12081 Commits

Author SHA1 Message Date
Marc-André Lureau
654965a628 windows/gles: correct indentation
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
2023-02-20 10:40:19 -08:00
Sam Lantinga
5d3cf61e8b Don't call SDL_GetDisplayIndex(0) when creating or positioning a window
Fixes https://github.com/libsdl-org/SDL/issues/7354
2023-02-20 10:38:13 -08:00
Anonymous Maarten
f1202fccdc cmake: create SDL3::SDL3-shared for VC and Xcode devel package 2023-02-20 00:43:53 +01:00
Anonymous Maarten
213fbd01c5 SDL_endian.h: improve doxygen documentation 2023-02-19 10:01:33 -08:00
Anonymous Maarten
549cedfa88 include: add \brief to includes 2023-02-19 10:01:33 -08:00
Anonymous Maarten
0625695898 docs: Fix doxyfile 2023-02-19 10:01:33 -08:00
Anonymous Maarten
efdc92802f Fix -Wunused-function warning when configuring with -DSDL_X11_XINPUT2=OFF 2023-02-19 09:59:12 -08:00
Anonymous Maarten
0e2866f846 Fix -Wunused-variable warning when configuring with -DSDL_X11_XRANDR=OFF 2023-02-19 09:59:12 -08:00
Anonymous Maarten
cfadb4c106 Fix -Wunused-variable warning when configuring with -DSDL_X11_XSHAPE=OFF 2023-02-19 09:59:12 -08:00
Sam Lantinga
ced02319a6 Fixed typo (thanks @Iniquitatis!) 2023-02-19 09:57:35 -08:00
Lauri Kasanen
0123d6311d Fix GetGlobalMouseState when xi2 is not available at runtime 2023-02-19 09:56:08 -08:00
Sam Lantinga
24d419c09f Updated documentation for SDL3_DYNAMIC_API
Fixes https://github.com/libsdl-org/SDL/issues/7347
2023-02-19 09:54:47 -08:00
Ozkan Sezer
964a877eb3 SDL_x11dyn.h: include XInput2.h also for Xfixes
Fixes https://github.com/libsdl-org/SDL/issues/7343
2023-02-11 23:51:28 +03:00
Anonymous Maarten
18f38bef03 Remove include/SDL3/SDL_name.h 2023-02-18 12:33:54 -08:00
Le Philousophe
a67ae8eed5 Fix window size in X11 when window manager refuses to resize 2023-02-18 12:31:46 -08:00
Ozkan Sezer
b5a7bd72df minor tidy-up. 2023-02-18 11:29:10 +03:00
Sylvain
c88becc87a Fix kmsdrm build 2023-02-18 08:12:52 +01:00
Alexandros Koutroulis
a2251d1093
SDL_SetWindowIcon now reports errors. (#7081) 2023-02-17 16:17:27 -08:00
Anonymous Maarten
dc138ee3d4 cmake: SDL3-shared target will always be a shared target 2023-02-17 23:42:03 +01:00
Anonymous Maarten
6ae1578691 ci: cache PVR_PSP2 and gl4es4vita 2023-02-17 21:29:22 +01:00
Sam Lantinga
eede2066fb Added other names for the DragonRise Inc. Wired Wheel (thanks @felimwhiteley!) 2023-02-17 11:29:27 -08:00
Frank Praznik
39e6d4a891 Set the window width and height when moving 2023-02-17 09:25:01 -05:00
Sam Lantinga
630c23ce17 You can move fullscreen desktop windows between displays using SDL_SetWindowPosition() 2023-02-16 17:28:56 -08:00
Sam Lantinga
64b88115ec SDL_SetWindowFullscreen() now takes a boolean value 2023-02-16 17:28:35 -08:00
Sam Lantinga
6c04c6f090 Fixed SDL_SetWindowSize() and SDL_SetWindowPosition()
The backend code expected window->x,y,w,h to be set when updating size and position
2023-02-16 16:59:15 -08:00
Anonymous Maarten
d3b7308ee7 ci: install pkg-config on Macos runner 2023-02-16 13:59:23 -08:00
Anonymous Maarten
4d8a50912b cmake: no shared SDL libraries for riscos 2023-02-16 13:59:23 -08:00
Anonymous Maarten
e203046a5c cmake+ci: build shared and static libraries on ci 2023-02-16 13:59:23 -08:00
Sam Lantinga
bde4c738bb Don't build SDL as a static library by default
Linking with SDL dynamically allows end users to update SDL with bug fixes and new controller support and is recommended. This change makes it so SDL is dynamic by default and developers can build SDL themselves with a static option if that's something they need.
2023-02-16 13:59:23 -08:00
Sam Lantinga
ece8a7bb8e Hold the joystick lock while opening the HID device on non-Android platforms
On Windows the main thread can be enumerating DirectInput devices while the Windows.Gaming.Input thread is calling back with a new controller available, and in this case HIDAPI_IsDevicePresent() returned false since the controller initialization hadn't completed yet, creating a duplicate controller.

