Fix various typos (docs/build scripts/tests)

This commit is contained in:
luzpaz 2023-07-03 15:29:42 +00:00 committed by Sam Lantinga
parent c0bd18f023
commit 65e1d568ef
13 changed files with 18 additions and 18 deletions

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@ -14,7 +14,7 @@
//
// A few options:
// --c++=11 to parse cpp file
// --max-width 200 to increase line witdth of generated source
// --max-width 200 to increase line width of generated source
//
// Apply the patch to your project:
// patch -p1 <patch.txt
@ -28,7 +28,7 @@
// @@
// rule / transformation
//
// So this file is a set of many semantic patches, mostly independant.
// So this file is a set of many semantic patches, mostly independent.
@ rule_audio_open @

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@ -1,6 +1,6 @@
#!/usr/bin/env python3
#
# This script renames SDL headers in the specfied paths
# This script renames SDL headers in the specified paths
import argparse
import pathlib

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@ -1,6 +1,6 @@
#!/usr/bin/env python3
#
# This script renames symbols in the specfied paths
# This script renames symbols in the specified paths
import argparse
import os

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@ -59,7 +59,7 @@ get_filename_component(_gitdescmoddir ${CMAKE_CURRENT_LIST_FILE} PATH)
# function returns an empty string via _git_dir_var.
#
# Example: Given a path C:/bla/foo/bar and assuming C:/bla/.git exists and
# neither foo nor bar contain a file/directory .git. This wil return
# neither foo nor bar contain a file/directory .git. This will return
# C:/bla/.git
#
function(_git_find_closest_git_dir _start_dir _git_dir_var)

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@ -218,7 +218,7 @@ You should not use the SDL renderer API while the app going in background:
GL context is restored, and the SDL renderer API is available (unless you
receive SDL_EVENT_RENDER_DEVICE_RESET).
Activity lifecyle
Activity lifecycle
================================================================================
You can control activity re-creation (eg. onCreate()) behaviour. This allows to keep

