diff --git a/src/video/winrt/SDL_winrtvideo.cpp b/src/video/winrt/SDL_winrtvideo.cpp index f125a550c..11041a715 100644 --- a/src/video/winrt/SDL_winrtvideo.cpp +++ b/src/video/winrt/SDL_winrtvideo.cpp @@ -35,6 +35,7 @@ #include using namespace Windows::ApplicationModel::Core; using namespace Windows::Foundation; +using namespace Windows::Graphics::Display; using namespace Windows::UI::Core; using namespace Windows::UI::ViewManagement; @@ -376,9 +377,31 @@ WINRT_DetectWindowFlags(SDL_Window * window) if (data->coreWindow.Get()) { if (is_fullscreen) { SDL_VideoDisplay * display = SDL_GetDisplayForWindow(window); - if (display->desktop_mode.w != WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width) || - display->desktop_mode.h != WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height)) - { + int w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width); + int h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height); + +#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION > NTDDI_WIN8) + // On all WinRT platforms, except for WinPhone 8.0, rotate the + // window size. This is needed to properly calculate + // fullscreen vs. maximized. + const DisplayOrientations currentOrientation = WINRT_DISPLAY_PROPERTY(CurrentOrientation); + switch (currentOrientation) { +#if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) + case DisplayOrientations::Landscape: + case DisplayOrientations::LandscapeFlipped: +#else + case DisplayOrientations::Portrait: + case DisplayOrientations::PortraitFlipped: +#endif + { + int tmp = w; + w = h; + h = tmp; + } break; + } +#endif + + if (display->desktop_mode.w != w || display->desktop_mode.h != h) { latestFlags |= SDL_WINDOW_MAXIMIZED; } else { latestFlags |= SDL_WINDOW_FULLSCREEN_DESKTOP;