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Sync SDL3 wiki -> header
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@ -2115,7 +2115,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUTexture(
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/**
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* Frees the given sampler as soon as it is safe to do so.
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*
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* You must not reference the texture after calling this function.
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* You must not reference the sampler after calling this function.
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*
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* \param device a GPU context.
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* \param sampler a sampler to be destroyed.
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