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@ -18,10 +18,10 @@ cmake --install build
## Hints
The PS2 port has a special Hint for having a dynamic VSYNC. The Hint is `SDL_HINT_PS2_DYNAMIC_VSYNC`.
If you enabled the dynamic vsync having as well `SDL_RENDERER_PRESENTVSYNC` enabled, then if the app is not able to run at 60 FPS, automatically the `vsync` will be disabled having a better performance, instead of droping FPS to 30.
If you enabled the dynamic vsync having as well `SDL_RENDERER_PRESENTVSYNC` enabled, then if the app is not able to run at 60 FPS, automatically the `vsync` will be disabled having a better performance, instead of dropping FPS to 30.
## Notes
If you trying to debug a SDL app through [ps2client](https://github.com/ps2dev/ps2client) you need to avoid the IOP reset, otherwise you will lose the conection with your computer.
If you trying to debug a SDL app through [ps2client](https://github.com/ps2dev/ps2client) you need to avoid the IOP reset, otherwise you will lose the connection with your computer.
So to avoid the reset of the IOP CPU, you need to call to the macro `SDL_PS2_SKIP_IOP_RESET();`.
It could be something similar as:
```c

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@ -697,9 +697,9 @@ static int rect_testIntersectRectParam(void *arg)
intersection = SDL_GetRectIntersection((SDL_Rect *)NULL, &rectB, &result);
SDLTest_AssertCheck(intersection == SDL_FALSE, "Check that function returns SDL_FALSE when 1st parameter is NULL");
intersection = SDL_GetRectIntersection(&rectA, (SDL_Rect *)NULL, &result);
SDLTest_AssertCheck(intersection == SDL_FALSE, "Check that function returns SDL_FALSE when 2st parameter is NULL");
SDLTest_AssertCheck(intersection == SDL_FALSE, "Check that function returns SDL_FALSE when 2nd parameter is NULL");
intersection = SDL_GetRectIntersection(&rectA, &rectB, (SDL_Rect *)NULL);
SDLTest_AssertCheck(intersection == SDL_FALSE, "Check that function returns SDL_FALSE when 3st parameter is NULL");
SDLTest_AssertCheck(intersection == SDL_FALSE, "Check that function returns SDL_FALSE when 3rd parameter is NULL");
intersection = SDL_GetRectIntersection((SDL_Rect *)NULL, (SDL_Rect *)NULL, &result);
SDLTest_AssertCheck(intersection == SDL_FALSE, "Check that function returns SDL_FALSE when 1st and 2nd parameters are NULL");
intersection = SDL_GetRectIntersection((SDL_Rect *)NULL, &rectB, (SDL_Rect *)NULL);
@ -945,7 +945,7 @@ static int rect_testHasIntersectionParam(void *arg)
intersection = SDL_HasRectIntersection((SDL_Rect *)NULL, &rectB);
SDLTest_AssertCheck(intersection == SDL_FALSE, "Check that function returns SDL_FALSE when 1st parameter is NULL");
intersection = SDL_HasRectIntersection(&rectA, (SDL_Rect *)NULL);
SDLTest_AssertCheck(intersection == SDL_FALSE, "Check that function returns SDL_FALSE when 2st parameter is NULL");
SDLTest_AssertCheck(intersection == SDL_FALSE, "Check that function returns SDL_FALSE when 2nd parameter is NULL");
intersection = SDL_HasRectIntersection((SDL_Rect *)NULL, (SDL_Rect *)NULL);
SDLTest_AssertCheck(intersection == SDL_FALSE, "Check that function returns SDL_FALSE when all parameters are NULL");

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@ -3,7 +3,7 @@
* Adapted/rewritten for test lib by Andreas Schiffler
*/
/* Supress C4996 VS compiler warnings for unlink() */
/* Suppress C4996 VS compiler warnings for unlink() */
#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_DEPRECATE)
#define _CRT_SECURE_NO_DEPRECATE
#endif

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@ -1625,7 +1625,7 @@ cleanup:
/**
* \brief Tests the functionality of the SDL_WINDOWPOS_CENTERED_DISPLAY along with SDL_WINDOW_FULLSCREEN.
*
* Espeically useful when run on a multi-monitor system with different DPI scales per monitor,
* Especially useful when run on a multi-monitor system with different DPI scales per monitor,
* to test that the window size is maintained when moving between monitors.
*/
static int video_setWindowCenteredOnDisplay(void *arg)

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@ -10,7 +10,7 @@
freely.
*/
/* sanity tests on SDL_rwops.c (usefull for alternative implementations of stdio rwops) */
/* sanity tests on SDL_rwops.c (useful for alternative implementations of stdio rwops) */
/* quiet windows compiler warnings */
#if defined(_MSC_VER) && !defined(_CRT_NONSTDC_NO_WARNINGS)

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@ -128,7 +128,7 @@ int main(int argc, char *argv[])
SDL_CloseJoystick(joystick);
joystick = NULL;
} else {
SDL_Log("Unknown joystick diconnected\n");
SDL_Log("Unknown joystick disconnected\n");
}
break;
case SDL_EVENT_JOYSTICK_AXIS_MOTION:

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@ -771,9 +771,9 @@ int main(int argc, char *argv[])
SDL_strlcat(text, event.text.text, sizeof(text));
}
SDL_Log("text inputed: %s\n", text);
SDL_Log("text inputted: %s\n", text);
/* After text inputed, we can clear up markedText because it */
/* After text inputted, we can clear up markedText because it */
/* is committed */
markedText[0] = 0;
Redraw();

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@ -381,7 +381,7 @@ static int Test64Bit(SDL_bool verbose)
}
}
if (verbose && (failed == 0)) {
SDL_Log("All 64bit instrinsic tests passed\n");
SDL_Log("All 64bit intrinsic tests passed\n");
}
return failed ? 1 : 0;
}