Sync SDL3 wiki -> header

This commit is contained in:
SDL Wiki Bot 2024-03-01 01:39:28 +00:00
parent 0454e1fdb4
commit 7ff9be7398
1 changed files with 5 additions and 2 deletions

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@ -618,7 +618,9 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer *
*
* With the vulkan renderer:
*
* - `SDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER`: the VkImage with layout VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL associated with the texture, if you want to wrap an existing texture.
* - `SDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER`: the VkImage with layout
* VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL associated with the texture, if
* you want to wrap an existing texture.
*
* \param renderer the rendering context
* \param props the properties to use
@ -741,7 +743,8 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureWithProperties(SDL_Rendere
*
* With the vulkan renderer:
*
* - `SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER`: the VkImage associated with the texture
* - `SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER`: the VkImage associated with the
* texture
*
* \param texture the texture to query
* \returns a valid property ID on success or 0 on failure; call