WinRT: bug-fix, fullscreen window flags weren't set if device was rotated 90 degrees

This commit is contained in:
David Ludwig 2015-11-26 01:36:36 -05:00
parent 623898f70b
commit f520994455
1 changed files with 26 additions and 3 deletions

View File

@ -35,6 +35,7 @@
#include <dxgi1_2.h>
using namespace Windows::ApplicationModel::Core;
using namespace Windows::Foundation;
using namespace Windows::Graphics::Display;
using namespace Windows::UI::Core;
using namespace Windows::UI::ViewManagement;
@ -376,9 +377,31 @@ WINRT_DetectWindowFlags(SDL_Window * window)
if (data->coreWindow.Get()) {
if (is_fullscreen) {
SDL_VideoDisplay * display = SDL_GetDisplayForWindow(window);
if (display->desktop_mode.w != WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width) ||
display->desktop_mode.h != WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height))
{
int w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width);
int h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height);
#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION > NTDDI_WIN8)
// On all WinRT platforms, except for WinPhone 8.0, rotate the
// window size. This is needed to properly calculate
// fullscreen vs. maximized.
const DisplayOrientations currentOrientation = WINRT_DISPLAY_PROPERTY(CurrentOrientation);
switch (currentOrientation) {
#if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
case DisplayOrientations::Landscape:
case DisplayOrientations::LandscapeFlipped:
#else
case DisplayOrientations::Portrait:
case DisplayOrientations::PortraitFlipped:
#endif
{
int tmp = w;
w = h;
h = tmp;
} break;
}
#endif
if (display->desktop_mode.w != w || display->desktop_mode.h != h) {
latestFlags |= SDL_WINDOW_MAXIMIZED;
} else {
latestFlags |= SDL_WINDOW_FULLSCREEN_DESKTOP;