Sync SDL3 wiki -> header

This commit is contained in:
SDL Wiki Bot 2024-01-18 11:27:24 +00:00
parent f4a0bc02d5
commit 20e8411b12
1 changed files with 8 additions and 6 deletions

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@ -856,8 +856,9 @@ extern DECLSPEC SDL_HapticID *SDLCALL SDL_GetHaptics(int *count);
* This can be called before any haptic devices are opened.
*
* \param instance_id the haptic device instance ID
* \returns the name of the selected haptic device. If no name can be found, this
* function returns NULL; call SDL_GetError() for more information.
* \returns the name of the selected haptic device. If no name can be found,
* this function returns NULL; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -921,8 +922,9 @@ extern DECLSPEC SDL_HapticID SDLCALL SDL_GetHapticInstanceID(SDL_Haptic *haptic)
* Get the implementation dependent name of a haptic device.
*
* \param haptic the SDL_Haptic obtained from SDL_OpenJoystick()
* \returns the name of the selected haptic device. If no name can be found, this
* function returns NULL; call SDL_GetError() for more information.
* \returns the name of the selected haptic device. If no name can be found,
* this function returns NULL; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1235,8 +1237,8 @@ extern DECLSPEC int SDLCALL SDL_SetHapticAutocenter(SDL_Haptic *haptic, int auto
/**
* Pause a haptic device.
*
* Device must support the `SDL_HAPTIC_PAUSE` feature. Call
* SDL_ResumeHaptic() to resume playback.
* Device must support the `SDL_HAPTIC_PAUSE` feature. Call SDL_ResumeHaptic()
* to resume playback.
*
* Do not modify the effects nor add new ones while the device is paused. That
* can cause all sorts of weird errors.