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Sync SDL3 wiki -> header
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@ -393,7 +393,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_ReloadGamepadMappings(void);
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*
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* \param count a pointer filled in with the number of mappings returned, can
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* be NULL.
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* \returns an array of the mapping strings, NULL-terminated. Returns NULL on error.
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* \returns an array of the mapping strings, NULL-terminated. Returns NULL on
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* error.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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