17747 Commits

Author SHA1 Message Date
Sam Lantinga
0b6ad8bf62 Improved the documentation for SDL_SetWindowShape()
Fixes https://github.com/libsdl-org/SDL/issues/11199
2024-10-14 09:02:04 -07:00
Sam Lantinga
f9d490045b Fixed uikit crash when GLES is disabled
Fixes https://github.com/libsdl-org/SDL/issues/11208
2024-10-14 08:58:02 -07:00
SDL Wiki Bot
3733b1d5d8 Sync SDL3 wiki -> header
[ci skip]
2024-10-14 06:46:10 +00:00
Ryan C. Gordon
c20918b0fb render: Add SDL_RenderDebugText().
Fixes #11201.
2024-10-14 02:45:33 -04:00
Ryan C. Gordon
44bc19b592
test: remove testaudio-art.txt (this info is in test/LICENSE.txt now). 2024-10-14 01:52:18 -04:00
Sam Lantinga
1cc85c912b Check return value of SDL_small_alloc()
Fixes https://github.com/libsdl-org/SDL/issues/8959
2024-10-13 14:07:26 -07:00
Sam Lantinga
d7be7fc168 Fixed Cohen-Sutherland out code computation for float line intersection
Fixes https://github.com/libsdl-org/SDL/issues/10866
2024-10-13 13:04:59 -07:00
SDL Wiki Bot
db78c0f563 Sync SDL3 wiki -> header
[ci skip]
2024-10-13 19:15:18 +00:00
Sam Lantinga
a8ca024495 Added SDL_GetDefaultLogOutputFunction()
Fixes https://github.com/libsdl-org/SDL/issues/10603
Closes https://github.com/libsdl-org/SDL/pull/11106
2024-10-13 12:14:46 -07:00
Sam Lantinga
b766c824bd Don't overwrite the SDL_IOFromFile() error in SDL_LoadBMP()
Fixes https://github.com/libsdl-org/SDL/issues/11188
2024-10-13 09:37:44 -07:00
SDL Wiki Bot
aed1f76248 Sync SDL3 wiki -> header
[ci skip]
2024-10-13 16:27:10 +00:00
Sam Lantinga
a567786762 Added SDL_SetErrorV() 2024-10-13 09:26:25 -07:00
Sam Lantinga
d5e02474ac Fixed SDL_oldnames.h to use the correct new names 2024-10-13 09:06:46 -07:00
capehill
1a1e2e9892 Set size parameter in SDL_GetClipboardData()
Update size value in case where platform uses GetClipboardText().
This should fix clipboard_testClipboardDataFunctions on those platforms.
2024-10-13 08:59:50 -07:00
Evan Hemsley
82598e5ca9
GPU Vulkan: Fix frame counter timing (#11189) 2024-10-12 22:02:22 -07:00
Anonymous Maarten
b641c2a0db Refactor gendynapi.py with the final goal to make it re-usable 2024-10-13 02:52:56 +02:00
Anonymous Maarten
173c168ff4 Default functions are already declared by the first SDL_dynapi_procs.h include 2024-10-13 02:52:56 +02:00
SDL Wiki Bot
fd9f2ae5b5 Sync SDL3 wiki -> header
[ci skip]
2024-10-13 00:14:05 +00:00
Maia
01c9c1d0eb Document main callbacks API thread safety 2024-10-12 20:13:30 -04:00
Cameron Cawley
fd9e57b71e 3DS: Support simple message boxes 2024-10-12 16:07:52 -07:00
Cameron Cawley
2bef8852fb testdrawchessboard: Allow using the standard render API 2024-10-12 16:07:16 -07:00
Rusty Moyher
7556c44796
SDL3: Fixed Cocoa_GL_CreateContext() not returning a context on success (#11181) 2024-10-12 14:01:21 -07:00
Cameron Cawley
94c8c170eb 3DS: Only bundle resources with tests that need them 2024-10-12 13:59:00 -07:00
Cameron Cawley
fec006a4f9 Allow for more fine tuning of Duff's device routines 2024-10-12 11:16:46 -07:00
Cameron Cawley
aebb64efa1 Remove leftover ARM SIMD code 2024-10-12 11:13:37 -07:00
Daniel Gibson
9a81892447 Old env vars as fallback for SDL_VIDEO_DRIVER + SDL_AUDIO_DRIVER #11115
especially SDL_VIDEODRIVER is commonly used to use the native Wayland
backend, so I think it's a good idea to keep supporting the old name
instead of forcing users to find out that they now have to add an
underscore..
Not sure how popular SDL_AUDIODRIVER is, but with all the audio backends
that exist on Linux alone I'm sure some people use it to work around
sound issues.

