Use `SDL_WindowFlags` in public headers

This commit is contained in:
Susko3 2024-03-03 19:25:13 +01:00 committed by Sam Lantinga
parent 4f58d18373
commit ce44eff3d2
4 changed files with 8 additions and 8 deletions

View File

@ -192,7 +192,7 @@ extern DECLSPEC const char *SDLCALL SDL_GetRenderDriver(int index);
* \sa SDL_CreateRenderer
* \sa SDL_CreateWindow
*/
extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(int width, int height, Uint32 window_flags, SDL_Window **window, SDL_Renderer **renderer);
extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(int width, int height, SDL_WindowFlags window_flags, SDL_Window **window, SDL_Renderer **renderer);
/**
* Create a 2D rendering context for a window.

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@ -65,7 +65,7 @@ typedef struct
SDL_DisplayID displayID;
const char *window_title;
const char *window_icon;
Uint32 window_flags;
SDL_WindowFlags window_flags;
SDL_bool flash_on_focus_loss;
int window_x;
int window_y;

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@ -786,7 +786,7 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window *window);
* \sa SDL_CreateWindowWithProperties
* \sa SDL_DestroyWindow
*/
extern DECLSPEC SDL_Window *SDLCALL SDL_CreateWindow(const char *title, int w, int h, Uint32 flags);
extern DECLSPEC SDL_Window *SDLCALL SDL_CreateWindow(const char *title, int w, int h, SDL_WindowFlags flags);
/**
* Create a child popup window of the specified parent window.
@ -841,7 +841,7 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_CreateWindow(const char *title, int w, i
* \sa SDL_DestroyWindow
* \sa SDL_GetWindowParent
*/
extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y, int w, int h, Uint32 flags);
extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y, int w, int h, SDL_WindowFlags flags);
/**
* Create a window with the specified properties.
@ -1180,7 +1180,7 @@ extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetWindowProperties(SDL_Window *win
* \sa SDL_SetWindowGrab
* \sa SDL_ShowWindow
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window *window);
extern DECLSPEC SDL_WindowFlags SDLCALL SDL_GetWindowFlags(SDL_Window *window);
/**
* Set the title of a window.

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@ -2218,7 +2218,7 @@ SDL_Window *SDL_CreateWindowWithProperties(SDL_PropertiesID props)
return window;
}
SDL_Window *SDL_CreateWindow(const char *title, int w, int h, Uint32 flags)
SDL_Window *SDL_CreateWindow(const char *title, int w, int h, SDL_WindowFlags flags)
{
SDL_Window *window;
SDL_PropertiesID props = SDL_CreateProperties();
@ -2233,7 +2233,7 @@ SDL_Window *SDL_CreateWindow(const char *title, int w, int h, Uint32 flags)
return window;
}
SDL_Window *SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y, int w, int h, Uint32 flags)
SDL_Window *SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y, int w, int h, SDL_WindowFlags flags)
{
SDL_Window *window;
SDL_PropertiesID props = SDL_CreateProperties();
@ -2450,7 +2450,7 @@ SDL_PropertiesID SDL_GetWindowProperties(SDL_Window *window)
return window->props;
}
Uint32 SDL_GetWindowFlags(SDL_Window *window)
SDL_WindowFlags SDL_GetWindowFlags(SDL_Window *window)
{
CHECK_WINDOW_MAGIC(window, 0);