No, this wasn't right

This commit is contained in:
Sam Lantinga 2023-11-21 15:26:53 -08:00
parent b7d7e54895
commit e761770c24

View File

@ -2102,12 +2102,10 @@ const char *IOS_GetAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_Gamepad
GetAppleSFSymbolsNameForElement(elements[GCInputXboxPaddleOne], elementName);
break;
case SDL_GAMEPAD_BUTTON_LEFT_PADDLE1:
/* TODO: Is this right? SDL_gamepad.h says P2 is the lower right */
GetAppleSFSymbolsNameForElement(elements[GCInputXboxPaddleTwo], elementName);
GetAppleSFSymbolsNameForElement(elements[GCInputXboxPaddleThree], elementName);
break;
case SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2:
/* TODO: Is this right? SDL_gamepad.h says P3 is the upper left */
GetAppleSFSymbolsNameForElement(elements[GCInputXboxPaddleThree], elementName);
GetAppleSFSymbolsNameForElement(elements[GCInputXboxPaddleTwo], elementName);
break;
case SDL_GAMEPAD_BUTTON_LEFT_PADDLE2:
GetAppleSFSymbolsNameForElement(elements[GCInputXboxPaddleFour], elementName);