Commit Graph

14 Commits

Author SHA1 Message Date
Richard Gill
54cd692d17 added comment on ifdefs to use styles in demos 2022-10-13 11:51:50 +02:00
Richard Gill
fc5ce1c495 demos: set style with defines
To avoid having to modify the demo code,
conditionnally include a predefined style
2022-10-12 21:19:58 +02:00
crazyBaboon
f0dccaeeec
Integrate file browser with glfw opengl2 demo (#400) and restructure demo/ directory accordingly 2022-03-14 20:46:44 +01:00
Cameron Cawley
459ba9c48c Integrate the canvas example with the demos 2021-12-16 20:26:26 +00:00
crazyBaboon
4f6b838748 Remove duplicated #include <math.h> 2020-03-09 21:51:08 +00:00
Cameron Cawley
930ac1e888 Fix compilation of the SFML demos 2019-02-28 00:10:42 +00:00
vurtun
2891c6afbc Update demos to new color picker API 2018-01-05 13:09:27 +01:00
vurtun
6bddc5c5f0 Update demos configurables and removed warnings 2018-01-01 17:20:55 +01:00
vurtun
e77b723d98 Removed unused defines and parameters 2017-03-15 18:19:21 +01:00
vurtun
7c7e15e5c3 Fixed some styling issues in sfml demos 2017-03-12 13:30:14 +01:00
Ricardo Antonio Tejada
63e98d90bd Almost ready for merge. Need to fix bug with mouse movement. Need to implement clipboard support. Lastly need to write ReadMe on instructions for building. 2017-02-28 19:32:55 -05:00
Ricardo Antonio Tejada
5007519ae7 Dumped the pure SFML folder. Got it working enough to realize that it just ran too slow to continue wasting time on it. SFML creates a OpenGL context anyway so users can drop in the nk_sfml_gl2.h and not need anything else. I'll have to add this in the readme. Tried to make my code as similar to other demos for sake of consistency. 2017-02-23 02:02:59 -05:00
Ricardo Antonio Tejada
2babe51576 Fixed the clipping glitch (bug that caused the window borders and backgrounds to not be rendered).
Fixed text input bug that could cause the program to crash.
2017-02-13 01:59:32 -05:00
Ricardo Antonio Tejada
2d1ea95600 Adding SFML backends for Nuklear. Working on porting over the OpenGL 2 renderer from the GLFW and SDL examples.
Still some rendering bugs I would like some help on.
2017-02-09 20:54:28 -05:00