mirror of https://github.com/libsdl-org/SDL
pixels: Document the naming convention
Whenever I have to fix something endianness-related, I always get confused about whether the byte-oriented format that guarantees to put red in byte 0 is RGBA8888 or RGBA32. (The answer is that it's RGBA32.) Signed-off-by: Simon McVittie <smcv@collabora.com>
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* \file SDL_pixels.h
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*
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* \brief Header for the enumerated pixel format definitions.
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*
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* SDL's pixel formats have the following naming convention:
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*
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* * Names with a list of components and a single bit count, such as
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* RGB24 and ABGR32, define a platform-independent encoding into
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* bytes in the order specified. For example, in RGB24 data, each
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* pixel is encoded in 3 bytes (red, green, blue) in that order,
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* and in ABGR32 data, each pixel is encoded in 4 bytes
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* (alpha, blue, green, red) in that order. Use these names if the
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* property of a format that is important to you is the order of
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* the bytes in memory or on disk.
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*
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* * Names with a bit count per component, such as ARGB8888 and
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* XRGB1555, are "packed" into an appropriately-sized integer in
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* the platform's native endianness. For example, ARGB8888 is
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* a sequence of 32-bit integers; in each integer, the most
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* significant bits are alpha, and the least significant bits are
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* blue. On a little-endian CPU such as x86, the least significant
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* bits of each integer are arranged first in memory, but on a
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* big-endian CPU such as s390x, the most significant bits are
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* arranged first. Use these names if the property of a format that
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* is important to you is the meaning of each bit position within a
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* native-endianness integer.
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*
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* * In indexed formats such as INDEX4LSB, each pixel is represented
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* by encoding an index into the palette into the indicated number
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* of bits, with multiple pixels packed into each byte if appropriate.
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* In LSB formats, the first (leftmost) pixel is stored in the
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* least-significant bits of the byte; in MSB formats, it's stored
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* in the most-significant bits. INDEX8 does not need LSB/MSB
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* variants, because each pixel exactly fills one byte.
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*
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* The 32-bit byte-array encodings such as RGBA32 are aliases for the
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* appropriate 8888 encoding for the current platform. For example,
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* RGBA32 is an alias for ABGR8888 on little-endian CPUs like x86,
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* or an alias for RGBA8888 on big-endian CPUs.
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*/
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#ifndef SDL_pixels_h_
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