Rather than iterating over display modes using an index, there is a new function SDL_GetFullscreenDisplayModes() to get the list of available fullscreen modes on a display.
{
SDL_DisplayID display = SDL_GetPrimaryDisplay();
int num_modes = 0;
SDL_DisplayMode **modes = SDL_GetFullscreenDisplayModes(display, &num_modes);
if (modes) {
for (i = 0; i < num_modes; ++i) {
SDL_DisplayMode *mode = modes[i];
SDL_Log("Display %" SDL_PRIu32 " mode %d: %dx%d@%gHz, %d%% scale\n",
display, i, mode->pixel_w, mode->pixel_h, mode->refresh_rate, (int)(mode->display_scale * 100.0f));
}
SDL_free(modes);
}
}
SDL_GetDesktopDisplayMode() and SDL_GetCurrentDisplayMode() return pointers to display modes rather than filling in application memory.
Windows now have an explicit fullscreen mode that is set, using SDL_SetWindowFullscreenMode(). The fullscreen mode for a window can be queried with SDL_GetWindowFullscreenMode(), which returns a pointer to the mode, or NULL if the window will be fullscreen desktop. SDL_SetWindowFullscreen() just takes a boolean value, setting the correct fullscreen state based on the selected mode.
If the window was fully enclosed, GetDisplayForRect() would return the index of the display ID in the array instead of the display ID itself. Return the display ID itself.
Ensure that all hard dependencies are resolved when dynamically loading the libraries required for the Wayland backend and fail gracefully if a required module was not initialized successfully.
Previously they were discarded because SDL didn't expose enough information for apps to differentiate between a low-dpi and high-dpi mode which had the same size in DPI-scaled points. Now the information is available in SDL_DisplayMode.
Fixes#3025.
Fixes the Wayland backend to report the desktop mode dimensions in pixels instead of screen units, adjusts enumerated fullscreen resolutions to use the correct pixel values and scaling, and changes some nomenclature to reflect the terminology used in the new DPI system.
SDL_DisplayMode now includes the pixel size, the screen size and the relationship between the two. For example, a 4K display at 200% scale could have a pixel size of 3840x2160, a screen size of 1920x1080, and a display scale of 2.0.