SDL/build-scripts/create-android-project.py
Sam Lantinga 57dcd7993f Update the package name in the app build.gradle
Also only change the name of the activity in AndroidManifest.xml, not all of the descriptive text saying to change the name of the activity.
2024-07-23 17:06:04 -07:00

231 lines
8.3 KiB
Python
Executable File

#!/usr/bin/env python3
import os
from argparse import ArgumentParser
from pathlib import Path
import re
import shutil
import sys
import textwrap
SDL_ROOT = Path(__file__).resolve().parents[1]
def extract_sdl_version():
"""
Extract SDL version from SDL3/SDL_version.h
"""
with open(SDL_ROOT / "include/SDL3/SDL_version.h") as f:
data = f.read()
major = int(next(re.finditer(r"#define\s+SDL_MAJOR_VERSION\s+([0-9]+)", data)).group(1))
minor = int(next(re.finditer(r"#define\s+SDL_MINOR_VERSION\s+([0-9]+)", data)).group(1))
micro = int(next(re.finditer(r"#define\s+SDL_MICRO_VERSION\s+([0-9]+)", data)).group(1))
return f"{major}.{minor}.{micro}"
def replace_in_file(path, regex_what, replace_with):
with open(path, "r") as f:
data = f.read()
new_data, count = re.subn(regex_what, replace_with, data)
assert count > 0, f"\"{regex_what}\" did not match anything in \"{path}\""
with open(path, "w") as f:
f.write(new_data)
def android_mk_use_prefab(path):
"""
Replace relative SDL inclusion with dependency on prefab package
"""
with open(path) as f:
data = "".join(line for line in f.readlines() if "# SDL" not in line)
data, _ = re.subn("[\n]{3,}", "\n\n", data)
newdata = data + textwrap.dedent("""
# https://google.github.io/prefab/build-systems.html
# Add the prefab modules to the import path.
$(call import-add-path,/out)
# Import SDL3 so we can depend on it.
$(call import-module,prefab/SDL3)
""")
with open(path, "w") as f:
f.write(newdata)
def cmake_mk_no_sdl(path):
"""
Don't add the source directories of SDL/SDL_image/SDL_mixer/...
"""
with open(path) as f:
lines = f.readlines()
newlines = []
for line in lines:
if "add_subdirectory(SDL" in line:
while newlines[-1].startswith("#"):
newlines = newlines[:-1]
continue
newlines.append(line)
newdata, _ = re.subn("[\n]{3,}", "\n\n", "".join(newlines))
with open(path, "w") as f:
f.write(newdata)
def gradle_add_prefab_and_aar(path, aar):
with open(path) as f:
data = f.read()
data, count = re.subn("android {", textwrap.dedent("""
android {
buildFeatures {
prefab true
}"""), data)
assert count == 1
data, count = re.subn("dependencies {", textwrap.dedent(f"""
dependencies {{
implementation files('libs/{aar}')"""), data)
assert count == 1
with open(path, "w") as f:
f.write(data)
def gradle_add_package_name(path, package_name):
with open(path) as f:
data = f.read()
data, count = re.subn("org.libsdl.app", package_name, data)
assert count >= 1
with open(path, "w") as f:
f.write(data)
def main():
description = "Create a simple Android gradle project from input sources."
epilog = "You need to manually copy a prebuilt SDL3 Android archive into the project tree when using the aar variant."
parser = ArgumentParser(description=description, allow_abbrev=False)
parser.add_argument("package_name", metavar="PACKAGENAME", help="Android package name e.g. com.yourcompany.yourapp")
parser.add_argument("sources", metavar="SOURCE", nargs="*", help="Source code of your application. The files are copied to the output directory.")
