Update some internal files to use SDL_WindowFlags
This commit is contained in:
parent
ce44eff3d2
commit
641b911d38
@ -819,7 +819,7 @@ static int SDLCALL SDL_RendererEventWatch(void *userdata, SDL_Event *event)
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return 0;
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}
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int SDL_CreateWindowAndRenderer(int width, int height, Uint32 window_flags, SDL_Window **window, SDL_Renderer **renderer)
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int SDL_CreateWindowAndRenderer(int width, int height, SDL_WindowFlags window_flags, SDL_Window **window, SDL_Renderer **renderer)
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{
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*window = SDL_CreateWindow(NULL, width, height, window_flags);
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if (!*window) {
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@ -1643,7 +1643,7 @@ static SDL_Renderer *GL_CreateRenderer(SDL_Window *window, SDL_PropertiesID crea
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SDL_Renderer *renderer;
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GL_RenderData *data;
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GLint value;
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Uint32 window_flags;
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SDL_WindowFlags window_flags;
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int profile_mask = 0, major = 0, minor = 0;
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SDL_bool changed_window = SDL_FALSE;
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const char *hint;
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@ -2037,7 +2037,7 @@ static SDL_Renderer *GLES2_CreateRenderer(SDL_Window *window, SDL_PropertiesID c
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{
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SDL_Renderer *renderer;
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GLES2_RenderData *data;
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Uint32 window_flags = 0; /* -Wconditional-uninitialized */
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SDL_WindowFlags window_flags = 0; /* -Wconditional-uninitialized */
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GLint window_framebuffer;
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GLint value;
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int profile_mask = 0, major = 0, minor = 0;
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@ -822,7 +822,7 @@ static void SDLTest_PrintWindowFlag(char *text, size_t maxlen, Uint32 flag)
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static void SDLTest_PrintWindowFlags(char *text, size_t maxlen, Uint32 flags)
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{
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const Uint32 window_flags[] = {
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const SDL_WindowFlags window_flags[] = {
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SDL_WINDOW_FULLSCREEN,
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SDL_WINDOW_OPENGL,
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SDL_WINDOW_HIDDEN,
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@ -1993,7 +1993,7 @@ static void FullscreenTo(SDLTest_CommonState *state, int index, int windowId)
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int num_displays;
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SDL_DisplayID *displays;
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SDL_Window *window;
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Uint32 flags;
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SDL_WindowFlags flags;
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const SDL_DisplayMode *mode;
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struct SDL_Rect rect = { 0, 0, 0, 0 };
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@ -2297,7 +2297,7 @@ int SDLTest_CommonEventMainCallbacks(SDLTest_CommonState *state, const SDL_Event
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/* Ctrl-M maximize */
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SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
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if (window) {
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Uint32 flags = SDL_GetWindowFlags(window);
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SDL_WindowFlags flags = SDL_GetWindowFlags(window);
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if (flags & SDL_WINDOW_MAXIMIZED) {
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SDL_RestoreWindow(window);
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} else {
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@ -2325,7 +2325,7 @@ int SDLTest_CommonEventMainCallbacks(SDLTest_CommonState *state, const SDL_Event
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/* Ctrl-T toggle topmost mode */
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SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
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if (window) {
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Uint32 flags = SDL_GetWindowFlags(window);
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SDL_WindowFlags flags = SDL_GetWindowFlags(window);
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if (flags & SDL_WINDOW_ALWAYS_ON_TOP) {
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SDL_SetWindowAlwaysOnTop(window, SDL_FALSE);
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} else {
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@ -2348,7 +2348,7 @@ int SDLTest_CommonEventMainCallbacks(SDLTest_CommonState *state, const SDL_Event
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/* Ctrl-Enter toggle fullscreen */
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SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
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if (window) {
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Uint32 flags = SDL_GetWindowFlags(window);
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SDL_WindowFlags flags = SDL_GetWindowFlags(window);
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if (!(flags & SDL_WINDOW_FULLSCREEN) ||
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!SDL_GetWindowFullscreenMode(window)) {
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SDL_SetWindowFullscreenMode(window, &state->fullscreen_mode);
