David Ludwig 0ba3a54ac3 Cleaned up and rearranged WinRT project file structure.
All WinRT projects have been merged into a single directory, "VisualC-WinRT",
with platform-specific variants in subdirectories off of it.  This structure
has been applied to a few major SDL satellite libraries as well (SDL_image,
SDL_mixer, and SDL_ttf).

Currently, only Windows 8.0/RT and Windows Phone 8.0 targets are supported.
Windows 8.1/RT/Phone targets are planned.

Projects that use SDL_image/WinRT, and link to it via Visual Studio's
project-to-project reference system, will need to be updated, to reflect the
changes in the project structure.  This can be done by:
1. removing the MSVC project(s) for SDL/WinRT
2. re-added the MSVC project(s) for SDL/WinRT
3. right-clicking on the app, or projects that use those libraries, choosing
References, removing the references to any of these projects (they'll likely
be highlighted with an exclamation mark), then re-adding them

To note, the satellite libraries that reference SDL/WinRT have been updated
already.  The changes for those libraries will be pushed to hg.libsdl.org
shortly.

TODO:
- add support for Windows 8.1 and Windows Phone 8.1 targets, using
Microsoft's new "Universal" app support, if possible.  These will be added to
a new subdirectory, or subdirectories (if more than one sets of projects are
needed, hopefully not), of "VisualC-WinRT".
- investigate NuGet support, which could allow Visual C++ to download
new copies of SDL/WinRT, its satellite libraries, and their dependencies,
from remote servers.
2014-04-19 12:48:45 -04:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

If you want to report bugs or contribute patches, please submit them to
bugzilla:
    http://bugzilla.libsdl.org/

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)

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