mirror of https://github.com/libsdl-org/SDL
Take the display scale into account in SDL_GetWindowSizeInPixels()
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@ -2395,7 +2395,15 @@ void SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h)
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if (_this->GetWindowSizeInPixels) {
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_this->GetWindowSizeInPixels(_this, window, w, h);
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} else {
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SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
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SDL_GetWindowSize(window, w, h);
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if (display)
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{
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*w = (int)SDL_ceilf(*w * display->current_mode.display_scale);
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*h = (int)SDL_ceilf(*h * display->current_mode.display_scale);
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}
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}
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}
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