
Also only change the name of the activity in AndroidManifest.xml, not all of the descriptive text saying to change the name of the activity.
231 lines
8.3 KiB
Python
Executable File
231 lines
8.3 KiB
Python
Executable File
#!/usr/bin/env python3
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import os
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from argparse import ArgumentParser
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from pathlib import Path
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import re
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import shutil
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import sys
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import textwrap
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SDL_ROOT = Path(__file__).resolve().parents[1]
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def extract_sdl_version():
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"""
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Extract SDL version from SDL3/SDL_version.h
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"""
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with open(SDL_ROOT / "include/SDL3/SDL_version.h") as f:
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data = f.read()
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major = int(next(re.finditer(r"#define\s+SDL_MAJOR_VERSION\s+([0-9]+)", data)).group(1))
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minor = int(next(re.finditer(r"#define\s+SDL_MINOR_VERSION\s+([0-9]+)", data)).group(1))
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micro = int(next(re.finditer(r"#define\s+SDL_MICRO_VERSION\s+([0-9]+)", data)).group(1))
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return f"{major}.{minor}.{micro}"
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def replace_in_file(path, regex_what, replace_with):
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with open(path, "r") as f:
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data = f.read()
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new_data, count = re.subn(regex_what, replace_with, data)
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assert count > 0, f"\"{regex_what}\" did not match anything in \"{path}\""
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with open(path, "w") as f:
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f.write(new_data)
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def android_mk_use_prefab(path):
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"""
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Replace relative SDL inclusion with dependency on prefab package
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"""
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with open(path) as f:
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data = "".join(line for line in f.readlines() if "# SDL" not in line)
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data, _ = re.subn("[\n]{3,}", "\n\n", data)
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newdata = data + textwrap.dedent("""
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# https://google.github.io/prefab/build-systems.html
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# Add the prefab modules to the import path.
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$(call import-add-path,/out)
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# Import SDL3 so we can depend on it.
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$(call import-module,prefab/SDL3)
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""")
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with open(path, "w") as f:
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f.write(newdata)
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def cmake_mk_no_sdl(path):
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"""
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Don't add the source directories of SDL/SDL_image/SDL_mixer/...
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"""
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with open(path) as f:
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lines = f.readlines()
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newlines = []
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for line in lines:
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if "add_subdirectory(SDL" in line:
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while newlines[-1].startswith("#"):
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newlines = newlines[:-1]
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continue
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newlines.append(line)
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newdata, _ = re.subn("[\n]{3,}", "\n\n", "".join(newlines))
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with open(path, "w") as f:
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f.write(newdata)
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def gradle_add_prefab_and_aar(path, aar):
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with open(path) as f:
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data = f.read()
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data, count = re.subn("android {", textwrap.dedent("""
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android {
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buildFeatures {
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prefab true
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}"""), data)
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assert count == 1
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data, count = re.subn("dependencies {", textwrap.dedent(f"""
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dependencies {{
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implementation files('libs/{aar}')"""), data)
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assert count == 1
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with open(path, "w") as f:
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f.write(data)
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def gradle_add_package_name(path, package_name):
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with open(path) as f:
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data = f.read()
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data, count = re.subn("org.libsdl.app", package_name, data)
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assert count >= 1
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with open(path, "w") as f:
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f.write(data)
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def main():
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description = "Create a simple Android gradle project from input sources."
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epilog = "You need to manually copy a prebuilt SDL3 Android archive into the project tree when using the aar variant."
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parser = ArgumentParser(description=description, allow_abbrev=False)
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parser.add_argument("package_name", metavar="PACKAGENAME", help="Android package name e.g. com.yourcompany.yourapp")
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parser.add_argument("sources", metavar="SOURCE", nargs="*", help="Source code of your application. The files are copied to the output directory.")
