mirror of https://github.com/libsdl-org/SDL
testaudiocapture: Make a simple green/red window when recording/playing.
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@ -17,6 +17,12 @@
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#define CAPTURE_SECONDS 5
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#define DO_VIDEO defined(__ANDROID__) || defined(__IPHONEOS__) || defined(__EMSCRIPTEN__)
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#if DO_VIDEO
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static SDL_Window *window = NULL;
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static SDL_Renderer *renderer = NULL;
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#endif
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static SDL_AudioSpec spec;
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static Uint8 *sound = NULL; /* Pointer to wave data */
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static Uint32 soundlen = 0; /* Length of wave data */
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@ -68,6 +74,16 @@ loop()
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}
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}
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#if DO_VIDEO
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if (spec.callback == capture_callback) {
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SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
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} else {
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
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}
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SDL_RenderClear(renderer);
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SDL_RenderPresent(renderer);
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#endif
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if ((!please_quit) && (processed >= soundlen)) {
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processed = 0;
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if (spec.callback == capture_callback) {
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@ -123,8 +139,12 @@ main(int argc, char **argv)
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}
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/* Android apparently needs a window...? */
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#ifdef __ANDROID__
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SDL_CreateWindow("testaudiocapture", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 320, 240, 0);
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#if DO_VIDEO
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window = SDL_CreateWindow("testaudiocapture", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 320, 240, SDL_WINDOW_FULLSCREEN_DESKTOP);
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renderer = SDL_CreateRenderer(window, -1, 0);
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_RenderClear(renderer);
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SDL_RenderPresent(renderer);
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#endif
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SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
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