mirror of https://github.com/libsdl-org/SDL
7e86b6aef2
Old implementation with `MapVirtualKey(..., MAPVK_VK_TO_CHAR) & 0x7FFFF` simply returned `A`..`Z` for VK_A..VK_Z and completely useless <U+0002 START OF TEXT> (`WCH_LGTR 0xF002` without high-order bit) in case of ligature. See https://kbdlayout.info/features/ligatures for a list of affected keyboard layouts. More info on `MAPVK_VK_TO_CHAR`: https://stackoverflow.com/a/72464584/1795050 |
||
---|---|---|
.github | ||
VisualC | ||
VisualC-GDK | ||
VisualC-WinRT | ||
Xcode | ||
android-project | ||
build-scripts | ||
cmake | ||
docs | ||
include | ||
mingw/pkg-support/cmake | ||
src | ||
test | ||
wayland-protocols | ||
.clang-format | ||
.clang-tidy | ||
.editorconfig | ||
.gitignore | ||
.wikiheaders-options | ||
Android.mk | ||
BUGS.txt | ||
CMakeLists.txt | ||
CREDITS.txt | ||
INSTALL.txt | ||
LICENSE.txt | ||
README-SDL.txt | ||
README.md | ||
WhatsNew.txt |
README.md
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.
Enjoy!
Sam Lantinga (slouken@libsdl.org)