) {
|
||||
|
@ -250,7 +250,7 @@ SDL_JoystickID SDL_JoystickAttachVirtualInner(const SDL_VirtualJoystickDesc *des
|
|||
}
|
||||
}
|
||||
if (hwdata->desc.nbuttons > 0) {
|
||||
hwdata->buttons = (Uint8 *)SDL_calloc(hwdata->desc.nbuttons, sizeof(*hwdata->buttons));
|
||||
hwdata->buttons = (SDL_bool *)SDL_calloc(hwdata->desc.nbuttons, sizeof(*hwdata->buttons));
|
||||
if (!hwdata->buttons) {
|
||||
VIRTUAL_FreeHWData(hwdata);
|
||||
return 0;
|
||||
|
@ -383,7 +383,7 @@ bool SDL_SetJoystickVirtualBallInner(SDL_Joystick *joystick, int ball, Sint16 xr
|
|||
return true;
|
||||
}
|
||||
|
||||
bool SDL_SetJoystickVirtualButtonInner(SDL_Joystick *joystick, int button, Uint8 value)
|
||||
bool SDL_SetJoystickVirtualButtonInner(SDL_Joystick *joystick, int button, bool down)
|
||||
{
|
||||
joystick_hwdata *hwdata;
|
||||
|
||||
|
@ -398,7 +398,7 @@ bool SDL_SetJoystickVirtualButtonInner(SDL_Joystick *joystick, int button, Uint8
|
|||
return SDL_SetError("Invalid button index");
|
||||
}
|
||||
|
||||
hwdata->buttons[button] = value;
|
||||
hwdata->buttons[button] = down;
|
||||
hwdata->changes |= BUTTONS_CHANGED;
|
||||
|
||||
return true;
|
||||
|
@ -425,7 +425,7 @@ bool SDL_SetJoystickVirtualHatInner(SDL_Joystick *joystick, int hat, Uint8 value
|
|||
return true;
|
||||
}
|
||||
|
||||
bool SDL_SetJoystickVirtualTouchpadInner(SDL_Joystick *joystick, int touchpad, int finger, Uint8 state, float x, float y, float pressure)
|
||||
bool SDL_SetJoystickVirtualTouchpadInner(SDL_Joystick *joystick, int touchpad, int finger, bool down, float x, float y, float pressure)
|
||||
{
|
||||
joystick_hwdata *hwdata;
|
||||
|
||||
|
@ -444,7 +444,7 @@ bool SDL_SetJoystickVirtualTouchpadInner(SDL_Joystick *joystick, int touchpad, i
|
|||
}
|
||||
|
||||
SDL_JoystickTouchpadFingerInfo *info = &hwdata->touchpads[touchpad].fingers[finger];
|
||||
info->state = state;
|
||||
info->down = down;
|
||||
info->x = x;
|
||||
info->y = y;
|
||||
info->pressure = pressure;
|
||||
|
@ -754,7 +754,7 @@ static void VIRTUAL_JoystickUpdate(SDL_Joystick *joystick)
|
|||
const SDL_JoystickTouchpadInfo *touchpad = &hwdata->touchpads[i];
|
||||
for (int j = 0; j < touchpad->nfingers; ++j) {
|
||||
const SDL_JoystickTouchpadFingerInfo *finger = &touchpad->fingers[j];
|
||||
SDL_SendJoystickTouchpad(timestamp, joystick, i, j, finger->state, finger->x, finger->y, finger->pressure);
|
||||
SDL_SendJoystickTouchpad(timestamp, joystick, i, j, finger->down, finger->x, finger->y, finger->pressure);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -54,7 +54,7 @@ typedef struct joystick_hwdata
|
|||
SDL_VirtualJoystickDesc desc;
|
||||
Uint32 changes;
|
||||
Sint16 *axes;
|
||||
Uint8 *buttons;
|
||||
bool *buttons;
|
||||
Uint8 *hats;
|
||||
SDL_JoystickBallData *balls;
|
||||
SDL_JoystickTouchpadInfo *touchpads;
|
||||
|
@ -74,9 +74,9 @@ extern bool SDL_JoystickDetachVirtualInner(SDL_JoystickID instance_id);
|
|||
|
||||
extern bool SDL_SetJoystickVirtualAxisInner(SDL_Joystick *joystick, int axis, Sint16 value);
|
||||
extern bool SDL_SetJoystickVirtualBallInner(SDL_Joystick *joystick, int ball, Sint16 xrel, Sint16 yrel);
|
||||
extern bool SDL_SetJoystickVirtualButtonInner(SDL_Joystick *joystick, int button, Uint8 value);
|
||||
extern bool SDL_SetJoystickVirtualButtonInner(SDL_Joystick *joystick, int button, bool down);
|
||||
extern bool SDL_SetJoystickVirtualHatInner(SDL_Joystick *joystick, int hat, Uint8 value);
|
||||
extern bool SDL_SetJoystickVirtualTouchpadInner(SDL_Joystick *joystick, int touchpad, int finger, Uint8 state, float x, float y, float pressure);
|
||||
extern bool SDL_SetJoystickVirtualTouchpadInner(SDL_Joystick *joystick, int touchpad, int finger, bool down, float x, float y, float pressure);
|
||||
extern bool SDL_SendJoystickVirtualSensorDataInner(SDL_Joystick *joystick, SDL_SensorType type, Uint64 sensor_timestamp, const float *data, int num_values);
|
||||
|
||||
#endif // SDL_JOYSTICK_VIRTUAL
|
||||
|
|
|
@ -300,9 +300,8 @@ static void VITA_JoystickUpdate(SDL_Joystick *joystick)
|
|||
if (changed) {
|
||||
for (i = 0; i < SDL_arraysize(ext_button_map); i++) {
|
||||
if (changed & ext_button_map[i]) {
|
||||
SDL_SendJoystickButton(timestamp,
|
||||
joystick, i,
|
||||
(buttons & ext_button_map[i]) ? SDL_PRESSED : SDL_RELEASED);
|
||||
bool down = ((buttons & ext_button_map[i]) != 0);
|
||||
SDL_SendJoystickButton(timestamp, joystick, i, down);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1033,7 +1033,7 @@ static void UpdateDINPUTJoystickState_Polled(SDL_Joystick *joystick)
|
|||
|
||||
case BUTTON:
|
||||
SDL_SendJoystickButton(timestamp, joystick, in->num,
|
||||
(Uint8)(state.rgbButtons[in->ofs - DIJOFS_BUTTON0] ? SDL_PRESSED : SDL_RELEASED));
|
||||
(state.rgbButtons[in->ofs - DIJOFS_BUTTON0] != 0));
|
||||
break;
|
||||
case HAT:
|
||||
{
|
||||
|
@ -1087,7 +1087,7 @@ static void UpdateDINPUTJoystickState_Buffered(SDL_Joystick *joystick)
|
|||
break;
|
||||
case BUTTON:
|
||||
SDL_SendJoystickButton(timestamp, joystick, in->num,
|
||||
(Uint8)(evtbuf[i].dwData ? SDL_PRESSED : SDL_RELEASED));
|
||||
(evtbuf[i].dwData != 0));
|
||||
break;
|
||||
case HAT:
|
||||
{
|
||||
|
|
|
@ -1093,7 +1093,7 @@ static void RAWINPUT_PostUpdate(void)
|
|||
if (ctx->guide_hack) {
|
||||
int guide_button = joystick->nbuttons - 1;
|
||||
|
||||
SDL_SendJoystickButton(SDL_GetTicksNS(), guide_button_candidate.joystick, (Uint8)guide_button, SDL_PRESSED);
|
||||
SDL_SendJoystickButton(SDL_GetTicksNS(), guide_button_candidate.joystick, (Uint8)guide_button, true);
|
||||
}
|
||||
guide_button_candidate.last_joystick = guide_button_candidate.joystick;
|
||||
}
|
||||
|
@ -1103,7 +1103,7 @@ static void RAWINPUT_PostUpdate(void)
|
|||
if (ctx->guide_hack) {
|
||||
int guide_button = joystick->nbuttons - 1;
|
||||
|
||||
SDL_SendJoystickButton(SDL_GetTicksNS(), joystick, (Uint8)guide_button, SDL_RELEASED);
|
||||
SDL_SendJoystickButton(SDL_GetTicksNS(), joystick, (Uint8)guide_button, false);
|
||||
}
|
||||
guide_button_candidate.last_joystick = NULL;
|
||||
}
|
||||
|
@ -1591,12 +1591,12 @@ static void RAWINPUT_HandleStatePacket(SDL_Joystick *joystick, Uint8 *data, int
|
|||
};
|
||||
Uint64 match_state = ctx->match_state;
|
||||
// Update match_state with button bit, then fall through
|
||||
#define SDL_SendJoystickButton(timestamp, joystick, button, state) \
|
||||
#define SDL_SendJoystickButton(timestamp, joystick, button, down) \
|
||||
if (button < SDL_arraysize(button_map)) { \
|
||||
Uint64 button_bit = 1ull << button_map[button]; \
|
||||
match_state = (match_state & ~button_bit) | (button_bit * (state)); \
|
||||
match_state = (match_state & ~button_bit) | (button_bit * (down)); \
|
||||
} \
|
||||
SDL_SendJoystickButton(timestamp, joystick, button, state)
|
||||
SDL_SendJoystickButton(timestamp, joystick, button, down)
|
||||
#ifdef SDL_JOYSTICK_RAWINPUT_MATCH_AXES
|
||||
// Grab high 4 bits of value, then fall through
|
||||
#define AddAxisToMatchState(axis, value) \
|
||||
|
@ -1629,7 +1629,7 @@ static void RAWINPUT_HandleStatePacket(SDL_Joystick *joystick, Uint8 *data, int
|
|||
}
|
||||
}
|
||||
for (i = 0; i < nbuttons; ++i) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, (Uint8)i, (button_mask & (1 << i)) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendJoystickButton(timestamp, joystick, (Uint8)i, ((button_mask & (1 << i)) != 0));
|
||||
}
|
||||
|
||||
for (i = 0; i < naxes; ++i) {
|
||||
|
@ -1786,7 +1786,7 @@ static void RAWINPUT_UpdateOtherAPIs(SDL_Joystick *joystick)
|
|||
/* It gets left down if we were actually correlated incorrectly and it was released on the WindowsGamingInput
|
||||
device but we didn't get a state packet. */
|
||||
if (ctx->guide_hack) {
|
||||
SDL_SendJoystickButton(0, joystick, (Uint8)guide_button, SDL_RELEASED);
|
||||
SDL_SendJoystickButton(0, joystick, (Uint8)guide_button, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1882,7 +1882,7 @@ static void RAWINPUT_UpdateOtherAPIs(SDL_Joystick *joystick)
|
|||
/* It gets left down if we were actually correlated incorrectly and it was released on the XInput
|
||||
device but we didn't get a state packet. */
|
||||
if (ctx->guide_hack) {
|
||||
SDL_SendJoystickButton(0, joystick, (Uint8)guide_button, SDL_RELEASED);
|
||||
SDL_SendJoystickButton(0, joystick, (Uint8)guide_button, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1955,7 +1955,8 @@ static void RAWINPUT_UpdateOtherAPIs(SDL_Joystick *joystick)
|
|||
}
|
||||
|
||||
if (ctx->guide_hack) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, (Uint8)guide_button, (xinput_state[ctx->xinput_slot].state.Gamepad.wButtons & XINPUT_GAMEPAD_GUIDE) ? SDL_PRESSED : SDL_RELEASED);
|
||||
bool down = ((xinput_state[ctx->xinput_slot].state.Gamepad.wButtons & XINPUT_GAMEPAD_GUIDE) != 0);
|
||||
SDL_SendJoystickButton(timestamp, joystick, (Uint8)guide_button, down);
|
||||
}
|
||||
if (ctx->trigger_hack) {
|
||||
SDL_SendJoystickAxis(timestamp, joystick, (Uint8)left_trigger, ((int)xinput_state[ctx->xinput_slot].state.Gamepad.bLeftTrigger * 257) - 32768);
|
||||
|
@ -2012,7 +2013,8 @@ static void RAWINPUT_UpdateOtherAPIs(SDL_Joystick *joystick)
|
|||
}
|
||||
|
||||
if (ctx->guide_hack) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, (Uint8)guide_button, (state->Buttons & GamepadButtons_GUIDE) ? SDL_PRESSED : SDL_RELEASED);
|
||||
bool down = ((state->Buttons & GamepadButtons_GUIDE) != 0);
|
||||
SDL_SendJoystickButton(timestamp, joystick, (Uint8)guide_button, down);
|
||||
}
|
||||
if (ctx->trigger_hack) {
|
||||
SDL_SendJoystickAxis(timestamp, joystick, (Uint8)left_trigger, (Sint16)(((int)(state->LeftTrigger * SDL_MAX_UINT16)) - 32768));
|
||||
|
|
|
@ -344,7 +344,8 @@ static void UpdateXInputJoystickState(SDL_Joystick *joystick, XINPUT_STATE *pXIn
|
|||
SDL_SendJoystickAxis(timestamp, joystick, 5, ((int)pXInputState->Gamepad.bRightTrigger * 257) - 32768);
|
||||
|
||||
for (button = 0; button < (Uint8)SDL_arraysize(s_XInputButtons); ++button) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED);
|
||||
bool down = ((wButtons & s_XInputButtons[button]) != 0);
|
||||
SDL_SendJoystickButton(timestamp, joystick, button, down);
|
||||
}
|
||||
|
||||
if (wButtons & XINPUT_GAMEPAD_DPAD_UP) {
|
||||
|
|
|
@ -370,12 +370,12 @@ static SDL_Scancode TranslateKeycode(int keycode)
|
|||
|
||||
void Android_OnKeyDown(int keycode)
|
||||
{
|
||||
SDL_SendKeyboardKey(0, SDL_DEFAULT_KEYBOARD_ID, keycode, TranslateKeycode(keycode), SDL_PRESSED);
