Re-added prototypes for stub API functions

This commit is contained in:
Sam Lantinga 2024-01-17 15:55:49 -08:00
parent f224af5ac5
commit f4a0bc02d5
1 changed files with 7 additions and 0 deletions

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@ -42,6 +42,7 @@ void SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata)
#endif /* __WIN32__ || __GDK__ */
DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *outputIndex);
SDL_bool SDL_DXGIGetOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *outputIndex)
{
(void)displayID;
@ -51,6 +52,7 @@ SDL_bool SDL_DXGIGetOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *
return SDL_FALSE;
}
DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex(SDL_DisplayID displayID);
int SDL_Direct3D9GetAdapterIndex(SDL_DisplayID displayID)
{
(void)displayID;
@ -59,6 +61,7 @@ int SDL_Direct3D9GetAdapterIndex(SDL_DisplayID displayID)
#elif defined(__XBOXONE__) || defined(__XBOXSERIES__)
DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex(SDL_DisplayID displayID);
int SDL_Direct3D9GetAdapterIndex(SDL_DisplayID displayID)
{
(void)displayID;
@ -69,6 +72,7 @@ int SDL_Direct3D9GetAdapterIndex(SDL_DisplayID displayID)
#ifndef __GDK__
DECLSPEC int SDLCALL SDL_GDKGetTaskQueue(void *outTaskQueue);
int SDL_GDKGetTaskQueue(void *outTaskQueue)
{
(void)outTaskQueue;
@ -79,6 +83,7 @@ int SDL_GDKGetTaskQueue(void *outTaskQueue)
#ifndef SDL_VIDEO_DRIVER_UIKIT
DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void);
void SDL_OnApplicationDidChangeStatusBarOrientation(void)
{
SDL_Unsupported();
@ -88,6 +93,7 @@ void SDL_OnApplicationDidChangeStatusBarOrientation(void)
#ifndef SDL_VIDEO_DRIVER_UIKIT
DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window *window, int interval, void (*callback)(void *), void *callbackParam);
int SDL_iPhoneSetAnimationCallback(SDL_Window *window, int interval, void (*callback)(void *), void *callbackParam)
{
(void)window;
@ -97,6 +103,7 @@ int SDL_iPhoneSetAnimationCallback(SDL_Window *window, int interval, void (*call
return SDL_Unsupported();
}
DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
void SDL_iPhoneSetEventPump(SDL_bool enabled)
{
(void)enabled;