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Riccardo Marcangelo 6534029691
Add DualShock 3 HIDAPI support on Windows (#9144)
This adds HIDAPI support for DualShock 3 controllers on Windows, addressing the current absence of this feature in SDL. To utilize this functionality, the official Sony driver 'sixaxis.sys' must be installed. HID offers several advantages over DirectInput, including rumble support and the ability to control the LED lights that display the controller number.
2024-03-10 20:08:36 -07:00
.github ci: update deprecated node.js 16 actions 2024-02-23 21:53:40 +01:00
VisualC Fixed building the Vulkan renderer on Windows with Visual Studio 2024-02-22 17:18:46 -08:00
VisualC-GDK GDK: Remove old shader sources, unify shader compilation .bats 2024-03-02 10:30:29 -08:00
VisualC-WinRT camera: Add sources to Xcode and Visual Studio projects. 2024-02-20 15:56:26 -05:00
Xcode cmake: fix empty framework prefix on MacOS 2024-03-09 08:18:47 -08:00
android-project Add flag to registerReceiver on Android 2024-03-10 09:01:07 -07:00
build-scripts cmake: we only need a C++ compiler for Android, Haiku and UWP 2024-03-11 00:27:54 +01:00
cmake cmake: we only need a C++ compiler for Android, Haiku and UWP 2024-03-11 00:27:54 +01:00
docs Added migration notes for enum type changes 2024-03-06 16:59:28 -08:00
include Add DualShock 3 HIDAPI support on Windows (#9144) 2024-03-10 20:08:36 -07:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src Add DualShock 3 HIDAPI support on Windows (#9144) 2024-03-10 20:08:36 -07:00
test Update hardcoded value of pi to use SDL constant SDL_PI_F for improved consistency and readability. 2024-03-08 20:49:01 -08:00
wayland-protocols wayland: Use the preferred order of displays exposed by KDE 2024-01-27 02:10:49 -05:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:01 -08:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig Fixed formatting for Haiku cc files 2023-01-25 03:03:41 -08:00
.gitignore GDK: Remove old shader sources, unify shader compilation .bats 2024-03-02 10:30:29 -08:00
.wikiheaders-options sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 2023-03-21 02:19:19 +01:00
Android.mk camera: Rewrote Android support. 2024-02-20 15:56:26 -05:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt cmake: we only need a C++ compiler for Android, Haiku and UWP 2024-03-11 00:27:54 +01:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
LICENSE.txt Updated copyright for 2024 2024-01-01 13:15:26 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
WhatsNew.txt Added the environment variable SDL_LOGGING to control default log output 2024-01-27 19:30:22 -08:00

README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)