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@ -2361,7 +2361,7 @@ int SDLTest_CommonEventMainCallbacks(SDLTest_CommonState *state, const SDL_Event
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/* Alt-Enter toggle fullscreen desktop */
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SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
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if (window) {
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Uint32 flags = SDL_GetWindowFlags(window);
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SDL_WindowFlags flags = SDL_GetWindowFlags(window);
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if (!(flags & SDL_WINDOW_FULLSCREEN) ||
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SDL_GetWindowFullscreenMode(window)) {
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SDL_SetWindowFullscreenMode(window, NULL);
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@ -2378,7 +2378,7 @@ int SDLTest_CommonEventMainCallbacks(SDLTest_CommonState *state, const SDL_Event
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/* Ctrl-B toggle window border */
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SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
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if (window) {
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const Uint32 flags = SDL_GetWindowFlags(window);
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const SDL_WindowFlags flags = SDL_GetWindowFlags(window);
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const SDL_bool b = (flags & SDL_WINDOW_BORDERLESS) ? SDL_TRUE : SDL_FALSE;
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SDL_SetWindowBordered(window, b);
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}
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@ -46,8 +46,8 @@ struct SDL_Window
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int min_w, min_h;
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int max_w, max_h;
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int last_pixel_w, last_pixel_h;
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Uint32 flags;
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Uint32 pending_flags;
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SDL_WindowFlags flags;
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SDL_WindowFlags pending_flags;
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float display_scale;
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SDL_bool external_graphics_context;
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SDL_bool fullscreen_exclusive; /* The window is currently fullscreen exclusive */
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@ -509,7 +509,7 @@ extern int SDL_GetMessageBoxCount(void);
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extern void SDL_GL_DeduceMaxSupportedESProfile(int *major, int *minor);
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extern int SDL_RecreateWindow(SDL_Window *window, Uint32 flags);
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extern int SDL_RecreateWindow(SDL_Window *window, SDL_WindowFlags flags);
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extern SDL_bool SDL_HasWindows(void);
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extern void SDL_RelativeToGlobalForWindow(SDL_Window *window, int rel_x, int rel_y, int *abs_x, int *abs_y);
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extern void SDL_GlobalToRelativeForWindow(SDL_Window *window, int abs_x, int abs_y, int *rel_x, int *rel_y);
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@ -1555,7 +1555,7 @@ static void SDL_CheckWindowDisplayScaleChanged(SDL_Window *window)
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}
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#ifdef SDL_PLATFORM_WINRT
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extern Uint32 WINRT_DetectWindowFlags(SDL_Window *window);
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extern SDL_WindowFlags WINRT_DetectWindowFlags(SDL_Window *window);
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#endif
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static void SDL_RestoreMousePosition(SDL_Window *window)
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@ -1908,7 +1908,7 @@ void SDL_ToggleDragAndDropSupport(void)
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}
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}
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static void ApplyWindowFlags(SDL_Window *window, Uint32 flags)
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static void ApplyWindowFlags(SDL_Window *window, SDL_WindowFlags flags)
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{
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if (!(flags & (SDL_WINDOW_MINIMIZED | SDL_WINDOW_MAXIMIZED))) {
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SDL_RestoreWindow(window);
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@ -1936,7 +1936,7 @@ static void ApplyWindowFlags(SDL_Window *window, Uint32 flags)
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}
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}
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static void SDL_FinishWindowCreation(SDL_Window *window, Uint32 flags)
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static void SDL_FinishWindowCreation(SDL_Window *window, SDL_WindowFlags flags)
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{
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PrepareDragAndDropSupport(window);
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ApplyWindowFlags(window, flags);
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@ -1961,7 +1961,7 @@ static int SDL_DllNotSupported(const char *name)
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static struct {
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const char *property_name;
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Uint32 flag;
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SDL_WindowFlags flag;
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SDL_bool invert_value;
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} SDL_WindowFlagProperties[] = {
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{ SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN, SDL_WINDOW_ALWAYS_ON_TOP, SDL_FALSE },
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@ -1986,7 +1986,7 @@ static struct {
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static Uint32 SDL_GetWindowFlagProperties(SDL_PropertiesID props)
