mirror of https://github.com/libsdl-org/SDL
Cleaned up and rearranged WinRT project file structure.
All WinRT projects have been merged into a single directory, "VisualC-WinRT", with platform-specific variants in subdirectories off of it. This structure has been applied to a few major SDL satellite libraries as well (SDL_image, SDL_mixer, and SDL_ttf). Currently, only Windows 8.0/RT and Windows Phone 8.0 targets are supported. Windows 8.1/RT/Phone targets are planned. Projects that use SDL_image/WinRT, and link to it via Visual Studio's project-to-project reference system, will need to be updated, to reflect the changes in the project structure. This can be done by: 1. removing the MSVC project(s) for SDL/WinRT 2. re-added the MSVC project(s) for SDL/WinRT 3. right-clicking on the app, or projects that use those libraries, choosing References, removing the references to any of these projects (they'll likely be highlighted with an exclamation mark), then re-adding them To note, the satellite libraries that reference SDL/WinRT have been updated already. The changes for those libraries will be pushed to hg.libsdl.org shortly. TODO: - add support for Windows 8.1 and Windows Phone 8.1 targets, using Microsoft's new "Universal" app support, if possible. These will be added to a new subdirectory, or subdirectories (if more than one sets of projects are needed, hopefully not), of "VisualC-WinRT". - investigate NuGet support, which could allow Visual C++ to download new copies of SDL/WinRT, its satellite libraries, and their dependencies, from remote servers.
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@ -23,7 +23,7 @@
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<RootNamespace>SDL</RootNamespace>
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<DefaultLanguage>en-US</DefaultLanguage>
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<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
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<ProjectName>SDL2-WinPhone</ProjectName>
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<ProjectName>SDL2-WinPhone80</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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@ -62,15 +62,19 @@
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
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<TargetName>SDL2</TargetName>
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<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
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<TargetName>SDL2</TargetName>
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<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<TargetName>SDL2</TargetName>
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<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<TargetName>SDL2</TargetName>
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<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL-WinRT", "SDL\SDL-WinRT_VS2012.vcxproj", "{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL-WinRT", "SDL-WinRT80.vcxproj", "{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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<PropertyGroup Label="Globals">
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<ProjectGuid>{aeaea3a2-d4e6-45b1-8ec6-53d84287fc14}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<ProjectName>SDL2-WinRT</ProjectName>
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<ProjectName>SDL2-WinRT80</ProjectName>
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<RootNamespace>SDL_VS2012_WinRT</RootNamespace>
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<DefaultLanguage>en-US</DefaultLanguage>
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<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
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<GenerateManifest>false</GenerateManifest>
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<IgnoreImportLibrary>false</IgnoreImportLibrary>
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<TargetName>SDL2</TargetName>
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<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<GenerateManifest>false</GenerateManifest>
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<IgnoreImportLibrary>false</IgnoreImportLibrary>
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<TargetName>SDL2</TargetName>
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<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
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<GenerateManifest>false</GenerateManifest>
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<IgnoreImportLibrary>false</IgnoreImportLibrary>
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<TargetName>SDL2</TargetName>
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<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
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<GenerateManifest>false</GenerateManifest>
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<IgnoreImportLibrary>false</IgnoreImportLibrary>
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<TargetName>SDL2</TargetName>
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<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<GenerateManifest>false</GenerateManifest>
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<IgnoreImportLibrary>false</IgnoreImportLibrary>
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<TargetName>SDL2</TargetName>
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<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<GenerateManifest>false</GenerateManifest>
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<IgnoreImportLibrary>false</IgnoreImportLibrary>
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<TargetName>SDL2</TargetName>
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<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<Media Include="..\..\..\test\sample.wav" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\SDL\SDL-WinRT_VS2012.vcxproj">
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<ProjectReference Include="..\..\WinRT80_VS2012\SDL-WinRT80.vcxproj">
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<Project>{aeaea3a2-d4e6-45b1-8ec6-53d84287fc14}</Project>
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</ProjectReference>
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</ItemGroup>
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<ClCompile Include="..\..\..\test\testthread.c" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\SDL\SDL-WinRT_VS2012.vcxproj">
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<ProjectReference Include="..\..\WinRT80_VS2012\SDL-WinRT80.vcxproj">
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<Project>{aeaea3a2-d4e6-45b1-8ec6-53d84287fc14}</Project>
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</ProjectReference>
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</ItemGroup>
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