Changed C++ style comments to fix pedantic warnings.

This commit is contained in:
Philipp Wiesemann 2014-05-17 22:02:25 +02:00
parent 0d196c3099
commit ca11d7c8b5
5 changed files with 7 additions and 5 deletions

View File

@ -148,7 +148,7 @@ JNIEXPORT void JNICALL Java_org_libsdl_app_SDLActivity_onNativeResize(
Android_SetScreenResolution(width, height, format);
}
// Paddown
/* Paddown */
JNIEXPORT int JNICALL Java_org_libsdl_app_SDLActivity_onNativePadDown(
JNIEnv* env, jclass jcls,
jint device_id, jint keycode)
@ -156,7 +156,7 @@ JNIEXPORT int JNICALL Java_org_libsdl_app_SDLActivity_onNativePadDown(
return Android_OnPadDown(device_id, keycode);
}
// Padup
/* Padup */
JNIEXPORT int JNICALL Java_org_libsdl_app_SDLActivity_onNativePadUp(
JNIEnv* env, jclass jcls,
jint device_id, jint keycode)

View File

@ -539,7 +539,7 @@ SDL_SetRelativeMouseMode(SDL_bool enabled)
mouse->relative_mode_warp = SDL_TRUE;
} else if (mouse->SetRelativeMouseMode(enabled) < 0) {
if (enabled) {
// Fall back to warp mode if native relative mode failed
/* Fall back to warp mode if native relative mode failed */
mouse->relative_mode_warp = SDL_TRUE;
}
}

View File

@ -44,7 +44,7 @@ main(int argc, char *argv[])
int consumed;
consumed = SDLTest_CommonArg(state, i);
// needed vodoo to allow app to launch via OS X Finder
/* needed voodoo to allow app to launch via OS X Finder */
if (SDL_strncmp(argv[i], "-psn", 4)==0) {
consumed = 1;
}

View File

@ -210,7 +210,7 @@ process_shader(GLuint *shader, const char * source, GLint shader_type)
GL_CHECK(ctx.glCompileShader(*shader));
GL_CHECK(ctx.glGetShaderiv(*shader, GL_COMPILE_STATUS, &status));
// Dump debug info (source and log) if compilation failed.
/* Dump debug info (source and log) if compilation failed. */
if(status != GL_TRUE) {
SDL_Log("Shader compilation failed");
quit(-1);

View File

@ -53,7 +53,9 @@ main(int argc, char *argv[])
exit(1);
}
/*
//SDL_CreateWindow("Dummy", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 128, 128, 0);
*/
SDL_Log("There are %d joysticks at startup\n", SDL_NumJoysticks());
if (enable_haptic)