mirror of https://github.com/libsdl-org/SDL
Always allow controller events for virtual joysticks regardless of focus state
Refrence https://github.com/libsdl-org/SDL/pull/7024
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@ -1314,13 +1314,18 @@ void SDL_QuitJoysticks(void)
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SDL_UnlockJoysticks();
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}
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static SDL_bool SDL_PrivateJoystickShouldIgnoreEvent()
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static SDL_bool SDL_PrivateJoystickShouldIgnoreEvent(SDL_Joystick *joystick)
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{
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if (SDL_joystick_allows_background_events) {
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return SDL_FALSE;
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}
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if (SDL_HasWindows() && SDL_GetKeyboardFocus() == NULL) {
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if (SDL_IsJoystickVIRTUAL(joystick->guid)) {
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/* Always allow events for virtual controllers, they're not affected by focus */
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return SDL_FALSE;
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}
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/* We have windows but we don't have focus, ignore the event. */
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return SDL_TRUE;
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}
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@ -1520,7 +1525,7 @@ int SDL_SendJoystickAxis(Uint64 timestamp, SDL_Joystick *joystick, Uint8 axis, S
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/* We ignore events if we don't have keyboard focus, except for centering
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* events.
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*/
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if (SDL_PrivateJoystickShouldIgnoreEvent()) {
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if (SDL_PrivateJoystickShouldIgnoreEvent(joystick)) {
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if (info->sending_initial_value ||
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(value > info->zero && value >= info->value) ||
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(value < info->zero && value <= info->value)) {
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@ -1564,7 +1569,7 @@ int SDL_SendJoystickHat(Uint64 timestamp, SDL_Joystick *joystick, Uint8 hat, Uin
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/* We ignore events if we don't have keyboard focus, except for centering
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* events.
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*/
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if (SDL_PrivateJoystickShouldIgnoreEvent()) {
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if (SDL_PrivateJoystickShouldIgnoreEvent(joystick)) {
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if (value != SDL_HAT_CENTERED) {
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return 0;
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}
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@ -1622,7 +1627,7 @@ int SDL_SendJoystickButton(Uint64 timestamp, SDL_Joystick *joystick, Uint8 butto
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/* We ignore events if we don't have keyboard focus, except for button
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* release. */
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if (SDL_PrivateJoystickShouldIgnoreEvent()) {
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if (SDL_PrivateJoystickShouldIgnoreEvent(joystick)) {
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if (state == SDL_PRESSED) {
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return 0;
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}
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@ -2922,7 +2927,7 @@ int SDL_SendJoystickTouchpad(Uint64 timestamp, SDL_Joystick *joystick, int touch
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}
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/* We ignore events if we don't have keyboard focus, except for touch release */
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if (SDL_PrivateJoystickShouldIgnoreEvent()) {
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if (SDL_PrivateJoystickShouldIgnoreEvent(joystick)) {
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if (event_type != SDL_GAMEPADTOUCHPADUP) {
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return 0;
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}
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@ -2961,7 +2966,7 @@ int SDL_SendJoystickSensor(Uint64 timestamp, SDL_Joystick *joystick, SDL_SensorT
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SDL_AssertJoysticksLocked();
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/* We ignore events if we don't have keyboard focus */
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if (SDL_PrivateJoystickShouldIgnoreEvent()) {
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if (SDL_PrivateJoystickShouldIgnoreEvent(joystick)) {
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return 0;
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}
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