fix trailing doc comments

This commit is contained in:
Maia 2024-09-07 18:02:46 +02:00 committed by Sam Lantinga
parent 1a13acac09
commit fd6056307f
1 changed files with 14 additions and 14 deletions

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@ -1044,12 +1044,12 @@ typedef struct SDL_GPUTextureRegion
SDL_GPUTexture *texture; /**< The texture used in the copy operation. */ SDL_GPUTexture *texture; /**< The texture used in the copy operation. */
Uint32 mip_level; /**< The mip level index to transfer. */ Uint32 mip_level; /**< The mip level index to transfer. */
Uint32 layer; /**< The layer index to transfer. */ Uint32 layer; /**< The layer index to transfer. */
Uint32 x; /** The left offset of the region. */ Uint32 x; /**< The left offset of the region. */
Uint32 y; /** The top offset of the region. */ Uint32 y; /**< The top offset of the region. */
Uint32 z; /** The front offset of the region. */ Uint32 z; /**< The front offset of the region. */
Uint32 w; /** The width of the region. */ Uint32 w; /**< The width of the region. */
Uint32 h; /** The height of the region. */ Uint32 h; /**< The height of the region. */
Uint32 d; /** The depth of the region. */ Uint32 d; /**< The depth of the region. */
} SDL_GPUTextureRegion; } SDL_GPUTextureRegion;
/** /**
@ -1348,8 +1348,8 @@ typedef struct SDL_GPUTextureCreateInfo
*/ */
typedef struct SDL_GPUBufferCreateInfo typedef struct SDL_GPUBufferCreateInfo
{ {
SDL_GPUBufferUsageFlags usage; /** How the buffer is intended to be used by the client. */ SDL_GPUBufferUsageFlags usage; /**< How the buffer is intended to be used by the client. */
Uint32 size; /** The size in bytes of the buffer. */ Uint32 size; /**< The size in bytes of the buffer. */
SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */
} SDL_GPUBufferCreateInfo; } SDL_GPUBufferCreateInfo;
@ -1363,8 +1363,8 @@ typedef struct SDL_GPUBufferCreateInfo
*/ */
typedef struct SDL_GPUTransferBufferCreateInfo typedef struct SDL_GPUTransferBufferCreateInfo
{ {
SDL_GPUTransferBufferUsage usage; /** How the transfer buffer is intended to be used by the client. */ SDL_GPUTransferBufferUsage usage; /**< How the transfer buffer is intended to be used by the client. */
Uint32 size; /** The size in bytes of the transfer buffer. */ Uint32 size; /**< The size in bytes of the transfer buffer. */
SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */
} SDL_GPUTransferBufferCreateInfo; } SDL_GPUTransferBufferCreateInfo;
@ -1501,10 +1501,10 @@ typedef struct SDL_GPUComputePipelineCreateInfo
Uint32 num_readonly_storage_buffers; /**< The number of readonly storage buffers defined in the shader. */ Uint32 num_readonly_storage_buffers; /**< The number of readonly storage buffers defined in the shader. */
Uint32 num_writeonly_storage_textures; /**< The number of writeonly storage textures defined in the shader. */ Uint32 num_writeonly_storage_textures; /**< The number of writeonly storage textures defined in the shader. */
Uint32 num_writeonly_storage_buffers; /**< The number of writeonly storage buffers defined in the shader. */ Uint32 num_writeonly_storage_buffers; /**< The number of writeonly storage buffers defined in the shader. */
Uint32 num_uniform_buffers; /** The number of uniform buffers defined in the shader. */ Uint32 num_uniform_buffers; /**< The number of uniform buffers defined in the shader. */
Uint32 threadcount_x; /** The number of threads in the X dimension. This should match the value in the shader. */ Uint32 threadcount_x; /**< The number of threads in the X dimension. This should match the value in the shader. */
Uint32 threadcount_y; /** The number of threads in the Y dimension. This should match the value in the shader. */ Uint32 threadcount_y; /**< The number of threads in the Y dimension. This should match the value in the shader. */
Uint32 threadcount_z; /** The number of threads in the Z dimension. This should match the value in the shader. */ Uint32 threadcount_z; /**< The number of threads in the Z dimension. This should match the value in the shader. */
SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */
} SDL_GPUComputePipelineCreateInfo; } SDL_GPUComputePipelineCreateInfo;