Go to file
Frank Praznik a21ee02095 wayland: Use the output description from wl_output as of v4
xdg-output names and descriptions are deprecated in favor of those provided by the core wl_output protocol as of v4. Bump wl_output support to v4 and ignore the xdg-output description in favor of the wl_output description when appropriate.
2023-04-05 10:24:23 -04:00
.github ci: use loongson official cross toolchains 2023-03-30 05:15:28 +02:00
VisualC Add intrinsics test automation 2023-03-21 23:03:02 +03:00
VisualC-GDK Remove include/SDL3/SDL_name.h 2023-02-18 12:33:54 -08:00
VisualC-WinRT Remove include/SDL3/SDL_name.h 2023-02-18 12:33:54 -08:00
Xcode cmake: use compatible interface properties to disallow linking to a different version of SDL 2023-03-03 23:40:57 +01:00
android-project Android: indicate gamepaddb entries where axis order changed. 2023-03-11 12:43:48 -08:00
build-scripts Added SDL_CreateWindowWithPosition() 2023-03-31 17:21:44 -07:00
cmake cmake: prepend generated wayland protocol include path 2023-04-05 08:58:12 -04:00
docs Added SDL_CreateWindowWithPosition() 2023-03-31 17:21:44 -07:00
include Added SDL_CreateWindowWithPosition() 2023-03-31 17:21:44 -07:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src wayland: Use the output description from wl_output as of v4 2023-04-05 10:24:23 -04:00
test Added SDL_CreateWindowWithPosition() 2023-03-31 17:21:44 -07:00
wayland-protocols wayland: Support axis relative direction 2023-04-05 08:58:12 -04:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:01 -08:00
.clang-tidy Add clang-tidy config and CMake/CI support. 2023-02-06 21:02:25 -08:00
.editorconfig Fixed formatting for Haiku cc files 2023-01-25 03:03:41 -08:00
.gitignore include: add \brief to includes 2023-02-19 10:01:33 -08:00
.wikiheaders-options sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 2023-03-21 02:19:19 +01:00
Android.mk Create a static SDL_test library on Android 2023-01-25 13:06:42 -08:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt cmake: split SDL_NEON into SDL_NEON and SDL_NEON_BLITTERS 2023-04-04 15:55:02 -07:00
CREDITS.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
INSTALL.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
LICENSE.txt Updated copyright for 2023 2023-01-09 09:41:41 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Added SDL_GetWindowParent() to get the parent of popup windows 2023-03-13 11:21:02 -07:00

README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)