|
||||
SDL_SendKeyboardKey(0, SDL_DEFAULT_KEYBOARD_ID, keycode, TranslateKeycode(keycode), true);
|
||||
}
|
||||
|
||||
void Android_OnKeyUp(int keycode)
|
||||
{
|
||||
SDL_SendKeyboardKey(0, SDL_DEFAULT_KEYBOARD_ID, keycode, TranslateKeycode(keycode), SDL_RELEASED);
|
||||
SDL_SendKeyboardKey(0, SDL_DEFAULT_KEYBOARD_ID, keycode, TranslateKeycode(keycode), false);
|
||||
}
|
||||
|
||||
bool Android_HasScreenKeyboardSupport(SDL_VideoDevice *_this)
|
||||
|
|
|
@ -221,7 +221,7 @@ void Android_OnMouse(SDL_Window *window, int state, int action, float x, float y
|
|||
button = TranslateButton(changes);
|
||||
last_state = state;
|
||||
SDL_SendMouseMotion(0, window, SDL_DEFAULT_MOUSE_ID, relative, x, y);
|
||||
SDL_SendMouseButton(0, window, SDL_DEFAULT_MOUSE_ID, SDL_PRESSED, button);
|
||||
SDL_SendMouseButton(0, window, SDL_DEFAULT_MOUSE_ID, button, true);
|
||||
break;
|
||||
|
||||
case ACTION_UP:
|
||||
|
@ -229,7 +229,7 @@ void Android_OnMouse(SDL_Window *window, int state, int action, float x, float y
|
|||
button = TranslateButton(changes);
|
||||
last_state = state;
|
||||
SDL_SendMouseMotion(0, window, SDL_DEFAULT_MOUSE_ID, relative, x, y);
|
||||
SDL_SendMouseButton(0, window, SDL_DEFAULT_MOUSE_ID, SDL_RELEASED, button);
|
||||
SDL_SendMouseButton(0, window, SDL_DEFAULT_MOUSE_ID, button, false);
|
||||
break;
|
||||
|
||||
case ACTION_MOVE:
|
||||
|
|
|
@ -209,7 +209,7 @@
|
|||
return;
|
||||
}
|
||||
|
||||
SDL_SendKeyboardKey(_pendingTimestamp, SDL_DEFAULT_KEYBOARD_ID, _pendingRawCode, _pendingScancode, SDL_PRESSED);
|
||||
SDL_SendKeyboardKey(_pendingTimestamp, SDL_DEFAULT_KEYBOARD_ID, _pendingRawCode, _pendingScancode, true);
|
||||
[self clearPendingKey];
|
||||
}
|
||||
|
||||
|
@ -268,9 +268,9 @@ static void HandleModifiers(SDL_VideoDevice *_this, SDL_Scancode code, unsigned
|
|||
}
|
||||
|
||||
if (pressed) {
|
||||
SDL_SendKeyboardKey(0, SDL_DEFAULT_KEYBOARD_ID, 0, code, SDL_PRESSED);
|
||||
SDL_SendKeyboardKey(0, SDL_DEFAULT_KEYBOARD_ID, 0, code, true);
|
||||
} else {
|
||||
SDL_SendKeyboardKey(0, SDL_DEFAULT_KEYBOARD_ID, 0, code, SDL_RELEASED);
|
||||
SDL_SendKeyboardKey(0, SDL_DEFAULT_KEYBOARD_ID, 0, code, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -471,11 +471,11 @@ void Cocoa_HandleKeyEvent(SDL_VideoDevice *_this, NSEvent *event)
|
|||
[data.fieldEdit interpretKeyEvents:[NSArray arrayWithObject:event]];
|
||||
[data.fieldEdit sendPendingKey];
|
||||
} else {
|
||||
SDL_SendKeyboardKey(Cocoa_GetEventTimestamp([event timestamp]), SDL_DEFAULT_KEYBOARD_ID, scancode, code, SDL_PRESSED);
|
||||
SDL_SendKeyboardKey(Cocoa_GetEventTimestamp([event timestamp]), SDL_DEFAULT_KEYBOARD_ID, scancode, code, true);
|
||||
}
|
||||
break;
|
||||
case NSEventTypeKeyUp:
|
||||
SDL_SendKeyboardKey(Cocoa_GetEventTimestamp([event timestamp]), SDL_DEFAULT_KEYBOARD_ID, scancode, code, SDL_RELEASED);
|
||||
SDL_SendKeyboardKey(Cocoa_GetEventTimestamp([event timestamp]), SDL_DEFAULT_KEYBOARD_ID, scancode, code, false);
|
||||
break;
|
||||
case NSEventTypeFlagsChanged: {
|
||||
// see if the new modifierFlags mean any existing keys should be pressed/released...
|
||||
|
|
|
@ -128,10 +128,10 @@ static void Cocoa_HandlePenPointEvent(SDL_CocoaWindowData *_data, NSEvent *event
|
|||
const bool is_touching = (buttons & NSEventButtonMaskPenTip) != 0;
|
||||
SDL_Window *window = _data.window;
|
||||
|
||||
SDL_SendPenTouch(timestamp, pen, window, is_touching, handle->is_eraser ? 1 : 0);
|
||||
SDL_SendPenTouch(timestamp, pen, window, handle->is_eraser, is_touching);
|
||||
SDL_SendPenMotion(timestamp, pen, window, (float) point.x, (float) (window->h - point.y));
|
||||
SDL_SendPenButton(timestamp, pen, window, (buttons & NSEventButtonMaskPenLowerSide) ? SDL_PRESSED : SDL_RELEASED, 1);
|
||||
SDL_SendPenButton(timestamp, pen, window, (buttons & NSEventButtonMaskPenUpperSide) ? SDL_PRESSED : SDL_RELEASED, 2);
|
||||
SDL_SendPenButton(timestamp, pen, window, 1, ((buttons & NSEventButtonMaskPenLowerSide) != 0));
|
||||
SDL_SendPenButton(timestamp, pen, window, 2, ((buttons & NSEventButtonMaskPenUpperSide) != 0));
|
||||
SDL_SendPenAxis(timestamp, pen, window, SDL_PEN_AXIS_PRESSURE, [event pressure]);
|
||||
SDL_SendPenAxis(timestamp, pen, window, SDL_PEN_AXIS_ROTATION, [event rotation]);
|
||||
SDL_SendPenAxis(timestamp, pen, window, SDL_PEN_AXIS_XTILT, ((float) tilt.x) * 90.0f);
|
||||
|
|
|
@ -1466,8 +1466,8 @@ static NSCursor *Cocoa_GetDesiredCursor(void)
|
|||
const bool osenabled = ([theEvent modifierFlags] & NSEventModifierFlagCapsLock) ? true : false;
|
||||
const bool sdlenabled = (SDL_GetModState() & SDL_KMOD_CAPS) ? true : false;
|
||||
if (osenabled ^ sdlenabled) {
|
||||
SDL_SendKeyboardKey(0, SDL_DEFAULT_KEYBOARD_ID, 0, SDL_SCANCODE_CAPSLOCK, SDL_PRESSED);
|
||||
SDL_SendKeyboardKey(0, SDL_DEFAULT_KEYBOARD_ID, 0, SDL_SCANCODE_CAPSLOCK, SDL_RELEASED);
|
||||
SDL_SendKeyboardKey(0, SDL_DEFAULT_KEYBOARD_ID, 0, SDL_SCANCODE_CAPSLOCK, true);
|
||||
SDL_SendKeyboardKey(0, SDL_DEFAULT_KEYBOARD_ID, 0, SDL_SCANCODE_CAPSLOCK, false);
|
||||
}
|
||||
}
|
||||
- (void)keyDown:(NSEvent *)theEvent
|
||||
|
@ -1538,7 +1538,7 @@ static NSCursor *Cocoa_GetDesiredCursor(void)
|
|||
return NO; // not a special area, carry on.
|
||||
}
|
||||
|
||||
static void Cocoa_SendMouseButtonClicks(SDL_Mouse *mouse, NSEvent *theEvent, SDL_Window *window, const Uint8 state, const Uint8 button)
|
||||
static void Cocoa_SendMouseButtonClicks(SDL_Mouse *mouse, NSEvent *theEvent, SDL_Window *window, Uint8 button, SDL_bool down)
|
||||
{
|
||||
SDL_MouseID mouseID = SDL_DEFAULT_MOUSE_ID;
|
||||
const int clicks = (int)[theEvent clickCount];
|
||||
|
@ -1550,14 +1550,14 @@ static void Cocoa_SendMouseButtonClicks(SDL_Mouse *mouse, NSEvent *theEvent, SDL
|
|||
// event for the background window, this just makes sure the button is reported at the
|
||||
// correct position in its own event.
|
||||
if (focus && ([theEvent window] == ((__bridge SDL_CocoaWindowData *)focus->internal).nswindow)) {
|
||||
SDL_SendMouseButtonClicks(Cocoa_GetEventTimestamp([theEvent timestamp]), window, mouseID, state, button, clicks);
|
||||
SDL_SendMouseButtonClicks(Cocoa_GetEventTimestamp([theEvent timestamp]), window, mouseID, button, down, clicks);
|
||||
} else {
|
||||
const float orig_x = mouse->x;
|
||||
const float orig_y = mouse->y;
|
||||
const NSPoint point = [theEvent locationInWindow];
|
||||
mouse->x = (int)point.x;
|
||||
mouse->y = (int)(window->h - point.y);
|
||||
SDL_SendMouseButtonClicks(Cocoa_GetEventTimestamp([theEvent timestamp]), window, mouseID, state, button, clicks);
|
||||
SDL_SendMouseButtonClicks(Cocoa_GetEventTimestamp([theEvent timestamp]), window, mouseID, button, down, clicks);
|
||||
mouse->x = orig_x;
|
||||
mouse->y = orig_y;
|
||||
}
|
||||
|
@ -1611,7 +1611,7 @@ static void Cocoa_SendMouseButtonClicks(SDL_Mouse *mouse, NSEvent *theEvent, SDL
|
|||
break;
|
||||
}
|
||||
|
||||
Cocoa_SendMouseButtonClicks(mouse, theEvent, _data.window, SDL_PRESSED, button);
|
||||
Cocoa_SendMouseButtonClicks(mouse, theEvent, _data.window, button, true);
|
||||
}
|
||||
|
||||
- (void)rightMouseDown:(NSEvent *)theEvent
|
||||
|
@ -1662,7 +1662,7 @@ static void Cocoa_SendMouseButtonClicks(SDL_Mouse *mouse, NSEvent *theEvent, SDL
|
|||
break;
|
||||
}
|
||||
|
||||
Cocoa_SendMouseButtonClicks(mouse, theEvent, _data.window, SDL_RELEASED, button);
|
||||
Cocoa_SendMouseButtonClicks(mouse, theEvent, _data.window, button, false);
|
||||
}
|
||||
|
||||
- (void)rightMouseUp:(NSEvent *)theEvent
|
||||
|
|
|
@ -295,8 +295,7 @@ static EM_BOOL Emscripten_HandleMouseButton(int eventType, const EmscriptenMouse
|
|||
{
|
||||
SDL_WindowData *window_data = userData;
|
||||
Uint8 sdl_button;
|
||||
Uint8 sdl_button_state;
|
||||
SDL_EventType sdl_event_type;
|
||||
bool sdl_button_state;
|
||||
double css_w, css_h;
|
||||
bool prevent_default = false; // needed for iframe implementation in Chrome-based browsers.
|
||||
|
||||
|
@ -318,14 +317,12 @@ static EM_BOOL Emscripten_HandleMouseButton(int eventType, const EmscriptenMouse
|
|||
if (SDL_GetMouse()->relative_mode && !window_data->has_pointer_lock) {
|
||||
emscripten_request_pointerlock(window_data->canvas_id, 0); // try to regrab lost pointer lock.
|
||||
}
|
||||
sdl_button_state = SDL_PRESSED;
|
||||
sdl_event_type = SDL_EVENT_MOUSE_BUTTON_DOWN;
|
||||
sdl_button_state = true;
|
||||
} else {
|
||||
sdl_button_state = SDL_RELEASED;
|
||||
sdl_event_type = SDL_EVENT_MOUSE_BUTTON_UP;
|
||||
prevent_default = SDL_EventEnabled(sdl_event_type);
|
||||
sdl_button_state = false;
|
||||
prevent_default = SDL_EventEnabled(SDL_EVENT_MOUSE_BUTTON_UP);
|
||||
}
|
||||
SDL_SendMouseButton(0, window_data->window, SDL_DEFAULT_MOUSE_ID, sdl_button_state, sdl_button);
|
||||
SDL_SendMouseButton(0, window_data->window, SDL_DEFAULT_MOUSE_ID, sdl_button, sdl_button_state);
|
||||
|
||||
// Do not consume the event if the mouse is outside of the canvas.
|
||||
emscripten_get_element_css_size(window_data->canvas_id, &css_w, &css_h);
|
||||
|
@ -511,9 +508,9 @@ static EM_BOOL Emscripten_HandleKey(int eventType, const EmscriptenKeyboardEvent
|
|||
}
|
||||
|
||||
if (keycode != SDLK_UNKNOWN) {
|
||||
prevent_default = SDL_SendKeyboardKeyAndKeycode(0, SDL_DEFAULT_KEYBOARD_ID, 0, scancode, keycode, eventType == EMSCRIPTEN_EVENT_KEYDOWN ? SDL_PRESSED : SDL_RELEASED);
|
||||
prevent_default = SDL_SendKeyboardKeyAndKeycode(0, SDL_DEFAULT_KEYBOARD_ID, 0, scancode, keycode, (eventType == EMSCRIPTEN_EVENT_KEYDOWN));
|
||||
} else {
|
||||
prevent_default = SDL_SendKeyboardKey(0, SDL_DEFAULT_KEYBOARD_ID, 0, scancode, eventType == EMSCRIPTEN_EVENT_KEYDOWN ? SDL_PRESSED : SDL_RELEASED);
|
||||
prevent_default = SDL_SendKeyboardKey(0, SDL_DEFAULT_KEYBOARD_ID, 0, scancode, (eventType == EMSCRIPTEN_EVENT_KEYDOWN));
|
||||
}
|
||||
|
||||
/* if TEXTINPUT events are enabled we can't prevent keydown or we won't get keypress
|
||||
|
@ -681,13 +678,17 @@ static void Emscripten_UpdatePointerFromEvent(SDL_WindowData *window_data, const
|
|||
SDL_SendPenMotion(0, pen, window_data->window, mx, my);
|
||||
|
||||
if (event->button == 0) { // pen touch
|
||||
SDL_SendPenTouch(0, pen, window_data->window, (event->buttons & 1) ? SDL_PRESSED : SDL_RELEASED, 0);
|
||||
bool down = ((event->buttons & 1) != 0);
|
||||
SDL_SendPenTouch(0, pen, window_data->window, false, down);
|
||||
} else if (event->button == 5) { // eraser touch...? Not sure if this is right...
