testaudiocapture: Make a simple green/red window when recording/playing.

This commit is contained in:
Ryan C. Gordon 2016-08-02 19:17:51 -04:00
parent 41e8f9ede4
commit f758483a28
1 changed files with 22 additions and 2 deletions

View File

@ -17,6 +17,12 @@
#define CAPTURE_SECONDS 5
#define DO_VIDEO defined(__ANDROID__) || defined(__IPHONEOS__) || defined(__EMSCRIPTEN__)
#if DO_VIDEO
static SDL_Window *window = NULL;
static SDL_Renderer *renderer = NULL;
#endif
static SDL_AudioSpec spec;
static Uint8 *sound = NULL; /* Pointer to wave data */
static Uint32 soundlen = 0; /* Length of wave data */
@ -68,6 +74,16 @@ loop()
}
}
#if DO_VIDEO
if (spec.callback == capture_callback) {
SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
} else {
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
}
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
#endif
if ((!please_quit) && (processed >= soundlen)) {
processed = 0;
if (spec.callback == capture_callback) {
@ -123,8 +139,12 @@ main(int argc, char **argv)
}
/* Android apparently needs a window...? */
#ifdef __ANDROID__
SDL_CreateWindow("testaudiocapture", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 320, 240, 0);
#if DO_VIDEO
window = SDL_CreateWindow("testaudiocapture", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 320, 240, SDL_WINDOW_FULLSCREEN_DESKTOP);
renderer = SDL_CreateRenderer(window, -1, 0);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
#endif
SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());