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parser.add_argument("--variant", choices=["copy", "symlink", "aar"], default="copy", help="Choose variant of SDL project (copy: copy SDL sources, symlink: symlink SDL sources, aar: use Android aar archive)")
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parser.add_argument("--output", "-o", default=SDL_ROOT / "build", type=Path, help="Location where to store the Android project")
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parser.add_argument("--version", default=None, help="SDL3 version to use as aar dependency (only used for aar variant)")
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args = parser.parse_args()
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if not args.sources:
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print("Reading source file paths from stdin (press CTRL+D to stop)")
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args.sources = [path for path in sys.stdin.read().strip().split() if path]
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if not args.sources:
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parser.error("No sources passed")
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if not os.getenv("ANDROID_HOME"):
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print("WARNING: ANDROID_HOME environment variable not set", file=sys.stderr)
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if not os.getenv("ANDROID_NDK_HOME"):
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print("WARNING: ANDROID_NDK_HOME environment variable not set", file=sys.stderr)
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args.sources = [Path(src) for src in args.sources]
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build_path = args.output / args.package_name
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# Remove the destination folder
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shutil.rmtree(build_path, ignore_errors=True)
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# Copy the Android project
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shutil.copytree(SDL_ROOT / "android-project", build_path)
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# Add the source files to the ndk-build and cmake projects
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replace_in_file(build_path / "app/jni/src/Android.mk", r"YourSourceHere\.c", " \\\n ".join(src.name for src in args.sources))
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replace_in_file(build_path / "app/jni/src/CMakeLists.txt", r"YourSourceHere\.c", "\n ".join(src.name for src in args.sources))
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# Remove placeholder source "YourSourceHere.c"
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(build_path / "app/jni/src/YourSourceHere.c").unlink()
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# Copy sources to output folder
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for src in args.sources:
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if not src.is_file():
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parser.error(f"\"{src}\" is not a file")
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shutil.copyfile(src, build_path / "app/jni/src" / src.name)
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sdl_project_files = (
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SDL_ROOT / "src",
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SDL_ROOT / "include",
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SDL_ROOT / "LICENSE.txt",
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SDL_ROOT / "README.md",
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SDL_ROOT / "Android.mk",
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SDL_ROOT / "CMakeLists.txt",
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SDL_ROOT / "cmake",
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)
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if args.variant == "copy":
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(build_path / "app/jni/SDL").mkdir(exist_ok=True, parents=True)
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for sdl_project_file in sdl_project_files:
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# Copy SDL project files and directories
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if sdl_project_file.is_dir():
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shutil.copytree(sdl_project_file, build_path / "app/jni/SDL" / sdl_project_file.name)
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elif sdl_project_file.is_file():
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shutil.copyfile(sdl_project_file, build_path / "app/jni/SDL" / sdl_project_file.name)
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elif args.variant == "symlink":
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(build_path / "app/jni/SDL").mkdir(exist_ok=True, parents=True)
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# Create symbolic links for all SDL project files
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for sdl_project_file in sdl_project_files:
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os.symlink(sdl_project_file, build_path / "app/jni/SDL" / sdl_project_file.name)
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elif args.variant == "aar":
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if not args.version:
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args.version = extract_sdl_version()
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major = args.version.split(".")[0]
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aar = f"SDL{ major }-{ args.version }.aar"
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# Remove all SDL java classes
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shutil.rmtree(build_path / "app/src/main/java")
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# Use prefab to generate include-able files
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gradle_add_prefab_and_aar(build_path / "app/build.gradle", aar=aar)
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# Make sure to use the prefab-generated files and not SDL sources
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android_mk_use_prefab(build_path / "app/jni/src/Android.mk")
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cmake_mk_no_sdl(build_path / "app/jni/CMakeLists.txt")
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aar_libs_folder = build_path / "app/libs"
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aar_libs_folder.mkdir(parents=True)
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with (aar_libs_folder / "copy-sdl-aars-here.txt").open("w") as f:
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f.write(f"Copy {aar} to this folder.\n")
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print(f"WARNING: copy { aar } to { aar_libs_folder }", file=sys.stderr)
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# Add the package name to build.gradle
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gradle_add_package_name(build_path / "app/build.gradle", args.package_name)
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# Create entry activity, subclassing SDLActivity
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activity = args.package_name[args.package_name.rfind(".") + 1:].capitalize() + "Activity"
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activity_path = build_path / "app/src/main/java" / args.package_name.replace(".", "/") / f"{activity}.java"
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activity_path.parent.mkdir(parents=True)
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with activity_path.open("w") as f:
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f.write(textwrap.dedent(f"""
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package {args.package_name};
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import org.libsdl.app.SDLActivity;
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public class {activity} extends SDLActivity
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{{
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}}
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"""))
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# Add the just-generated activity to the Android manifest
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replace_in_file(build_path / "app/src/main/AndroidManifest.xml", 'name="SDLActivity"', f'name="{activity}"')
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# Update project and build
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print("To build and install to a device for testing, run the following:")
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print(f"cd {build_path}")
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print("./gradlew installDebug")
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if __name__ == "__main__":
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raise SystemExit(main())
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