Commit Graph

15347 Commits

Author SHA1 Message Date
Petar Popovic 410a3c2c37 .gitignore: Adding compile_commands.json and .cache/ 2024-04-26 08:48:22 -07:00
Sam Lantinga 14f584a94b SDL_CreateWindowAndRenderer() takes the window title as the first parameter
Fixes https://github.com/libsdl-org/SDL/issues/9626
2024-04-25 20:00:14 -07:00
Sam Lantinga 2d7cc6ded0 Fixed getting the renderer info when creating a window texture 2024-04-25 17:32:56 -07:00
Sam Lantinga ca61bf682a Make sure output parameters are zeroed in the case of an error 2024-04-25 16:46:44 -07:00
Sam Lantinga 04f1901751 Fixed window flashing under X11 when creating a window and OpenGL renderer 2024-04-25 16:42:43 -07:00
Ethan Lee 26b71d14e9
storage: Static analysis fix 2024-04-25 19:40:07 -04:00
SDL Wiki Bot 57f96fb124 Sync SDL3 wiki -> header 2024-04-25 21:23:14 +00:00
SDL Wiki Bot 1b8d4d77d6 Sync SDL3 wiki -> header 2024-04-25 21:01:12 +00:00
Ryan C. Gordon 2ee1c87eb0
wikiheaders: Fixed preprocessor line check to include `#endif`.
Reference Issue #9557.
2024-04-25 16:46:43 -04:00
Ryan C. Gordon 6b1a98e664
wikiheaders: Allow basic typedefs to pull in some preprocessor logic.
Reference Issue #9557.

This lets SDL_AudioFormat have the `#if byteorder == lilendian` section.
2024-04-25 16:44:09 -04:00
SDL Wiki Bot a13bdeee8a Sync SDL3 wiki -> header 2024-04-25 20:40:14 +00:00
Petar Popovic e0b45fed06 testlock.c: replace function call kill with raise
Replacing function call `kill(0, SIGINT);` with `(void)raise(SIGINT);` in file test/testlock.c.
The `kill()` function is not available on Unix systems when compiling without system extensions enabled.
2024-04-25 15:11:08 -04:00
Ryan C. Gordon d29b861a76
wikiheaders: Allow blank lines in post-typedef `#define` blocks.
Reference Issue #9557.
2024-04-25 14:26:49 -04:00
Sam Lantinga ac5a61cd60 Fixed build error (thanks @sezero!) 2024-04-25 09:45:10 -07:00
Tyson Whitehead 391b8c0c07 Avoid opening non-joystick devices if possible to speedup scanning
Closing a device file takes 0.01 to 0.5s, which can add up to
significant startup delays. The udev classification does not
require opening the actual device files, so, use it if possible,
and only fall back to opening the device and probing otherwise.

(cherry picked from commit 45b804c158)
2024-04-25 08:49:48 -07:00
Ryan C. Gordon 2fb024ab8e
wikiheaders: Defines directly following a non-struct typedef are documented.
The idea is that if you have a `typedef Uint32 MyFlags` that has a bunch of
defines that are meant to be bitflags, you can pack them into the same wiki
page automatically.

This only works with `typedef`s that are _not_ struct/union/enums, and it
only pulls in `#define` lines that immediately follow the typedef line.
Even a blank line or a comment will signal to stop including lines for
this page!
2024-04-25 03:02:27 -04:00
SDL Wiki Bot 47ff4addd4 Sync SDL3 wiki -> header 2024-04-25 06:37:31 +00:00
Ryan C. Gordon 2733345422
SDL_audio.h: Documentation updates. 2024-04-25 02:36:08 -04:00
Ozkan Sezer 3959765b81 SDL_waylandvulkan.c: fix type redefinition errors.
Fixes https://github.com/libsdl-org/SDL/issues/9620
2024-04-25 03:50:00 +03:00
SDL Wiki Bot ceeefb0512 Sync SDL3 wiki -> header 2024-04-24 20:43:29 +00:00
Ryan C. Gordon cdb3cea76d
SDL_atomic.h: Documentation updates. 2024-04-24 16:42:16 -04:00
Ryan C. Gordon ec97857a87
SDL_assert.h: Documentation improvements. 2024-04-24 15:17:31 -04:00
Sam Lantinga e56f05bac1 Fixed unclipping the mouse when a monitor is placed left of the primary one on Windows.
There is now a desktop bounds variable that could potentially be exposed in the API if we wanted.
2024-04-24 12:06:00 -07:00
SDL Wiki Bot 5fbc038375 Sync SDL3 wiki -> header 2024-04-24 17:20:14 +00:00
Frank Praznik b41699e9c4 event: Always clear the mouse capture flag, even if the backend capture function isn't implemented.
Some backends, such as Wayland, don't support explicit mouse capture, and thus don't implement the backend function to do so, but do set/unset the capture flag on button events to handle cases where a button is pressed and the pointer is dragged outside the window.

If the backend doesn't support explicitly setting the mouse capture mode, manually clear the capture flag when the window has had the focus forcibly removed, to avoid sending bogus motion events as well as an assert condition.
2024-04-24 12:40:56 -04:00
Sam Lantinga 98582dca02 Fixed Win+V handling (pasting from clipboard history) on Windows
Fixes https://github.com/libsdl-org/SDL/issues/9613
2024-04-24 09:35:19 -07:00
Sam Lantinga 30d93fb29b Relax, it's not that exciting :) 2024-04-24 09:19:38 -07:00
Ryan C. Gordon 4a11809370
SDL_TextInputEvent: Note that `text` field is UTF-8 encoded.
Reference Issue https://github.com/libsdl-org/sdlwiki/issues/516
2024-04-24 11:18:35 -04:00
Petar Popovic b98116a996 Removing trailing commas in enums in SDL headers
Trailing commas in enums is a C99 feature.
This commit removes them in SDL headers for ANSI compatibility.
2024-04-24 09:44:41 -04:00
Ryan C. Gordon be6b8dead4
CaseFoldUtf8String: Fixed to actually work with Unicode values.
I think this started off as a UTF-32 output, and I forgot to actually
finish this off to encode back to UTF-8.

