Update the package name in the app build.gradle

Also only change the name of the activity in AndroidManifest.xml, not all of the descriptive text saying to change the name of the activity.
This commit is contained in:
Sam Lantinga 2024-07-23 09:23:47 -07:00
parent a432221db5
commit 57dcd7993f
1 changed files with 14 additions and 1 deletions

View File

@ -98,6 +98,16 @@ def gradle_add_prefab_and_aar(path, aar):
with open(path, "w") as f:
f.write(data)
def gradle_add_package_name(path, package_name):
with open(path) as f:
data = f.read()
data, count = re.subn("org.libsdl.app", package_name, data)
assert count >= 1
with open(path, "w") as f:
f.write(data)
def main():
description = "Create a simple Android gradle project from input sources."
@ -190,6 +200,9 @@ def main():
print(f"WARNING: copy { aar } to { aar_libs_folder }", file=sys.stderr)
# Add the package name to build.gradle
gradle_add_package_name(build_path / "app/build.gradle", args.package_name)
# Create entry activity, subclassing SDLActivity
activity = args.package_name[args.package_name.rfind(".") + 1:].capitalize() + "Activity"
activity_path = build_path / "app/src/main/java" / args.package_name.replace(".", "/") / f"{activity}.java"
@ -206,7 +219,7 @@ def main():
"""))
# Add the just-generated activity to the Android manifest
replace_in_file(build_path / "app/src/main/AndroidManifest.xml", "SDLActivity", activity)
replace_in_file(build_path / "app/src/main/AndroidManifest.xml", 'name="SDLActivity"', f'name="{activity}"')
# Update project and build
print("To build and install to a device for testing, run the following:")