|
||||
SDL_SendPenTouch(0, pen, window_data->window, (event->buttons & 32) ? SDL_PRESSED : SDL_RELEASED, 1);
|
||||
bool down = ((event->buttons & 32) != 0);
|
||||
SDL_SendPenTouch(0, pen, window_data->window, true, down);
|
||||
} else if (event->button == 1) {
|
||||
SDL_SendPenButton(0, pen, window_data->window, (event->buttons & 4) ? SDL_PRESSED : SDL_RELEASED, 2);
|
||||
bool down = ((event->buttons & 4) != 0);
|
||||
SDL_SendPenButton(0, pen, window_data->window, 2, down);
|
||||
} else if (event->button == 2) {
|
||||
SDL_SendPenButton(0, pen, window_data->window, (event->buttons & 2) ? SDL_PRESSED : SDL_RELEASED, 1);
|
||||
bool down = ((event->buttons & 2) != 0);
|
||||
SDL_SendPenButton(0, pen, window_data->window, 1, down);
|
||||
}
|
||||
|
||||
SDL_SendPenAxis(0, pen, window_data->window, SDL_PEN_AXIS_PRESSURE, event->pressure);
|
||||
|
|
|
@ -337,13 +337,13 @@ class SDL_BWin : public BWindow
|
|||
|
||||
case B_MOUSE_DOWN:
|
||||
if (msg->FindInt32("buttons", &buttons) == B_OK) {
|
||||
_MouseButtonEvent(buttons, SDL_PRESSED);
|
||||
_MouseButtonEvent(buttons, true);
|
||||
}
|
||||
break;
|
||||
|
||||
case B_MOUSE_UP:
|
||||
if (msg->FindInt32("buttons", &buttons) == B_OK) {
|
||||
_MouseButtonEvent(buttons, SDL_RELEASED);
|
||||
_MouseButtonEvent(buttons, false);
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -364,20 +364,20 @@ class SDL_BWin : public BWindow
|
|||
i++;
|
||||
}
|
||||
if (msg->FindInt32("key", &key) == B_OK) {
|
||||
_KeyEvent((SDL_Scancode)key, &bytes[0], i, SDL_PRESSED);
|
||||
_KeyEvent((SDL_Scancode)key, &bytes[0], i, true);
|
||||
}
|
||||
} break;
|
||||
|
||||
case B_UNMAPPED_KEY_DOWN: // modifier keys are unmapped
|
||||
if (msg->FindInt32("key", &key) == B_OK) {
|
||||
_KeyEvent((SDL_Scancode)key, NULL, 0, SDL_PRESSED);
|
||||
_KeyEvent((SDL_Scancode)key, NULL, 0, true);
|
||||
}
|
||||
break;
|
||||
|
||||
case B_KEY_UP:
|
||||
case B_UNMAPPED_KEY_UP: // modifier keys are unmapped
|
||||
if (msg->FindInt32("key", &key) == B_OK) {
|
||||
_KeyEvent(key, NULL, 0, SDL_RELEASED);
|
||||
_KeyEvent(key, NULL, 0, false);
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -532,28 +532,28 @@ class SDL_BWin : public BWindow
|
|||
if true: SDL_SetCursor(NULL); */
|
||||
}
|
||||
|
||||
void _MouseButtonEvent(int32 buttons, Uint8 state)
|
||||
void _MouseButtonEvent(int32 buttons, bool down)
|
||||
{
|
||||
int32 buttonStateChange = buttons ^ _last_buttons;
|
||||
|
||||
if (buttonStateChange & B_PRIMARY_MOUSE_BUTTON) {
|
||||
_SendMouseButton(SDL_BUTTON_LEFT, state);
|
||||
_SendMouseButton(SDL_BUTTON_LEFT, down);
|
||||
}
|
||||
if (buttonStateChange & B_SECONDARY_MOUSE_BUTTON) {
|
||||
_SendMouseButton(SDL_BUTTON_RIGHT, state);
|
||||
_SendMouseButton(SDL_BUTTON_RIGHT, down);
|
||||
}
|
||||
if (buttonStateChange & B_TERTIARY_MOUSE_BUTTON) {
|
||||
_SendMouseButton(SDL_BUTTON_MIDDLE, state);
|
||||
_SendMouseButton(SDL_BUTTON_MIDDLE, down);
|
||||
}
|
||||
|
||||
_last_buttons = buttons;
|
||||
}
|
||||
|
||||
void _SendMouseButton(int32 button, int32 state)
|
||||
void _SendMouseButton(int32 button, bool down)
|
||||
{
|
||||
BMessage msg(BAPP_MOUSE_BUTTON);
|
||||
msg.AddInt32("button-id", button);
|
||||
msg.AddInt32("button-state", state);
|
||||
msg.AddBool("button-down", down);
|
||||
_PostWindowEvent(msg);
|
||||
}
|
||||
|
||||
|
@ -566,15 +566,15 @@ class SDL_BWin : public BWindow
|
|||
_PostWindowEvent(msg);
|
||||
}
|
||||
|
||||
void _KeyEvent(int32 keyCode, const int8 *keyUtf8, const ssize_t &len, int32 keyState)
|
||||
void _KeyEvent(int32 keyCode, const int8 *keyUtf8, const ssize_t &len, bool down)
|
||||
{
|
||||
// Create a message to pass along to the BeApp thread
|
||||
BMessage msg(BAPP_KEY);
|
||||
msg.AddInt32("key-state", keyState);
|
||||
msg.AddInt32("key-scancode", keyCode);
|
||||
if (keyUtf8 != NULL) {
|
||||
msg.AddData("key-utf8", B_INT8_TYPE, (const void *)keyUtf8, len);
|
||||
}
|
||||
msg.AddBool("key-down", down);
|
||||
SDL_Looper->PostMessage(&msg);
|
||||
}
|
||||
|
||||
|
|
|
@ -153,10 +153,10 @@ static void HandleWsEvent(SDL_VideoDevice *_this, const TWsEvent &aWsEvent)
|
|||
|
||||
switch (aWsEvent.Type()) {
|
||||
case EEventKeyDown: // Key events
|
||||
SDL_SendKeyboardKey(0, SDL_GLOBAL_KEYBOARD_ID, aWsEvent.Key()->iScanCode, ConvertScancode(_this, aWsEvent.Key()->iScanCode), SDL_PRESSED);
|
||||
SDL_SendKeyboardKey(0, SDL_GLOBAL_KEYBOARD_ID, aWsEvent.Key()->iScanCode, ConvertScancode(_this, aWsEvent.Key()->iScanCode), true);
|
||||
break;
|
||||
case EEventKeyUp: // Key events
|
||||
SDL_SendKeyboardKey(0, SDL_GLOBAL_KEYBOARD_ID, aWsEvent.Key()->iScanCode, ConvertScancode(_this, aWsEvent.Key()->iScanCode), SDL_RELEASED);
|
||||
SDL_SendKeyboardKey(0, SDL_GLOBAL_KEYBOARD_ID, aWsEvent.Key()->iScanCode, ConvertScancode(_this, aWsEvent.Key()->iScanCode), false);
|
||||
break;
|
||||
case EEventFocusGained: // SDL window got focus
|
||||
data->NGAGE_IsWindowFocused = ETrue;
|
||||
|
|
|
@ -90,7 +90,8 @@ void PSP_PumpEvents(SDL_VideoDevice *_this)
|
|||
if (changed) {
|
||||
for (i = 0; i < sizeof(keymap_psp) / sizeof(keymap_psp[0]); i++) {
|
||||
if (changed & keymap_psp[i].id) {
|
||||
SDL_SendKeyboardKey(0, SDL_GLOBAL_KEYBOARD_ID, keymap_psp[i].id, keymap_psp[i].scancode, (keys & keymap_psp[i].id) ? SDL_PRESSED : SDL_RELEASED);
|
||||
bool down = ((keys & keymap_psp[i].id) != 0);
|
||||
SDL_SendKeyboardKey(0, SDL_GLOBAL_KEYBOARD_ID, keymap_psp[i].id, keymap_psp[i].scancode, down);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -105,11 +106,12 @@ void PSP_PumpEvents(SDL_VideoDevice *_this)
|
|||
if ((length % sizeof(SIrKeybScanCodeData)) == 0) {
|
||||
count = length / sizeof(SIrKeybScanCodeData);
|
||||
for (i = 0; i < count; i++) {
|
||||
unsigned char raw, pressed;
|
||||
unsigned char raw;
|
||||
SDL_bool down;
|
||||
scanData = (SIrKeybScanCodeData *)buffer + i;
|
||||
raw = scanData->raw;
|
||||
pressed = scanData->pressed;
|
||||
SDL_SendKeyboardKey(0, SDL_GLOBAL_KEYBOARD_ID, raw, keymap[raw], pressed ? SDL_PRESSED : SDL_RELEASED);
|
||||
down = (scanData->pressed != 0);
|
||||
SDL_SendKeyboardKey(0, SDL_GLOBAL_KEYBOARD_ID, raw, keymap[raw], down);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -125,8 +125,8 @@ void handleKeyboardEvent(screen_event_t event)
|
|||
// FIXME:
|
||||
// Need to handle more key states (such as key combinations).
|
||||
if (val & KEY_DOWN) {
|
||||
SDL_SendKeyboardKey(0, SDL_DEFAULT_KEYBOARD_ID, val, scancode, SDL_PRESSED);
|
||||
SDL_SendKeyboardKey(0, SDL_DEFAULT_KEYBOARD_ID, val, scancode, true);
|
||||
} else {
|
||||
SDL_SendKeyboardKey(0, SDL_DEFAULT_KEYBOARD_ID, val, scancode, SDL_RELEASED);
|
||||
SDL_SendKeyboardKey(0, SDL_DEFAULT_KEYBOARD_ID, val, scancode, false);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -58,7 +58,7 @@ void RISCOS_PollKeyboard(SDL_VideoDevice *_this)
|
|||
for (i = 0; i < RISCOS_MAX_KEYS_PRESSED; i++) {
|
||||
if (internal->key_pressed[i] != 255) {
|
||||
if ((_kernel_osbyte(129, internal->key_pressed[i] ^ 0xff, 0xff) & 0xff) != 255) {
|
||||
SDL_SendKeyboardKey(0, SDL_DEFAULT_KEYBOARD_ID, internal->key_pressed[i], SDL_RISCOS_translate_keycode(internal->key_pressed[i]), SDL_RELEASED);
|
||||
SDL_SendKeyboardKey(0, SDL_DEFAULT_KEYBOARD_ID, internal->key_pressed[i], SDL_RISCOS_translate_keycode(internal->key_pressed[i]), false);
|
||||
internal->key_pressed[i] = 255;
|
||||
}
|
||||
}
|
||||
|
@ -81,7 +81,7 @@ void RISCOS_PollKeyboard(SDL_VideoDevice *_this)
|
|||
break;
|
||||
|
||||
default:
|
||||
SDL_SendKeyboardKey(0, SDL_DEFAULT_KEYBOARD_ID, key, SDL_RISCOS_translate_keycode(key), SDL_PRESSED);
|
||||
SDL_SendKeyboardKey(0, SDL_DEFAULT_KEYBOARD_ID, key, SDL_RISCOS_translate_keycode(key), true);
|
||||
|
||||
// Record the press so we can detect release later.
