Ozkan Sezer
1e4cd682b3
removed M_PI detection from cmake, removed HAVE_M_PI from config files.
...
(didn't touch autofoo side for it so as not to break PR/6605)
2022-11-25 22:35:40 +03:00
Ozkan Sezer
0b8309da0c
renamed SDL PI constants to SDL_PI_D and SDL_PI_F.
2022-11-25 22:35:24 +03:00
Sam Lantinga
05139f4a2e
Removed SDL_RWFromFP from the public API
...
This will blow up if the SDL library and the application have a different C runtime, which can easily happen on Windows.
2022-11-25 10:46:26 -08:00
Sam Lantinga
670f1df469
Removed SDL_stdinc.h dependency on HAVE_M_PI, added SDL_M_PIl (double) and SDL_M_PIf (float) instead
2022-11-25 10:33:37 -08:00
Sam Lantinga
8733927e35
Remove SDL_stdinc.h dependency on HAVE_ALLOCA
...
Assume alloca() is available on all modern systems
2022-11-25 10:06:36 -08:00
Sam Lantinga
fa3814ddf1
Removed SDL_rwops.h dependency on stdio.h
2022-11-25 09:55:42 -08:00
SDL Wiki Bot
d9efb7e3de
Sync SDL3 wiki -> header
2022-11-23 22:07:15 +00:00
Sam Lantinga
b0840eb32e
Updated SDL_syswm.h for SDL 3.0
...
* The header is no longer dependent on SDL build configuration
* The structures are versioned separately from the rest of SDL
* SDL_GetWindowWMInfo() now returns a standard result code and is passed the version expected by the application
* Updated WhatsNew.txt and docs/README-migration.md with the first API changes in SDL 3.0
2022-11-23 14:05:59 -08:00
SDL Wiki Bot
459be25ef9
Sync SDL3 wiki -> header
2022-11-23 19:59:15 +00:00
Ciro Mondueri
896e200d94
adds GDK suspend/resume basic handling ( #6596 )
...
(cherry picked from commit f6144dfe03fc5e76e0e22242b67891fd97053787)
2022-11-23 11:54:16 -08:00
SDL Wiki Bot
675f77718c
Sync SDL3 wiki -> header
2022-11-23 19:03:15 +00:00
Ryan C. Gordon
dcd9e21966
Merge branch 'main' into wip/angle-egl
2022-11-23 14:01:17 -05:00
SDL Wiki Bot
6d5526f3a5
Sync SDL3 wiki -> header
2022-11-23 18:43:14 +00:00
Sam Lantinga
a635a485bc
Re-added WinRT support until we're sure that it's no longer being used
2022-11-23 10:41:43 -08:00
David Carlier
d5572559a5
disable VS
2022-11-23 13:29:49 -05:00
David Carlier
975ffaea77
alloc api having new attributes for micro optimisations.
...
- SDL_MALLOC when the pointer returned is not aliased.
- SDL_ALLOC_SIZE* to gives hint about the size.
2022-11-23 13:29:49 -05:00
Ryan C. Gordon
c2f26087c8
Merge branch 'main' into em-webgl-selector-hint
2022-11-23 13:22:23 -05:00
Yevhen Babiichuk (DustDFG)
a05b2fbeee
Use alias types for which
members of event structs instead of plain types
...
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2022-11-23 10:19:13 -08:00
Ozkan Sezer
34231f5ba0
reverted opengles removal.
2022-11-23 18:50:02 +03:00
Ozkan Sezer
7767e0c5f9
SDL_config_windows.h: fixed misplaced #endif
...
was introduced by commit 8d6fda48103caf25288f0ba67364851c7472ef09
2022-11-23 08:47:14 +03:00
Ozkan Sezer
016b757311
reverted jack audio backend removal.
2022-11-23 06:50:20 +03:00
SDL Wiki Bot
8a16761cb5
Sync SDL3 wiki -> header
2022-11-22 23:21:29 +00:00
Ryan C. Gordon
4c39dd5c72
Testing the wiki, disregard this commit.
2022-11-22 18:12:08 -05:00
SDL Wiki Bot
290bd8b910
Sync SDL wiki -> header
2022-11-22 22:40:14 +00:00
Ozkan Sezer
f4864656d9
removed WinRT-specific hints.
2022-11-22 23:50:00 +03:00
Ozkan Sezer
dc2a3e06e9
removed WinRT support.
2022-11-22 23:36:24 +03:00
Ozkan Sezer
7df102d220
reverted sndio backend removal.