Fixes #9607.
2024-04-23 18:57:48 -04:00
Sam Lantinga 8acb91936a Fixed warning, needs more work by @icculus 2024-04-23 14:35:55 -07:00
Sam Lantinga bcd2807065 Fixed warning C4244: 'initializing': conversion from 'int' to 'SDL_AudioFormat', possible loss of data 2024-04-23 14:12:05 -07:00
Ryan C. Gordon 42579e2af1
docs: Remove README-hg.md
It's been a few years in general, and SDL3 has never been in Mercurial.

We'll leave this document alive in the SDL2 branch, though!
2024-04-23 15:48:29 -04:00
Ryan C. Gordon 30970780a9
include: Fixed some old Doxygen markup to be Markdown instead. 2024-04-23 14:38:04 -04:00
Frank Praznik 7729a8b5c3 x11: Don't try to capture mouse input via X when XInput2 is in use
Trying to capture the pointer via XGrabPointer() when XInput2 is in use will always fail with 'AlreadyGrabbed', since the pointer is already grabbed by XInput2.
2024-04-23 11:59:36 -04:00
Sam Lantinga 42f8e94d11 mac: Fix SDLWindow nswindow member no longer being cleaned up in Cocoa_DestroyWindow
- A refactor changed how SetupWindowData handled external windows where previously it was tracked
  in a field of SDL_CocoaWindowData but now it is tracked by setting SDL_WINDOW_EXTERNAL in the
  window flags. Removed the now unused field and updated the external window check in DestroyWindow.
2024-04-23 06:20:30 -07:00
Ryan C. Gordon cfabb7a9ac
wikiheaders-options: Clean up header file info a bit more. 2024-04-22 23:54:40 -04:00
Brick c9cfc681b9 Workaround GCC bug in audio resampler 2024-04-22 18:38:55 -04:00
Ryan C. Gordon acf811a06b
Revert "dynapi: Remove unused ENABLE_SDL_CALL_LOGGING code."
This reverts commit 9128f92f38.

Apparently this is useful for debugging from time to time!
2024-04-22 17:01:07 -04:00
Ryan C. Gordon 3dcacd2dc8
wikiheaders_options: People can include specific headers if they want!
Fixes #9536.
2024-04-22 16:59:31 -04:00
yassineimounachen 5ffb2f47d1 Add USB IDs for the Thrustmaster TS-XW racing wheel
To be of use, this depends on https://github.com/berarma/oversteer/pull/200 and https://github.com/Kimplul/hid-tmff2/pull/94.
2024-04-22 11:35:31 -07:00
Ryan C. Gordon 39d0e62ef5
dynapi: Remove DISABLE_JUMP_MAGIC.
The "jump magic" codepath was never written, and would have involved a lot
of low-level and platform/processor/compiler specific work.

A better solution is for compilers to treat the function call in the jump
table functions as a tail call, which would effectively produce the same
result in a portable way.

Clang already has a way to do this that we could add later. But this wouldn't
need a separate "jump magic" section.
2024-04-21 22:16:48 -04:00
Ryan C. Gordon 9128f92f38
dynapi: Remove unused ENABLE_SDL_CALL_LOGGING code.
This was hardcoded to disabled, since building it in bloated the binary
massively for little gain (one could probably accomplish this same thing
with ltrace or something).

If we need it, we'll pull it out of revision control.
2024-04-21 22:13:43 -04:00
Ryan C. Gordon 7a36504952
storage: SDL_WriteStorageFile() wasn't marked as SDLCALL.
Fixes #9594.
2024-04-21 09:26:07 -04:00
Erik Scholz c623bd2fdc reword SDL_BlitSurfaceScaled param
so it will link to the type in the docs/wiki
2024-04-20 07:51:40 -07:00
Frank Praznik fb4c15319e pipewire: Raise minimum build version to 0.3.44 2024-04-19 12:34:22 -04:00
Frank Praznik 566d142938 tests: Clean up the renderer in the video test suite since it isn't automatic anymore. 2024-04-19 12:23:40 -04:00
Frank Praznik bede245395 Remove references to renderers being destroyed with windows in the documentation 2024-04-19 12:23:40 -04:00
Ryan C. Gordon cab3defc18 render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
This allows apps to destroy the window and renderer in either order, but
makes sure that the renderer can properly clean up its resources while OpenGL
contexts and libraries are still loaded, etc.

If the window is destroyed first, the renderer is (mostly) destroyed but its
pointer remains valid. Attempts to use the renderer will return an error,
but it can still be explicitly destroyed, at which time the struct is free'd.

If the renderer is destroyed first, everything works as before, and a new
renderer can still be created on the existing window.

Fixes #9540.
2024-04-19 00:25:59 -04:00
Ryan C. Gordon 39c8434f5f render: Manage memory for SDL_Renderer* at higher level.
Previously, each backend would allocate and free the renderer struct. Now
the higher level does it, so the backends only manage their private resources.

This removes some boilerplate and avoids some potential accidents.
2024-04-19 00:25:59 -04:00