|
||||
for (i = 0; i < RISCOS_MAX_KEYS_PRESSED; i++) {
|
||||
|
@ -131,7 +131,8 @@ void RISCOS_PollMouse(SDL_VideoDevice *_this)
|
|||
|
||||
if (internal->last_mouse_buttons != buttons) {
|
||||
for (i = 0; i < SDL_arraysize(mouse_button_map); i++) {
|
||||
SDL_SendMouseButton(0, mouse->focus, SDL_DEFAULT_MOUSE_ID, (buttons & (1 << i)) ? SDL_PRESSED : SDL_RELEASED, mouse_button_map[i]);
|
||||
bool down = ((buttons & (1 << i)) != 0);
|
||||
SDL_SendMouseButton(0, mouse->focus, SDL_DEFAULT_MOUSE_ID, mouse_button_map[i], down);
|
||||
}
|
||||
internal->last_mouse_buttons = buttons;
|
||||
}
|
||||
|
|
|
@ -187,7 +187,7 @@ static void OnGCKeyboardConnected(GCKeyboard *keyboard) API_AVAILABLE(macos(11.0
|
|||
SDL_AddKeyboard(keyboardID, NULL, true);
|
||||
|
||||
keyboard.keyboardInput.keyChangedHandler = ^(GCKeyboardInput *kbrd, GCControllerButtonInput *key, GCKeyCode keyCode, BOOL pressed) {
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, (SDL_Scancode)keyCode, pressed ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, (SDL_Scancode)keyCode, pressed);
|
||||
};
|
||||
|
||||
dispatch_queue_t queue = dispatch_queue_create("org.libsdl.input.keyboard", DISPATCH_QUEUE_SERIAL);
|
||||
|
@ -318,7 +318,7 @@ static bool SetGCMouseRelativeMode(bool enabled)
|
|||
|
||||
static void OnGCMouseButtonChanged(SDL_MouseID mouseID, Uint8 button, BOOL pressed)
|
||||
{
|
||||
SDL_SendMouseButton(0, SDL_GetMouseFocus(), mouseID, pressed ? SDL_PRESSED : SDL_RELEASED, button);
|
||||
SDL_SendMouseButton(0, SDL_GetMouseFocus(), mouseID, button, pressed);
|
||||
}
|
||||
|
||||
static void OnGCMouseConnected(GCMouse *mouse) API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0))
|
||||
|
|
|
@ -255,7 +255,7 @@ extern int SDL_AppleTVRemoteOpenedAsJoystick;
|
|||
button = (Uint8)i;
|
||||
break;
|
||||
}
|
||||
SDL_SendMouseButton(UIKit_GetEventTimestamp([event timestamp]), sdlwindow, SDL_GLOBAL_MOUSE_ID, SDL_PRESSED, button);
|
||||
SDL_SendMouseButton(UIKit_GetEventTimestamp([event timestamp]), sdlwindow, SDL_GLOBAL_MOUSE_ID, button, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -311,7 +311,7 @@ extern int SDL_AppleTVRemoteOpenedAsJoystick;
|
|||
button = (Uint8)i;
|
||||
break;
|
||||
}
|
||||
SDL_SendMouseButton(UIKit_GetEventTimestamp([event timestamp]), sdlwindow, SDL_GLOBAL_MOUSE_ID, SDL_RELEASED, button);
|
||||
SDL_SendMouseButton(UIKit_GetEventTimestamp([event timestamp]), sdlwindow, SDL_GLOBAL_MOUSE_ID, button, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -431,7 +431,7 @@ extern int SDL_AppleTVRemoteOpenedAsJoystick;
|
|||
if (!SDL_HasKeyboard()) {
|
||||
for (UIPress *press in presses) {
|
||||
SDL_Scancode scancode = [self scancodeFromPress:press];
|
||||
SDL_SendKeyboardKey(UIKit_GetEventTimestamp([event timestamp]), SDL_GLOBAL_KEYBOARD_ID, 0, scancode, SDL_PRESSED);
|
||||
SDL_SendKeyboardKey(UIKit_GetEventTimestamp([event timestamp]), SDL_GLOBAL_KEYBOARD_ID, 0, scancode, true);
|
||||
}
|
||||
}
|
||||
if (SDL_TextInputActive(sdlwindow)) {
|
||||
|
@ -444,7 +444,7 @@ extern int SDL_AppleTVRemoteOpenedAsJoystick;
|
|||
if (!SDL_HasKeyboard()) {
|
||||
for (UIPress *press in presses) {
|
||||
SDL_Scancode scancode = [self scancodeFromPress:press];
|
||||
SDL_SendKeyboardKey(UIKit_GetEventTimestamp([event timestamp]), SDL_GLOBAL_KEYBOARD_ID, 0, scancode, SDL_RELEASED);
|
||||
SDL_SendKeyboardKey(UIKit_GetEventTimestamp([event timestamp]), SDL_GLOBAL_KEYBOARD_ID, 0, scancode, false);
|
||||
}
|
||||
}
|
||||
if (SDL_TextInputActive(sdlwindow)) {
|
||||
|
@ -457,7 +457,7 @@ extern int SDL_AppleTVRemoteOpenedAsJoystick;
|
|||
if (!SDL_HasKeyboard()) {
|
||||
for (UIPress *press in presses) {
|
||||
SDL_Scancode scancode = [self scancodeFromPress:press];
|
||||
SDL_SendKeyboardKey(UIKit_GetEventTimestamp([event timestamp]), SDL_GLOBAL_KEYBOARD_ID, 0, scancode, SDL_RELEASED);
|
||||
SDL_SendKeyboardKey(UIKit_GetEventTimestamp([event timestamp]), SDL_GLOBAL_KEYBOARD_ID, 0, scancode, false);
|
||||
}
|
||||
}
|
||||
if (SDL_TextInputActive(sdlwindow)) {
|
||||
|
|
|
@ -575,8 +575,8 @@ static void SDLCALL SDL_HideHomeIndicatorHintChanged(void *userdata, const char
|
|||
size_t deleteLength = SDL_utf8strlen([[committedText substringFromIndex:matchLength] UTF8String]);
|
||||
while (deleteLength > 0) {
|
||||
// Send distinct down and up events for each backspace action
|
||||
SDL_SendKeyboardKey(0, SDL_GLOBAL_KEYBOARD_ID, 0, SDL_SCANCODE_BACKSPACE, SDL_PRESSED);
|
||||
SDL_SendKeyboardKey(0, SDL_GLOBAL_KEYBOARD_ID, 0, SDL_SCANCODE_BACKSPACE, SDL_RELEASED);
|
||||
SDL_SendKeyboardKey(0, SDL_GLOBAL_KEYBOARD_ID, 0, SDL_SCANCODE_BACKSPACE, true);
|
||||
SDL_SendKeyboardKey(0, SDL_GLOBAL_KEYBOARD_ID, 0, SDL_SCANCODE_BACKSPACE, false);
|
||||
--deleteLength;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -63,44 +63,44 @@ void VITA_PollKeyboard(void)
|
|||
if (numReports < 0) {
|
||||
keyboard_hid_handle = 0;
|
||||
} else if (numReports) {
|
||||
// Numlock and Capslock state changes only on a SDL_PRESSED event
|
||||
// Numlock and Capslock state changes only on a pressed event
|
||||
// The k_report only reports the state of the LED
|
||||
if (k_reports[numReports - 1].modifiers[1] & 0x1) {
|
||||
if (!(locks & 0x1)) {
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_NUMLOCKCLEAR, SDL_PRESSED);
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_NUMLOCKCLEAR, true);
|
||||
locks |= 0x1;
|
||||
}
|
||||
} else {
|
||||
if (locks & 0x1) {
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_NUMLOCKCLEAR, SDL_RELEASED);
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_NUMLOCKCLEAR, SDL_PRESSED);
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_NUMLOCKCLEAR, SDL_RELEASED);
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_NUMLOCKCLEAR, false);
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_NUMLOCKCLEAR, true);
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_NUMLOCKCLEAR, false);
|
||||
locks &= ~0x1;
|
||||
}
|
||||
}
|
||||
|
||||
if (k_reports[numReports - 1].modifiers[1] & 0x2) {
|
||||
if (!(locks & 0x2)) {
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_CAPSLOCK, SDL_PRESSED);
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_CAPSLOCK, true);
|
||||
locks |= 0x2;
|
||||
}
|
||||
} else {
|
||||
if (locks & 0x2) {
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_CAPSLOCK, SDL_RELEASED);
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_CAPSLOCK, SDL_PRESSED);
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_CAPSLOCK, SDL_RELEASED);
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_CAPSLOCK, false);
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_CAPSLOCK, true);
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_CAPSLOCK, false);
|
||||
locks &= ~0x2;
|
||||
}
|
||||
}
|
||||
|
||||
if (k_reports[numReports - 1].modifiers[1] & 0x4) {
|
||||
if (!(locks & 0x4)) {
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_SCROLLLOCK, SDL_PRESSED);
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_SCROLLLOCK, true);
|
||||
locks |= 0x4;
|
||||
}
|
||||
} else {
|
||||
if (locks & 0x4) {
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_SCROLLLOCK, SDL_RELEASED);
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_SCROLLLOCK, false);
|
||||
locks &= ~0x4;
|
||||
}
|
||||
}
|
||||
|
@ -110,58 +110,58 @@ void VITA_PollKeyboard(void)
|
|||
|
||||
if (changed_modifiers & 0x01) {
|
||||
if (prev_modifiers & 0x01) {
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_LCTRL, SDL_RELEASED);
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_LCTRL, false);
|
||||
} else {
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_LCTRL, SDL_PRESSED);
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_LCTRL, true);
|
||||
}
|
||||
}
|
||||
if (changed_modifiers & 0x02) {
|
||||
if (prev_modifiers & 0x02) {
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_LSHIFT, SDL_RELEASED);
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_LSHIFT, false);
|
||||
} else {
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_LSHIFT, SDL_PRESSED);
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_LSHIFT, true);
|
||||
}
|
||||
}
|
||||
if (changed_modifiers & 0x04) {
|
||||
if (prev_modifiers & 0x04) {
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_LALT, SDL_RELEASED);
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_LALT, false);
|
||||
} else {
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_LALT, SDL_PRESSED);
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_LALT, true);
|
||||
}
|
||||
}
|
||||
if (changed_modifiers & 0x08) {
|
||||
if (prev_modifiers & 0x08) {
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_LGUI, SDL_RELEASED);
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_LGUI, false);
|
||||
} else {
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_LGUI, SDL_PRESSED);
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_LGUI, true);
|
||||
}
|
||||
}
|
||||
if (changed_modifiers & 0x10) {
|
||||
if (prev_modifiers & 0x10) {
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_RCTRL, SDL_RELEASED);
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_RCTRL, false);
|
||||
} else {
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_RCTRL, SDL_PRESSED);
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_RCTRL, true);
|
||||
}
|
||||
}
|
||||
if (changed_modifiers & 0x20) {
|
||||
if (prev_modifiers & 0x20) {
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_RSHIFT, SDL_RELEASED);
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_RSHIFT, false);
|
||||
} else {
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_RSHIFT, SDL_PRESSED);
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_RSHIFT, true);
|
||||
}
|
||||
}
|
||||
if (changed_modifiers & 0x40) {
|
||||
if (prev_modifiers & 0x40) {
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_RALT, SDL_RELEASED);
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_RALT, false);
|
||||
} else {
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_RALT, SDL_PRESSED);
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_RALT, true);
|
||||
}
|
||||
}
|
||||
if (changed_modifiers & 0x80) {
|
||||
if (prev_modifiers & 0x80) {
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_RGUI, SDL_RELEASED);
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_RGUI, false);
|
||||
} else {
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_RGUI, SDL_PRESSED);
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, SDL_SCANCODE_RGUI, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -175,10 +175,10 @@ void VITA_PollKeyboard(void)
|
|||
if (keyCode != prev_keys[i]) {
|
||||
|
||||
if (prev_keys[i]) {
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, prev_keys[i], SDL_RELEASED);
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, prev_keys[i], false);
|
||||
}
|
||||
if (keyCode) {
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, keyCode, SDL_PRESSED);
|
||||
SDL_SendKeyboardKey(0, keyboardID, 0, keyCode, true);
|
||||
}
|
||||
prev_keys[i] = keyCode;
|
||||
}
|
||||
|
|
|
@ -59,21 +59,21 @@ void VITA_PollMouse(void)
|
|||
|
||||
if (changed_buttons & 0x1) {
|
||||
if (prev_buttons & 0x1)
|
||||
SDL_SendMouseButton(0, Vita_Window, mouseID, SDL_RELEASED, SDL_BUTTON_LEFT);
|
||||
SDL_SendMouseButton(0, Vita_Window, mouseID, SDL_BUTTON_LEFT, false);
|
||||
else
|
||||
SDL_SendMouseButton(0, Vita_Window, mouseID, SDL_PRESSED, SDL_BUTTON_LEFT);
