mirror of https://github.com/libsdl-org/SDL
Sync SDL3 wiki -> header
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@ -235,9 +235,9 @@ extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(int width, int height, U
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* need a specific renderer, specify NULL and SDL will attempt to chooes the
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* best option for you, based on what is available on the user's system.
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*
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* By default the rendering size matches the window size in points,
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* but you can call SDL_SetRenderLogicalPresentation() to enable
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* high DPI rendering or change the content size and scaling options.
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* By default the rendering size matches the window size in points, but you
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* can call SDL_SetRenderLogicalPresentation() to enable high DPI rendering or
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* change the content size and scaling options.
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*
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* \param window the window where rendering is displayed
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* \param name the name of the rendering driver to initialize, or NULL to
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@ -319,8 +319,8 @@ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_Rend
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/**
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* Get the output size in points of a rendering context.
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*
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* This returns the true output size in points, ignoring any
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* render targets or logical size and presentation.
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* This returns the true output size in points, ignoring any render targets or
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* logical size and presentation.
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*
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* \param renderer the rendering context
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* \param w a pointer filled in with the width in points
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@ -841,7 +841,8 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer)
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* then copied to the output during presentation.
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*
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* When a renderer is created, the logical size is set to match the window
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* size in points. The actual output size may be higher pixel density, and can be queried with SDL_GetRenderOutputSize().
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* size in points. The actual output size may be higher pixel density, and can
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* be queried with SDL_GetRenderOutputSize().
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*
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* You can disable logical coordinates by setting the mode to
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* SDL_LOGICAL_PRESENTATION_DISABLED, and in that case you get the full
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@ -886,7 +887,8 @@ extern DECLSPEC int SDLCALL SDL_SetRenderLogicalPresentation(SDL_Renderer *rende
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extern DECLSPEC int SDLCALL SDL_GetRenderLogicalPresentation(SDL_Renderer *renderer, int *w, int *h, SDL_RendererLogicalPresentation *mode, SDL_ScaleMode *scale_mode);
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/**
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* Get a point in render coordinates when given a point in window coordinates (points).
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* Get a point in render coordinates when given a point in window coordinates
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* (points).
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*
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* \param renderer the rendering context
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* \param window_x the x coordinate in window coordinates
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@ -904,7 +906,8 @@ extern DECLSPEC int SDLCALL SDL_GetRenderLogicalPresentation(SDL_Renderer *rende
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extern DECLSPEC int SDLCALL SDL_RenderCoordinatesFromWindow(SDL_Renderer *renderer, float window_x, float window_y, float *x, float *y);
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/**
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* Get a point in window coordinates (points) when given a point in render coordinates.
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* Get a point in window coordinates (points) when given a point in render
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* coordinates.
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*
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* \param renderer the rendering context
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* \param x the x coordinate in render coordinates
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