mirror of https://github.com/libsdl-org/SDL
[KMS/DRM] Restore all-windows-are-fullscreen functionality, since there is no window manager in KMSDRM.
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@ -1116,6 +1116,7 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
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SDL_bool is_vulkan = window->flags & SDL_WINDOW_VULKAN; /* Is this a VK window? */
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SDL_bool vulkan_mode = viddata->vulkan_mode; /* Do we have any Vulkan windows? */
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NativeDisplayType egl_display;
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drmModeModeInfo *mode;
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int ret = 0;
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/* Allocate window internal data */
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@ -1189,9 +1190,19 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
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are considered "windowed" at this point of their life.
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If a window is fullscreen, SDL internals will call
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KMSDRM_SetWindowFullscreen() to reconfigure it if necessary. */
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mode = KMSDRM_GetClosestDisplayMode(display,
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window->windowed.w, window->windowed.h, 0 );
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if (mode) {
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windata->surface_w = mode->hdisplay;
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windata->surface_h = mode->vdisplay;
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dispdata->mode = *mode;
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} else {
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windata->surface_w = dispdata->original_mode.hdisplay;
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windata->surface_h = dispdata->original_mode.vdisplay;
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dispdata->mode = dispdata->original_mode;
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}
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/* Take note to do the modesettng on the CRTC in SwapWindow. */
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dispdata->modeset_pending = SDL_TRUE;
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@ -1202,6 +1213,11 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
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goto cleanup;
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}
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/* Tell app about the size we have determined for the window,
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so SDL pre-scales to that size for us. */
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED,
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windata->surface_w, windata->surface_h);
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} /* NON-Vulkan block ends. */
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/* Add window to the internal list of tracked windows. Note, while it may
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@ -1259,17 +1275,29 @@ KMSDRM_ReconfigureWindow( _THIS, SDL_Window * window) {
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SDL_DisplayData *dispdata = display->driverdata;
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uint32_t refresh_rate = 0;
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/* Only change videomode for FULLSCREEN windows, not for normal
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windows or for FULLSCREEN_DESKTOP windows. */
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if( (window->flags & SDL_WINDOW_FULLSCREEN) == SDL_WINDOW_FULLSCREEN &&
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!( (window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP) )
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if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) ==
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SDL_WINDOW_FULLSCREEN_DESKTOP)
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{
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/* Update the current mode to the desktop mode. */
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windata->surface_w = dispdata->original_mode.hdisplay;
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windata->surface_h = dispdata->original_mode.vdisplay;
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dispdata->mode = dispdata->original_mode;
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} else {
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drmModeModeInfo *mode;
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/* Refresh rate is only important for fullscreen windows. */
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if ((window->flags & SDL_WINDOW_FULLSCREEN) ==
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SDL_WINDOW_FULLSCREEN)
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{
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refresh_rate = (uint32_t)window->fullscreen_mode.refresh_rate;
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}
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/* Try to find a valid video mode matching the size of the window. */
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mode = KMSDRM_GetClosestDisplayMode(display,
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window->fullscreen_mode.w, window->fullscreen_mode.h, refresh_rate );
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window->windowed.w, window->windowed.h, refresh_rate );
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if (mode) {
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/* If matching mode found, recreate the GBM surface with the size
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@ -1290,18 +1318,17 @@ KMSDRM_ReconfigureWindow( _THIS, SDL_Window * window) {
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so SDL pre-scales to that size for us. */
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED,
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windata->surface_w, windata->surface_h);
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} else {
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/* This is a normal window or a FULLSCREEN_DESKTOP window. */
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windata->surface_w = dispdata->original_mode.hdisplay;
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windata->surface_h = dispdata->original_mode.vdisplay;
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dispdata->mode = dispdata->original_mode;
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}
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/* Recreate the GBM (and EGL) surfaces, and mark the CRTC mode/fb setting
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as pending so it's done on SwapWindow. */
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KMSDRM_CreateSurfaces(_this, window);
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dispdata->modeset_pending = SDL_TRUE;
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/* Tell app about the size we have determined for the window,
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so SDL pre-scales to that size for us. */
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED,
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windata->surface_w, windata->surface_h);
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}
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int
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