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{
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unsigned i;
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Uint32 flags = (Uint32)SDL_GetNumberProperty(props, "flags", 0);
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SDL_WindowFlags flags = (Uint32)SDL_GetNumberProperty(props, "flags", 0);
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for (i = 0; i < SDL_arraysize(SDL_WindowFlagProperties); ++i) {
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if (SDL_WindowFlagProperties[i].invert_value) {
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@ -2011,8 +2011,8 @@ SDL_Window *SDL_CreateWindowWithProperties(SDL_PropertiesID props)
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int w = (int)SDL_GetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, 0);
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int h = (int)SDL_GetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, 0);
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SDL_Window *parent = SDL_GetProperty(props, SDL_PROP_WINDOW_CREATE_PARENT_POINTER, NULL);
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Uint32 flags = SDL_GetWindowFlagProperties(props);
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Uint32 type_flags, graphics_flags;
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SDL_WindowFlags flags = SDL_GetWindowFlagProperties(props);
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SDL_WindowFlags type_flags, graphics_flags;
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SDL_bool undefined_x = SDL_FALSE;
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SDL_bool undefined_y = SDL_FALSE;
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SDL_bool external_graphics_context = SDL_GetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN, SDL_FALSE);
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@ -2255,7 +2255,7 @@ SDL_Window *SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y
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return window;
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}
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int SDL_RecreateWindow(SDL_Window *window, Uint32 flags)
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int SDL_RecreateWindow(SDL_Window *window, SDL_WindowFlags flags)
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{
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SDL_bool loaded_opengl = SDL_FALSE;
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SDL_bool need_gl_unload = SDL_FALSE;
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@ -2263,7 +2263,7 @@ int SDL_RecreateWindow(SDL_Window *window, Uint32 flags)
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SDL_bool loaded_vulkan = SDL_FALSE;
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SDL_bool need_vulkan_unload = SDL_FALSE;
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SDL_bool need_vulkan_load = SDL_FALSE;
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Uint32 graphics_flags;
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SDL_WindowFlags graphics_flags;
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/* ensure no more than one of these flags is set */
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graphics_flags = flags & (SDL_WINDOW_OPENGL | SDL_WINDOW_METAL | SDL_WINDOW_VULKAN);
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@ -1410,7 +1410,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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case WM_NCCALCSIZE:
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{
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Uint32 window_flags = SDL_GetWindowFlags(data->window);
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SDL_WindowFlags window_flags = SDL_GetWindowFlags(data->window);
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if (wParam == TRUE && (window_flags & SDL_WINDOW_BORDERLESS) && !(window_flags & SDL_WINDOW_FULLSCREEN)) {
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/* When borderless, need to tell windows that the size of the non-client area is 0 */
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if (!(window_flags & SDL_WINDOW_RESIZABLE)) {
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@ -472,12 +472,12 @@ void WINRT_VideoQuit(SDL_VideoDevice *_this)
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WINRT_QuitMouse(_this);
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}
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static const Uint32 WINRT_DetectableFlags = SDL_WINDOW_MAXIMIZED | SDL_WINDOW_FULLSCREEN | SDL_WINDOW_HIDDEN | SDL_WINDOW_MOUSE_FOCUS;
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static const SDL_WindowFlags WINRT_DetectableFlags = SDL_WINDOW_MAXIMIZED | SDL_WINDOW_FULLSCREEN | SDL_WINDOW_HIDDEN | SDL_WINDOW_MOUSE_FOCUS;
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extern "C" Uint32
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extern "C" SDL_WindowFlags
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WINRT_DetectWindowFlags(SDL_Window *window)
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{
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Uint32 latestFlags = 0;
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SDL_WindowFlags latestFlags = 0;
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SDL_WindowData *data = window->driverdata;
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bool is_fullscreen = false;
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@ -543,7 +543,7 @@ WINRT_DetectWindowFlags(SDL_Window *window)
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}
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// TODO, WinRT: consider removing WINRT_UpdateWindowFlags, and just calling WINRT_DetectWindowFlags as-appropriate (with appropriate calls to SDL_SendWindowEvent)
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void WINRT_UpdateWindowFlags(SDL_Window *window, Uint32 mask)
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void WINRT_UpdateWindowFlags(SDL_Window *window, SDL_WindowFlags mask)
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{
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mask &= WINRT_DetectableFlags;
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if (window) {
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@ -67,8 +67,8 @@ extern SDL_Window *WINRT_GlobalSDLWindow;
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/* Updates one or more SDL_Window flags, by querying the OS' native windowing APIs.
