From 7ff9be739827a53763b393897a371674d45b053d Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Fri, 1 Mar 2024 01:39:28 +0000 Subject: [PATCH] Sync SDL3 wiki -> header --- include/SDL3/SDL_render.h | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index 891248418..1e290e1ca 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -618,7 +618,9 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * * * With the vulkan renderer: * - * - `SDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER`: the VkImage with layout VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL associated with the texture, if you want to wrap an existing texture. + * - `SDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER`: the VkImage with layout + * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL associated with the texture, if + * you want to wrap an existing texture. * * \param renderer the rendering context * \param props the properties to use @@ -741,7 +743,8 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureWithProperties(SDL_Rendere * * With the vulkan renderer: * - * - `SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER`: the VkImage associated with the texture + * - `SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER`: the VkImage associated with the + * texture * * \param texture the texture to query * \returns a valid property ID on success or 0 on failure; call