Manuel Alfayate Corchete
7539ac8087
[KMS/DRM] Restore hacky code to point to TTY buffer on surface destruction b/c I lack alternatives.
2020-12-28 18:22:07 +01:00
Sylvain Becker
5dabc4d72f
Revert changeset 14590 544ac819e8b3 , does not fully fix
2020-12-28 18:17:25 +01:00
Sylvain Becker
9efdafd43d
SDL_RenderCopy: scale before doing intersection
...
this prevents drawing 1 pixel outside the screen, in letterbox mode
2020-12-28 18:07:03 +01:00
Manuel Alfayate Corchete
86b81abea6
[KMS/DRM_LEGACY] Prevent mouse cursor from staying onscreen after window destruction. Patch by Ozkan Sezer.
2020-12-28 16:19:19 +01:00
Manuel Alfayate Corchete
0feaf7d196
[KMS/DRM][Vulkan] Correct non-existing property. Remove hacky surface destruction code (TTY buffer isn't there after a Vulkan window is created).
2020-12-28 14:37:58 +01:00
Sylvain Becker
7186584b8d
fix indentation (bug 5313)
2020-12-28 10:41:37 +01:00
Ozkan Sezer
9e22f62e0d
arm64 implementations of SDL_Swap16/32 (bug #5419.)
...
patch from David Carlier.
2020-12-28 11:50:02 +03:00
Ozkan Sezer
2355dea448
revert 'arm64 implementations of SDL_Swap16/32' for now (bug #5419 )
2020-12-28 08:00:50 +03:00
Ozkan Sezer
2f99bc07e7
arm64 implementations of SDL_Swap16/32 (bug #5419.)
...
patch from David Carlier.
2020-12-28 07:20:20 +03:00
Sylvain Becker
c2735c0bb9
Better scaling fallbacks for the SW renderer (bug 5313)
2020-12-27 23:53:28 +01:00
Ozkan Sezer
a6beb2d264
SDL_PrivateLowerBlitScaled: remove unused local var 'a'
2020-12-28 01:10:02 +03:00
Sylvain Becker
30df2e4e36
Scaling fallbacks for the SW renderer (bug 5313)
2020-12-27 23:00:11 +01:00
Luca Weiss
040bd7a91b
Fix udev not detecting ID_INPUT_KEY devices when udev is not running
...
https://bugzilla.libsdl.org/show_bug.cgi?id=5308
The udev code labels devices that are found by this code with
ID_INPUT_KEY which in turn gets used by SDL to label the devices as
SDL_UDEV_DEVICE_KEYBOARD.
This was missing for the code path when udev is not running and as such
devices such as the power button of a phone was not detected as keyboard
input and no devices were emitted.
2020-12-28 00:55:28 +03:00
Sylvain Becker
f9b5f6cc0f
Forward scale mode to SW renderer (Bug 5313)
2020-12-27 20:28:24 +01:00
Ozkan Sezer
471d3c363e
fix bug #5415 -- fatal error: 'Cocoa/Cocoa.h' file not found in iOS build
2020-12-27 14:00:30 +03:00
Ozkan Sezer
a6c6e5f582
configure.ac: fix POSIX conformance issues (bug #4261.)
...
Patch from Matt Whitlock:
There are actually two distinct classes of problems at play here.
On the one hand, libsdl2's configure.ac has some POSIX conformance
issues - namely, the use of 'echo -n' and the passage of arguments
containing embedded backslashes to 'echo', neither of which is
defined by POSIX. The attached patch takes care of these issues.
2020-12-27 14:00:02 +03:00
Ozkan Sezer
9f6fddb40f
CMake: don't check for --no-undefined linker flag for OpenBSD (bug #5174 )
...
it now matches autotools.
2020-12-27 05:20:10 +03:00
Manuel Alfayate Corchete
46d31d570d
[KMS/DRM][Vulkan] Fix segfault when changing fullscren mode and permanent cursor when changing between Vulkan and GL renderers in vkQuake3. Tidy up window destruction code.
2020-12-27 00:43:06 +01:00
Joel Linn
e7c479414b
Disable WaitOnAddress SDL_sem implementation on Windows Phone
...
Apps that use the required APIs do not pass certification.
2020-12-25 17:10:02 +03:00
Joel Linn
5b64fdc9bf
thread/windows: Remove synchronization.lib from WinPhone81 dependencies
...
synch APIs are implicitly available on this platform.
2020-12-25 10:41:20 +03:00
Joel Linn
d6afc1c608
thread/windows: Statically link synchronization APIs on WINRT
...
