mirror of https://github.com/libsdl-org/SDL
Re-added prototypes for stub API functions
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@ -42,6 +42,7 @@ void SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata)
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#endif /* __WIN32__ || __GDK__ */
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DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *outputIndex);
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SDL_bool SDL_DXGIGetOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *outputIndex)
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{
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(void)displayID;
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@ -51,6 +52,7 @@ SDL_bool SDL_DXGIGetOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *
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return SDL_FALSE;
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}
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DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex(SDL_DisplayID displayID);
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int SDL_Direct3D9GetAdapterIndex(SDL_DisplayID displayID)
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{
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(void)displayID;
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@ -59,6 +61,7 @@ int SDL_Direct3D9GetAdapterIndex(SDL_DisplayID displayID)
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#elif defined(__XBOXONE__) || defined(__XBOXSERIES__)
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DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex(SDL_DisplayID displayID);
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int SDL_Direct3D9GetAdapterIndex(SDL_DisplayID displayID)
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{
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(void)displayID;
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@ -69,6 +72,7 @@ int SDL_Direct3D9GetAdapterIndex(SDL_DisplayID displayID)
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#ifndef __GDK__
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DECLSPEC int SDLCALL SDL_GDKGetTaskQueue(void *outTaskQueue);
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int SDL_GDKGetTaskQueue(void *outTaskQueue)
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{
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(void)outTaskQueue;
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@ -79,6 +83,7 @@ int SDL_GDKGetTaskQueue(void *outTaskQueue)
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#ifndef SDL_VIDEO_DRIVER_UIKIT
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DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void);
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void SDL_OnApplicationDidChangeStatusBarOrientation(void)
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{
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SDL_Unsupported();
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@ -88,6 +93,7 @@ void SDL_OnApplicationDidChangeStatusBarOrientation(void)
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#ifndef SDL_VIDEO_DRIVER_UIKIT
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DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window *window, int interval, void (*callback)(void *), void *callbackParam);
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int SDL_iPhoneSetAnimationCallback(SDL_Window *window, int interval, void (*callback)(void *), void *callbackParam)
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{
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(void)window;
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@ -97,6 +103,7 @@ int SDL_iPhoneSetAnimationCallback(SDL_Window *window, int interval, void (*call
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return SDL_Unsupported();
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}
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DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
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void SDL_iPhoneSetEventPump(SDL_bool enabled)
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{
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(void)enabled;
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