From e761770c2429491814adcdbc5a95b8c7526ceba7 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Tue, 21 Nov 2023 15:26:53 -0800 Subject: [PATCH] No, this wasn't right --- src/joystick/apple/SDL_mfijoystick.m | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/src/joystick/apple/SDL_mfijoystick.m b/src/joystick/apple/SDL_mfijoystick.m index 9e106ce93..1b54bf46a 100644 --- a/src/joystick/apple/SDL_mfijoystick.m +++ b/src/joystick/apple/SDL_mfijoystick.m @@ -2102,12 +2102,10 @@ const char *IOS_GetAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_Gamepad GetAppleSFSymbolsNameForElement(elements[GCInputXboxPaddleOne], elementName); break; case SDL_GAMEPAD_BUTTON_LEFT_PADDLE1: - /* TODO: Is this right? SDL_gamepad.h says P2 is the lower right */ - GetAppleSFSymbolsNameForElement(elements[GCInputXboxPaddleTwo], elementName); + GetAppleSFSymbolsNameForElement(elements[GCInputXboxPaddleThree], elementName); break; case SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2: - /* TODO: Is this right? SDL_gamepad.h says P3 is the upper left */ - GetAppleSFSymbolsNameForElement(elements[GCInputXboxPaddleThree], elementName); + GetAppleSFSymbolsNameForElement(elements[GCInputXboxPaddleTwo], elementName); break; case SDL_GAMEPAD_BUTTON_LEFT_PADDLE2: GetAppleSFSymbolsNameForElement(elements[GCInputXboxPaddleFour], elementName);