From e2b7b9b91c9e38c28e8cabefcfe2b53f93aa3883 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Mon, 15 May 2023 18:21:14 +0000 Subject: [PATCH] Sync SDL3 wiki -> header --- include/SDL3/SDL_render.h | 19 +++++++++++-------- 1 file changed, 11 insertions(+), 8 deletions(-) diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index 959a8c9f1..0ea0792cb 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -235,9 +235,9 @@ extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(int width, int height, U * need a specific renderer, specify NULL and SDL will attempt to chooes the * best option for you, based on what is available on the user's system. * - * By default the rendering size matches the window size in points, - * but you can call SDL_SetRenderLogicalPresentation() to enable - * high DPI rendering or change the content size and scaling options. + * By default the rendering size matches the window size in points, but you + * can call SDL_SetRenderLogicalPresentation() to enable high DPI rendering or + * change the content size and scaling options. * * \param window the window where rendering is displayed * \param name the name of the rendering driver to initialize, or NULL to @@ -319,8 +319,8 @@ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_Rend /** * Get the output size in points of a rendering context. * - * This returns the true output size in points, ignoring any - * render targets or logical size and presentation. + * This returns the true output size in points, ignoring any render targets or + * logical size and presentation. * * \param renderer the rendering context * \param w a pointer filled in with the width in points @@ -841,7 +841,8 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer) * then copied to the output during presentation. * * When a renderer is created, the logical size is set to match the window - * size in points. The actual output size may be higher pixel density, and can be queried with SDL_GetRenderOutputSize(). + * size in points. The actual output size may be higher pixel density, and can + * be queried with SDL_GetRenderOutputSize(). * * You can disable logical coordinates by setting the mode to * SDL_LOGICAL_PRESENTATION_DISABLED, and in that case you get the full @@ -886,7 +887,8 @@ extern DECLSPEC int SDLCALL SDL_SetRenderLogicalPresentation(SDL_Renderer *rende extern DECLSPEC int SDLCALL SDL_GetRenderLogicalPresentation(SDL_Renderer *renderer, int *w, int *h, SDL_RendererLogicalPresentation *mode, SDL_ScaleMode *scale_mode); /** - * Get a point in render coordinates when given a point in window coordinates (points). + * Get a point in render coordinates when given a point in window coordinates + * (points). * * \param renderer the rendering context * \param window_x the x coordinate in window coordinates @@ -904,7 +906,8 @@ extern DECLSPEC int SDLCALL SDL_GetRenderLogicalPresentation(SDL_Renderer *rende extern DECLSPEC int SDLCALL SDL_RenderCoordinatesFromWindow(SDL_Renderer *renderer, float window_x, float window_y, float *x, float *y); /** - * Get a point in window coordinates (points) when given a point in render coordinates. + * Get a point in window coordinates (points) when given a point in render + * coordinates. * * \param renderer the rendering context * \param x the x coordinate in render coordinates