Note: Doing this in the SDL_hints implementation instead of the
call-sites of SDL_GetHint(SDL_HINT_VIDEO_DRIVER) etc ensures that
1. Hint priorities work (env var overriding hint set by application with normal
   priority, but not when application used SDL_HINT_OVERRIDE)
2. SDL_ResetHint() (called by user code) respects the fallback
   environment variable
2024-10-12 08:47:02 -07:00
Cameron Cawley
3e57d996fe Reduce the size of the SDL_blit_0 alpha code 2024-10-12 08:29:11 -07:00
Semphris
05c53b5ab0 Add macro guards for OpenGL <=1.3 function prototypes
- `#define SDL_OPENGL_1_NO_PROTOTYPES` to hide function prototypes
- `#define SDL_OPENGL_1_FUNCTION_TYPEDEFS` to add PFNGL*PROC function types
2024-10-12 11:21:07 -04:00
SDL Wiki Bot
365dba6de8 Sync SDL3 wiki -> header
[ci skip]
2024-10-12 15:08:54 +00:00
Zack Middleton
4898cbb6cf SDL_migration.cocci: Fix renaming SDL_bool 2024-10-12 00:47:04 -07:00
rhett-lee
22566506d0 SDL3: opengles2 render not support window with transparent flag on Linux/X11 (#11167) 2024-10-11 21:59:56 -07:00
Sam Lantinga
c6c195ff88 Always use WaitForSingleObjectEx() as a fallback in SDL_SYS_DelayNS()
That logic isn't specific to the Visual Studio build environment. Also switched it to use CreateEvent(), which works back to Windows XP.
2024-10-11 21:18:31 -07:00
Sam Lantinga
c5904d8710 Improved implementation of SDL_DelayPrecise() (thanks @nightmareci!)
Fixes https://github.com/libsdl-org/SDL/issues/10592
2024-10-11 21:18:31 -07:00
Sam Lantinga
25251a9405 Fixed warning C4723: potential divide by 0 2024-10-11 19:31:22 -07:00
Daniel Gibson
33366b0a4e Fix SDL_MAIN_USE_CALLBACKS with Android, introduce SDL_MAIN_EXPORTED
My simplification of the conditions for including SDL_main_impl.h
had one problem: I forgot that SDL_main_impl.h must be included
even on Android when SDL_MAIN_USE_CALLBACKS is used, because then a
SDL_main() function that makes sure the callbacks get called is needed,
and that function is implemented in SDL_main_impl.h

But OTOH, even when SDL_MAIN_USE_CALLBACKS is used, SDL_main_impl.h
should not implement a standard `int main(...)` function on Android
(because there the SDL-using native code is compiled as a library and
 the entry point is in SDLActivity.java, which calls SDL_main()
 in said library).

So the check for platforms that don't have *any* native main function
but just SDL_main() called from the outside should be handled in
SDL_main_impl.h, so both the normal and the callback case can avoid
generating a standard main() in the same way.
To do this, SDL_MAIN_EXPORTED is defined for platforms like Android,
where the real entry point (main() function) is outside of the code
that uses SDL, so
- SDL_main() must be visibly exported with SDL_DECLSPEC, so the outside
  code can call it
- SDL_main_impl.h must not implement a "real" main() function

Another small change based on this is defining SDLMAIN_DECLSPEC
at a more general place.

If another platform like Android (where the entry point is somewhere
else entirely, possibly implemented in a different programming language)
turns up, defining SDL_MAIN_NEEDED (so the users main() is renamed
to SDL_main()) and SDL_MAIN_EXPORTED should be all that's needed on the
SDL_main.h side - and if not then at least the implementation is
cleaner and clearer now, IMHO.

fixes #11162
2024-10-11 18:54:29 -07:00
Andrei Rafael Brongel
86ef790a23 explicit cast to int in SDL_bits 2024-10-11 18:52:06 -07:00
Sam Lantinga
3cd7e22e8b Fixed converting full range YUV to RGB
Updated from https://kdashg.github.io/misc/colors/from-coeffs.html

I'm not sure where the other formulas came from, but they weren't mathematically correct and resulted in slightly incorrect colors.
2024-10-11 18:12:05 -07:00
Petar Popovic
3086b25c4e Set hint SDL_HINT_MAC_SCROLL_MOMENTUM version to SDL 3.1.4. 2024-10-11 17:33:52 -07:00
SDL Wiki Bot
b676413657 Sync SDL3 wiki -> header
[ci skip]
2024-10-11 20:51:42 +00:00
expikr
48ff3efdb9
Clarify README-highdpi.md (#10083) 2024-10-11 13:50:37 -07:00
SDL Wiki Bot
e31c68427a Sync SDL3 wiki -> header
[ci skip]
2024-10-10 23:35:37 +00:00
Evan Hemsley
6ea4a66451
GPU: Add SDL_CalculateGPUTextureFormatSize (#11146)
---------

Co-authored-by: Sam Lantinga <slouken@libsdl.org>
2024-10-10 16:34:38 -07:00
Petar Popovic
6d85127560 Rename hint string literal SDL_HINT_MAC_SCROLL_MOMENTUM 2024-10-10 16:16:36 -07:00
Caleb Cornett
3db10a6b2c
GPU: ASTC block size fixes (#11157) 2024-10-10 15:40:21 -07:00
Ryan C. Gordon
90a3a2359b thread: Rewrote generic Condition Variables.
This replaces the internal mutex with a semaphore, so we're only using a
single synchronization primitive to implement this, and cleans up some logic
around wait timeouts.

This now matches the logic of the originally cited work, from BeOS.

Fixes #3639.

(I think.)
2024-10-10 15:03:53 -04:00
Ozkan Sezer
41dfe2c246 test/testautomation_stdlib.c: fix gcc warning on 32 bit
test/testautomation_stdlib.c:361: warning: integer constant is too large for 'long' type
2024-10-10 21:10:24 +03:00
Sam Lantinga
73b995fbad Don't assume OpenGL on Android
This prevents Vulkan from initializing by default.

Fixes https://github.com/libsdl-org/SDL/issues/10279
2024-10-10 10:53:31 -07:00
SDL Wiki Bot
8aaaeb7560 Sync SDL3 wiki -> header
[ci skip]
2024-10-10 17:02:43 +00:00
SDL Wiki Bot
2a9cb68b91 Sync SDL3 wiki -> header
[ci skip]
2024-10-10 16:43:29 +00:00
Ryan C. Gordon
0babb284dd
fnsince.pl: Make fixes now that we've reached ABI lock.
Turns out history is messy, thank god for Perl.  :)

Fixes #11156.
2024-10-10 12:41:46 -04:00