diff --git a/src/joystick/SDL_joystick.c b/src/joystick/SDL_joystick.c index 5b1c6a2c0..2c30b23ab 100644 --- a/src/joystick/SDL_joystick.c +++ b/src/joystick/SDL_joystick.c @@ -1314,13 +1314,18 @@ void SDL_QuitJoysticks(void) SDL_UnlockJoysticks(); } -static SDL_bool SDL_PrivateJoystickShouldIgnoreEvent() +static SDL_bool SDL_PrivateJoystickShouldIgnoreEvent(SDL_Joystick *joystick) { if (SDL_joystick_allows_background_events) { return SDL_FALSE; } if (SDL_HasWindows() && SDL_GetKeyboardFocus() == NULL) { + if (SDL_IsJoystickVIRTUAL(joystick->guid)) { + /* Always allow events for virtual controllers, they're not affected by focus */ + return SDL_FALSE; + } + /* We have windows but we don't have focus, ignore the event. */ return SDL_TRUE; } @@ -1520,7 +1525,7 @@ int SDL_SendJoystickAxis(Uint64 timestamp, SDL_Joystick *joystick, Uint8 axis, S /* We ignore events if we don't have keyboard focus, except for centering * events. */ - if (SDL_PrivateJoystickShouldIgnoreEvent()) { + if (SDL_PrivateJoystickShouldIgnoreEvent(joystick)) { if (info->sending_initial_value || (value > info->zero && value >= info->value) || (value < info->zero && value <= info->value)) { @@ -1564,7 +1569,7 @@ int SDL_SendJoystickHat(Uint64 timestamp, SDL_Joystick *joystick, Uint8 hat, Uin /* We ignore events if we don't have keyboard focus, except for centering * events. */ - if (SDL_PrivateJoystickShouldIgnoreEvent()) { + if (SDL_PrivateJoystickShouldIgnoreEvent(joystick)) { if (value != SDL_HAT_CENTERED) { return 0; } @@ -1622,7 +1627,7 @@ int SDL_SendJoystickButton(Uint64 timestamp, SDL_Joystick *joystick, Uint8 butto /* We ignore events if we don't have keyboard focus, except for button * release. */ - if (SDL_PrivateJoystickShouldIgnoreEvent()) { + if (SDL_PrivateJoystickShouldIgnoreEvent(joystick)) { if (state == SDL_PRESSED) { return 0; } @@ -2922,7 +2927,7 @@ int SDL_SendJoystickTouchpad(Uint64 timestamp, SDL_Joystick *joystick, int touch } /* We ignore events if we don't have keyboard focus, except for touch release */ - if (SDL_PrivateJoystickShouldIgnoreEvent()) { + if (SDL_PrivateJoystickShouldIgnoreEvent(joystick)) { if (event_type != SDL_GAMEPADTOUCHPADUP) { return 0; } @@ -2961,7 +2966,7 @@ int SDL_SendJoystickSensor(Uint64 timestamp, SDL_Joystick *joystick, SDL_SensorT SDL_AssertJoysticksLocked(); /* We ignore events if we don't have keyboard focus */ - if (SDL_PrivateJoystickShouldIgnoreEvent()) { + if (SDL_PrivateJoystickShouldIgnoreEvent(joystick)) { return 0; }