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Ryan C. Gordon 38f0214e8a audio: Refer to audio devices to "playback" and "recording".
Fixes #9619.
2024-06-15 01:08:12 -04:00
.github audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00
VisualC Add basic vulkan support to offscreen video driver so it doesn't crash if you happen to get the offscreen driver and try to use vulkan. 2024-05-28 20:02:55 -07:00
VisualC-GDK audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00
VisualC-WinRT include: Removed SDL_quit.h 2024-04-15 11:35:39 -04:00
Xcode audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00
android-project audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00
build-scripts wikiheaders: Some quick scripting to make params/return info consistent. 2024-06-14 02:08:50 -04:00
cmake Add XSETTINGS support to x11 driver 2024-06-14 08:54:17 -07:00
docs audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00
include audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00
mingw/pkg-support mingw: add pkg-support files (INSTALL.txt and Makefile) 2024-03-23 21:41:20 +01:00
src audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00
test audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00
wayland-protocols wayland: Implement SetWindowOpacity via the alpha modifier protocol 2024-05-26 14:17:05 -04:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig Fixed formatting for Haiku cc files 2023-01-25 03:03:41 -08:00
.gitignore audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00
.wikiheaders-options wikiheaders: bridge wiki Category docs to the headers! 2024-05-16 11:48:23 -04:00
Android.mk Filter Android drivers according to SDL_***_DISABLED macros to help reduce APK size (#9986) 2024-06-08 08:55:15 -07:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt cmake: remove SDL_STATIC_PIC cmake option. 2024-06-10 18:04:18 +02:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md Updated INSTALL.md 2024-04-10 09:18:42 -04:00
LICENSE.txt Updated copyright for 2024 2024-01-01 13:15:26 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00
WhatsNew.txt audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00

README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)