mirror of https://github.com/libsdl-org/SDL
Use SDL_PremultiplySurfaceAlpha() when creating NSImages
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@ -253,7 +253,6 @@ NSImage *Cocoa_CreateImage(SDL_Surface *surface)
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SDL_Surface *converted;
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NSBitmapImageRep *imgrep;
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Uint8 *pixels;
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int i;
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NSImage *img;
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converted = SDL_ConvertSurface(surface, SDL_PIXELFORMAT_RGBA32);
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@ -261,6 +260,9 @@ NSImage *Cocoa_CreateImage(SDL_Surface *surface)
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return nil;
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}
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/* Premultiply the alpha channel */
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SDL_PremultiplySurfaceAlpha(converted, SDL_FALSE);
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imgrep = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL
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pixelsWide:converted->w
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pixelsHigh:converted->h
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@ -281,15 +283,6 @@ NSImage *Cocoa_CreateImage(SDL_Surface *surface)
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SDL_memcpy(pixels, converted->pixels, (size_t)converted->h * converted->pitch);
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SDL_DestroySurface(converted);
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/* Premultiply the alpha channel */
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for (i = (surface->h * surface->w); i--;) {
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Uint8 alpha = pixels[3];
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pixels[0] = (Uint8)(((Uint16)pixels[0] * alpha) / 255);
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pixels[1] = (Uint8)(((Uint16)pixels[1] * alpha) / 255);
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pixels[2] = (Uint8)(((Uint16)pixels[2] * alpha) / 255);
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pixels += 4;
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}
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img = [[NSImage alloc] initWithSize:NSMakeSize(surface->w, surface->h)];
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if (img != nil) {
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[img addRepresentation:imgrep];
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