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Simon McVittie 3698630bbc pixels: Document the naming convention
Whenever I have to fix something endianness-related, I always get
confused about whether the byte-oriented format that guarantees to put
red in byte 0 is RGBA8888 or RGBA32. (The answer is that it's RGBA32.)

Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-10-10 03:24:43 -07:00
.github ci: disable Intel compilers 2023-10-02 09:13:35 +02:00
VisualC hashtable: Added src/SDL_hashtable.[ch]. 2023-10-09 19:19:01 -04:00
VisualC-GDK hashtable: Added src/SDL_hashtable.[ch]. 2023-10-09 19:19:01 -04:00
VisualC-WinRT hashtable: Added src/SDL_hashtable.[ch]. 2023-10-09 19:19:01 -04:00
Xcode hashtable: Added src/SDL_hashtable.[ch]. 2023-10-09 19:19:01 -04:00
android-project Accept key events from any source 2023-08-24 10:09:02 -07:00
build-scripts add-source-to-projects.pl: Fix adding files in the base src dir. 2023-10-09 19:19:01 -04:00
cmake cmake: make HEADERS_DIR a required argument of SDL_generate_manpages 2023-09-29 03:42:33 +02:00
docs Replaced SDL_GetGamepadBindForAxis() and SDL_GetGamepadBindForButton() with SDL_GetGamepadBindings() 2023-09-13 23:01:28 -07:00
include pixels: Document the naming convention 2023-10-10 03:24:43 -07:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src shape: Use SDL[Test]_ReadSurfacePixel 2023-10-10 03:23:20 -07:00
test shape: Use SDL[Test]_ReadSurfacePixel 2023-10-10 03:23:20 -07:00
wayland-protocols Add and event and flag to report when a window has been occluded 2023-07-18 16:42:05 -04:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:01 -08:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig Fixed formatting for Haiku cc files 2023-01-25 03:03:41 -08:00
.gitignore Add VS code directory to gitignore 2023-07-25 23:36:14 -07:00
.wikiheaders-options sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 2023-03-21 02:19:19 +01:00
Android.mk Fixed building with the 16.1.4479499 Android toolchain 2023-06-13 07:50:00 -07:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt cmake: make HEADERS_DIR a required argument of SDL_generate_manpages 2023-09-29 03:42:33 +02:00
CREDITS.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
INSTALL.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
LICENSE.txt Updated copyright for 2023 2023-01-09 09:41:41 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Fixed typo 2023-08-31 09:32:39 -07:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Removed patch note for change already in SDL 2.x 2023-07-08 09:35:42 -07:00

README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)