2022-11-22 22:04:10 +03:00
Ozkan Sezer
30b1ab2add
removed opengles.
2022-11-22 21:48:40 +03:00
Ozkan Sezer
e581c5d000
removed SDL_VIDEO_DRIVER_MIR remnants.
2022-11-22 20:53:04 +03:00
Ozkan Sezer
3aea865cdf
removed directfb support.
2022-11-22 20:45:45 +03:00
Ozkan Sezer
eae9c79c21
SDL_syswm.h: removed SDL_SYSWM_MIR
2022-11-22 20:26:24 +03:00
Ozkan Sezer
5cedc2f1ff
removed QNX support.
2022-11-22 20:23:40 +03:00
Ozkan Sezer
e89a1f9157
removed NaCL support.
2022-11-22 20:10:47 +03:00
Ozkan Sezer
cdb54ad21e
removed arts, esd, fusionsound, nas, paudio, sndio, sunaudio, winmm audio backends.
2022-11-22 19:51:56 +03:00
pionere
68b30d24e0
cmake: get rid of the duplicated _USE_MATH_DEFINES
...
- define _USE_MATH_DEFINES in SDL_stdinc.h only
- define _USE_MATH_DEFINES if not defined already
2022-11-22 08:31:35 -08:00
Sam Lantinga
ed8637f437
Fixed typo
2022-11-22 08:28:56 -08:00
Ozkan Sezer
8d6fda4810
removed os2 support & support for building SDL with watcom.
2022-11-22 19:18:47 +03:00
Sam Lantinga
01d137592c
Updated SDL_VERSIONNUM macro for new SDL version convention
...
Fixes https://github.com/libsdl-org/SDL/issues/6578
2022-11-22 07:58:03 -08:00
Ozkan Sezer
63243eb3a5
removed pandora support
2022-11-22 18:50:00 +03:00
SDL Wiki Bot
1b9c4c5ca1
Sync SDL wiki -> header
2022-11-22 04:30:16 +00:00
Sam Lantinga
2c4159b99a
First pass at changing SDL 2.0 to SDL 3.0
2022-11-21 20:28:58 -08:00
Sam Lantinga
0bfeed061b
Updated to version 2.26.0 for release
2022-11-21 16:15:58 -08:00
Ozkan Sezer
3bc4bad8fb
add missing strcasestr checks to cmake and autotools build systems,
...
and update config files.
2022-11-20 14:20:33 -08:00
Sam Lantinga
78ea6af2cd
Updated to version 2.25.1 for release candidate
2022-11-17 09:01:35 -08:00
Sam Lantinga
1f87e9e24e
Updated patch notes for 2.26 release
2022-11-17 09:00:27 -08:00
SDL Wiki Bot
5e61f245ab
Sync SDL wiki -> header
2022-11-15 05:25:16 +00:00
Pierre Wendling
dcfa127fd4
N3DS: Document the SDL_GetBasePath behaviour.
2022-11-14 21:24:10 -08:00
Sam Lantinga
9f8b68a278
Fixed building without linux/input.h
...
https://github.com/libsdl-org/SDL/issues/6169
2022-11-11 10:25:52 -08:00
Sam Lantinga
0dfc829a6b
Added simple BLE Steam Controller support on all platforms
...
This is still disabled by default via the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM
2022-11-10 19:17:04 -08:00
Steven Noonan
085a276d6c
egl: implement callbacks for defining custom EGL attributes
...
Depending on the underlying EGL library, it may be desirable to
conditionally set some specific EGL attributes depending on available
extensions and other application state.
SDL's EGL usage makes this a little bit complicated because:
- there are multiple functions used to set up a working EGL context
- some of these functions take different types of EGL attributes
(EGLAttrib vs EGLint)
- the EGL extension list before creating an EGLDisplay differs from the
extension list after (i.e. display vs client extensions)
- all of the above happens in a single SDL_CreateWindow call
This leaves no place for the application to discover what EGL extensions
are available and provide custom attribute lists.
Until now, if a developer wants to add a custom EGL attribute for
eglGetPlatformDisplay, eglCreateWindowSurface or eglCreateContext, they
needed to patch SDL itself. This is very undesirable, since such
developers would have to disable the SDL dynapi in order to maintain
compatibility with their needs.
This patch implements some callbacks which developers can use to
dynamically generate custom EGL attributes for SDL to use during
SDL_CreateWindow.
2022-11-10 18:06:12 -08:00