parser.add_argument("--variant", choices=["copy", "symlink", "aar"], default="copy", help="Choose variant of SDL project (copy: copy SDL sources, symlink: symlink SDL sources, aar: use Android aar archive)")
parser.add_argument("--output", "-o", default=SDL_ROOT / "build", type=Path, help="Location where to store the Android project")
parser.add_argument("--version", default=None, help="SDL3 version to use as aar dependency (only used for aar variant)")
args = parser.parse_args()
if not args.sources:
print("Reading source file paths from stdin (press CTRL+D to stop)")
args.sources = [path for path in sys.stdin.read().strip().split() if path]
if not args.sources:
parser.error("No sources passed")
if not os.getenv("ANDROID_HOME"):
print("WARNING: ANDROID_HOME environment variable not set", file=sys.stderr)
if not os.getenv("ANDROID_NDK_HOME"):
print("WARNING: ANDROID_NDK_HOME environment variable not set", file=sys.stderr)
args.sources = [Path(src) for src in args.sources]
build_path = args.output / args.package_name
# Remove the destination folder
shutil.rmtree(build_path, ignore_errors=True)
# Copy the Android project
shutil.copytree(SDL_ROOT / "android-project", build_path)
# Add the source files to the ndk-build and cmake projects
replace_in_file(build_path / "app/jni/src/Android.mk", r"YourSourceHere\.c", " \\\n ".join(src.name for src in args.sources))
replace_in_file(build_path / "app/jni/src/CMakeLists.txt", r"YourSourceHere\.c", "\n ".join(src.name for src in args.sources))
# Remove placeholder source "YourSourceHere.c"
(build_path / "app/jni/src/YourSourceHere.c").unlink()
# Copy sources to output folder
for src in args.sources:
if not src.is_file():
parser.error(f"\"{src}\" is not a file")
shutil.copyfile(src, build_path / "app/jni/src" / src.name)
sdl_project_files = (
SDL_ROOT / "src",
SDL_ROOT / "include",
SDL_ROOT / "LICENSE.txt",
SDL_ROOT / "README.md",
SDL_ROOT / "Android.mk",
SDL_ROOT / "CMakeLists.txt",
SDL_ROOT / "cmake",
)
if args.variant == "copy":
(build_path / "app/jni/SDL").mkdir(exist_ok=True, parents=True)
for sdl_project_file in sdl_project_files:
# Copy SDL project files and directories
if sdl_project_file.is_dir():
shutil.copytree(sdl_project_file, build_path / "app/jni/SDL" / sdl_project_file.name)
elif sdl_project_file.is_file():
shutil.copyfile(sdl_project_file, build_path / "app/jni/SDL" / sdl_project_file.name)
elif args.variant == "symlink":
(build_path / "app/jni/SDL").mkdir(exist_ok=True, parents=True)
# Create symbolic links for all SDL project files
for sdl_project_file in sdl_project_files:
os.symlink(sdl_project_file, build_path / "app/jni/SDL" / sdl_project_file.name)
elif args.variant == "aar":
if not args.version:
args.version = extract_sdl_version()
major = args.version.split(".")[0]
aar = f"SDL{ major }-{ args.version }.aar"
# Remove all SDL java classes
shutil.rmtree(build_path / "app/src/main/java")
# Use prefab to generate include-able files
gradle_add_prefab_and_aar(build_path / "app/build.gradle", aar=aar)
# Make sure to use the prefab-generated files and not SDL sources
android_mk_use_prefab(build_path / "app/jni/src/Android.mk")
cmake_mk_no_sdl(build_path / "app/jni/CMakeLists.txt")
aar_libs_folder = build_path / "app/libs"
aar_libs_folder.mkdir(parents=True)
with (aar_libs_folder / "copy-sdl-aars-here.txt").open("w") as f:
f.write(f"Copy {aar} to this folder.\n")
print(f"WARNING: copy { aar } to { aar_libs_folder }", file=sys.stderr)
# Add the package name to build.gradle
gradle_add_package_name(build_path / "app/build.gradle", args.package_name)
# Create entry activity, subclassing SDLActivity
activity = args.package_name[args.package_name.rfind(".") + 1:].capitalize() + "Activity"
activity_path = build_path / "app/src/main/java" / args.package_name.replace(".", "/") / f"{activity}.java"
activity_path.parent.mkdir(parents=True)
with activity_path.open("w") as f:
f.write(textwrap.dedent(f"""
package {args.package_name};
import org.libsdl.app.SDLActivity;
public class {activity} extends SDLActivity
{{
}}
"""))
# Add the just-generated activity to the Android manifest
replace_in_file(build_path / "app/src/main/AndroidManifest.xml", 'name="SDLActivity"', f'name="{activity}"')
# Update project and build
print("To build and install to a device for testing, run the following:")
print(f"cd {build_path}")
print("./gradlew installDebug")
if __name__ == "__main__":
raise SystemExit(main())