|
||||
SDL_SendMouseButton(0, Vita_Window, mouseID, SDL_BUTTON_LEFT, true);
|
||||
}
|
||||
if (changed_buttons & 0x2) {
|
||||
if (prev_buttons & 0x2)
|
||||
SDL_SendMouseButton(0, Vita_Window, mouseID, SDL_RELEASED, SDL_BUTTON_RIGHT);
|
||||
SDL_SendMouseButton(0, Vita_Window, mouseID, SDL_BUTTON_RIGHT, false);
|
||||
else
|
||||
SDL_SendMouseButton(0, Vita_Window, mouseID, SDL_PRESSED, SDL_BUTTON_RIGHT);
|
||||
SDL_SendMouseButton(0, Vita_Window, mouseID, SDL_BUTTON_RIGHT, true);
|
||||
}
|
||||
if (changed_buttons & 0x4) {
|
||||
if (prev_buttons & 0x4)
|
||||
SDL_SendMouseButton(0, Vita_Window, mouseID, SDL_RELEASED, SDL_BUTTON_MIDDLE);
|
||||
SDL_SendMouseButton(0, Vita_Window, mouseID, SDL_BUTTON_MIDDLE, false);
|
||||
else
|
||||
SDL_SendMouseButton(0, Vita_Window, mouseID, SDL_PRESSED, SDL_BUTTON_MIDDLE);
|
||||
SDL_SendMouseButton(0, Vita_Window, mouseID, SDL_BUTTON_MIDDLE, true);
|
||||
}
|
||||
|
||||
prev_buttons = m_reports[i].buttons;
|
||||
|
|
|
@ -268,7 +268,7 @@ static bool keyboard_repeat_handle(SDL_WaylandKeyboardRepeat *repeat_info, Uint6
|
|||
while (elapsed >= repeat_info->next_repeat_ns) {
|
||||
if (repeat_info->scancode != SDL_SCANCODE_UNKNOWN) {
|
||||
const Uint64 timestamp = repeat_info->wl_press_time_ns + repeat_info->next_repeat_ns;
|
||||
SDL_SendKeyboardKeyIgnoreModifiers(Wayland_GetEventTimestamp(timestamp), repeat_info->keyboard_id, repeat_info->key, repeat_info->scancode, SDL_PRESSED);
|
||||
SDL_SendKeyboardKeyIgnoreModifiers(Wayland_GetEventTimestamp(timestamp), repeat_info->keyboard_id, repeat_info->key, repeat_info->scancode, true);
|
||||
}
|
||||
if (repeat_info->text[0]) {
|
||||
SDL_SendKeyboardText(repeat_info->text);
|
||||
|
@ -593,11 +593,11 @@ static void pointer_handle_leave(void *data, struct wl_pointer *pointer,
|
|||
// Clear the capture flag and raise all buttons
|
||||
wind->sdlwindow->flags &= ~SDL_WINDOW_MOUSE_CAPTURE;
|
||||
|
||||
SDL_SendMouseButton(Wayland_GetPointerTimestamp(input, 0), wind->sdlwindow, input->pointer_id, SDL_RELEASED, SDL_BUTTON_LEFT);
|
||||
SDL_SendMouseButton(Wayland_GetPointerTimestamp(input, 0), wind->sdlwindow, input->pointer_id, SDL_RELEASED, SDL_BUTTON_RIGHT);
|
||||
SDL_SendMouseButton(Wayland_GetPointerTimestamp(input, 0), wind->sdlwindow, input->pointer_id, SDL_RELEASED, SDL_BUTTON_MIDDLE);
|
||||
SDL_SendMouseButton(Wayland_GetPointerTimestamp(input, 0), wind->sdlwindow, input->pointer_id, SDL_RELEASED, SDL_BUTTON_X1);
|
||||
SDL_SendMouseButton(Wayland_GetPointerTimestamp(input, 0), wind->sdlwindow, input->pointer_id, SDL_RELEASED, SDL_BUTTON_X2);
|
||||
SDL_SendMouseButton(Wayland_GetPointerTimestamp(input, 0), wind->sdlwindow, input->pointer_id, SDL_BUTTON_LEFT, false);
|
||||
SDL_SendMouseButton(Wayland_GetPointerTimestamp(input, 0), wind->sdlwindow, input->pointer_id, SDL_BUTTON_RIGHT, false);
|
||||
SDL_SendMouseButton(Wayland_GetPointerTimestamp(input, 0), wind->sdlwindow, input->pointer_id, SDL_BUTTON_MIDDLE, false);
|
||||
SDL_SendMouseButton(Wayland_GetPointerTimestamp(input, 0), wind->sdlwindow, input->pointer_id, SDL_BUTTON_X1, false);
|
||||
SDL_SendMouseButton(Wayland_GetPointerTimestamp(input, 0), wind->sdlwindow, input->pointer_id, SDL_BUTTON_X2, false);
|
||||
}
|
||||
|
||||
|
||||
|
@ -760,7 +760,7 @@ static void pointer_handle_button_common(struct SDL_WaylandInput *input, uint32_
|
|||
|
||||
if (!ignore_click) {
|
||||
SDL_SendMouseButton(Wayland_GetPointerTimestamp(input, time), window->sdlwindow, input->pointer_id,
|
||||
state ? SDL_PRESSED : SDL_RELEASED, sdl_button);
|
||||
sdl_button, (state != 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1549,7 +1549,7 @@ static void keyboard_handle_enter(void *data, struct wl_keyboard *keyboard,
|
|||
case SDLK_RGUI:
|
||||
case SDLK_MODE:
|
||||
Wayland_HandleModifierKeys(input, scancode, true);
|
||||
SDL_SendKeyboardKeyIgnoreModifiers(0, input->keyboard_id, *key, scancode, SDL_PRESSED);
|
||||
SDL_SendKeyboardKeyIgnoreModifiers(0, input->keyboard_id, *key, scancode, true);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
@ -1600,7 +1600,7 @@ static void keyboard_handle_leave(void *data, struct wl_keyboard *keyboard,
|
|||
}
|
||||
}
|
||||
|
||||
static bool keyboard_input_get_text(char text[8], const struct SDL_WaylandInput *input, uint32_t key, Uint8 state, bool *handled_by_ime)
|
||||
static bool keyboard_input_get_text(char text[8], const struct SDL_WaylandInput *input, uint32_t key, bool down, bool *handled_by_ime)
|
||||
{
|
||||
SDL_WindowData *window = input->keyboard_focus;
|
||||
const xkb_keysym_t *syms;
|
||||
|
@ -1617,7 +1617,7 @@ static bool keyboard_input_get_text(char text[8], const struct SDL_WaylandInput
|
|||
sym = syms[0];
|
||||
|
||||
#ifdef SDL_USE_IME
|
||||
if (SDL_IME_ProcessKeyEvent(sym, key + 8, state)) {
|
||||
if (SDL_IME_ProcessKeyEvent(sym, key + 8, down)) {
|
||||
if (handled_by_ime) {
|
||||
*handled_by_ime = true;
|
||||
}
|
||||
|
@ -1625,7 +1625,7 @@ static bool keyboard_input_get_text(char text[8], const struct SDL_WaylandInput
|
|||
}
|
||||
#endif
|
||||
|
||||
if (state == SDL_RELEASED) {
|
||||
if (!down) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -1668,7 +1668,7 @@ static void keyboard_handle_key(void *data, struct wl_keyboard *keyboard,
|
|||
if (state == WL_KEYBOARD_KEY_STATE_PRESSED) {
|
||||
SDL_Window *keyboard_focus = SDL_GetKeyboardFocus();
|
||||
if (keyboard_focus && SDL_TextInputActive(keyboard_focus)) {
|
||||
has_text = keyboard_input_get_text(text, input, key, SDL_PRESSED, &handled_by_ime);
|
||||
has_text = keyboard_input_get_text(text, input, key, true, &handled_by_ime);
|
||||
}
|
||||
} else {
|
||||
if (keyboard_repeat_key_is_set(&input->keyboard_repeat, key)) {
|
||||
|
@ -1680,12 +1680,12 @@ static void keyboard_handle_key(void *data, struct wl_keyboard *keyboard,
|
|||
keyboard_repeat_handle(&input->keyboard_repeat, timestamp_raw_ns - input->keyboard_repeat.wl_press_time_ns);
|
||||
keyboard_repeat_clear(&input->keyboard_repeat);
|
||||
}
|
||||
keyboard_input_get_text(text, input, key, SDL_RELEASED, &handled_by_ime);
|
||||
keyboard_input_get_text(text, input, key, false, &handled_by_ime);
|
||||
}
|
||||
|
||||
scancode = Wayland_get_scancode_from_key(input, key + 8);
|
||||
Wayland_HandleModifierKeys(input, scancode, state == WL_KEYBOARD_KEY_STATE_PRESSED);
|
||||
SDL_SendKeyboardKeyIgnoreModifiers(Wayland_GetKeyboardTimestamp(input, time), input->keyboard_id, key, scancode, state == WL_KEYBOARD_KEY_STATE_PRESSED ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_SendKeyboardKeyIgnoreModifiers(Wayland_GetKeyboardTimestamp(input, time), input->keyboard_id, key, scancode, (state == WL_KEYBOARD_KEY_STATE_PRESSED));
|
||||
|
||||
if (state == WL_KEYBOARD_KEY_STATE_PRESSED) {
|
||||
if (has_text && !(SDL_GetModState() & SDL_KMOD_CTRL)) {
|
||||
|
@ -1725,7 +1725,7 @@ static void keyboard_handle_modifiers(void *data, struct wl_keyboard *keyboard,
|
|||
char text[8];
|
||||
const uint32_t key = keyboard_repeat_get_key(&input->keyboard_repeat);
|
||||
|
||||
if (keyboard_input_get_text(text, input, key, SDL_PRESSED, NULL)) {
|
||||
if (keyboard_input_get_text(text, input, key, true, NULL)) {
|
||||
keyboard_repeat_set_text(&input->keyboard_repeat, text);
|
||||
}
|
||||
}
|
||||
|
@ -2690,14 +2690,14 @@ static void tablet_tool_handle_frame(void *data, struct zwp_tablet_tool_v2 *tool
|
|||
if (sdltool->frame_motion_set && (sdltool->frame_pen_down != -1)) {
|
||||
if (sdltool->frame_pen_down) {
|
||||
SDL_SendPenMotion(timestamp, instance_id, window, sdltool->x, sdltool->y);
|
||||
SDL_SendPenTouch(timestamp, instance_id, window, SDL_PRESSED, 0); // !!! FIXME: how do we know what tip is in use?
|
||||
SDL_SendPenTouch(timestamp, instance_id, window, false, true); // !!! FIXME: how do we know what tip is in use?
|
||||
} else {
|
||||
SDL_SendPenTouch(timestamp, instance_id, window, SDL_RELEASED, 0); // !!! FIXME: how do we know what tip is in use?
|
||||
SDL_SendPenTouch(timestamp, instance_id, window, false, false); // !!! FIXME: how do we know what tip is in use?
|
||||
SDL_SendPenMotion(timestamp, instance_id, window, sdltool->x, sdltool->y);
|
||||
}
|
||||
} else {
|
||||
if (sdltool->frame_pen_down != -1) {
|
||||
SDL_SendPenTouch(timestamp, instance_id, window, sdltool->frame_pen_down ? SDL_PRESSED : SDL_RELEASED, 0); // !!! FIXME: how do we know what tip is in use?
|
||||
SDL_SendPenTouch(timestamp, instance_id, window, false, (sdltool->frame_pen_down != 0)); // !!! FIXME: how do we know what tip is in use?
|
||||
}
|
||||
|
||||
if (sdltool->frame_motion_set) {
|
||||
|
@ -2714,7 +2714,7 @@ static void tablet_tool_handle_frame(void *data, struct zwp_tablet_tool_v2 *tool
|
|||
for (int i = 0; i < SDL_arraysize(sdltool->frame_buttons); i++) {
|
||||
const int state = sdltool->frame_buttons[i];
|
||||
if (state != -1) {
|
||||
SDL_SendPenButton(timestamp, instance_id, window, state ? SDL_PRESSED : SDL_RELEASED, (Uint8) (i + 1));
|
||||
SDL_SendPenButton(timestamp, instance_id, window, (Uint8)(i + 1), (state != 0));
|
||||
sdltool->frame_buttons[i] = -1;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -232,9 +232,9 @@ static void WIN_CheckWParamMouseButton(Uint64 timestamp, bool bwParamMousePresse
|
|||
}
|
||||
|
||||
if (bwParamMousePressed && !(mouseFlags & SDL_BUTTON(button))) {
|
||||
SDL_SendMouseButton(timestamp, data->window, mouseID, SDL_PRESSED, button);
|
||||
SDL_SendMouseButton(timestamp, data->window, mouseID, button, true);
|
||||
} else if (!bwParamMousePressed && (mouseFlags & SDL_BUTTON(button))) {
|
||||
SDL_SendMouseButton(timestamp, data->window, mouseID, SDL_RELEASED, button);
|
||||
SDL_SendMouseButton(timestamp, data->window, mouseID, button, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -492,11 +492,11 @@ WIN_KeyboardHookProc(int nCode, WPARAM wParam, LPARAM lParam)
|
|||
|
||||
if (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN) {
|
||||
if (!data->raw_keyboard_enabled) {
|
||||
SDL_SendKeyboardKey(0, SDL_GLOBAL_KEYBOARD_ID, hookData->scanCode, scanCode, SDL_PRESSED);
|
||||
SDL_SendKeyboardKey(0, SDL_GLOBAL_KEYBOARD_ID, hookData->scanCode, scanCode, true);
|
||||
}
|
||||
} else {
|
||||
if (!data->raw_keyboard_enabled) {
|
||||
SDL_SendKeyboardKey(0, SDL_GLOBAL_KEYBOARD_ID, hookData->scanCode, scanCode, SDL_RELEASED);
|
||||
SDL_SendKeyboardKey(0, SDL_GLOBAL_KEYBOARD_ID, hookData->scanCode, scanCode, false);
|
||||
}
|
||||
|
||||
/* If the key was down prior to our hook being installed, allow the
|
||||
|
@ -622,24 +622,24 @@ static void WIN_HandleRawMouseInput(Uint64 timestamp, SDL_VideoData *data, HANDL
|
|||
static struct {
|
||||
USHORT usButtonFlags;
|
||||
Uint8 button;
|
||||
Uint8 state;
|
||||
bool down;
|
||||
} raw_buttons[] = {
|
||||
{ RI_MOUSE_LEFT_BUTTON_DOWN, SDL_BUTTON_LEFT, SDL_PRESSED },
|
||||
{ RI_MOUSE_LEFT_BUTTON_UP, SDL_BUTTON_LEFT, SDL_RELEASED },
|
||||
{ RI_MOUSE_RIGHT_BUTTON_DOWN, SDL_BUTTON_RIGHT, SDL_PRESSED },
|
||||
{ RI_MOUSE_RIGHT_BUTTON_UP, SDL_BUTTON_RIGHT, SDL_RELEASED },
|
||||
{ RI_MOUSE_MIDDLE_BUTTON_DOWN, SDL_BUTTON_MIDDLE, SDL_PRESSED },
|
||||
{ RI_MOUSE_MIDDLE_BUTTON_UP, SDL_BUTTON_MIDDLE, SDL_RELEASED },
|
||||
{ RI_MOUSE_BUTTON_4_DOWN, SDL_BUTTON_X1, SDL_PRESSED },
|
||||
{ RI_MOUSE_BUTTON_4_UP, SDL_BUTTON_X1, SDL_RELEASED },
|
||||
{ RI_MOUSE_BUTTON_5_DOWN, SDL_BUTTON_X2, SDL_PRESSED },
|
||||
{ RI_MOUSE_BUTTON_5_UP, SDL_BUTTON_X2, SDL_RELEASED }
|
