16803 Commits

Author SHA1 Message Date
SDL Wiki Bot
454c85ad51 Sync SDL3 wiki -> header 2024-08-04 17:39:54 +00:00
Sam Lantinga
6da4278d37 Clarify how to check for EOF in SDL_ReadIO() documentation.
Fixes https://github.com/libsdl-org/SDL/issues/8564
2024-08-04 10:37:51 -07:00
Sam Lantinga
66cb2153cc Handle Colemak swapping of CapsLock and Backspace
Fixes https://github.com/libsdl-org/SDL/issues/7853
2024-08-04 10:30:19 -07:00
Sam Lantinga
c709385856 Enable events for external X11 windows
Fixes https://github.com/libsdl-org/SDL/issues/3825
Fixes https://github.com/libsdl-org/SDL/issues/5142
Fixes https://github.com/libsdl-org/SDL/issues/9503
2024-08-04 09:07:19 -07:00
Sam Lantinga
ef6521aee7 testnative: print events with --info event 2024-08-04 09:07:19 -07:00
Sam Lantinga
6f6f4fbfd3 Updated X11 event debugging 2024-08-04 09:07:19 -07:00
Anonymous Maarten
31b3f5ea79 ci: add GDK 2024-08-04 13:07:32 +00:00
Sam Lantinga
490f7af92b Removed test that triggers an asan overflow warning
Fixes https://github.com/libsdl-org/SDL/issues/8884
2024-08-03 18:20:26 -07:00
Frank Praznik
ca2c9f680b video: Support multiple video driver entries having the same name string
Allow multiple bootstrap entries for a single video driver with the same name, which internally allows preferential and fallback init conditions while hiding the implementation details from applications (e.g. applications will just see "wayland", regardless of whether it's using the preferred or fallback driver list entry).

If a driver is requested, all instances of it in the list will be tried before reporting failure, and client applications programmatically enumerating the video drivers will be presented with a deduplicated list of entries.
2024-08-03 06:55:24 -07:00
Joshua Ashton
ab916a959e video: Only prefer Wayland if fifo-v1 and commit-timing-v1 are available
Wayland has a myriad of unresolved problems regarding surface suspension
blocking forever in QueuePresent/SwapBuffers when occludedand the FIFO
(vsync) implementation being fundamentally broken leading to reduced
GPU-bound performance and 'barcoding' frametimes due to swapchain
starvation.

There are two protocols used to solve these two problems together --
fifo-v1 and commit-timing-v1, which implement the commit queue on the
compositor side, and a timestamp that frames are intended to be
displayed for/discarded respectfully.

To avoid severe performance regressions for developers targeting SDL3,
only pick Wayland as the default backend when these two protocols are
supported -- otherwise fallback to X11/XWayland.

We do this by having two VideoBootStraps, one which is tests the
preferred case, "wayland_preferred" (ie. if fifo-v1 + commit-timing-v1
are available init time), and the fallback, which is just "wayland",
the same name as before, which does no such tests.
Thus, forcing with SDL_VIDEO_DRIVER=wayland will go onto the fallback
option, and pick Wayland always, as usual, so there is no behaviour
change.

In the case that X11/XWayland is not available (ie. no DISPLAY), we will
still fallback to using Wayland without these protocols available.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2024-08-03 06:55:24 -07:00
SDL Wiki Bot
cb440ec4a4 Sync SDL3 wiki -> header 2024-08-03 13:40:37 +00:00
Sam Lantinga
cd5f0d2cce Added SDL_RectToFRect() 2024-08-03 06:40:06 -07:00
Susko3
e3cf20e1cc
Remove createSDLMainRunnable() in favour of main() to fix multiple issues when providing custom main/runnable code (#10434)
This allows managed applications (eg. Java, C#) to override main() to their liking.
2024-08-03 06:34:38 -07:00
SDL Wiki Bot
2f24e9c2f2 Sync SDL3 wiki -> header 2024-08-03 13:30:08 +00:00
Sam Lantinga
2c0fcf27e8 Don't use alloca() in a loop, we might overflow the stack. 2024-08-02 21:38:29 -07:00
Sam Lantinga
978e5fc4f8 Updated Xcode project for SDL_GetWindowFromEvent() 2024-08-02 20:38:50 -07:00
Sam Lantinga
f7c8d66ccb Use the convenience function SDL_GetWindowFromEvent() 2024-08-02 20:36:35 -07:00
Sam Lantinga
8d748d64e8 Fixed compiler warning building for macOS 2024-08-02 20:27:33 -07:00
SDL Wiki Bot
b5c0921196 Sync SDL3 wiki -> header 2024-08-03 02:37:43 +00:00
Anonymous Maarten
f57c597c60 Added SDL_GetWindowFromEvent 2024-08-03 02:37:11 +00:00
Sam Lantinga
79f4de9f7e Use SDL_PROP_APP_METADATA_IDENTIFIER_STRING for the app ID 2024-08-02 19:36:31 -07:00
Sam Lantinga
cea71fbfcc SDL_cocoakeyboard: Fix errant semicolons in sendPendingKey and clearPendingKey definitions
- These are ignored by Clang but produce a warning: "semicolon before method body is ignored"
2024-08-02 18:55:30 -07:00
Sam Lantinga
2c1d40a9eb Added an error message when SDL_GetWindowFromID() fails 2024-08-02 18:43:24 -07:00
SDL Wiki Bot
e058aa6d65 Sync SDL3 wiki -> header 2024-08-02 21:50:11 +00:00
Sam Lantinga
50492e1d03 Change the text input defaults to match the natural input experience 2024-08-02 14:49:37 -07:00
Sam Lantinga
81f8e6aba6 Added SDL_StartTextInputWithProperties()
This allows you to customize the text input so you can have numeric text entry, hidden passwords, etc.