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SDL_Window flags that can be updated should be specified in 'mask'.
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*/
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extern void WINRT_UpdateWindowFlags(SDL_Window *window, Uint32 mask);
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extern "C" Uint32 WINRT_DetectWindowFlags(SDL_Window *window); /* detects flags w/o applying them */
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extern void WINRT_UpdateWindowFlags(SDL_Window *window, SDL_WindowFlags mask);
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extern "C" SDL_WindowFlags WINRT_DetectWindowFlags(SDL_Window *window); /* detects flags w/o applying them */
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/* Display mode internals */
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// typedef struct
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@ -1636,8 +1636,8 @@ static void X11_DispatchEvent(SDL_VideoDevice *_this, XEvent *xevent)
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without ever mapping / unmapping them, so we handle that here,
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because they use the NETWM protocol to notify us of changes.
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*/
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const Uint32 flags = X11_GetNetWMState(_this, data->window, xevent->xproperty.window);
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const Uint32 changed = flags ^ data->window->flags;
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const SDL_WindowFlags flags = X11_GetNetWMState(_this, data->window, xevent->xproperty.window);
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const SDL_WindowFlags changed = flags ^ data->window->flags;
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if ((changed & (SDL_WINDOW_HIDDEN | SDL_WINDOW_FULLSCREEN)) != 0) {
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if (flags & SDL_WINDOW_HIDDEN) {
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@ -124,7 +124,7 @@ static SDL_bool X11_IsActionAllowed(SDL_Window *window, Atom action)
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}
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#endif /* 0 */
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void X11_SetNetWMState(SDL_VideoDevice *_this, Window xwindow, Uint32 flags)
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void X11_SetNetWMState(SDL_VideoDevice *_this, Window xwindow, SDL_WindowFlags flags)
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{
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SDL_VideoData *videodata = _this->driverdata;
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Display *display = videodata->display;
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@ -245,7 +245,7 @@ Uint32 X11_GetNetWMState(SDL_VideoDevice *_this, SDL_Window *window, Window xwin
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unsigned long i, numItems, bytesAfter;
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unsigned char *propertyValue = NULL;
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long maxLength = 1024;
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Uint32 flags = 0;
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SDL_WindowFlags flags = 0;
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if (X11_XGetWindowProperty(display, xwindow, _NET_WM_STATE,
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0l, maxLength, False, XA_ATOM, &actualType,
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@ -1620,7 +1620,7 @@ static int X11_SetWindowFullscreenViaWM(SDL_VideoDevice *_this, SDL_Window *wind
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SubstructureNotifyMask | SubstructureRedirectMask, &e);
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}
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} else {
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Uint32 flags;
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SDL_WindowFlags flags;
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flags = window->flags;
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if (fullscreen) {
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@ -15,7 +15,7 @@ static SDL_Window *createVideoSuiteTestWindow(const char *title)
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SDL_Window *window;
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SDL_Event event;
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int w, h;
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Uint32 flags;
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SDL_WindowFlags flags;
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SDL_bool needs_renderer = SDL_FALSE;
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SDL_bool needs_events_pumped = SDL_FALSE;
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@ -197,7 +197,7 @@ static int video_createWindowVariousFlags(void *arg)
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const char *title = "video_createWindowVariousFlags Test Window";
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int w, h;
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int fVariation;
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Uint32 flags;
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SDL_WindowFlags flags;
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/* Standard window */
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w = SDLTest_RandomIntegerInRange(320, 1024);
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@ -269,7 +269,7 @@ static int video_getWindowFlags(void *arg)