Fixes https://github.com/libsdl-org/SDL/issues/7304
2023-02-16 09:50:04 -08:00
Sam Lantinga
96722a5809 Ubuntu 18.04 doesn't have a new enough version of Wayland for SDL, so update documentation appropriately
Reference https://github.com/libsdl-org/SDL/issues/7271
2023-02-16 08:57:53 -08:00
Sylvain
03e69fbc0c Fix potential de-referencing null pointer in SDL_EVDEV_kbd_keycode() 2023-02-16 08:22:37 +01:00
Sylvain
b44d3699b1 Fixed most small problems reported by cppcheck for src/core PR #7307 (from @kevin2kevin2) 2023-02-16 08:22:37 +01:00
Sam Lantinga
bcd97b36d2 Fixed Steam Runtime sandbox detection
Fixes hotplug issues on Steam Deck for Proton and native games
2023-02-15 13:53:57 -08:00
Frank Praznik
4187c6c08c video: Select the closest mode for the target refresh rate accounting for small variations
Use the delta of the target refresh rate and the refresh rate of the mode to select the closest matching display mode, as the actual closest mode may have a slightly lower rate than the target by a small fraction of a hz (e.g 59.98 vs 60.0).
2023-02-15 10:07:46 -05:00
Frank Praznik
3f5ef7dd42 video: Handle moving exclusive fullscreen windows between displays
Desktops can move windows, even exclusive fullscreen windows, from one display to another. To handle this, windows now hold two fullscreen modes: the desired mode, which is considered mutable only to the application, and the current mode. When a fullscreen request is made, the current mode is initially set to the desired mode for the initial fullscreen transition. If an exclusive fullscreen window is moved to a new display, the new display is checked to see if it has a mode compatible with the desired mode. If it does, the compatible mode is used so the windows will have the same properties on the new display. If no compatible mode is found, the window becomes desktop fullscreen. This occurs whenever the window is moved to ensure that an attempt will always be made to use the application's requested mode, if possible.

Exiting and reentering fullscreen results in the desired mode being restored on the display specified by it.
2023-02-15 10:07:46 -05:00
Eric Wasylishen
1f46986d33
testwm.c: show all modes of all displays in the on-screen list (#7323)
* testwm.c: show all modes of all displays in the on-screen list

To allow testing https://github.com/libsdl-org/SDL/pull/7317
2023-02-14 21:05:00 -08:00
Sam Lantinga
beb6a2afdc Map the Android MENU button back to the SDL MENU key
Thanks to @AntTheAlchemist for the investigation!

Fixes https://github.com/libsdl-org/SDL/issues/7318
2023-02-14 18:02:12 -08:00
Sam Lantinga
5925cd4ef3 Fixed handling simple mode PS4 reports
Fixes https://github.com/libsdl-org/SDL/issues/7270
2023-02-14 17:51:16 -08:00
Sam Lantinga
284ae91734 Include SDL_events.h for SDL_ConvertEventToRenderCoordinates() 2023-02-13 17:50:29 -08:00
Sam Lantinga
b39b7025fd SDL_GL_GetDrawableSize, SDL_Metal_GetDrawableSize, and SDL_Vulkan_GetDrawableSize can be replaced with SDL_GetWindowSizeInPixels 2023-02-13 13:11:43 -08:00
Ozkan Sezer
c6792f78df look for clock_gettime() in libc first, then in librt if not found. 2023-02-13 11:23:12 -08:00
Frank Praznik
9370f9ca85 wayland: Deduplicate calls to position fullscreen windows already on the correct output 2023-02-13 13:25:16 -05:00
Ozkan Sezer
272010b612 cmake: really fix detection of pthread_setname_np() on Apple platforms. 2023-02-13 11:56:10 +03:00
Ozkan Sezer
f7f61af12b cmake: fix detection of pthread_setname_np() on Apple platforms. 2023-02-13 11:55:40 +03:00
Sylvain
93ed3148ba Fixed bug #7302 - Memory 'leak' in SDL_SetMouseSystemScale() 2023-02-13 09:42:12 +01:00
Anonymous Maarten
236d26b480 cmake: add -F <SDL3-framework-parent-folder> compile option in CMakeLists.txt 2023-02-13 05:26:57 +01:00
Anonymous Maarten
d0b39890d2 cmake: include_guard() is not needed 2023-02-13 04:55:46 +01:00
Sylvain
eea4711110 gendynapi.py: add option to check doc formating (eg \param \returns \since) 2023-02-12 20:43:30 +01:00
Sylvain
81c94a165c Add \since docs where missing and resets some to 3.0.0
- remove a \returns
2023-02-12 20:43:11 +01:00