||||
{ RI_MOUSE_LEFT_BUTTON_DOWN, SDL_BUTTON_LEFT, true },
|
||||
{ RI_MOUSE_LEFT_BUTTON_UP, SDL_BUTTON_LEFT, false },
|
||||
{ RI_MOUSE_RIGHT_BUTTON_DOWN, SDL_BUTTON_RIGHT, true },
|
||||
{ RI_MOUSE_RIGHT_BUTTON_UP, SDL_BUTTON_RIGHT, false },
|
||||
{ RI_MOUSE_MIDDLE_BUTTON_DOWN, SDL_BUTTON_MIDDLE, true },
|
||||
{ RI_MOUSE_MIDDLE_BUTTON_UP, SDL_BUTTON_MIDDLE, false },
|
||||
{ RI_MOUSE_BUTTON_4_DOWN, SDL_BUTTON_X1, true },
|
||||
{ RI_MOUSE_BUTTON_4_UP, SDL_BUTTON_X1, false },
|
||||
{ RI_MOUSE_BUTTON_5_DOWN, SDL_BUTTON_X2, true },
|
||||
{ RI_MOUSE_BUTTON_5_UP, SDL_BUTTON_X2, false }
|
||||
};
|
||||
|
||||
for (int i = 0; i < SDL_arraysize(raw_buttons); ++i) {
|
||||
if (rawmouse->usButtonFlags & raw_buttons[i].usButtonFlags) {
|
||||
Uint8 button = raw_buttons[i].button;
|
||||
Uint8 state = raw_buttons[i].state;
|
||||
bool down = raw_buttons[i].down;
|
||||
|
||||
if (button == SDL_BUTTON_LEFT) {
|
||||
if (WIN_SwapButtons(hDevice)) {
|
||||
|
@ -653,7 +653,7 @@ static void WIN_HandleRawMouseInput(Uint64 timestamp, SDL_VideoData *data, HANDL
|
|||
|
||||
if (windowdata->focus_click_pending & SDL_BUTTON(button)) {
|
||||
// Ignore the button click for activation
|
||||
if (!state) {
|
||||
if (!down) {
|
||||
windowdata->focus_click_pending &= ~SDL_BUTTON(button);
|
||||
WIN_UpdateClipCursor(window);
|
||||
}
|
||||
|
@ -662,7 +662,7 @@ static void WIN_HandleRawMouseInput(Uint64 timestamp, SDL_VideoData *data, HANDL
|
|||
}
|
||||
}
|
||||
|
||||
SDL_SendMouseButton(timestamp, window, mouseID, state, button);
|
||||
SDL_SendMouseButton(timestamp, window, mouseID, button, down);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -706,7 +706,7 @@ static void WIN_HandleRawKeyboardInput(Uint64 timestamp, SDL_VideoData *data, HA
|
|||
return;
|
||||
}
|
||||
|
||||
Uint8 state = (rawkeyboard->Flags & RI_KEY_BREAK) ? SDL_RELEASED : SDL_PRESSED;
|
||||
bool down = ((rawkeyboard->Flags & RI_KEY_BREAK) != 0);
|
||||
SDL_Scancode code;
|
||||
USHORT rawcode = rawkeyboard->MakeCode;
|
||||
if (data->pending_E1_key_sequence) {
|
||||
|
@ -728,14 +728,14 @@ static void WIN_HandleRawKeyboardInput(Uint64 timestamp, SDL_VideoData *data, HA
|
|||
}
|
||||
code = windows_scancode_table[index];
|
||||
}
|
||||
if (state) {
|
||||
if (down) {
|
||||
SDL_Window *focus = SDL_GetKeyboardFocus();
|
||||
if (!focus || focus->text_input_active) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_SendKeyboardKey(timestamp, keyboardID, rawcode, code, state);
|
||||
SDL_SendKeyboardKey(timestamp, keyboardID, rawcode, code, down);
|
||||
}
|
||||
|
||||
void WIN_PollRawInput(SDL_VideoDevice *_this)
|
||||
|
@ -1260,7 +1260,7 @@ LRESULT CALLBACK WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lPara
|
|||
}
|
||||
|
||||
if (virtual_key || !data->videodata->raw_keyboard_enabled || data->window->text_input_active) {
|
||||
SDL_SendKeyboardKey(WIN_GetEventTimestamp(), SDL_GLOBAL_KEYBOARD_ID, rawcode, code, SDL_PRESSED);
|
||||
SDL_SendKeyboardKey(WIN_GetEventTimestamp(), SDL_GLOBAL_KEYBOARD_ID, rawcode, code, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1278,14 +1278,13 @@ LRESULT CALLBACK WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lPara
|
|||
bool virtual_key = false;
|
||||
Uint16 rawcode = 0;
|
||||
SDL_Scancode code = WindowsScanCodeToSDLScanCode(lParam, wParam, &rawcode, &virtual_key);
|
||||
const Uint8 *keyboardState = SDL_GetKeyboardState(NULL);
|
||||
const SDL_bool *keyboardState = SDL_GetKeyboardState(NULL);
|
||||
|
||||
if (virtual_key || !data->videodata->raw_keyboard_enabled || data->window->text_input_active) {
|
||||
if (code == SDL_SCANCODE_PRINTSCREEN &&
|
||||
keyboardState[code] == SDL_RELEASED) {
|
||||
SDL_SendKeyboardKey(WIN_GetEventTimestamp(), SDL_GLOBAL_KEYBOARD_ID, rawcode, code, SDL_PRESSED);
|
||||
if (code == SDL_SCANCODE_PRINTSCREEN && !keyboardState[code]) {
|
||||
SDL_SendKeyboardKey(WIN_GetEventTimestamp(), SDL_GLOBAL_KEYBOARD_ID, rawcode, code, true);
|
||||
}
|
||||
SDL_SendKeyboardKey(WIN_GetEventTimestamp(), SDL_GLOBAL_KEYBOARD_ID, rawcode, code, SDL_RELEASED);
|
||||
SDL_SendKeyboardKey(WIN_GetEventTimestamp(), SDL_GLOBAL_KEYBOARD_ID, rawcode, code, false);
|
||||
}
|
||||
}
|
||||
returnCode = 0;
|
||||
|
@ -2138,13 +2137,21 @@ static void WIN_UpdateMouseCapture(void)
|
|||
SDL_MouseID mouseID = SDL_GLOBAL_MOUSE_ID;
|
||||
|
||||
SDL_SendMouseMotion(WIN_GetEventTimestamp(), data->window, mouseID, false, (float)cursorPos.x, (float)cursorPos.y);
|
||||
SDL_SendMouseButton(WIN_GetEventTimestamp(), data->window, mouseID, GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED,
|
||||
!swapButtons ? SDL_BUTTON_LEFT : SDL_BUTTON_RIGHT);
|
||||
SDL_SendMouseButton(WIN_GetEventTimestamp(), data->window, mouseID, GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED,
|
||||
!swapButtons ? SDL_BUTTON_RIGHT : SDL_BUTTON_LEFT);
|
||||
SDL_SendMouseButton(WIN_GetEventTimestamp(), data->window, mouseID, GetAsyncKeyState(VK_MBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_MIDDLE);
|
||||
SDL_SendMouseButton(WIN_GetEventTimestamp(), data->window, mouseID, GetAsyncKeyState(VK_XBUTTON1) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X1);
|
||||
SDL_SendMouseButton(WIN_GetEventTimestamp(), data->window, mouseID, GetAsyncKeyState(VK_XBUTTON2) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X2);
|
||||
SDL_SendMouseButton(WIN_GetEventTimestamp(), data->window, mouseID,
|
||||
!swapButtons ? SDL_BUTTON_LEFT : SDL_BUTTON_RIGHT,
|
||||
(GetAsyncKeyState(VK_LBUTTON) & 0x8000) != 0);
|
||||
SDL_SendMouseButton(WIN_GetEventTimestamp(), data->window, mouseID,
|
||||
!swapButtons ? SDL_BUTTON_RIGHT : SDL_BUTTON_LEFT,
|
||||
(GetAsyncKeyState(VK_RBUTTON) & 0x8000) != 0);
|
||||
SDL_SendMouseButton(WIN_GetEventTimestamp(), data->window, mouseID,
|
||||
SDL_BUTTON_MIDDLE,
|
||||
(GetAsyncKeyState(VK_MBUTTON) & 0x8000) != 0);
|
||||
SDL_SendMouseButton(WIN_GetEventTimestamp(), data->window, mouseID,
|
||||
SDL_BUTTON_X1,
|
||||
(GetAsyncKeyState(VK_XBUTTON1) & 0x8000) != 0);
|
||||
SDL_SendMouseButton(WIN_GetEventTimestamp(), data->window, mouseID,
|
||||
SDL_BUTTON_X2,
|
||||
(GetAsyncKeyState(VK_XBUTTON2) & 0x8000) != 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2229,7 +2236,7 @@ void WIN_PumpEvents(SDL_VideoDevice *_this)
|
|||
#endif
|
||||
int new_messages = 0;
|
||||
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
|
||||
const Uint8 *keystate;
|
||||
const SDL_bool *keystate;
|
||||
SDL_Window *focusWindow;
|
||||
#endif
|
||||
|
||||
|
@ -2288,11 +2295,11 @@ void WIN_PumpEvents(SDL_VideoDevice *_this)
|
|||
key you released. Take heroic measures and check the keystate as of the last handled event,
|
||||
and if we think a key is pressed when Windows doesn't, unstick it in SDL's state. */
|
||||
keystate = SDL_GetKeyboardState(NULL);
|
||||
if ((keystate[SDL_SCANCODE_LSHIFT] == SDL_PRESSED) && !(GetKeyState(VK_LSHIFT) & 0x8000)) {
|
||||
SDL_SendKeyboardKey(0, SDL_GLOBAL_KEYBOARD_ID, 0, SDL_SCANCODE_LSHIFT, SDL_RELEASED);
|
||||
if (keystate[SDL_SCANCODE_LSHIFT] && !(GetKeyState(VK_LSHIFT) & 0x8000)) {
|
||||
SDL_SendKeyboardKey(0, SDL_GLOBAL_KEYBOARD_ID, 0, SDL_SCANCODE_LSHIFT, false);
|
||||
}
|
||||
if ((keystate[SDL_SCANCODE_RSHIFT] == SDL_PRESSED) && !(GetKeyState(VK_RSHIFT) & 0x8000)) {
|
||||
SDL_SendKeyboardKey(0, SDL_GLOBAL_KEYBOARD_ID, 0, SDL_SCANCODE_RSHIFT, SDL_RELEASED);
|
||||
if (keystate[SDL_SCANCODE_RSHIFT] && !(GetKeyState(VK_RSHIFT) & 0x8000)) {
|
||||
SDL_SendKeyboardKey(0, SDL_GLOBAL_KEYBOARD_ID, 0, SDL_SCANCODE_RSHIFT, false);
|
||||
}
|
||||
|
||||
/* The Windows key state gets lost when using Windows+Space or Windows+G shortcuts and
|
||||
|
@ -2300,11 +2307,11 @@ void WIN_PumpEvents(SDL_VideoDevice *_this)
|
|||
will return inaccurate results for VK_LWIN and VK_RWIN but we don't need it anyway. */
|
||||
focusWindow = SDL_GetKeyboardFocus();
|
||||
if (!focusWindow || !(focusWindow->flags & SDL_WINDOW_KEYBOARD_GRABBED)) {
|
||||
if ((keystate[SDL_SCANCODE_LGUI] == SDL_PRESSED) && !(GetKeyState(VK_LWIN) & 0x8000)) {
|
||||
SDL_SendKeyboardKey(0, SDL_GLOBAL_KEYBOARD_ID, 0, SDL_SCANCODE_LGUI, SDL_RELEASED);
|
||||
if (keystate[SDL_SCANCODE_LGUI] && !(GetKeyState(VK_LWIN) & 0x8000)) {
|
||||
SDL_SendKeyboardKey(0, SDL_GLOBAL_KEYBOARD_ID, 0, SDL_SCANCODE_LGUI, false);
|
||||
}
|
||||
if ((keystate[SDL_SCANCODE_RGUI] == SDL_PRESSED) && !(GetKeyState(VK_RWIN) & 0x8000)) {
|
||||
SDL_SendKeyboardKey(0, SDL_GLOBAL_KEYBOARD_ID, 0, SDL_SCANCODE_RGUI, SDL_RELEASED);
|
||||
if (keystate[SDL_SCANCODE_RGUI] && !(GetKeyState(VK_RWIN) & 0x8000)) {
|
||||
SDL_SendKeyboardKey(0, SDL_GLOBAL_KEYBOARD_ID, 0, SDL_SCANCODE_RGUI, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -287,7 +287,8 @@ static void GAMEINPUT_InitialMouseReading(WIN_GameInputData *data, SDL_Window *w
|
|||
|
||||
for (int i = 0; i < MAX_GAMEINPUT_BUTTONS; ++i) {
|
||||
const GameInputMouseButtons mask = (1 << i);
|
||||
SDL_SendMouseButton(timestamp, window, mouseID, (state.buttons & mask) ? SDL_PRESSED : SDL_RELEASED, GAMEINPUT_button_map[i]);
|
||||
bool down = ((state.buttons & mask) != 0);
|
||||
SDL_SendMouseButton(timestamp, window, mouseID, GAMEINPUT_button_map[i], down);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -315,7 +316,8 @@ static void GAMEINPUT_HandleMouseDelta(WIN_GameInputData *data, SDL_Window *wind
|
|||
for (int i = 0; i < MAX_GAMEINPUT_BUTTONS; ++i) {
|
||||
const GameInputMouseButtons mask = (1 << i);
|
||||
if (delta.buttons & mask) {
|
||||
SDL_SendMouseButton(timestamp, window, mouseID, (state.buttons & mask) ? SDL_PRESSED : SDL_RELEASED, GAMEINPUT_button_map[i]);
|
||||
bool down = ((state.buttons & mask) != 0);
|
||||
SDL_SendMouseButton(timestamp, window, mouseID, GAMEINPUT_button_map[i], down);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -366,16 +368,16 @@ static void GAMEINPUT_InitialKeyboardReading(WIN_GameInputData *data, SDL_Window
|
|||
|
||||
// Go through and send key up events for any key that's not held down
|
||||
int num_scancodes;
|
||||
const Uint8 *keyboard_state = SDL_GetKeyboardState(&num_scancodes);
|
||||
const SDL_bool *keyboard_state = SDL_GetKeyboardState(&num_scancodes);
|
||||
for (int i = 0; i < num_scancodes; ++i) {
|
||||
if (keyboard_state[i] && !KeysHaveScancode(keys, num_keys, (SDL_Scancode)i)) {
|
||||
SDL_SendKeyboardKey(timestamp, keyboardID, keys[i].scanCode, (SDL_Scancode)i, SDL_RELEASED);
|
||||
SDL_SendKeyboardKey(timestamp, keyboardID, keys[i].scanCode, (SDL_Scancode)i, false);
|
||||
}
|
||||
}
|
||||
|
||||
// Go through and send key down events for any key that's held down
|
||||
for (uint32_t i = 0; i < num_keys; ++i) {
|
||||
SDL_SendKeyboardKey(timestamp, keyboardID, keys[i].scanCode, GetScancodeFromKeyState(&keys[i]), SDL_PRESSED);
|
||||
SDL_SendKeyboardKey(timestamp, keyboardID, keys[i].scanCode, GetScancodeFromKeyState(&keys[i]), true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -420,16 +422,16 @@ static void GAMEINPUT_HandleKeyboardDelta(WIN_GameInputData *data, SDL_Window *w
|
|||
++index_keys;
|
||||
} else {
|
||||
// This key was released
|
||||
SDL_SendKeyboardKey(timestamp, keyboardID, last[index_last].scanCode, GetScancodeFromKeyState(&last[index_last]), SDL_RELEASED);
|
||||
SDL_SendKeyboardKey(timestamp, keyboardID, last[index_last].scanCode, GetScancodeFromKeyState(&last[index_last]), false);
|
||||
++index_last;
|
||||
}
|
||||
} else if (index_last < num_last) {
|
||||