Fixes https://github.com/libsdl-org/SDL/issues/7101
Fixes https://github.com/libsdl-org/SDL/issues/7965
Fixes https://github.com/libsdl-org/SDL/issues/9439
2024-08-02 14:49:37 -07:00
Sam Lantinga
5d51e3b4ab testime: added support for multiple windows 2024-08-02 14:49:37 -07:00
Sam Lantinga
bffd35995c Added unifont-15.1.05.hex to the Xcode project for testime 2024-08-02 14:49:37 -07:00
SDL Wiki Bot
f01d4278c6 Sync SDL3 wiki -> header 2024-08-01 20:49:00 +00:00
Sam Lantinga
31ed3665ad Added support for high-DPI cursors and icons
Fixes https://github.com/libsdl-org/SDL/issues/9838
2024-08-01 13:48:28 -07:00
Sam Lantinga
94d9229ce2 Added SDL_AddSurfaceAlternateImage(), SDL_SurfaceHasAlternateImages(), SDL_GetSurfaceImages() and SDL_RemoveSurfaceAlternateImages()
These functions allow you to create surfaces with alternate high DPI content, and will be used for high DPI icon and cursor support.
2024-08-01 13:48:28 -07:00
Sam Lantinga
b8dc97c577 Use SDL_PremultiplySurfaceAlpha() when creating NSImages 2024-08-01 13:48:28 -07:00
Sam Lantinga
b8f3cd0a10 Added SDL_CursorData for internal cursor data 2024-08-01 13:48:28 -07:00
Sam Lantinga
22ffb487d0 Added SDL_ScaleSurface() 2024-08-01 13:48:28 -07:00
Sam Lantinga
15f68a86ff Group the blit copy flags to simplify code 2024-08-01 13:48:28 -07:00
Ozkan Sezer
7d27a97402 d3d12.h, d3d12sdklayers.h: fix build against older mingw-w64 versions.
Fixes: https://github.com/libsdl-org/SDL/issues/10452 .
2024-08-01 21:45:02 +03:00
Anonymous Maarten
68fb07787b cmake: Remove HAVE_D3D12_H from sources and introduce SDL_RENDER_D3D(11|12) 2024-08-01 17:49:02 +00:00
Anonymous Maarten
0c5bb532c3 Remove support for building a SDL3 library from gradle 2024-08-01 17:48:49 +00:00
Anonymous Maarten
349540f73f Document the new SDL3 Android archive artifact 2024-08-01 17:48:49 +00:00
Dragon-Baroque
808c312b2a Support SDL_EVENT_DROP_FILE in Windows with IDropTarget instead of WM_DROPFILES
Support SDL_EVENT_DROP_TEXT in Windows

  src/video/windows/SDL_windowsvideo.c + .h
    Connect      to COM WIN_CoInitialize   + OLE OleInitialize   in WIN_VideoInit
    Disconnect from COM WIN_CoUninitialize + OLE OleUninitialize in WIN_VideoQuit
  src/video/windows/SDL_windowswindow.c + .h
    Create / Destroy IDropTarget or use fallback WM_DROPFILES
      depending on OleInitialize success in WIN_VideoInit
    Handle text/uri-list, text/plain;charset=utf-8, CF_UNICODE_TEXT, CF_TEXT, CF_HDROP
    Call terminating WIN_AcceptDragAndDrop from WIN_DestroyWindow ( CleanupVideoData )
2024-08-01 07:17:17 -07:00
Ethan Lee
efefc4a1f3 d3d12: Move platform-specific includes/defines to SDL_d3d12.h 2024-07-31 23:34:31 -07:00
SDL Wiki Bot
2e058ba7a4 Sync SDL3 wiki -> header 2024-08-01 05:37:11 +00:00
Sam Lantinga
a5f18048b2 Extend the 9-grid functions to handle a non-uniform grid layout (thanks @zaun!)
Fixes https://github.com/libsdl-org/SDL/issues/10389
2024-07-31 22:36:39 -07:00
Anonymous Maarten
a1c6f99877 android: add script in Android archive to create a SDK
Also,
- Move mingw's pkg-support into build-scripts
- Add type annotations to python scripts for mypy
- ci: use v4 tag of actions/cache
- cmake: use PYTHON3_EXECUTABLE for running xxd.py
  (Python3::Interpreter is not always recognized.)
2024-08-01 05:07:08 +02:00
Sam Lantinga
091960441b Don't check SDL_RENDER_DRIVER in automated tests
This might be set in the environment for testing purposes
2024-07-31 19:10:13 -07:00
Sam Lantinga
445983fc79 Remove D3D12 call hacks now that we have a good set of D3D12 headers 2024-07-31 19:10:13 -07:00
Sam Lantinga
de30400a7b Fixed uninitialized variable warning 2024-07-31 18:54:45 -07:00
Sam Lantinga
1954ac407f Don't mix keyboard and mouse raw input timestamps
We want to keep mouse timestamps consistently using the same interval, and it's helpful to know when multiple keyboard events come in at the same time.
2024-07-31 18:54:45 -07:00
Ethan Lee
55e9a8ca45 d3d12: Import DirectX-Headers, use local d3d12.h in SDL_render.
This avoids lots of build issues with the various D3D12 headers out there (MinGW, old Windows SDKs, etc) and also opens the door for WSL2 libd3d12.so support.

Note that the build system has not been changed; technically _all_ platforms now have d3d12.h but we should only enable the backend when it's actually expected to work.
2024-07-31 18:41:17 -07:00
Sam Lantinga
c5a99f1515 Fixed detecting wrapping Windows message time
It's possible to get message times out of order when processing the Windows message queue, so this passes those times through unchanged, while still detecting when the message tick wraps.
2024-07-31 16:36:47 -07:00