SDL/docs
Sam Lantinga b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag
Render targets are a core feature of SDL 3.0, so this flag has been removed.

The OpenGL ES renderer still doesn't support them, but we'll deal with that later.

Fixes https://github.com/libsdl-org/SDL/issues/8059
2023-07-31 08:36:44 -07:00
..
README-android.md Sync SDL3 wiki -> header 2023-07-20 14:55:15 +00:00
README-cmake.md cmake: rename SDL_TEST -> SDL_TEST_LIBRARY 2023-07-28 04:41:29 +02:00
README-contributing.md Sync SDL3 wiki -> header 2023-02-28 17:50:11 +00:00
README-dynapi.md Sync SDL3 wiki -> header 2023-02-28 17:30:22 +00:00
README-emscripten.md emscripten: Add JS library dependencies using EM_JS_DEPS macro 2023-07-06 19:32:05 -04:00
README-gdk.md Sync SDL3 wiki -> header 2023-02-28 17:30:22 +00:00
README-git.md Sync SDL3 wiki -> header 2023-02-28 17:30:22 +00:00
README-hg.md Sync SDL3 wiki -> header 2023-02-28 17:30:22 +00:00
README-highdpi.md Officially added the concept of window pixel density 2023-05-17 17:54:03 -07:00
README-ios.md Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity 2023-07-01 17:58:34 -07:00
README-kmsbsd.md Sync SDL3 wiki -> header 2023-02-28 17:30:22 +00:00
README-linux.md audio: Redesigned audio conversion code for SDL3. 2023-04-27 18:35:15 -04:00
README-macos.md Sync SDL3 wiki -> header 2023-02-28 17:30:22 +00:00
README-migration.md Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 2023-07-31 08:36:44 -07:00
README-n3ds.md Rename SDL semaphore and condition variable functions to match SDL 3.0 naming convention 2023-04-28 12:08:33 -07:00
README-ngage.md Sync SDL3 wiki -> header 2023-02-28 17:30:22 +00:00
README-platforms.md
README-porting.md include: SDL_dynapi.h depends on platform defines 2023-01-08 21:37:54 +01:00
README-ps2.md Fix various typos (docs/build scripts/tests) 2023-07-03 08:35:37 -07:00
README-psp.md Sync SDL3 wiki -> header 2023-02-28 17:30:22 +00:00
README-raspberrypi.md Sync SDL3 wiki -> header 2023-02-28 17:30:22 +00:00
README-riscos.md Sync SDL3 wiki -> header 2023-02-28 17:30:22 +00:00
README-touch.md Sync SDL3 wiki -> header 2023-02-28 17:30:22 +00:00
README-versions.md Sync SDL3 wiki -> header 2023-02-28 17:30:22 +00:00
README-visualc.md SDL_CreateWindow() has been simplified and no longer takes a window position. 2023-03-06 09:50:12 -08:00
README-vita.md Sync SDL3 wiki -> header 2023-02-28 17:30:22 +00:00
README-wayland.md Sync SDL3 wiki -> header 2023-05-13 16:55:14 +00:00
README-windows.md Sync SDL3 wiki -> header 2023-02-28 17:30:22 +00:00
README-winrt.md Sync SDL3 wiki -> header 2023-02-28 17:30:22 +00:00
README.md gesture: Removed the gesture API from SDL3. 2022-12-13 14:54:37 -05:00
doxyfile docs: Fix doxyfile 2023-02-19 10:01:33 -08:00
release_checklist.md Updated release_checklist.md for SDL 3.0 2023-01-04 23:47:01 -08:00

README.md

Simple DirectMedia Layer

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

SDL officially supports Windows, macOS, Linux, iOS, and Android. Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found in the file "LICENSE.txt".

The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date.

More documentation and FAQs are available online at the wiki

If you need help with the library, or just want to discuss SDL related issues, you can join the SDL Discourse, which can be used as a web forum or a mailing list, at your preference.

If you want to report bugs or contribute patches, please submit them to our bug tracker

Enjoy!

Sam Lantinga mailto:slouken@libsdl.org