// This key was released
|
||||
SDL_SendKeyboardKey(timestamp, keyboardID, last[index_last].scanCode, GetScancodeFromKeyState(&last[index_last]), SDL_RELEASED);
|
||||
SDL_SendKeyboardKey(timestamp, keyboardID, last[index_last].scanCode, GetScancodeFromKeyState(&last[index_last]), false);
|
||||
++index_last;
|
||||
} else {
|
||||
// This key was pressed
|
||||
SDL_SendKeyboardKey(timestamp, keyboardID, keys[index_keys].scanCode, GetScancodeFromKeyState(&keys[index_keys]), SDL_PRESSED);
|
||||
SDL_SendKeyboardKey(timestamp, keyboardID, keys[index_keys].scanCode, GetScancodeFromKeyState(&keys[index_keys]), true);
|
||||
++index_keys;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -304,7 +304,7 @@ void X11_ReconcileKeyboardState(SDL_VideoDevice *_this)
|
|||
Window junk_window;
|
||||
int x, y;
|
||||
unsigned int mask;
|
||||
const Uint8 *keyboardState;
|
||||
const SDL_bool *keyboardState;
|
||||
|
||||
X11_XQueryKeymap(display, keys);
|
||||
|
||||
|
@ -319,7 +319,7 @@ void X11_ReconcileKeyboardState(SDL_VideoDevice *_this)
|
|||
for (keycode = 0; keycode < SDL_arraysize(videodata->key_layout); ++keycode) {
|
||||
SDL_Scancode scancode = videodata->key_layout[keycode];
|
||||
bool x11KeyPressed = (keys[keycode / 8] & (1 << (keycode % 8))) != 0;
|
||||
bool sdlKeyPressed = keyboardState[scancode] == SDL_PRESSED;
|
||||
bool sdlKeyPressed = keyboardState[scancode];
|
||||
|
||||
if (x11KeyPressed && !sdlKeyPressed) {
|
||||
// Only update modifier state for keys that are pressed in another application
|
||||
|
@ -333,13 +333,13 @@ void X11_ReconcileKeyboardState(SDL_VideoDevice *_this)
|
|||
case SDLK_LGUI:
|
||||
case SDLK_RGUI:
|
||||
case SDLK_MODE:
|
||||
SDL_SendKeyboardKey(0, SDL_GLOBAL_KEYBOARD_ID, keycode, scancode, SDL_PRESSED);
|
||||
SDL_SendKeyboardKey(0, SDL_GLOBAL_KEYBOARD_ID, keycode, scancode, true);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} else if (!x11KeyPressed && sdlKeyPressed) {
|
||||
SDL_SendKeyboardKey(0, SDL_GLOBAL_KEYBOARD_ID, keycode, scancode, SDL_RELEASED);
|
||||
SDL_SendKeyboardKey(0, SDL_GLOBAL_KEYBOARD_ID, keycode, scancode, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -802,9 +802,9 @@ void X11_HandleKeyEvent(SDL_VideoDevice *_this, SDL_WindowData *windowdata, SDL_
|
|||
videodata->filter_time = xevent->xkey.time;
|
||||
|
||||
if (orig_event_type == KeyPress) {
|
||||
SDL_SendKeyboardKey(0, keyboardID, orig_keycode, scancode, SDL_PRESSED);
|
||||
SDL_SendKeyboardKey(0, keyboardID, orig_keycode, scancode, true);
|
||||
} else {
|
||||
SDL_SendKeyboardKey(0, keyboardID, orig_keycode, scancode, SDL_RELEASED);
|
||||
SDL_SendKeyboardKey(0, keyboardID, orig_keycode, scancode, false);
|
||||
}
|
||||
#endif
|
||||
return;
|
||||
|
@ -822,7 +822,7 @@ void X11_HandleKeyEvent(SDL_VideoDevice *_this, SDL_WindowData *windowdata, SDL_
|
|||
#endif
|
||||
|
||||
#ifdef SDL_USE_IME
|
||||
handled_by_ime = SDL_IME_ProcessKeyEvent(keysym, keycode, (xevent->type == KeyPress ? SDL_PRESSED : SDL_RELEASED));
|
||||
handled_by_ime = SDL_IME_ProcessKeyEvent(keysym, keycode, (xevent->type == KeyPress));
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -830,7 +830,7 @@ void X11_HandleKeyEvent(SDL_VideoDevice *_this, SDL_WindowData *windowdata, SDL_
|
|||
if (xevent->type == KeyPress) {
|
||||
// Don't send the key if it looks like a duplicate of a filtered key sent by an IME
|
||||
if (xevent->xkey.keycode != videodata->filter_code || xevent->xkey.time != videodata->filter_time) {
|
||||
SDL_SendKeyboardKey(0, keyboardID, keycode, videodata->key_layout[keycode], SDL_PRESSED);
|
||||
SDL_SendKeyboardKey(0, keyboardID, keycode, videodata->key_layout[keycode], true);
|
||||
}
|
||||
if (*text) {
|
||||
text[text_length] = '\0';
|
||||
|
@ -841,7 +841,7 @@ void X11_HandleKeyEvent(SDL_VideoDevice *_this, SDL_WindowData *windowdata, SDL_
|
|||
// We're about to get a repeated key down, ignore the key up
|
||||
return;
|
||||
}
|
||||
SDL_SendKeyboardKey(0, keyboardID, keycode, videodata->key_layout[keycode], SDL_RELEASED);
|
||||
SDL_SendKeyboardKey(0, keyboardID, keycode, videodata->key_layout[keycode], false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -881,7 +881,7 @@ void X11_HandleButtonPress(SDL_VideoDevice *_this, SDL_WindowData *windowdata, S
|
|||
windowdata->last_focus_event_time = 0;
|
||||
}
|
||||
if (!ignore_click) {
|
||||
SDL_SendMouseButton(0, window, mouseID, SDL_PRESSED, button);
|
||||
SDL_SendMouseButton(0, window, mouseID, button, true);
|
||||
}
|
||||
}
|
||||
X11_UpdateUserTime(windowdata, time);
|
||||
|
@ -902,7 +902,7 @@ void X11_HandleButtonRelease(SDL_VideoDevice *_this, SDL_WindowData *windowdata,
|
|||
// see explanation at case ButtonPress
|
||||
button -= (8 - SDL_BUTTON_X1);
|
||||
}
|
||||
SDL_SendMouseButton(0, window, mouseID, SDL_RELEASED, button);
|
||||
SDL_SendMouseButton(0, window, mouseID, button, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -407,15 +407,15 @@ void X11_HandleXinput2Event(SDL_VideoDevice *_this, XGenericEventCookie *cookie)
|
|||
const XIDeviceEvent *xev = (const XIDeviceEvent *)cookie->data;
|
||||
X11_PenHandle *pen = X11_FindPenByDeviceID(xev->deviceid);
|
||||
const int button = xev->detail;
|
||||
const bool pressed = (cookie->evtype == XI_ButtonPress) ? true : false;
|
||||
const bool down = (cookie->evtype == XI_ButtonPress);
|
||||
|
||||
if (pen) {
|
||||
// Only report button event; if there was also pen movement / pressure changes, we expect an XI_Motion event first anyway.
|
||||
SDL_Window *window = xinput2_get_sdlwindow(videodata, xev->event);
|
||||
if (button == 1) { // button 1 is the pen tip
|
||||
SDL_SendPenTouch(0, pen->pen, window, pressed ? SDL_PRESSED : SDL_RELEASED, pen->is_eraser);
|
||||
SDL_SendPenTouch(0, pen->pen, window, pen->is_eraser, down);
|
||||
} else {
|
||||
SDL_SendPenButton(0, pen->pen, window, pressed ? SDL_PRESSED : SDL_RELEASED, button - 1);
|
||||
SDL_SendPenButton(0, pen->pen, window, button - 1, down);
|
||||
}
|
||||
} else {
|
||||
// Otherwise assume a regular mouse
|
||||
|
@ -426,7 +426,7 @@ void X11_HandleXinput2Event(SDL_VideoDevice *_this, XGenericEventCookie *cookie)
|
|||
break;
|
||||
}
|
||||
|
||||
if (pressed) {
|
||||
if (down) {
|
||||
X11_HandleButtonPress(_this, windowdata, (SDL_MouseID)xev->sourceid, button,
|
||||
(float)xev->event_x, (float)xev->event_y, xev->time);
|
||||
} else {
|
||||
|
|
|
@ -198,7 +198,7 @@ static void PrintKey(SDL_KeyboardEvent *event)
|
|||
if (event->key) {
|
||||
print_string(&spot, &left,
|
||||
"Key %s: raw 0x%.2x, scancode %d = %s, keycode 0x%08X = %s ",
|
||||
event->state ? "pressed " : "released",
|
||||
event->down ? "pressed " : "released",
|
||||
event->raw,
|
||||
event->scancode,
|
||||
event->scancode == SDL_SCANCODE_UNKNOWN ? "UNKNOWN" : SDL_GetScancodeName(event->scancode),
|
||||
|
@ -209,7 +209,7 @@ static void PrintKey(SDL_KeyboardEvent *event)
|
|||
event->raw,
|
||||
event->scancode,
|
||||
event->scancode == SDL_SCANCODE_UNKNOWN ? "UNKNOWN" : SDL_GetScancodeName(event->scancode),
|
||||
event->state ? "pressed " : "released");
|
||||
event->down ? "pressed " : "released");
|
||||
}
|
||||
print_modifiers(&spot, &left, event->mod);
|
||||
if (event->repeat) {
|
||||
|
@ -234,7 +234,7 @@ static void PrintText(const char *eventtype, const char *text)
|
|||
static void CountKeysDown(void)
|
||||
{
|
||||
int i, count = 0, max_keys = 0;
|
||||
const Uint8 *keystate = SDL_GetKeyboardState(&max_keys);
|
||||
const SDL_bool *keystate = SDL_GetKeyboardState(&max_keys);
|
||||
|
||||
for (i = 0; i < max_keys; ++i) {
|
||||
if (keystate[i]) {
|
||||
|
|
|
@ -81,7 +81,7 @@ static SDL_FRect touchpad_area = {
|
|||
|
||||
typedef struct
|
||||
{
|
||||
Uint8 state;
|
||||
SDL_bool down;
|
||||
float x;
|
||||
float y;
|
||||
float pressure;
|
||||
|
@ -428,11 +428,7 @@ void UpdateGamepadImageFromGamepad(GamepadImage *ctx, SDL_Gamepad *gamepad)
|
|||
for (i = 0; i < SDL_GAMEPAD_BUTTON_TOUCHPAD; ++i) {
|
||||
const SDL_GamepadButton button = (SDL_GamepadButton)i;
|
||||
|
||||
if (SDL_GetGamepadButton(gamepad, button) == SDL_PRESSED) {
|
||||
SetGamepadImageElement(ctx, button, SDL_TRUE);
|
||||
} else {
|
||||
SetGamepadImageElement(ctx, button, SDL_FALSE);
|
||||
}
|
||||
SetGamepadImageElement(ctx, button, SDL_GetGamepadButton(gamepad, button));
|
||||
}
|
||||
|
||||
for (i = 0; i < SDL_GAMEPAD_AXIS_MAX; ++i) {
|
||||
|
@ -483,7 +479,7 @@ void UpdateGamepadImageFromGamepad(GamepadImage *ctx, SDL_Gamepad *gamepad)
|
|||
for (i = 0; i < num_fingers; ++i) {
|
||||
GamepadTouchpadFinger *finger = &ctx->fingers[i];
|
||||
|
||||
SDL_GetGamepadTouchpadFinger(gamepad, 0, i, &finger->state, &finger->x, &finger->y, &finger->pressure);
|
||||
SDL_GetGamepadTouchpadFinger(gamepad, 0, i, &finger->down, &finger->x, &finger->y, &finger->pressure);
|
||||
}
|
||||
ctx->showing_touchpad = SDL_TRUE;
|
||||
} else {
|
||||
|
@ -614,7 +610,7 @@ void RenderGamepadImage(GamepadImage *ctx)
|
|||
for (i = 0; i < ctx->num_fingers; ++i) {
|
||||
GamepadTouchpadFinger *finger = &ctx->fingers[i];
|
||||
|
||||
if (finger->state) {
|
||||
if (finger->down) {
|
||||
dst.x = ctx->x + (ctx->gamepad_width - ctx->touchpad_width) / 2;
|
||||
dst.x += touchpad_area.x + finger->x * touchpad_area.w;
|
||||
dst.x -= ctx->button_width / 2;
|
||||
|
@ -1220,17 +1216,17 @@ void RenderGamepadDisplay(GamepadDisplay *ctx, SDL_Gamepad *gamepad)
|
|||
if (SDL_GetNumGamepadTouchpads(gamepad) > 0) {
|
||||
int num_fingers = SDL_GetNumGamepadTouchpadFingers(gamepad, 0);
|
||||
for (i = 0; i < num_fingers; ++i) {
|
||||
Uint8 state;
|
||||
SDL_bool down;
|
||||
float finger_x, finger_y, finger_pressure;
|
||||
|
||||
if (!SDL_GetGamepadTouchpadFinger(gamepad, 0, i, &state, &finger_x, &finger_y, &finger_pressure)) {
|
||||
if (!SDL_GetGamepadTouchpadFinger(gamepad, 0, i, &down, &finger_x, &finger_y, &finger_pressure)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
SDL_snprintf(text, sizeof(text), "Touch finger %d:", i);
|
||||
SDLTest_DrawString(ctx->renderer, x + center - SDL_strlen(text) * FONT_CHARACTER_SIZE, y, text);
|
||||
|
||||
if (state) {
|
||||
if (down) {
|
||||
SDL_SetTextureColorMod(ctx->button_texture, 10, 255, 21);
|
||||
} else {
|
||||
SDL_SetTextureColorMod(ctx->button_texture, 255, 255, 255);
|
||||
|
@ -1242,7 +1238,7 @@ void RenderGamepadDisplay(GamepadDisplay *ctx, SDL_Gamepad *gamepad)
|
|||
dst.h = ctx->button_height;
|
||||
SDL_RenderTexture(ctx->renderer, ctx->button_texture, NULL, &dst);
|
||||
|
||||
if (state) {
|
||||
if (down) {
|
||||
SDL_snprintf(text, sizeof(text), "(%.2f,%.2f)", finger_x, finger_y);
|
||||
SDLTest_DrawString(ctx->renderer, x + center + ctx->button_width + 4.0f, y, text);
|
||||
}
|
||||
|
|
|
@ -86,13 +86,13 @@ static int SDLCALL TestVirtualJoystick(void *arg)
|
|||
SDLTest_AssertCheck(nbuttons == desc.nbuttons, "SDL_GetNumJoystickButtons() -> %d (expected %d)", nbuttons, desc.nbuttons);
|
||||
}
|
||||
|
||||
SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, SDL_PRESSED), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, SDL_PRESSED)");
|
||||
SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, SDL_TRUE), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, SDL_TRUE)");
|
||||
SDL_UpdateJoysticks();
|
||||
SDLTest_AssertCheck(SDL_GetJoystickButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_PRESSED, "SDL_GetJoystickButton(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_PRESSED");