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{
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SDL_Window *window;
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const char *title = "video_getWindowFlags Test Window";
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Uint32 flags;
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SDL_WindowFlags flags;
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Uint32 actualFlags;
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/* Reliable flag set always set in test window */
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@ -1931,14 +1931,14 @@ static int video_getSetWindowState(void *arg)
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SDL_Window *window;
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int result;
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SDL_Rect display;
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Uint32 flags;
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SDL_WindowFlags flags;
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int windowedX, windowedY;
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int currentX, currentY;
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int desiredX = 0, desiredY = 0;
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int windowedW, windowedH;
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int currentW, currentH;
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int desiredW = 0, desiredH = 0;
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Uint32 skipFlags = 0;
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SDL_WindowFlags skipFlags = 0;
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const SDL_bool restoreHint = SDL_GetHintBoolean("SDL_BORDERLESS_RESIZABLE_STYLE", SDL_TRUE);
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const SDL_bool skipPos = SDL_strcmp(SDL_GetCurrentVideoDriver(), "wayland") == 0;
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@ -92,7 +92,7 @@ struct SwsContextContainer
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static const char *SWS_CONTEXT_CONTAINER_PROPERTY = "SWS_CONTEXT_CONTAINER";
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static int done;
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static SDL_bool CreateWindowAndRenderer(Uint32 window_flags, const char *driver)
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static SDL_bool CreateWindowAndRenderer(SDL_WindowFlags window_flags, const char *driver)
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{
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SDL_PropertiesID props;
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SDL_RendererInfo info;
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@ -1066,7 +1066,7 @@ int main(int argc, char *argv[])
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int i;
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int result;
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int return_code = -1;
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Uint32 window_flags;
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SDL_WindowFlags window_flags;
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SDL_bool flushing = SDL_FALSE;
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SDL_bool decoded = SDL_FALSE;
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SDLTest_CommonState *state;
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@ -95,7 +95,7 @@ static SDL_bool create_popup(struct PopupWindow *new_popup, SDL_bool is_menu)
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const int w = is_menu ? MENU_WIDTH : TOOLTIP_WIDTH;
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const int h = is_menu ? MENU_HEIGHT : TOOLTIP_HEIGHT;
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const int v_off = is_menu ? 0 : 32;
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const Uint32 flags = is_menu ? SDL_WINDOW_POPUP_MENU : SDL_WINDOW_TOOLTIP;
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const SDL_WindowFlags flags = is_menu ? SDL_WINDOW_POPUP_MENU : SDL_WINDOW_TOOLTIP;
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float x, y;
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focus = SDL_GetMouseFocus();
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@ -36,7 +36,7 @@ int main(int argc, char *argv[])
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SDL_Renderer *renderer = NULL;
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SDL_Surface *shape = NULL;
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SDL_bool resizable = SDL_FALSE;
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Uint32 flags;
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SDL_WindowFlags flags;
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SDL_bool done = SDL_FALSE;
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SDL_Event event;
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int i;
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@ -612,7 +612,7 @@ static SDL_bool createSwapchain(void)
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int w, h;
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VkSwapchainCreateInfoKHR createInfo = { 0 };
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VkResult result;
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Uint32 flags;
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SDL_WindowFlags flags;
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// pick an image count
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vulkanContext->swapchainDesiredImageCount = vulkanContext->surfaceCapabilities.minImageCount + 1;
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