GetModuleHandleW is not available on those platforms
---
.../WinPhone81_VS2013/SDL-WinPhone81.vcxproj | 8 ++++----
VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj | 12 ++++++------
src/thread/windows/SDL_sysmutex.c | 12 ++++++++++++
src/thread/windows/SDL_syssem.c | 11 +++++++++++
4 files changed, 33 insertions(+), 10 deletions(-)
2020-12-25 04:00:20 +03:00
Sam Lantinga
ff913a22f4
Fixed compile warnings on platforms without hidapi support
2020-12-23 16:16:55 -08:00
Sam Lantinga
047b20e3b6
Fixed compile warnings on platforms without hidapi support
2020-12-23 16:11:16 -08:00
Sam Lantinga
9838611a8b
Fixed compiler crash building for iOS with clang 11.0.3
2020-12-23 15:52:12 -08:00
Ozkan Sezer
2b760c3697
attempt to fix emscripten-buildbot: s/wasm/wasm32/
2020-12-24 01:55:00 +03:00
Ozkan Sezer
b9eb43a5c6
build-scripts: update install-sh and mkinstalldirs from automake-1.16.3
2020-12-24 01:32:10 +03:00
Ozkan Sezer
3c4103b87d
fix config.guess permissions
2020-12-24 01:20:00 +03:00
Sam Lantinga
fd3cb20b0f
Fixed bug 5411 - config.guess and config.sub outdated
...
Ozkan Sezer
Our config.guess and config.sub are rather outdated.
Attached new versions of them here.
However, build-scripts/config.sub.patch do not apply
to these new versions: I don't know if and where that
patch is still needed.
2020-12-23 14:09:01 -08:00
Ozkan Sezer
5ed3d21f6e
testsem.c: fix -Wmissing-braces warnings.
2020-12-24 00:55:30 +03:00
Sylvain Becker
4aebad77bd
SDL_SoftStretchLowerLinear: try to make xcode buildbot compile (Bug 5313)
2020-12-23 22:50:50 +01:00
Sam Lantinga
93ccdee8c1
Fixed bug 5404 - stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf
...
Cameron Cawley
stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf
The default implementation is based on the one used in the Windows RT video driver.
2020-12-23 13:47:49 -08:00
Joel Linn
d0b8295c0d
Add SDL_sem implementation using Atomics and WaitOnAddress API.
...
Keep Semaphore Kernel Object impl for Windows 7 and older - choose at runtime
v2: - Fix mixed int/LONG types
- Reorder definitions
- Add missing include
v3: - Use `GetModuleHandle()` to load the API Set
2020-12-23 13:36:46 -08:00
Joel Linn
2b040cebbe
Atomic test: Fix use after free
...
SDL_SemPost() was called by the FIFO threads after the semaphore was
freed because the main thread actually synchronized on the
`writerRunning`/`readersRunning` count and not the semaphores itself.
2020-12-23 13:36:23 -08:00
Joel Linn
6267b95177
Semaphore test: Add overhead tests.
2020-12-23 13:36:02 -08:00
Joel Linn
95a6d4e848
Semaphore test: Put test into separate function.
2020-12-23 13:35:35 -08:00
Joel Linn
548cb90893
Add SDL_mutex implementation using Windows Slim Reader/Writer Locks Keep Critical Section impl for Windows XP/Vista - choose at runtime
...
v2: - Add SRW definitions as suggested by Ozkan Sezer
Allows building against older platform headers.
- Rename "hidden" function parameter `mutex_` to `_mutex`
v3: - Use GetModuleHandle instead of LoadLibrary
- Fix typo in comment
2020-12-23 13:33:36 -08:00
Ozkan Sezer
090fffac6a
test/Makefile.os2: add warning switches to CFLAGS.
2020-12-24 00:29:40 +03:00
Ozkan Sezer
239c8f1f4c
testvulkan.c: fix -Wmissing-braces warnings. also fix whitespace.
2020-12-24 00:28:50 +03:00
Ozkan Sezer
20ca1192d2
testgesture.c: comment out unused drawLine()
2020-12-24 00:26:32 +03:00
Ozkan Sezer
b064028c2d
testatomic.c: fix warnings due to SDL_AtomicDecRef() use
2020-12-24 00:25:40 +03:00
Sylvain Becker
8e20376f1a
SDL_SoftStretchLinear: use SDL_INLINE (bug 5313)
2020-12-23 22:09:01 +01:00
Sylvain Becker
7b8d5b7dc3
SDL_SoftStretchLinear: fix implicit conversion (bug 5313)
2020-12-23 22:02:28 +01:00
Ozkan Sezer
15fea33915
ran gendynapi.pl after addition of SDL_SoftStretchLinear
2020-12-23 23:47:10 +03:00
Sylvain Becker
ae8a270f61
Add SDL_SoftStretchLowerLinear() (Bug 5313)
2020-12-23 21:37:40 +01:00
Sylvain Becker
050ee9a410
Split SDL_SoftStretch in Lower and Uppler functions (Bug 5313)
2020-12-23 21:32:01 +01:00
Manuel Alfayate Corchete
09fcc9ed17
[KMS/DRM][Vulkan] Fix small warning, thanks to Ozkan Sezer for spotting it.
2020-12-23 16:45:23 +01:00
Manuel Alfayate Corchete
a6dc838d52
[KMS/DRM][Vulkan] Only try to create a display mode when no suitable mode is found.
2020-12-23 16:22:46 +01:00
Sam Lantinga
0ed4d92938
Fixed setting player LEDs for PS5 controllers over Bluetooth
2020-12-23 04:53:23 -08:00
Sam Lantinga
6341bb35a5
Fixed controller disconnect detection for PS4 and PS5 controllers over Bluetooth
2020-12-22 21:51:59 -08:00
Sam Lantinga
a30adae567
Make it possible to turn on PS4 rumble effects at runtime using the hint
2020-12-22 20:58:32 -08:00