|
||||
SDLTest_AssertCheck(SDL_GetJoystickButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_TRUE, "SDL_GetJoystickButton(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_TRUE");
|
||||
|
||||
SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, SDL_RELEASED), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, SDL_RELEASED)");
|
||||
SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, SDL_FALSE), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, SDL_FALSE)");
|
||||
SDL_UpdateJoysticks();
|
||||
SDLTest_AssertCheck(SDL_GetJoystickButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_RELEASED, "SDL_GetJoystickButton(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_RELEASED");
|
||||
SDLTest_AssertCheck(SDL_GetJoystickButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_FALSE, "SDL_GetJoystickButton(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_FALSE");
|
||||
|
||||
gamepad = SDL_OpenGamepad(SDL_GetJoystickID(joystick));
|
||||
SDLTest_AssertCheck(gamepad != NULL, "SDL_OpenGamepad() succeeded");
|
||||
|
@ -124,13 +124,13 @@ static int SDLCALL TestVirtualJoystick(void *arg)
|
|||
SDLTest_AssertCheck(SDL_GetGamepadButtonLabel(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_A, "SDL_GetGamepadButtonLabel(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_A");
|
||||
|
||||
/* Set the south button and verify that the gamepad responds */
|
||||
SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, SDL_PRESSED), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, SDL_PRESSED)");
|
||||
SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, SDL_TRUE), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, SDL_TRUE)");
|
||||
SDL_UpdateJoysticks();
|
||||
SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_PRESSED, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_PRESSED");
|
||||
SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_TRUE, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_TRUE");
|
||||
|
||||
SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, SDL_RELEASED), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, SDL_RELEASED)");
|
||||
SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, SDL_FALSE), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, SDL_FALSE)");
|
||||
SDL_UpdateJoysticks();
|
||||
SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_RELEASED, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_RELEASED");
|
||||
SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_FALSE, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_FALSE");
|
||||
|
||||
/* Set an explicit mapping with legacy Nintendo style buttons */
|
||||
SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff0013db5669727475616c2043007601,Virtual Nintendo Gamepad,a:b1,b:b0,x:b3,y:b2,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,");
|
||||
|
@ -141,13 +141,13 @@ static int SDLCALL TestVirtualJoystick(void *arg)
|
|||
SDLTest_AssertCheck(SDL_GetGamepadButtonLabel(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_B, "SDL_GetGamepadButtonLabel(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_B");
|
||||
|
||||
/* Set the south button and verify that the gamepad responds */
|
||||
SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, SDL_PRESSED), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, SDL_PRESSED)");
|
||||
SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, SDL_TRUE), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, SDL_TRUE)");
|
||||
SDL_UpdateJoysticks();
|
||||
SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_PRESSED, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_PRESSED");
|
||||
SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_TRUE, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_TRUE");
|
||||
|
||||
SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, SDL_RELEASED), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, SDL_RELEASED)");
|
||||
SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, SDL_FALSE), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, SDL_FALSE)");
|
||||
SDL_UpdateJoysticks();
|
||||
SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_RELEASED, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_RELEASED");
|
||||
SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_FALSE, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_FALSE");
|
||||
|
||||
/* Set an explicit mapping with PS4 style buttons */
|
||||
SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff0013db5669727475616c2043007601,Virtual PS4 Gamepad,type:ps4,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,");
|
||||
|
@ -158,13 +158,13 @@ static int SDLCALL TestVirtualJoystick(void *arg)
|
|||
SDLTest_AssertCheck(SDL_GetGamepadButtonLabel(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_CROSS, "SDL_GetGamepadButtonLabel(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_CROSS");
|
||||
|
||||
/* Set the south button and verify that the gamepad responds */
|
||||
SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, SDL_PRESSED), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, SDL_PRESSED)");
|
||||
SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, SDL_TRUE), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, SDL_TRUE)");
|
||||
SDL_UpdateJoysticks();
|
||||
SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_PRESSED, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_PRESSED");
|
||||
SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_TRUE, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_TRUE");
|
||||
|
||||
SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, SDL_RELEASED), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, SDL_RELEASED)");
|
||||
SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, SDL_FALSE), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, SDL_FALSE)");
|
||||
SDL_UpdateJoysticks();
|
||||
SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_RELEASED, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_RELEASED");
|
||||
SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_FALSE, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_FALSE");
|
||||
|
||||
SDL_CloseGamepad(gamepad);
|
||||
}
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
static int SDLCALL keyboard_getKeyboardState(void *arg)
|
||||
{
|
||||
int numkeys;
|
||||
const Uint8 *state;
|
||||
const SDL_bool *state;
|
||||
|
||||
/* Case where numkeys pointer is NULL */
|
||||
state = SDL_GetKeyboardState(NULL);
|
||||
|
|
|
@ -1113,7 +1113,7 @@ static SDL_bool ShowingFront(void)
|
|||
|
||||
/* Show the back of the gamepad if the paddles are being held or bound */
|
||||
for (i = SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1; i <= SDL_GAMEPAD_BUTTON_LEFT_PADDLE2; ++i) {
|
||||
if (SDL_GetGamepadButton(controller->gamepad, (SDL_GamepadButton)i) == SDL_PRESSED ||
|
||||
if (SDL_GetGamepadButton(controller->gamepad, (SDL_GamepadButton)i) ||
|
||||
binding_element == i) {
|
||||
showing_front = SDL_FALSE;
|
||||
break;
|
||||
|
@ -1210,7 +1210,7 @@ static void VirtualGamepadMouseMotion(float x, float y)
|
|||
const float MOVING_DISTANCE = 2.0f;
|
||||
if (SDL_fabs(x - virtual_axis_start_x) >= MOVING_DISTANCE ||
|
||||
SDL_fabs(y - virtual_axis_start_y) >= MOVING_DISTANCE) {
|
||||
SDL_SetJoystickVirtualButton(virtual_joystick, virtual_button_active, SDL_RELEASED);
|
||||
SDL_SetJoystickVirtualButton(virtual_joystick, virtual_button_active, SDL_FALSE);
|
||||
virtual_button_active = SDL_GAMEPAD_BUTTON_INVALID;
|
||||
}
|
||||
}
|
||||
|
@ -1248,7 +1248,7 @@ static void VirtualGamepadMouseMotion(float x, float y)
|
|||
GetGamepadTouchpadArea(image, &touchpad);
|
||||
virtual_touchpad_x = (x - touchpad.x) / touchpad.w;
|
||||
virtual_touchpad_y = (y - touchpad.y) / touchpad.h;
|
||||
SDL_SetJoystickVirtualTouchpad(virtual_joystick, 0, 0, SDL_PRESSED, virtual_touchpad_x, virtual_touchpad_y, 1.0f);
|
||||
SDL_SetJoystickVirtualTouchpad(virtual_joystick, 0, 0, SDL_TRUE, virtual_touchpad_x, virtual_touchpad_y, 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1264,14 +1264,14 @@ static void VirtualGamepadMouseDown(float x, float y)
|
|||
virtual_touchpad_active = SDL_TRUE;
|
||||
virtual_touchpad_x = (x - touchpad.x) / touchpad.w;
|
||||
virtual_touchpad_y = (y - touchpad.y) / touchpad.h;
|
||||
SDL_SetJoystickVirtualTouchpad(virtual_joystick, 0, 0, SDL_PRESSED, virtual_touchpad_x, virtual_touchpad_y, 1.0f);
|
||||
SDL_SetJoystickVirtualTouchpad(virtual_joystick, 0, 0, SDL_TRUE, virtual_touchpad_x, virtual_touchpad_y, 1.0f);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (element < SDL_GAMEPAD_BUTTON_MAX) {
|
||||
virtual_button_active = (SDL_GamepadButton)element;
|
||||
SDL_SetJoystickVirtualButton(virtual_joystick, virtual_button_active, SDL_PRESSED);
|
||||
SDL_SetJoystickVirtualButton(virtual_joystick, virtual_button_active, SDL_TRUE);
|
||||
} else {
|
||||
switch (element) {
|
||||
case SDL_GAMEPAD_ELEMENT_AXIS_LEFTX_NEGATIVE:
|
||||
|
@ -1301,7 +1301,7 @@ static void VirtualGamepadMouseDown(float x, float y)
|
|||
static void VirtualGamepadMouseUp(float x, float y)
|
||||
{
|
||||
if (virtual_button_active != SDL_GAMEPAD_BUTTON_INVALID) {
|
||||
SDL_SetJoystickVirtualButton(virtual_joystick, virtual_button_active, SDL_RELEASED);
|
||||
SDL_SetJoystickVirtualButton(virtual_joystick, virtual_button_active, SDL_FALSE);
|
||||
virtual_button_active = SDL_GAMEPAD_BUTTON_INVALID;
|
||||
}
|
||||
|
||||
|
@ -1317,7 +1317,7 @@ static void VirtualGamepadMouseUp(float x, float y)
|
|||
}
|
||||
|
||||
if (virtual_touchpad_active) {
|
||||
SDL_SetJoystickVirtualTouchpad(virtual_joystick, 0, 0, SDL_RELEASED, virtual_touchpad_x, virtual_touchpad_y, 0.0f);
|
||||
SDL_SetJoystickVirtualTouchpad(virtual_joystick, 0, 0, SDL_FALSE, virtual_touchpad_x, virtual_touchpad_y, 0.0f);
|
||||
virtual_touchpad_active = SDL_FALSE;
|
||||
}
|
||||
}
|
||||
|
@ -1772,7 +1772,7 @@ static void loop(void *arg)
|
|||
if (virtual_joystick && controller && controller->joystick == virtual_joystick) {
|
||||
VirtualGamepadMouseDown(event.button.x, event.button.y);
|
||||
}
|
||||
UpdateButtonHighlights(event.button.x, event.button.y, event.button.state ? SDL_TRUE : SDL_FALSE);
|
||||
UpdateButtonHighlights(event.button.x, event.button.y, event.button.down);
|
||||
break;
|
||||
|
||||
case SDL_EVENT_MOUSE_BUTTON_UP:
|
||||
|
@ -1833,7 +1833,7 @@ static void loop(void *arg)
|
|||
}
|
||||
}
|
||||
}
|
||||
UpdateButtonHighlights(event.button.x, event.button.y, event.button.state ? SDL_TRUE : SDL_FALSE);
|
||||
UpdateButtonHighlights(event.button.x, event.button.y, event.button.down);
|
||||
break;
|
||||
|
||||
case SDL_EVENT_MOUSE_MOTION:
|
||||
|
|
|
@ -285,7 +285,7 @@ static void HandleMouseButton(SDL_MouseButtonEvent *event)
|
|||
continue;
|
||||
}
|
||||
if (event->which == mouse_state->instance_id) {
|
||||
if (event->state) {
|
||||
if (event->down) {
|
||||
mouse_state->button_state |= SDL_BUTTON(event->button);
|
||||
} else {
|
||||
mouse_state->button_state &= ~SDL_BUTTON(event->button);
|
||||
|
|
|
@ -228,7 +228,7 @@ static void loop(void *arg)
|
|||
case SDL_EVENT_KEY_UP:
|
||||
switch (event.key.key) {
|
||||
case SDLK_LSHIFT:
|
||||
isRect = (event.key.state == SDL_PRESSED);
|
||||
isRect = event.key.down;
|
||||
if (active) {
|
||||
active->isRect = isRect;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue