diff --git a/src/core/android/SDL_android.c b/src/core/android/SDL_android.c index 256a5529e..3b18d17a0 100644 --- a/src/core/android/SDL_android.c +++ b/src/core/android/SDL_android.c @@ -148,7 +148,7 @@ JNIEXPORT void JNICALL Java_org_libsdl_app_SDLActivity_onNativeResize( Android_SetScreenResolution(width, height, format); } -// Paddown +/* Paddown */ JNIEXPORT int JNICALL Java_org_libsdl_app_SDLActivity_onNativePadDown( JNIEnv* env, jclass jcls, jint device_id, jint keycode) @@ -156,7 +156,7 @@ JNIEXPORT int JNICALL Java_org_libsdl_app_SDLActivity_onNativePadDown( return Android_OnPadDown(device_id, keycode); } -// Padup +/* Padup */ JNIEXPORT int JNICALL Java_org_libsdl_app_SDLActivity_onNativePadUp( JNIEnv* env, jclass jcls, jint device_id, jint keycode) diff --git a/src/events/SDL_mouse.c b/src/events/SDL_mouse.c index 236b8c540..fa2f87877 100644 --- a/src/events/SDL_mouse.c +++ b/src/events/SDL_mouse.c @@ -539,7 +539,7 @@ SDL_SetRelativeMouseMode(SDL_bool enabled) mouse->relative_mode_warp = SDL_TRUE; } else if (mouse->SetRelativeMouseMode(enabled) < 0) { if (enabled) { - // Fall back to warp mode if native relative mode failed + /* Fall back to warp mode if native relative mode failed */ mouse->relative_mode_warp = SDL_TRUE; } } diff --git a/test/testdropfile.c b/test/testdropfile.c index d62c7f0e1..53821ed8f 100644 --- a/test/testdropfile.c +++ b/test/testdropfile.c @@ -44,7 +44,7 @@ main(int argc, char *argv[]) int consumed; consumed = SDLTest_CommonArg(state, i); - // needed vodoo to allow app to launch via OS X Finder + /* needed voodoo to allow app to launch via OS X Finder */ if (SDL_strncmp(argv[i], "-psn", 4)==0) { consumed = 1; } diff --git a/test/testgles2.c b/test/testgles2.c index ef9f38d60..c4a62d5aa 100644 --- a/test/testgles2.c +++ b/test/testgles2.c @@ -210,7 +210,7 @@ process_shader(GLuint *shader, const char * source, GLint shader_type) GL_CHECK(ctx.glCompileShader(*shader)); GL_CHECK(ctx.glGetShaderiv(*shader, GL_COMPILE_STATUS, &status)); - // Dump debug info (source and log) if compilation failed. + /* Dump debug info (source and log) if compilation failed. */ if(status != GL_TRUE) { SDL_Log("Shader compilation failed"); quit(-1); diff --git a/test/testhotplug.c b/test/testhotplug.c index 328a8eef4..1172ae165 100644 --- a/test/testhotplug.c +++ b/test/testhotplug.c @@ -53,7 +53,9 @@ main(int argc, char *argv[]) exit(1); } + /* //SDL_CreateWindow("Dummy", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 128, 128, 0); + */ SDL_Log("There are %d joysticks at startup\n", SDL_NumJoysticks()); if (enable_haptic)