mirror of https://github.com/libsdl-org/SDL
3698630bbc
Whenever I have to fix something endianness-related, I always get confused about whether the byte-oriented format that guarantees to put red in byte 0 is RGBA8888 or RGBA32. (The answer is that it's RGBA32.) Signed-off-by: Simon McVittie <smcv@collabora.com> |
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VisualC-WinRT | ||
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android-project | ||
build-scripts | ||
cmake | ||
docs | ||
include | ||
mingw/pkg-support/cmake | ||
src | ||
test | ||
wayland-protocols | ||
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BUGS.txt | ||
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INSTALL.txt | ||
LICENSE.txt | ||
README-SDL.txt | ||
README.md | ||
TODO.txt | ||
WhatsNew.txt |
README.md
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.
Enjoy!
Sam Lantinga (slouken@libsdl.org)