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Michal Suchanek 987b748067 evdev_kbd: Use current keymap
keymap can change over time, caching the keymap causes wrong keys
returned when user changes keymap during runtime

Signed-off-by: Michal Suchanek <msuchanek@suse.de>
(cherry picked from commit 96a2a6b945)
2023-03-03 14:31:20 -08:00
.github cmake: SDL3-shared target will always be a shared target 2023-02-17 23:42:03 +01:00
VisualC cmake: create SDL3::SDL3-shared for VC and Xcode devel package 2023-02-20 00:43:53 +01:00
VisualC-GDK Remove include/SDL3/SDL_name.h 2023-02-18 12:33:54 -08:00
VisualC-WinRT Remove include/SDL3/SDL_name.h 2023-02-18 12:33:54 -08:00
Xcode cmake: create SDL3::SDL3-shared for VC and Xcode devel package 2023-02-20 00:43:53 +01:00
android-project Removed SDL_GetDisplayDPI() 2023-02-08 17:35:54 -08:00
build-scripts The gamepad event structures caxis, cbutton, cdevice, ctouchpad, and csensor have been renamed gaxis, gbutton, gdevice, gtouchpad, and gsensor. 2023-03-01 09:48:28 -08:00
cmake cmake: create SDL3::SDL3-shared for VC and Xcode devel package 2023-02-20 00:43:53 +01:00
docs The gamepad event structures caxis, cbutton, cdevice, ctouchpad, and csensor have been renamed gaxis, gbutton, gdevice, gtouchpad, and gsensor. 2023-03-01 09:48:28 -08:00
include Added SDL_EVENT_DISPLAY_SCALE_CHANGED 2023-03-03 11:16:31 -08:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src evdev_kbd: Use current keymap 2023-03-03 14:31:20 -08:00
test Fixed testshape on high DPI displays 2023-03-02 10:15:14 -08:00
wayland-protocols wayland: Add high-resolution event timestamp support 2022-12-04 16:56:26 -08:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:01 -08:00
.clang-tidy Add clang-tidy config and CMake/CI support. 2023-02-06 21:02:25 -08:00
.editorconfig Fixed formatting for Haiku cc files 2023-01-25 03:03:41 -08:00
.gitignore include: add \brief to includes 2023-02-19 10:01:33 -08:00
.wikiheaders-options wikiheaders: Bridge README files in the docs directory to wiki. 2023-02-28 11:45:47 -05:00
Android.mk Create a static SDL_test library on Android 2023-01-25 13:06:42 -08:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt cmake: initialize SDL_SHARED and SDL_STATIC from BUILD_SHARED_LIBS 2023-02-28 02:15:39 +01:00
CREDITS.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
INSTALL.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
LICENSE.txt Updated copyright for 2023 2023-01-09 09:41:41 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Add SDL_ConvertAudioSamples() helper function 2023-01-24 08:26:09 -08:00

README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)